1.\" $NetBSD: phantasia.6,v 1.13 2009/05/26 01:34:32 dholland Exp $ 2.\" 3.Dd April 1, 2001 4.Dt PHANTASIA 6 5.Os 6.Sh NAME 7.Nm phantasia 8.Nd an interterminal fantasy game 9.Sh SYNOPSIS 10.Nm 11.Op Fl abHmpSsx 12.Sh DESCRIPTION 13.Nm 14is a role-playing game that allows players to create characters of 15various types to fight monsters and other players. 16Progression of characters is based upon gaining experience from fighting 17monsters and other players. 18.Pp 19Most of the game is menu-driven and more or less self-explanatory. 20The screen is cursor updated, so be sure to set up the 21.Ev TERM 22variable in your environment. 23.Sh OPTIONS 24.Bl -tag -width aaa -offset indent 25.It Fl a 26List all character names on file. 27.It Fl b 28Show scoreboard of top characters per login. 29.It Fl H 30Print header only. 31.It Fl m 32List monsters. 33.It Fl p 34Purge old characters. 35.It Fl S 36Turn on wizard mode, if allowed. 37(Wizard mode is restricted to the super-user.) 38.It Fl s 39Skip printing the header. 40.It Fl x 41Examine/change a particular character on file. 42.El 43.Sh PARTICULARS 44.Pp 45The game is multiplayer and game data is saved in a shared common 46location. 47Characters are password-protected to prevent abuse. 48Only characters above 49.Em level 50zero are saved. 51Characters that are left unused for sufficiently long will be purged. 52Characters are only placed on the scoreboard when they die. 53.Pp 54The world is based on a Cartesian coordinate system. 55New characters are placed randomly near the origin (center). 56.Ss Normal Play 57A number of the player's more important statistics are almost always 58displayed on the screen, with maximums (where applicable) in 59parentheses. 60.Pp 61Most commands are selected with a single letter or digit. 62For example, one may move by hitting 63.Sq W , 64.Sq S , 65.Sq N , 66or 67.Sq E . 68Lower case may also be used; the game is not case-sensitive. 69One may also use 70.Sq H , 71.Sq J , 72.Sq K , 73and 74.Sq L 75for movement, as with 76.Xr vi 1 . 77To move to a specific (x, y) coordinate, use the 78.Ic move 79.Pq Sq 1 80command. 81A character can move a maximum distance of 821 plus 1.5 per 83.Em level 84at once. 85Entering a compass direction will move the player the maximum 86allowed distance in that direction. 87.Pp 88The 89.Ic players 90.Pq Sq 2 91command shows who else is playing. 92The exact position is shown for those who are a similar distance or 93not as far from the origin. 94.Em Kings 95and 96.Em council of the wise 97can see and be seen by everyone. 98A 99.Em palantir 100removes these restrictions. 101.Pp 102One can talk to other players with the 103.Ic talk 104.Pq Sq 3 105option. 106This sends a line of text to everyone. 107To remove the current message, just type 108.Aq return 109when prompted for a message. 110.Pp 111The 112.Ic stats 113.Pq Sq 4 114option shows additional characteristics of a player. 115.Pp 116The 117.Ic quit 118.Pq Sq 5 119command exits the game. 120.Pp 121One may rest by default. 122Resting lets one regain maximum 123.Em energy level , 124and also lets one find 125.Em mana . 126More mana is found at larger levels and further distances from the origin. 127.Pp 128One may call a monster by hitting 129.Sq 9 130or 131.Sq C . 132.Pp 133Use 134.Sq X 135to examine other players. 136.Pp 137One may quit or execute a sub-shell by hitting interrupt. 138Quitting during battle results in death, for obvious reasons. 139.Pp 140Several further commands become available as the player progresses in 141.Em level 142and 143.Em magic , 144or to other stations in the game 145.Em ( valar , 146.Em council of the wise , 147.Em king ) . 148These are described elsewhere. 149In general, a control-L will force the redrawing of the screen. 150.Pp 151Other things which may happen are more or less self-explanatory. 152.Ss Fighting Monsters 153A player has several options while fighting monsters. 154They are as follows: 155.Bl -tag -width skirmish -offset indent 156.It Ic melee 157Inflicts damage on the monster, based upon 158.Em strength . 159Also decreases the monster's 160.Em strength 161some. 162.It Ic skirmish 163Inflicts a little less damage than 164.Ic melee , 165but decreases the monster's 166.Em quickness 167instead. 168.It Ic evade 169Attempt to run away. 170Success is based upon both the player's and the monster's 171.Em brains 172and 173.Em quickness . 174.It Ic spell 175Several options for throwing spells (described elsewhere). 176.It Ic nick 177Hits the monster one plus the player's 178.Em sword , 179and gives the player 10% of the monster's 180.Em experience . 181Decreases the monster's 182.Em experience 183an amount proportional to the amount granted. 184This also increases the monster's quickness. 185Paralyzed monsters wake up very fast when nicked. 186.It Ic luckout 187This is essentially a battle of wits with the monster. 188Success is based upon the player's and the monster's 189.Em brains . 190The player gets credit for slaying the monster if he/she succeeds. 191Otherwise, nothing happens, and the chance to 192.Ic luckout 193is lost. 194.El 195.Ss Character Statistics 196.Bl -tag -width energyXlevel -offset indent 197.It Em strength 198determines how much damage a character can inflict. 199.It Em quickness 200determines how many chances a character gets to make decisions while fighting. 201.It Em energy level 202specifies how much damage a character may endure before dying. 203.It Em magic level 204determines which spells a character may throw, and how effective those 205spells will be. 206.It Em brains 207basically, the character's intelligence; used for various fighting options 208and spells. 209.It Em mana 210used as a power source for throwing spells. 211.It Em experience 212gained by fighting monsters and other characters. 213.It Em level 214indicative of how much experience a character has accumulated; progresses 215geometrically as 216.Em experience 217increases. 218.It Em poison 219sickness which degrades a character's performance (affects 220.Em energy level 221and 222.Em strength ) . 223.It Em sin 224accumulated as a character does certain nasty things; used only rarely 225in normal play of the game. 226.It Em age 227of player; roughly equivalent to number of turns. 228As 229.Em age 230increases, many personal statistics degenerate. 231.El 232.Ss Character Types 233Character statistics are rolled randomly from the above list, according 234to character type. 235The types are as follows: 236.Bl -tag -width "experimento" -offset indent 237.It Em magic user 238strong in 239.Em magic level 240and 241.Em brains , 242weak in other areas. 243Must rely on wits and magic to survive. 244.It Em fighter 245good in 246.Em strength 247and 248.Em energy level , 249fairly good in other areas. 250This adds up to a well-equipped fighter. 251.It Em elf 252very high 253.Em quickness 254and above average 255.Em magic level . 256.It Em dwarf 257very high 258.Em strength 259and 260.Em energy level , 261but with a tendency to be rather slow and not too bright. 262.It Em halfling 263rather quick and smart, with high 264.Em energy level , 265but poor in 266.Em magic 267and 268.Em strength . 269Born with some 270.Em experience . 271.It Em experimento 272very mediocre in all areas. 273However, the 274.Em experimento 275may be placed almost anywhere within the playing grid. 276.El 277.Pp 278The possible ranges for starting statistics are summarized in 279the following table. 280.TS 281l c c c c c c 282l c c c c c c. 283Type Strength Quick Mana Energy Brains Magic 284_ 285Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 286Fighter 40-55 30-35 30-50 45-70 25-45 3-6 287Elf 35-45 32-38 45-90 30-50 40-65 4-7 288Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 289Halfling 20-25 34 25-45 55-90 40-75 1-4 290Experimento 25 27 100 35 25 2 291.TE 292.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 293.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 294.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 295.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 296.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 297.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 298.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 299.\" .It Experimento 25 27 100 35 25 2 300.\" .El 301.Pp 302Not only are the starting characteristics different for the different 303character types, but the characteristics progress at different rates for the 304different types as the character goes up in 305.Em level . 306.Em Experimentoes Ns ' 307characteristics progress randomly as one of the other types. 308The progression as characters increase in 309.Em level 310is summarized in the following table. 311.Pp 312.TS 313nokeep ; 314l c c c c c 315l n n n n n. 316Type Strength Mana Energy Brains Magic 317_ 318Mag. User 2.0 75 20 6 2.75 319Fighter 3.0 40 30 3.0 1.5 320Elf 2.5 65 25 4.0 2.0 321Dwarf 5 30 35 2.5 1 322Halfling 2.0 30 30 4.5 1 323.TE 324.Pp 325The character type also determines how much gold a player may 326carry, how long until 327.Em rings 328can overcome the player, and how much 329.Em poison 330the player can withstand. 331.Ss Spells 332During the course of the game, the player may exercise his/her 333magic powers. 334These cases are described below. 335.Bl -tag -width "all or nothing" -offset indent 336.It Ic cloak 337.Em magic level necessary : 33820 (plus level 7) 339.br 340.Em mana used : 34135 plus 3 per rest period 342.br 343Used during normal play. 344Prevents monsters from finding the character, 345as well as hiding the player from other players. 346His/her coordinates show up as '?' in the 347.Ic players 348option. 349Players cannot collect 350.Em mana , 351find trading posts, or discover the 352.Em grail 353while cloaked. 354Calling a monster uncloaks, as does choosing this option while cloaked. 355.It Ic teleport 356.Em magic level necessary : 35740 (plus level 12) 358.br 359.Em mana used : 36030 per 75 moved 361.br 362Used during normal play. 363Allows the player to move with much more freedom than with the 364.Ic move 365option, at the price of expending mana. 366The maximum distance possible to move is based upon 367.Em level 368and 369.Em magic level . 370.It Ic power blast 371.Em magic level necessary : 372none 373.br 374.Em mana used : 3755 times 376.Em level 377.br 378Used during inter-terminal battle. 379Damage is based upon 380.Em magic level 381and 382.Em strength . 383Hits much harder than a normal hit. 384.It Ic all or nothing 385.Em magic level necessary : 386none 387.br 388.Em mana used : 3891 390.br 391Used while combating monsters. 392Has a 25% chance of working. 393If it works it hits the monster just enough to kill it. 394If it fails, it doesn't hit the monster, and doubles the monster's 395.Em quickness 396and 397.Em strength . 398Paralyzed monsters wake up much quicker as a result of this spell. 399.It Ic magic bolt 400.Em magic level necessary : 4015 402.br 403.Em mana used : 404variable 405.br 406Used while combating monsters. 407Hits the monster based upon the amount 408of 409.Em mana 410expended and 411.Em magic level . 412Guaranteed to hit at least 10 per 413.Em mana . 414.It Ic force field 415.Em magic level necessary : 41615 417.br 418.Em mana used : 41930 420.br 421Used during monster combat. 422Throws up a shield to protect from damage. 423The shield is added to actual energy level, and is a fixed number, based 424upon maximum energy. 425Normally, damage occurs first to the shield and then to the players actual 426.Em energy level . 427.It Ic transform 428.Em magic level necessary : 42925 430.br 431.Em mana used : 43250 433.br 434Used during monster combat. 435Transforms the monster randomly into one of the 100 monsters from 436the monster file. 437.It Ic increase might 438.Em magic level necessary : 43935 440.br 441.Em mana used : 44275 443.br 444Used during combat with monsters. 445Increases strength up to a maximum. 446.It Ic invisibility 447.Em magic level necessary : 44845 449.br 450.Em mana used : 45190 452.br 453Used while fighting monsters. 454Makes it harder for the monster to hit, by temporarily increasing the player's 455.Em quickness . 456This spell may be thrown several times, but a maximum level will be reached. 457.It Ic transport 458.Em magic level necessary : 45960 460.br 461.Em mana used : 462125 463.br 464Used during monster combat. 465Transports the monster away from the player. 466Success is based upon player's 467.Em magic 468and 469.Em brains , 470and the monster's 471.Em experience . 472If it fails the player is transported instead. 47360% of the time, the monster will drop any treasure it was carrying. 474.It Ic paralyze 475.Em magic level necessary : 47675 477.br 478.Em mana used : 479150 480.br 481Used during monster combat. 482.Dq Freezes 483the monster by putting its 484.Em quickness 485slightly negative. 486The monster will slowly wake up. 487Success is based upon player's 488.Em magic 489and the monster's 490.Em experience . 491If it fails, nothing happens. 492.It Ic specify 493.Em magic level necessary : 494none 495.br 496.Em mana used : 4971000 498.br 499Used during monster combat only by 500.Em valar 501or 502.Em council of the wise . 503Allows the player to pick which monster to fight. 504.El 505.Ss Monsters 506Monsters get bigger farther from the origin (0,0). 507Rings of distance 125 from the origin determine the size. 508A monster's 509.Em experience , 510.Em energy level , 511and 512.Em brains 513are multiplied by the size. 514.Em Strength 515is increased 50% per size over one, and 516.Em quickness 517remains the same, regardless of size. 518.Pp 519Also, nastier monsters are found as one progresses farther out from the origin. 520Monsters also may flock. 521The percent chance of that happening is designated as 522.Em flock% 523in the monster listing. 524Monsters outside the first ring 525may carry treasure, as determined by their treasure type. 526Flocking monsters, and bigger monsters, increase the chances of treasure. 527.Pp 528Certain monsters have special abilities, as follows: 529.Bl -tag -width "Assorted Faeries" 530.It Em Unicorn 531can only be subdued if the player is in possession of a 532.Em virgin . 533.It Em Modnar 534has random characteristics, including treasure type. 535.It Em Mimic 536will pick another name from the list of monsters in order to confuse. 537.It Em Dark Lord 538very nasty person. 539Does not like to be hit (especially nicked), 540and many spells do not work well (or at all) against him. 541One can always 542.Em evade 543from the 544.Em Dark Lord . 545.It Em Leanan-Sidhe 546also a very nasty person. 547She will permanently sap 548.Em strength 549from someone. 550.It Em Saruman 551wanders around with 552.Em Wormtongue , 553who can steal a 554.Em palantir . 555Also, 556.Em Saruman 557may turn a player's gems into gold pieces, or scramble her/his stats. 558.It Em Thaumaturgist 559can transport a player. 560.It Em Balrog 561inflicts damage by taking away 562.Em experience , 563not 564.Em energy . 565.It Em Vortex 566may take some 567.Em mana . 568.It Em Nazgul 569may try to steal a 570.Em ring 571or neutralize part of one's 572.Em brains . 573.It Em Tiamat 574may take half a player's 575.Em gold 576and 577.Em gems 578and escape. 579.It Em Kobold 580may get nasty and steal one gold piece and run away. 581.It Em Shelob 582may bite, inflicting the equivalent of one 583.Em poison . 584.It Em Assorted Faeries 585These are killed if attacking someone carrying 586.Em holy water . 587These are 588.Em Cluricaun , Fir Darrig , Fachan , 589.Em Ghille Dhu , Bogle , Killmoulis , 590and 591.Em Bwca . 592.It Em Lamprey 593may bite, inflicting 1/2 of a 594.Em poison . 595.It Em Shrieker 596will call one of its (much bigger) buddies if picked upon. 597.It Em Bonnacon 598will become bored with battle, fart, and run off. 599.It Em Smeagol 600will try to steal a 601.Em ring 602from a player, if given the chance. 603.It Em Succubus 604may inflict damage through a 605.Ic force field . 606This subtracts from 607.Em energy level 608instead of any shield the player may have thrown up. 609This is a very easy way to die. 610.It Em Cerberus 611loves metal and will steal all the metal treasures from a player if able. 612.It Em Ungoliant 613can bite and poison. 614This inflicts five 615.Em poisons , 616and also takes one from the player's 617.Em quickness . 618.It Em Jabberwock 619may tire of battle, and leave after calling one of his friends 620.Em ( Jubjub Bird 621or 622.Em Bandersnatch ) . 623.It Em Morgoth 624actually 625.Em Modnar , 626but reserved for 627.Em council of the wise , valar , 628and 629.Em ex-valar . 630Fights with 631.Em Morgoth 632end when either he or the player dies. 633His characteristics are calculated based upon the player's. 634The player is given the chance to ally with him. 635No magic, except 636.Ic force field , 637works when battling 638.Em Morgoth . 639.It Em Troll 640may regenerate its 641.Em energy 642and 643.Em strength 644while in battle. 645.It Em Wraith 646may make a player blind. 647.El 648.Ss Treasures 649The various treasure types are as follows: 650.Bl -tag -width "type twelve/thirteen" 651.It Type zero 652none 653.It Type one 654.Em power booster 655\- adds mana. 656.br 657.Em druid 658\- adds experience. 659.br 660.Em holy orb 661\- subtracts 0.25 sin. 662.TP 1.5i 663.It Type two 664.Em amulet 665\- protects from cursed treasure. 666.br 667.Em holy water 668\- kills 669.Em assorted faeries . 670.br 671.Em hermit 672\- reduces sin by 25% and adds some mana. 673.It Type three 674.Em shield 675\- adds to maximum 676.Em energy level . 677.br 678.Em virgin 679\- used to subdue a 680.Em unicorn , 681or to give much 682.Em experience 683(and some 684.Em sin ) . 685.br 686.Em athelas 687\- subtracts one 688.Em poison . 689.It Type four (scrolls) 690.Em shield 691\- throws a bigger than normal 692.Ic force field . 693.br 694.Em invisible 695\- temporarily puts the finder's 696.Em quickness 697to one million. 698.br 699.Em ten fold strength 700\- multiplies finder's strength by ten. 701.br 702.Em pick monster 703\- allows finder to pick next monster to battle. 704.br 705.Em general knowledge 706\- adds to finder's 707.Em brains 708and 709.Em magic level . 710.Pp 711All the scrolls except 712.Em general knowledge 713automatically call a monster. 714These preserve any spells that were already in effect, but are only in 715effect while in battle. 716.It Type five 717.Em dagger 718\- adds to 719.Em strength . 720.br 721.Em armour 722\- same as a 723.Em shield , 724but bigger. 725.br 726.Em tablet 727\- adds 728.Em brains . 729.It Type six 730.Em priest 731\- rests to maximum; adds 732.Em mana , brains ; 733and halves 734.Em sin . 735.br 736.Em Robin Hood 737\- increases 738.Em shield 739and adds permanently to 740.Em strength . 741.br 742.Em axe 743\- like 744.Em dagger , 745but bigger. 746.It Type seven 747.Em charm 748\- protects from cursed treasure (used before 749.Em amulet ) ; 750used in conjunction with 751.Em blessing 752to battle 753.Em Dark Lord . 754.br 755.Em Merlyn 756\- adds 757.Em brains , magic , 758and 759.Em mana . 760.br 761.Em war hammer 762\- like an 763.Em axe , 764but bigger. 765.It Type eight 766.Em healing potion 767\- sets 768.Em poison 769to -2, or subtracts two from 770.Em poison , 771whichever is better. 772.br 773.Em transporter 774\- allows finder to move anywhere. 775.br 776.Em sword 777\- like a 778.Em war hammer , 779but bigger. 780.It Type nine 781.Em golden crown 782\- allows the player to become 783.Em king 784by going to (0,0). 785.br 786.Em blessing 787\- cuts 788.Em sin 789to 1/3, adds 790.Em mana , 791rests to maximum, kills 792.Em Dark Lord 793with a 794.Em charm , 795and gives bearer first hit on all monsters. 796.br 797.Em quicksilver 798\- adds to 799.Em quickness . 800.It Type ten 801.Em elven boots 802\- adds permanently to 803.Em quickness . 804.It Type eleven 805.Em palantir 806\- allows one to see all the other players; used by 807.Em council of the wise 808to seek the 809.Em grail . 810.It Type twelve/thirteen 811.Em ring 812\- allows one to hit much harder in battle, etc. 813.El 814.Pp 815Any treasure type 10-13 monsters may instead carry a type nine treasure. 816.Pp 817A monster may also be carrying 818.Em gold 819or 820.Em gems . 821These are used at 822.Em trading posts 823to buy things. 824A 825.Em gem 826is worth 1000 gold pieces. 827Too much 828.Em gold 829will slow a player down. 830One may carry 1000 plus 200 per 831.Em level 832of 833.Em gold . 834A 835.Em gem 836weighs one half a gold piece. 837Monsters of treasure type 7 or higher may carry 838.Em gems . 839.Pp 840The chance of a cursed treasure is based upon treasure type. 841The more valuable treasures have a greater chance of being cursed. 842A cursed treasure knocks 843.Em energy level 844very low and adds 0.25 845.Em poison . 846.Ss Rings 847.Em Rings 848are only carried by 849.Em nazguls 850and 851.Em Dark Lords . 852They come in four different flavors. 853All 854.Em rings 855rest the player to maximum and cause him/her to hit much harder 856in battle with monsters (assuming the 857.Em ring 858is being used for battle.) 859.Pp 860Two types of 861.Em rings 862are cursed and come either from 863.Em nazguls 864or 865.Em Dark Lords . 866After a few times of using these types, the player falls 867under the control of the 868.Em ring , 869and strange, random things will occur. 870Eventually, the player dies, and gives his/her name to a monster 871on the file. 872Dying before the 873.Em ring 874is used up also renames the monster. 875.Pp 876The two remaining types of 877.Em rings 878are much more benign. 879The one from a 880.Em nazgul 881is good for a limited number of battle rounds, and will save 882the player from death if it was being used when he/she died. 883The one from 884.Em Dark Lord 885is the same, except that it never is used up. 886.Em rings 887disappear after saving someone from death. 888In general, cursed 889.Em rings 890occur much more often than normal ones. 891It is usually not a good idea to pick one up. 892The only way to get rid of a 893.Em ring 894is to have a monster steal it. 895.Ss King 896A player may become 897.Em king 898by finding a 899.Em crown 900and going to (0,0). 901Players must have a 902.Em level 903in the range of 10 to 1000 to be able to find a 904.Em crown . 905When a player with one or more 906.Em crowns 907reaches 908.Em level 9091000, the 910.Em crowns 911are converted to 912.Em gold . 913.Pp 914Once a player is king, he/she may do certain things while in 915the Lord's Chamber (0,0). 916These are exercised with the 917.Ic decree 918('0') option. 919.Bl -tag -width "collect taxes" 920.It Ic transport 921This is done to another player. 922It randomly moves the affected player about. 923A 924.Em charm 925protects from transports. 926.It Ic curse 927This is done to another player. 928It is analogous to cursed treasure, but worse. 929It inflicts two 930.Em poison , 931knocks 932.Em energy level 933very low, and degrades the maximum energy. 934It also removes a 935.Em cloak . 936A 937.Em blessing 938protects from king's curses. 939.It Ic energy void 940The king may put a number of these scattered about 941his/her kingdom as he/she pleases. 942If a player hits one, he/she loses 943.Em mana , energy , 944and 945.Em gold . 946The energy void disappears after being hit. 947.It Ic bestow 948This is also done to another player. 949The king may wish to reward one or more loyal subjects by sharing his/her 950riches 951.Em ( gold ) . 952Or it is a convenient way to dispose of some unwanted deadweight. 953.It Ic collect taxes 954Everyone pays 7% tax on all 955.Em gold 956and 957.Em gems 958acquired, regardless of the existence of a 959.Em king . 960The king collects the accrued taxes with this option. 961.El 962.Pp 963The 964.Em king 965may also 966.Ic teleport 967anywhere for free by using the origin as a starting place. 968.Ss Council of the Wise, Valar 969A player automatically becomes a member of the 970.Em council of the wise 971upon reaching level 3000. 972Members of the council cannot have 973.Em rings . 974Members of the council have a few extra options which they can exercise. 975These are exercised with the 976.Ic intervene 977.Pq Sq 8 978option. 979All 980.Ic intervene 981options cost 1000 mana. 982One 983.Ic intervene 984option is to 985.Ic heal 986another player. 987This is just a quick way for that player to be rested 988to maximum and lose a little 989.Em poison . 990The main purpose in life for members of the council is to seek the 991.Em Holy Grail . 992This is done with a 993.Em palantir 994under the 995.Ic seek grail 996option. 997The distance cited by the seek is accurate within 10%, in order 998not to make it too easy to find the grail. 999A player must have infinitesimally small 1000.Em sin , 1001or else it's all over upon finding the grail. 1002In order to help members of the council on their quest, they 1003may 1004.Ic teleport 1005with greater ease. 1006.Pp 1007Upon finding the grail, the player advances to position of 1008.Em valar . 1009He/she may then exercise more and niftier options under 1010.Ic intervention . 1011These include all of the council members' options plus the 1012ability to move other players about, bless them, and throw monsters at 1013them. 1014A 1015.Em valar Ns 's 1016blessing has the same effect as the treasure 1017.Em blessing , 1018except that the affected player does not get his/her 1019.Em blessing 1020flag set. 1021All 1022.Ic intervention 1023options which affect other players age the player who uses them. 1024.Em Valars 1025are essentially immortal, but are actually given five lives. 1026If these are used up, the player is left to die, and becomes an 1027.Em ex-valar . 1028A 1029.Em valar 1030cannot 1031.Ic move , teleport , 1032or call monsters. 1033(An exception to this is if the 1034.Em valar 1035finds a 1036.Em transporter . ) 1037This is to allow him/her to dispose of excess 1038.Em gold . 1039Any monsters which a 1040.Em valar 1041encounters are based upon his/her size. 1042Only one valar may exist at a time. 1043The current valar is replaced when another player finds the grail. 1044The valar is then bumped back to the council of the wise. 1045.Ss Wizard 1046The 1047.Em wizard 1048is usually the owner of the game and the one who maintains 1049the associated files. 1050The 1051.Em wizard 1052is granted special powers within the game, if it is invoked 1053with the 1054.Fl S 1055option. 1056Otherwise, the 1057.Em wizard 1058plays no different from other players. 1059The 1060.Em wizard 1061abilities are outlined below. 1062.Bl -tag -width "super character type" 1063.It Ic change players 1064When examining a player, (game invoked with 1065.Fl x , 1066or 1067.Sq X 1068is used from within game), the 1069.Em wizard 1070may also change the player. 1071.It Ic intervention 1072The 1073.Em wizard 1074may do all the 1075.Ic intervention 1076options. 1077One extra option, 1078.Ic vaporize , 1079is added to kill any offensive players. 1080.It Ic super character type 1081An extra character type is added. 1082This character starts with the 1083maximum possible in all statistics, selected from the other character types. 1084A 1085.Em super 1086character's statistics also progress at the maximum possible rate, selected 1087from the other character types. 1088.El 1089.Ss Special Places 1090Certain regions of the playing grid have different names. 1091In general, this is only to give the player some idea of 1092his/her present location. 1093Some special places do exist. 1094.Bl -tag -width "Trading Posts" 1095.It Em Trading Posts 1096These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1097Trading posts farther out have more things for sale. 1098Be careful about cheating the merchants there, as they have short tempers. 1099Merchants are dishonest about 5% of the time. 1100.It Em Lord's Chamber 1101This is located at (0,0). 1102Only players with 1103.Em crowns 1104may enter. 1105.It Em Point of \&No Return 1106This is located beyond 1.2e+6 in any direction. 1107The only way to return from here is a 1108.Em transporter 1109or to have a 1110.Em valar 1111relocate the player. 1112.It Em Dead Marshes 1113This is a band located fairly distant from the origin. 1114The first fourteen monsters (water monsters) can normally only be found here. 1115.It Em Valhala 1116This place is where the 1117.Em valar 1118resides. 1119It is associated with no particular coordinate on the playing grid. 1120.El 1121.Ss Miscellaneous 1122Once a player reaches 1123.Em level 11245, the game will start to time out waiting for input. 1125This is to try to keep the game a bit faster paced. 1126.Pp 1127A 1128.Em guru 1129will never be disgusted with your 1130.Em sins 1131if they are less than one. 1132.Pp 1133A 1134.Em medic 1135wants half of a player's 1136.Em gold 1137to be happy. 1138Offering more than one has, or a negative amount will anger the 1139.Em medic , 1140who will make the player worse (add one 1141.Em poison ) . 1142.Pp 1143The 1144.Em Holy Grail 1145does little for those who are not ready to behold it. 1146Whenever anyone finds it, it moves. 1147It is always located within 1e+6 in any compass direction of the origin. 1148.Pp 1149There is a maximum amount of 1150.Em mana 1151and 1152.Em charms 1153a player may possess, based upon 1154.Em level . 1155.Em Quicksilver 1156is always limited to a maximum of 99. 1157.Pp 1158.Em Books 1159bought at a 1160.Em trading post 1161increase 1162.Em brains , 1163based upon the number bought. 1164It is unwise, however to buy more than 1/10 of one's 1165.Em level 1166in books at a time. 1167.Pp 1168Players over level 10000 are automatically retired. 1169.Pp 1170A 1171.Em blindness 1172goes away in random time. 1173.Pp 1174Players with 1175.Em crowns 1176are identified with a '*' before their character type. 1177.Ss Inter-terminal Battle 1178When two player's coordinates correspond, they may engage in battle. 1179In general, the player with the highest 1180.Em quickness 1181gets the first hit. 1182If the two players are severely mismatched, the stronger player 1183is drastically handicapped for the battle. 1184In order to protect from being stuck in an infinite loop, 1185the player waiting for response may time out. 1186Options for battle are: 1187.Bl -tag -width "power blast" 1188.It Ic fight 1189Inflicts damage upon other person. 1190.It Ic run away 1191Escape from battle. 1192Has a 75% chance of working. 1193.It Ic power blast 1194Battle spell. 1195.It Ic luckout 1196One-time chance to try to win against the foe. 1197Has a 10% chance of working. 1198.El 1199.Pp 1200Sometimes waits for the other player may be excessive, because 1201he/she may be battling a monster. 1202Upon slaying a player in battle the winner gets the other's 1203.Em experience 1204and treasures. 1205.Em Rings 1206do not work for inter-terminal battle. 1207.Sh AUTHORS 1208.An Edward Estes , 1209AT\*[Am]T Information Systems, Skokie, IL 1210.Sh BUGS 1211All screen formats assume at least 24 lines by at least 80 columns. 1212No provisions are made for when any of the data items get too big 1213for the allotted space on the screen. 1214