xref: /netbsd-src/games/phantasia/io.c (revision 8b0f9554ff8762542c4defc4f70e1eb76fb508fa)
1 /*	$NetBSD: io.c,v 1.11 2007/12/15 19:44:42 perry Exp $	*/
2 
3 /*
4  * io.c - input/output routines for Phantasia
5  */
6 
7 #include "include.h"
8 #undef bool
9 #include <sys/cdefs.h>
10 #include <curses.h>
11 
12 void
13 getstring(cp, mx)
14 	char   *cp;
15 	int     mx;
16 {
17 	char   *inptr;		/* pointer into string for next string */
18 	int     x, y;		/* original x, y coordinates on screen */
19 	int     ch;		/* input */
20 
21 	getyx(stdscr, y, x);	/* get coordinates on screen */
22 	inptr = cp;
23 	*inptr = '\0';		/* clear string to start */
24 	--mx;			/* reserve room in string for nul terminator */
25 
26 	do
27 		/* get characters and process */
28 	{
29 		if (Echo)
30 			mvaddstr(y, x, cp);	/* print string on screen */
31 		clrtoeol();	/* clear any data after string */
32 		refresh();	/* update screen */
33 
34 		ch = getchar();	/* get character */
35 
36 		switch (ch) {
37 		case CH_ERASE:	/* back up one character */
38 			if (inptr > cp)
39 				--inptr;
40 			break;
41 
42 		case CH_KILL:	/* back up to original location */
43 			inptr = cp;
44 			break;
45 
46 		case CH_NEWLINE:	/* terminate string */
47 			break;
48 
49 		case CH_REDRAW:/* redraw screen */
50 			clearok(stdscr, TRUE);
51 			continue;
52 
53 		default:	/* put data in string */
54 			if (ch >= ' ' || Wizard)
55 				/* printing char; put in string */
56 				*inptr++ = ch;
57 		}
58 
59 		*inptr = '\0';	/* terminate string */
60 	}
61 	while (ch != CH_NEWLINE && inptr < cp + mx);
62 }
63 
64 void
65 more(where)
66 	int     where;
67 {
68 	mvaddstr(where, 0, "-- more --");
69 	getanswer(" ", FALSE);
70 }
71 
72 double
73 infloat()
74 {
75 	double  result;		/* return value */
76 
77 	getstring(Databuf, SZ_DATABUF);
78 	if (sscanf(Databuf, "%lf", &result) < 1)
79 		/* no valid number entered */
80 		result = 0.0;
81 
82 	return (result);
83 }
84 
85 int
86 inputoption()
87 {
88 	++Player.p_age;		/* increase age */
89 
90 	if (Player.p_ring.ring_type != R_SPOILED)
91 		/* ring ok */
92 		return (getanswer("T ", TRUE));
93 	else
94 		/* bad ring */
95 	{
96 		getanswer(" ", TRUE);
97 		return ((int) ROLL(0.0, 5.0) + '0');
98 	}
99 }
100 
101 void
102 interrupt()
103 {
104 	char    line[81];	/* a place to store data already on screen */
105 	int     loop;		/* counter */
106 	int     x, y;		/* coordinates on screen */
107 	int     ch;		/* input */
108 	unsigned savealarm;	/* to save alarm value */
109 
110 #ifdef SYS3
111 	signal(SIGINT, SIG_IGN);
112 #endif
113 #ifdef SYS5
114 	signal(SIGINT, SIG_IGN);
115 #endif
116 
117 	savealarm = alarm(0);	/* turn off any alarms */
118 
119 	getyx(stdscr, y, x);	/* save cursor location */
120 
121 	for (loop = 0; loop < 80; ++loop) {	/* save line on screen */
122 		move(4, loop);
123 		line[loop] = inch();
124 	}
125 	line[80] = '\0';	/* nul terminate */
126 
127 	if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
128 		/* in midst of fighting */
129 	{
130 		mvaddstr(4, 0, "Quitting now will automatically kill your character.  Still want to ? ");
131 		ch = getanswer("NY", FALSE);
132 		if (ch == 'Y')
133 			death("Bailing out");
134 		/* NOTREACHED */
135 	} else {
136 		mvaddstr(4, 0, "Do you really want to quit ? ");
137 		ch = getanswer("NY", FALSE);
138 		if (ch == 'Y')
139 			leavegame();
140 		/* NOTREACHED */
141 	}
142 
143 	mvaddstr(4, 0, line);	/* restore data on screen */
144 	move(y, x);		/* restore cursor */
145 	refresh();
146 
147 #ifdef SYS3
148 	signal(SIGINT, interrupt);
149 #endif
150 #ifdef SYS5
151 	signal(SIGINT, interrupt);
152 #endif
153 
154 	alarm(savealarm);	/* restore alarm */
155 }
156 
157 int
158 getanswer(choices, def)
159 	const char   *choices;
160 	phbool  def;
161 {
162 	int     ch;		/* input */
163 	volatile int	loop;	/* counter */
164 	volatile int	oldx, oldy;	/* original coordinates on screen */
165 
166 	getyx(stdscr, oldy, oldx);
167 	alarm(0);		/* make sure alarm is off */
168 
169 	for (loop = 3; loop; --loop)
170 		/* try for 3 times */
171 	{
172 		if (setjmp(Timeoenv) != 0)
173 			/* timed out waiting for response */
174 		{
175 			if (def || loop <= 1)
176 				/* return default answer */
177 				break;
178 			else
179 				/* prompt, and try again */
180 				goto YELL;
181 		} else
182 			/* wait for response */
183 		{
184 			clrtoeol();
185 			refresh();
186 #ifdef BSD41
187 			sigset(SIGALRM, catchalarm);
188 #else
189 			signal(SIGALRM, catchalarm);
190 #endif
191 			/* set timeout */
192 			if (Timeout)
193 				alarm(7);	/* short */
194 			else
195 				alarm(600);	/* long */
196 
197 			ch = getchar();
198 
199 			alarm(0);	/* turn off timeout */
200 
201 			if (ch < 0)
202 				/* caught some signal */
203 			{
204 				++loop;
205 				continue;
206 			} else
207 				if (ch == CH_REDRAW)
208 					/* redraw screen */
209 				{
210 					clearok(stdscr, TRUE);	/* force clear screen */
211 					++loop;	/* don't count this input */
212 					continue;
213 				} else
214 					if (Echo) {
215 						addch(ch);	/* echo character */
216 						refresh();
217 					}
218 			if (islower(ch))
219 				/* convert to upper case */
220 				ch = toupper(ch);
221 
222 			if (def || strchr(choices, ch) != NULL)
223 				/* valid choice */
224 				return (ch);
225 			else
226 				if (!def && loop > 1)
227 					/* bad choice; prompt, and try again */
228 				{
229 			YELL:		mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
230 					move(oldy, oldx);
231 					clrtoeol();
232 					continue;
233 				} else
234 					/* return default answer */
235 					break;
236 		}
237 	}
238 
239 	return (*choices);
240 }
241 
242 void
243 catchalarm(dummy)
244 	int dummy __unused;
245 {
246 	longjmp(Timeoenv, 1);
247 }
248