xref: /netbsd-src/games/larn/regen.c (revision 81b108b45f75f89f1e3ffad9fb6f074e771c0935)
1 #ifndef lint
2 static char rcsid[] = "$NetBSD: regen.c,v 1.3 1995/03/23 08:34:11 cgd Exp $";
3 #endif /* not lint */
4 
5 /* regen.c 			Larn is copyrighted 1986 by Noah Morgan. */
6 #include "header.h"
7 /*
8 	*******
9 	REGEN()
10 	*******
11 	regen()
12 
13 	subroutine to regenerate player hp and spells
14  */
15 regen()
16 	{
17 	register int i,flag;
18 	register long *d;
19 	d = c;
20 #ifdef EXTRA
21 	d[MOVESMADE]++;
22 #endif
23 	if (d[TIMESTOP])  { if(--d[TIMESTOP]<=0) bottomline();  return; }	/* for stop time spell */
24 	flag=0;
25 
26 	if (d[STRENGTH]<3)	{ d[STRENGTH]=3; flag=1; }
27 	if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0))
28 		gtime++;
29 
30 	if (d[HP] != d[HPMAX])
31 		if (d[REGENCOUNTER]-- <= 0)		/*	regenerate hit points	*/
32 			{
33 			d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL];
34 			if ((d[HP] += d[REGEN]) > d[HPMAX])  d[HP] = d[HPMAX];
35 			bottomhp();
36 			}
37 
38 	if (d[SPELLS] < d[SPELLMAX])		/*	regenerate spells	*/
39 		if (d[ECOUNTER]-- <= 0)
40 			{
41 			d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]);
42 			d[SPELLS]++;	bottomspell();
43 			}
44 
45 	if (d[HERO])			if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; }
46 	if (d[ALTPRO])			if (--d[ALTPRO]<=0)			{ d[MOREDEFENSES]-=3; flag=1; }
47 	if (d[PROTECTIONTIME])	if (--d[PROTECTIONTIME]<=0)	{ d[MOREDEFENSES]-=2; flag=1; }
48 	if (d[DEXCOUNT])		if (--d[DEXCOUNT]<=0)		{ d[DEXTERITY]-=3; flag=1; }
49 	if (d[STRCOUNT])		if (--d[STRCOUNT]<=0)		{ d[STREXTRA]-=3; flag=1; }
50 	if (d[BLINDCOUNT])		if (--d[BLINDCOUNT]<=0)		{ cursors();  lprcat("\nThe blindness lifts  "); beep(); }
51 	if (d[CONFUSE])			if (--d[CONFUSE]<=0) { cursors();  lprcat("\nYou regain your senses"); beep(); }
52 	if (d[GIANTSTR])		if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; }
53 	if (d[CHARMCOUNT])		if ((--d[CHARMCOUNT]) <= 0) flag=1;
54 	if (d[INVISIBILITY])	if ((--d[INVISIBILITY]) <= 0) flag=1;
55 	if (d[CANCELLATION])	if ((--d[CANCELLATION]) <= 0) flag=1;
56 	if (d[WTW])				if ((--d[WTW]) <= 0) flag=1;
57 	if (d[HASTESELF])		if ((--d[HASTESELF]) <= 0) flag=1;
58 	if (d[AGGRAVATE])		--d[AGGRAVATE];
59 	if (d[SCAREMONST])		if ((--d[SCAREMONST]) <= 0) flag=1;
60 	if (d[STEALTH])			if ((--d[STEALTH]) <= 0) flag=1;
61 	if (d[AWARENESS])		--d[AWARENESS];
62 	if (d[HOLDMONST])		if ((--d[HOLDMONST]) <= 0) flag=1;
63 	if (d[HASTEMONST])		--d[HASTEMONST];
64 	if (d[FIRERESISTANCE])	if ((--d[FIRERESISTANCE]) <= 0) flag=1;
65 	if (d[GLOBE])			if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; }
66 	if (d[SPIRITPRO])		if (--d[SPIRITPRO] <= 0) flag=1;
67 	if (d[UNDEADPRO])		if (--d[UNDEADPRO] <= 0) flag=1;
68 	if (d[HALFDAM])			if (--d[HALFDAM]<=0)  { cursors();  lprcat("\nYou now feel better "); beep(); }
69 	if (d[SEEINVISIBLE])
70 	  if (--d[SEEINVISIBLE]<=0)
71 		{ monstnamelist[INVISIBLESTALKER] = ' ';
72 		  cursors();  lprcat("\nYou feel your vision return to normal"); beep(); }
73 	if (d[ITCHING])
74 		{
75 		if (d[ITCHING]>1)
76 			if ((d[WEAR]!= -1) || (d[SHIELD]!= -1))
77 				if (rnd(100)<50)
78 					{
79 					d[WEAR]=d[SHIELD]= -1; cursors();
80 					lprcat("\nThe hysteria of itching forces you to remove your armor!");
81 					beep(); recalc();  bottomline();
82 					}
83 		if (--d[ITCHING]<=0) { cursors();  lprcat("\nYou now feel the irritation subside!"); beep(); }
84 		}
85 	if (d[CLUMSINESS])
86 		{
87 		if (d[WIELD] != -1)
88 			if (d[CLUMSINESS]>1)
89 			  if (item[playerx][playery]==0)	/* only if nothing there */
90 				if (rnd(100)<33) /* drop your weapon due to clumsiness */
91 					drop_object((int)d[WIELD]);
92 		if (--d[CLUMSINESS]<=0) { cursors();  lprcat("\nYou now feel less awkward!"); beep(); }
93 		}
94 	if (flag) bottomline();
95 	}
96 
97