xref: /netbsd-src/games/mille/move.c (revision f648d12d47727113ad5330b0753bb2f2ef8e1045)
1 /*	$NetBSD: move.c,v 1.14 2004/04/06 19:15:07 jdc Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: move.c,v 1.14 2004/04/06 19:15:07 jdc Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <termios.h>
42 
43 #ifdef DEBUG
44 #include <sys/param.h>
45 #endif
46 
47 #include	"mille.h"
48 #ifndef	unctrl
49 #include	"unctrl.h"
50 #endif
51 
52 /*
53  * @(#)move.c	1.2 (Berkeley) 3/28/83
54  */
55 
56 #undef	CTRL
57 #define	CTRL(c)		(c - 'A' + 1)
58 
59 void
60 domove()
61 {
62 	PLAY	*pp;
63 	int	i, j;
64 	bool	goodplay;
65 
66 	pp = &Player[Play];
67 	for (i = 0, j = 0; i < HAND_SZ; i++)
68 		if (pp->hand[i] != -1)
69 			j++;
70 	if (!j) {
71 		nextplay();
72 		return;
73 	}
74 	if (Play == PLAYER)
75 		getmove();
76 	else
77 		calcmove();
78 	Next = FALSE;
79 	goodplay = TRUE;
80 	switch (Movetype) {
81 	  case M_DISCARD:
82 		if (haspicked(pp)) {
83 			if (pp->hand[Card_no] == C_INIT)
84 				if (Card_no == 6)
85 					Finished = TRUE;
86 				else
87 					error("no card there");
88 			else {
89 				if (is_safety(pp->hand[Card_no])) {
90 					error("discard a safety?");
91 					goodplay = FALSE;
92 					break;
93 				}
94 				Discard = pp->hand[Card_no];
95 				pp->hand[Card_no] = C_INIT;
96 				Next = TRUE;
97 				if (Play == PLAYER)
98 					account(Discard);
99 			}
100 		}
101 		else
102 			error("must pick first");
103 		break;
104 	  case M_PLAY:
105 		goodplay = playcard(pp);
106 		break;
107 	  case M_DRAW:
108 		Card_no = 0;
109 		if (Topcard <= Deck)
110 			error("no more cards");
111 		else if (haspicked(pp))
112 			error("already picked");
113 		else {
114 			pp->hand[0] = *--Topcard;
115 #ifdef DEBUG
116 			if (Debug)
117 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
118 #endif
119 acc:
120 			if (Play == COMP) {
121 				account(*Topcard);
122 				if (is_safety(*Topcard))
123 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
124 			}
125 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
126 				Card_no = 1;
127 				pp->hand[1] = *--Topcard;
128 #ifdef DEBUG
129 				if (Debug)
130 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
131 #endif
132 				goto acc;
133 			}
134 			pp->new_battle = FALSE;
135 			pp->new_speed = FALSE;
136 		}
137 		break;
138 
139 	  case M_ORDER:
140 		break;
141 	}
142 	/*
143 	 * move blank card to top by one of two methods.  If the
144 	 * computer's hand was sorted, the randomness for picking
145 	 * between equally valued cards would be lost
146 	 */
147 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
148 		sort(pp->hand);
149 	else
150 		for (i = 1; i < HAND_SZ; i++)
151 			if (pp->hand[i] == C_INIT) {
152 				for (j = 0; pp->hand[j] == C_INIT; j++)
153 					if (j >= HAND_SZ) {
154 						j = 0;
155 						break;
156 					}
157 				pp->hand[i] = pp->hand[j];
158 				pp->hand[j] = C_INIT;
159 			}
160 	if (Topcard <= Deck)
161 		check_go();
162 	if (Next)
163 		nextplay();
164 }
165 
166 /*
167  *	Check and see if either side can go.  If they cannot,
168  * the game is over
169  */
170 void
171 check_go()
172 {
173 	CARD	card;
174 	PLAY	*pp, *op;
175 	int	i;
176 
177 	for (pp = Player; pp < &Player[2]; pp++) {
178 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
179 		for (i = 0; i < HAND_SZ; i++) {
180 			card = pp->hand[i];
181 			if (is_safety(card) || canplay(pp, op, card)) {
182 #ifdef DEBUG
183 				if (Debug) {
184 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
185 					fprintf(outf, "is_safety(card) = %d, ", is_safety(card));
186 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
187 				}
188 #endif
189 				return;
190 			}
191 #ifdef DEBUG
192 			else if (Debug)
193 				fprintf(outf, "CHECK_GO: cannot play %s\n",
194 				    C_name[card]);
195 #endif
196 		}
197 	}
198 	Finished = TRUE;
199 }
200 
201 int
202 playcard(pp)
203 	PLAY	*pp;
204 {
205 	int	v;
206 	CARD	card;
207 
208 	/*
209 	 * check and see if player has picked
210 	 */
211 	switch (pp->hand[Card_no]) {
212 	  default:
213 		if (!haspicked(pp))
214 mustpick:
215 			return error("must pick first");
216 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
217 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
218 		break;
219 	}
220 
221 	card = pp->hand[Card_no];
222 #ifdef DEBUG
223 	if (Debug)
224 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
225 #endif
226 	Next = FALSE;
227 	switch (card) {
228 	  case C_200:
229 		if (pp->nummiles[C_200] == 2)
230 			return error("only two 200's per hand");
231 	  case C_100:	case C_75:
232 		if (pp->speed == C_LIMIT)
233 			return error("limit of 50");
234 	  case C_50:
235 		if (pp->mileage + Value[card] > End)
236 			return error("puts you over %d", End);
237 	  case C_25:
238 		if (!pp->can_go)
239 			return error("cannot move now");
240 		pp->nummiles[card]++;
241 		v = Value[card];
242 		pp->total += v;
243 		pp->hand_tot += v;
244 		if ((pp->mileage += v) == End)
245 			check_ext(FALSE);
246 		break;
247 
248 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
249 		if (pp->battle != opposite(card))
250 			return error("can't play \"%s\"", C_name[card]);
251 		pp->battle = card;
252 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
253 			pp->can_go = TRUE;
254 		break;
255 
256 	  case C_GO:
257 		if (pp->battle != C_INIT && pp->battle != C_STOP
258 		    && !is_repair(pp->battle))
259 			return error("cannot play \"Go\" on a \"%s\"",
260 			    C_name[pp->battle]);
261 		pp->battle = C_GO;
262 		pp->can_go = TRUE;
263 		break;
264 
265 	  case C_END_LIMIT:
266 		if (pp->speed != C_LIMIT)
267 			return error("not limited");
268 		pp->speed = C_END_LIMIT;
269 		break;
270 
271 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
272 	  case C_STOP:
273 		pp = &Player[other(Play)];
274 		if (!pp->can_go)
275 			return error("opponent cannot go");
276 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
277 protected:
278 			return error("opponent is protected");
279 		pp->battle = card;
280 		pp->new_battle = TRUE;
281 		pp->can_go = FALSE;
282 		pp = &Player[Play];
283 		break;
284 
285 	  case C_LIMIT:
286 		pp = &Player[other(Play)];
287 		if (pp->speed == C_LIMIT)
288 			return error("opponent has limit");
289 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
290 			goto protected;
291 		pp->speed = C_LIMIT;
292 		pp->new_speed = TRUE;
293 		pp = &Player[Play];
294 		break;
295 
296 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
297 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
298 		if (pp->battle == opposite(card)
299 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
300 			if (!(card == C_RIGHT_WAY && !is_repair(pp->battle))) {
301 				pp->battle = C_GO;
302 				pp->can_go = TRUE;
303 			}
304 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
305 				pp->speed = C_INIT;
306 			if (pp->new_battle
307 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
308 				pp->coups[card - S_CONV] = TRUE;
309 				pp->total += SC_COUP;
310 				pp->hand_tot += SC_COUP;
311 				pp->coupscore += SC_COUP;
312 			}
313 		}
314 		/*
315 		 * if not coup, must pick first
316 		 */
317 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
318 			goto mustpick;
319 		pp->safety[card - S_CONV] = S_PLAYED;
320 		pp->total += SC_SAFETY;
321 		pp->hand_tot += SC_SAFETY;
322 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
323 			pp->total += SC_ALL_SAFE;
324 			pp->hand_tot += SC_ALL_SAFE;
325 		}
326 		if (card == C_RIGHT_WAY) {
327 			if (pp->speed == C_LIMIT)
328 				pp->speed = C_INIT;
329 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
330 				pp->can_go = TRUE;
331 				pp->battle = C_INIT;
332 			}
333 			if (!pp->can_go && is_repair(pp->battle))
334 				pp->can_go = TRUE;
335 		}
336 		Next = -1;
337 		break;
338 
339 	  case C_INIT:
340 		error("no card there");
341 		Next = -1;
342 		break;
343 	}
344 	if (pp == &Player[PLAYER])
345 		account(card);
346 	pp->hand[Card_no] = C_INIT;
347 	Next = (Next == (bool)-1 ? FALSE : TRUE);
348 	return TRUE;
349 }
350 
351 void
352 getmove()
353 {
354 	char	c;
355 #ifdef EXTRAP
356 	static bool	last_ex = FALSE;	/* set if last command was E */
357 
358 	if (last_ex) {
359 		undoex();
360 		prboard();
361 		last_ex = FALSE;
362 	}
363 #endif
364 	for (;;) {
365 		prompt(MOVEPROMPT);
366 		leaveok(Board, FALSE);
367 		refresh();
368 		while ((c = readch()) == killchar() || c == erasechar())
369 			continue;
370 		if (islower(c))
371 			c = toupper(c);
372 		if (isprint(c) && !isspace(c)) {
373 			addch(c);
374 			refresh();
375 		}
376 		switch (c) {
377 		  case 'P':		/* Pick */
378 			Movetype = M_DRAW;
379 			goto ret;
380 		  case 'U':		/* Use Card */
381 		  case 'D':		/* Discard Card */
382 			if ((Card_no = getcard()) < 0)
383 				break;
384 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
385 			goto ret;
386 		  case 'O':		/* Order */
387 			Order = !Order;
388 			if (Window == W_SMALL) {
389 				if (!Order)
390 					mvwaddstr(Score, 12, 21,
391 						  "o: order hand");
392 				else
393 					mvwaddstr(Score, 12, 21,
394 						  "o: stop ordering");
395 				wclrtoeol(Score);
396 			}
397 			Movetype = M_ORDER;
398 			goto ret;
399 		  case 'Q':		/* Quit */
400 			rub(0);		/* Same as a rubout */
401 			break;
402 		  case 'W':		/* Window toggle */
403 			Window = nextwin(Window);
404 			newscore();
405 			prscore(TRUE);
406 			wrefresh(Score);
407 			break;
408 		  case 'R':		/* Redraw screen */
409 		  case CTRL('L'):
410 			wrefresh(curscr);
411 			break;
412 		  case 'S':		/* Save game */
413 			On_exit = FALSE;
414 			save();
415 			break;
416 		  case 'E':		/* Extrapolate */
417 #ifdef EXTRAP
418 			if (last_ex)
419 				break;
420 			Finished = TRUE;
421 			if (Window != W_FULL)
422 				newscore();
423 			prscore(FALSE);
424 			wrefresh(Score);
425 			last_ex = TRUE;
426 			Finished = FALSE;
427 #else
428 			error("%c: command not implemented", c);
429 #endif
430 			break;
431 		  case '\r':		/* Ignore RETURNs and	*/
432 		  case '\n':		/* Line Feeds		*/
433 		  case ' ':		/* Spaces		*/
434 		  case '\0':		/* and nulls		*/
435 			break;
436 #ifdef DEBUG
437 		  case 'Z':		/* Debug code */
438 			if (!Debug && outf == NULL) {
439 				char	buf[MAXPATHLEN];
440 				char	*sp;
441 
442 				prompt(FILEPROMPT);
443 				leaveok(Board, FALSE);
444 				refresh();
445 over:
446 				sp = buf;
447 				while ((*sp = readch()) != '\n') {
448 					if (*sp == killchar())
449 						goto over;
450 					else if (*sp == erasechar()) {
451 						if (--sp < buf)
452 							sp = buf;
453 						else {
454 							addch('\b');
455 							if (*sp < ' ')
456 							    addch('\b');
457 							clrtoeol();
458 						}
459 					}
460 					else
461 						addstr(unctrl(*sp++));
462 					refresh();
463 				}
464 				*sp = '\0';
465 				leaveok(Board, TRUE);
466 				if ((outf = fopen(buf, "w")) == NULL)
467 					warn("%s", buf);
468 				setbuf(outf, (char *)NULL);
469 			}
470 			Debug = !Debug;
471 			break;
472 #endif
473 		  default:
474 			error("unknown command: %s", unctrl(c));
475 			break;
476 		}
477 	}
478 ret:
479 	leaveok(Board, TRUE);
480 }
481 
482 /*
483  * return whether or not the player has picked
484  */
485 int
486 haspicked(pp)
487 	const PLAY	*pp;
488 {
489 	int	card;
490 
491 	if (Topcard <= Deck)
492 		return TRUE;
493 	switch (pp->hand[Card_no]) {
494 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
495 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
496 		card = 1;
497 		break;
498 	  default:
499 		card = 0;
500 		break;
501 	}
502 	return (pp->hand[card] != C_INIT);
503 }
504 
505 void
506 account(card)
507 	CARD	card;
508 {
509 	CARD	oppos;
510 
511 	if (card == C_INIT)
512 		return;
513 	++Numseen[card];
514 	if (Play == COMP)
515 		switch (card) {
516 		  case C_GAS_SAFE:
517 		  case C_SPARE_SAFE:
518 		  case C_DRIVE_SAFE:
519 			oppos = opposite(card);
520 			Numgos += Numcards[oppos] - Numseen[oppos];
521 			break;
522 		  case C_CRASH:
523 		  case C_FLAT:
524 		  case C_EMPTY:
525 		  case C_STOP:
526 			Numgos++;
527 			break;
528 		}
529 }
530 
531 void
532 prompt(promptno)
533 	int	promptno;
534 {
535 	static const char	*const names[] = {
536 				">>:Move:",
537 				"Really?",
538 				"Another hand?",
539 				"Another game?",
540 				"Save game?",
541 				"Same file?",
542 				"file:",
543 				"Extension?",
544 				"Overwrite file?",
545 			};
546 	static int	last_prompt = -1;
547 
548 	if (promptno == last_prompt)
549 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
550 	else {
551 		move(MOVE_Y, MOVE_X);
552 		if (promptno == MOVEPROMPT)
553 			standout();
554 		addstr(names[promptno]);
555 		if (promptno == MOVEPROMPT)
556 			standend();
557 		addch(' ');
558 		last_prompt = promptno;
559 	}
560 	clrtoeol();
561 }
562 
563 void
564 sort(hand)
565 	CARD	*hand;
566 {
567 	CARD	*cp, *tp;
568 	CARD	temp;
569 
570 	cp = hand;
571 	hand += HAND_SZ;
572 	for ( ; cp < &hand[-1]; cp++)
573 		for (tp = cp + 1; tp < hand; tp++)
574 			if (*cp > *tp) {
575 				temp = *cp;
576 				*cp = *tp;
577 				*tp = temp;
578 			}
579 }
580