xref: /netbsd-src/games/mille/move.c (revision 84d0ab551791493d2630bbef27063a9d514b9108)
1 /*	$NetBSD: move.c,v 1.7 1997/10/12 00:54:21 lukem Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: move.c,v 1.7 1997/10/12 00:54:21 lukem Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <termios.h>
46 
47 #include	"mille.h"
48 #ifndef	unctrl
49 #include	"unctrl.h"
50 #endif
51 
52 # ifdef	attron
53 #	include	<term.h>
54 # endif	attron
55 
56 /*
57  * @(#)move.c	1.2 (Berkeley) 3/28/83
58  */
59 
60 #undef	CTRL
61 #define	CTRL(c)		(c - 'A' + 1)
62 
63 char	*Movenames[] = {
64 		"M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
65 	};
66 
67 void
68 domove()
69 {
70 	PLAY	*pp;
71 	int	i, j;
72 	bool	goodplay;
73 
74 	pp = &Player[Play];
75 	if (Play == PLAYER)
76 		getmove();
77 	else
78 		calcmove();
79 	Next = FALSE;
80 	goodplay = TRUE;
81 	switch (Movetype) {
82 	  case M_DISCARD:
83 		if (haspicked(pp)) {
84 			if (pp->hand[Card_no] == C_INIT)
85 				if (Card_no == 6)
86 					Finished = TRUE;
87 				else
88 					error("no card there");
89 			else {
90 				if (issafety(pp->hand[Card_no])) {
91 					error("discard a safety?");
92 					goodplay = FALSE;
93 					break;
94 				}
95 				Discard = pp->hand[Card_no];
96 				pp->hand[Card_no] = C_INIT;
97 				Next = TRUE;
98 				if (Play == PLAYER)
99 					account(Discard);
100 			}
101 		}
102 		else
103 			error("must pick first");
104 		break;
105 	  case M_PLAY:
106 		goodplay = playcard(pp);
107 		break;
108 	  case M_DRAW:
109 		Card_no = 0;
110 		if (Topcard <= Deck)
111 			error("no more cards");
112 		else if (haspicked(pp))
113 			error("already picked");
114 		else {
115 			pp->hand[0] = *--Topcard;
116 #ifdef DEBUG
117 			if (Debug)
118 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
119 #endif
120 acc:
121 			if (Play == COMP) {
122 				account(*Topcard);
123 				if (issafety(*Topcard))
124 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
125 			}
126 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
127 				Card_no = 1;
128 				pp->hand[1] = *--Topcard;
129 #ifdef DEBUG
130 				if (Debug)
131 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
132 #endif
133 				goto acc;
134 			}
135 			pp->new_battle = FALSE;
136 			pp->new_speed = FALSE;
137 		}
138 		break;
139 
140 	  case M_ORDER:
141 		break;
142 	}
143 	/*
144 	 * move blank card to top by one of two methods.  If the
145 	 * computer's hand was sorted, the randomness for picking
146 	 * between equally valued cards would be lost
147 	 */
148 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
149 		sort(pp->hand);
150 	else
151 		for (i = 1; i < HAND_SZ; i++)
152 			if (pp->hand[i] == C_INIT) {
153 				for (j = 0; pp->hand[j] == C_INIT; j++)
154 					if (j >= HAND_SZ) {
155 						j = 0;
156 						break;
157 					}
158 				pp->hand[i] = pp->hand[j];
159 				pp->hand[j] = C_INIT;
160 			}
161 	if (Topcard <= Deck)
162 		check_go();
163 	if (Next)
164 		nextplay();
165 }
166 
167 /*
168  *	Check and see if either side can go.  If they cannot,
169  * the game is over
170  */
171 void
172 check_go()
173 {
174 	CARD	card;
175 	PLAY	*pp, *op;
176 	int	i;
177 
178 	for (pp = Player; pp < &Player[2]; pp++) {
179 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
180 		for (i = 0; i < HAND_SZ; i++) {
181 			card = pp->hand[i];
182 			if (issafety(card) || canplay(pp, op, card)) {
183 #ifdef DEBUG
184 				if (Debug) {
185 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
186 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
187 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
188 				}
189 #endif
190 				return;
191 			}
192 #ifdef DEBUG
193 			else if (Debug)
194 				fprintf(outf, "CHECK_GO: cannot play %s\n",
195 				    C_name[card]);
196 #endif
197 		}
198 	}
199 	Finished = TRUE;
200 }
201 
202 int
203 playcard(pp)
204 	PLAY	*pp;
205 {
206 	int	v;
207 	CARD	card;
208 
209 	/*
210 	 * check and see if player has picked
211 	 */
212 	switch (pp->hand[Card_no]) {
213 	  default:
214 		if (!haspicked(pp))
215 mustpick:
216 			return error("must pick first");
217 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
218 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
219 		break;
220 	}
221 
222 	card = pp->hand[Card_no];
223 #ifdef DEBUG
224 	if (Debug)
225 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
226 #endif
227 	Next = FALSE;
228 	switch (card) {
229 	  case C_200:
230 		if (pp->nummiles[C_200] == 2)
231 			return error("only two 200's per hand");
232 	  case C_100:	case C_75:
233 		if (pp->speed == C_LIMIT)
234 			return error("limit of 50");
235 	  case C_50:
236 		if (pp->mileage + Value[card] > End)
237 			return error("puts you over %d", End);
238 	  case C_25:
239 		if (!pp->can_go)
240 			return error("cannot move now");
241 		pp->nummiles[card]++;
242 		v = Value[card];
243 		pp->total += v;
244 		pp->hand_tot += v;
245 		if ((pp->mileage += v) == End)
246 			check_ext(FALSE);
247 		break;
248 
249 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
250 		if (pp->battle != opposite(card))
251 			return error("can't play \"%s\"", C_name[card]);
252 		pp->battle = card;
253 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
254 			pp->can_go = TRUE;
255 		break;
256 
257 	  case C_GO:
258 		if (pp->battle != C_INIT && pp->battle != C_STOP
259 		    && !isrepair(pp->battle))
260 			return error("cannot play \"Go\" on a \"%s\"",
261 			    C_name[pp->battle]);
262 		pp->battle = C_GO;
263 		pp->can_go = TRUE;
264 		break;
265 
266 	  case C_END_LIMIT:
267 		if (pp->speed != C_LIMIT)
268 			return error("not limited");
269 		pp->speed = C_END_LIMIT;
270 		break;
271 
272 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
273 	  case C_STOP:
274 		pp = &Player[other(Play)];
275 		if (!pp->can_go)
276 			return error("opponent cannot go");
277 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
278 protected:
279 			return error("opponent is protected");
280 		pp->battle = card;
281 		pp->new_battle = TRUE;
282 		pp->can_go = FALSE;
283 		pp = &Player[Play];
284 		break;
285 
286 	  case C_LIMIT:
287 		pp = &Player[other(Play)];
288 		if (pp->speed == C_LIMIT)
289 			return error("opponent has limit");
290 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
291 			goto protected;
292 		pp->speed = C_LIMIT;
293 		pp->new_speed = TRUE;
294 		pp = &Player[Play];
295 		break;
296 
297 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
298 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
299 		if (pp->battle == opposite(card)
300 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
301 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
302 				pp->battle = C_GO;
303 				pp->can_go = TRUE;
304 			}
305 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
306 				pp->speed = C_INIT;
307 			if (pp->new_battle
308 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
309 				pp->coups[card - S_CONV] = TRUE;
310 				pp->total += SC_COUP;
311 				pp->hand_tot += SC_COUP;
312 				pp->coupscore += SC_COUP;
313 			}
314 		}
315 		/*
316 		 * if not coup, must pick first
317 		 */
318 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
319 			goto mustpick;
320 		pp->safety[card - S_CONV] = S_PLAYED;
321 		pp->total += SC_SAFETY;
322 		pp->hand_tot += SC_SAFETY;
323 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
324 			pp->total += SC_ALL_SAFE;
325 			pp->hand_tot += SC_ALL_SAFE;
326 		}
327 		if (card == C_RIGHT_WAY) {
328 			if (pp->speed == C_LIMIT)
329 				pp->speed = C_INIT;
330 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
331 				pp->can_go = TRUE;
332 				pp->battle = C_INIT;
333 			}
334 			if (!pp->can_go && isrepair(pp->battle))
335 				pp->can_go = TRUE;
336 		}
337 		Next = -1;
338 		break;
339 
340 	  case C_INIT:
341 		error("no card there");
342 		Next = -1;
343 		break;
344 	}
345 	if (pp == &Player[PLAYER])
346 		account(card);
347 	pp->hand[Card_no] = C_INIT;
348 	Next = (Next == (bool)-1 ? FALSE : TRUE);
349 	return TRUE;
350 }
351 
352 void
353 getmove()
354 {
355 	char	c;
356 #ifdef EXTRAP
357 	static bool	last_ex = FALSE;	/* set if last command was E */
358 
359 	if (last_ex) {
360 		undoex();
361 		prboard();
362 		last_ex = FALSE;
363 	}
364 #endif
365 	for (;;) {
366 		prompt(MOVEPROMPT);
367 		leaveok(Board, FALSE);
368 		refresh();
369 		while ((c = readch()) == killchar() || c == erasechar())
370 			continue;
371 		if (islower(c))
372 			c = toupper(c);
373 		if (isprint(c) && !isspace(c)) {
374 			addch(c);
375 			refresh();
376 		}
377 		switch (c) {
378 		  case 'P':		/* Pick */
379 			Movetype = M_DRAW;
380 			goto ret;
381 		  case 'U':		/* Use Card */
382 		  case 'D':		/* Discard Card */
383 			if ((Card_no = getcard()) < 0)
384 				break;
385 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
386 			goto ret;
387 		  case 'O':		/* Order */
388 			Order = !Order;
389 			if (Window == W_SMALL) {
390 				if (!Order)
391 					mvwaddstr(Score, 12, 21,
392 						  "o: order hand");
393 				else
394 					mvwaddstr(Score, 12, 21,
395 						  "o: stop ordering");
396 				wclrtoeol(Score);
397 			}
398 			Movetype = M_ORDER;
399 			goto ret;
400 		  case 'Q':		/* Quit */
401 			rub(0);		/* Same as a rubout */
402 			break;
403 		  case 'W':		/* Window toggle */
404 			Window = nextwin(Window);
405 			newscore();
406 			prscore(TRUE);
407 			wrefresh(Score);
408 			break;
409 		  case 'R':		/* Redraw screen */
410 		  case CTRL('L'):
411 			wrefresh(curscr);
412 			break;
413 		  case 'S':		/* Save game */
414 			On_exit = FALSE;
415 			save();
416 			break;
417 		  case 'E':		/* Extrapolate */
418 #ifdef EXTRAP
419 			if (last_ex)
420 				break;
421 			Finished = TRUE;
422 			if (Window != W_FULL)
423 				newscore();
424 			prscore(FALSE);
425 			wrefresh(Score);
426 			last_ex = TRUE;
427 			Finished = FALSE;
428 #else
429 			error("%c: command not implemented", c);
430 #endif
431 			break;
432 		  case '\r':		/* Ignore RETURNs and	*/
433 		  case '\n':		/* Line Feeds		*/
434 		  case ' ':		/* Spaces		*/
435 		  case '\0':		/* and nulls		*/
436 			break;
437 #ifdef DEBUG
438 		  case 'Z':		/* Debug code */
439 			if (!Debug && outf == NULL) {
440 				char	buf[MAXPATHLEN];
441 
442 				prompt(FILEPROMPT);
443 				leaveok(Board, FALSE);
444 				refresh();
445 				sp = buf;
446 				while ((*sp = readch()) != '\n') {
447 					if (*sp == killchar())
448 						goto over;
449 					else if (*sp == erasechar()) {
450 						if (--sp < buf)
451 							sp = buf;
452 						else {
453 							addch('\b');
454 							if (*sp < ' ')
455 							    addch('\b');
456 							clrtoeol();
457 						}
458 					}
459 					else
460 						addstr(unctrl(*sp++));
461 					refresh();
462 				}
463 				*sp = '\0';
464 				leaveok(Board, TRUE);
465 				if ((outf = fopen(buf, "w")) == NULL)
466 					warn("%s", buf);
467 				setbuf(outf, (char *)NULL);
468 			}
469 			Debug = !Debug;
470 			break;
471 #endif
472 		  default:
473 			error("unknown command: %s", unctrl(c));
474 			break;
475 		}
476 	}
477 ret:
478 	leaveok(Board, TRUE);
479 }
480 
481 /*
482  * return whether or not the player has picked
483  */
484 int
485 haspicked(pp)
486 	PLAY	*pp;
487 {
488 	int	card;
489 
490 	if (Topcard <= Deck)
491 		return TRUE;
492 	switch (pp->hand[Card_no]) {
493 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
494 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
495 		card = 1;
496 		break;
497 	  default:
498 		card = 0;
499 		break;
500 	}
501 	return (pp->hand[card] != C_INIT);
502 }
503 
504 void
505 account(card)
506 	CARD	card;
507 {
508 	CARD	oppos;
509 
510 	if (card == C_INIT)
511 		return;
512 	++Numseen[card];
513 	if (Play == COMP)
514 		switch (card) {
515 		  case C_GAS_SAFE:
516 		  case C_SPARE_SAFE:
517 		  case C_DRIVE_SAFE:
518 			oppos = opposite(card);
519 			Numgos += Numcards[oppos] - Numseen[oppos];
520 			break;
521 		  case C_CRASH:
522 		  case C_FLAT:
523 		  case C_EMPTY:
524 		  case C_STOP:
525 			Numgos++;
526 			break;
527 		}
528 }
529 
530 void
531 prompt(promptno)
532 	int	promptno;
533 {
534 	static char	*names[] = {
535 				">>:Move:",
536 				"Really?",
537 				"Another hand?",
538 				"Another game?",
539 				"Save game?",
540 				"Same file?",
541 				"file:",
542 				"Extension?",
543 				"Overwrite file?",
544 			};
545 	static int	last_prompt = -1;
546 
547 	if (promptno == last_prompt)
548 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
549 	else {
550 		move(MOVE_Y, MOVE_X);
551 		if (promptno == MOVEPROMPT)
552 			standout();
553 		addstr(names[promptno]);
554 		if (promptno == MOVEPROMPT)
555 			standend();
556 		addch(' ');
557 		last_prompt = promptno;
558 	}
559 	clrtoeol();
560 }
561 
562 void
563 sort(hand)
564 	CARD	*hand;
565 {
566 	CARD	*cp, *tp;
567 	CARD	temp;
568 
569 	cp = hand;
570 	hand += HAND_SZ;
571 	for ( ; cp < &hand[-1]; cp++)
572 		for (tp = cp + 1; tp < hand; tp++)
573 			if (*cp > *tp) {
574 				temp = *cp;
575 				*cp = *tp;
576 				*tp = temp;
577 			}
578 }
579