xref: /netbsd-src/games/larn/header.h (revision ae1bfcddc410612bc8c58b807e1830becb69a24c)
1 /*	$Id: header.h,v 1.3 1993/08/02 17:20:03 mycroft Exp $ */
2 
3 /*	header.h		Larn is copyrighted 1986 by Noah Morgan. */
4 
5 #define MAXLEVEL 11
6 	/*	max # levels in the dungeon			*/
7 #define MAXVLEVEL 3
8 	/*	max # of levels in the temple of the luran	*/
9 #define MAXX 67
10 #define MAXY 17
11 
12 #define SCORESIZE 10
13 	/*	this is the number of people on a scoreboard max */
14 #define MAXPLEVEL 100
15 	/*	maximum player level allowed		*/
16 #define MAXMONST 56
17 	/*	maximum # monsters in the dungeon	*/
18 #define SPNUM 38
19 	/*	maximum number of spells in existance	*/
20 #define MAXSCROLL 28
21 	/*	maximum number of scrolls that are possible	*/
22 #define MAXPOTION 35
23 	/*	maximum number of potions that are possible	*/
24 #define TIMELIMIT 30000
25 	/*	the maximum number of moves before the game is called */
26 #define TAXRATE 1/20
27 	/*	the tax rate for the LRS */
28 #define MAXOBJ 93
29 	/* the maximum number of objects   n < MAXOBJ */
30 
31 /*	this is the structure definition of the monster data	*/
32 struct monst
33 	{
34 	char	*name;
35 	char	level;
36 	short	armorclass;
37 	char	damage;
38 	char	attack;
39 	char	defense;
40 	char	genocided;
41 	char 	intelligence; /* monsters intelligence -- used to choose movement */
42 	short	gold;
43 	short	hitpoints;
44 	unsigned long experience;
45 	};
46 
47 /*	this is the structure definition for the items in the dnd store */
48 struct _itm
49 	{
50 	short	price;
51 	char	**mem;
52 	char	obj;
53 	char	arg;
54 	char	qty;
55 	};
56 
57 /*	this is the structure that holds the entire dungeon specifications	*/
58 struct cel
59 	{
60 	short	hitp;	/*	monster's hit points	*/
61 	char	mitem;	/*	the monster ID			*/
62 	char	item;	/*	the object's ID			*/
63 	short	iarg;	/*	the object's argument	*/
64 	char	know;	/*	have we been here before*/
65 	};
66 
67 /* this is the structure for maintaining & moving the spheres of annihilation */
68 struct sphere
69 	{
70 	struct sphere *p;	/* pointer to next structure */
71 	char x,y,lev;		/* location of the sphere */
72 	char dir;			/* direction sphere is going in */
73 	char lifetime;		/* duration of the sphere */
74 	};
75 
76 /*	defines for the character attribute array	c[]	*/
77 #define STRENGTH 0		/* characters physical strength not due to objects */
78 #define INTELLIGENCE 1
79 #define WISDOM 2
80 #define CONSTITUTION 3
81 #define DEXTERITY 4
82 #define CHARISMA 5
83 #define HPMAX 6
84 #define HP 7
85 #define GOLD 8
86 #define EXPERIENCE 9
87 #define LEVEL 10
88 #define REGEN 11
89 #define WCLASS 12
90 #define AC 13
91 #define BANKACCOUNT 14
92 #define SPELLMAX 15
93 #define SPELLS 16
94 #define ENERGY 17
95 #define ECOUNTER 18
96 #define MOREDEFENSES 19
97 #define WEAR 20
98 #define PROTECTIONTIME 21
99 #define WIELD 22
100 #define AMULET 23
101 #define REGENCOUNTER 24
102 #define MOREDAM 25
103 #define DEXCOUNT 26
104 #define STRCOUNT 27
105 #define BLINDCOUNT 28
106 #define CAVELEVEL 29
107 #define CONFUSE 30
108 #define ALTPRO 31
109 #define HERO 32
110 #define CHARMCOUNT 33
111 #define INVISIBILITY 34
112 #define CANCELLATION 35
113 #define HASTESELF 36
114 #define EYEOFLARN 37
115 #define AGGRAVATE 38
116 #define GLOBE 39
117 #define TELEFLAG 40
118 #define SLAYING 41
119 #define NEGATESPIRIT 42
120 #define SCAREMONST 43
121 #define AWARENESS 44
122 #define HOLDMONST 45
123 #define TIMESTOP 46
124 #define HASTEMONST 47
125 #define CUBEofUNDEAD 48
126 #define GIANTSTR 49
127 #define FIRERESISTANCE 50
128 #define BESSMANN 51
129 #define NOTHEFT 52
130 #define HARDGAME 53
131 #define CPUTIME 54
132 #define BYTESIN 55
133 #define BYTESOUT 56
134 #define MOVESMADE 57
135 #define MONSTKILLED 58
136 #define SPELLSCAST 59
137 #define LANCEDEATH 60
138 #define SPIRITPRO 61
139 #define UNDEADPRO 62
140 #define SHIELD 63
141 #define STEALTH 64
142 #define ITCHING 65
143 #define LAUGHING 66
144 #define DRAINSTRENGTH 67
145 #define CLUMSINESS 68
146 #define INFEEBLEMENT 69
147 #define HALFDAM 70
148 #define SEEINVISIBLE 71
149 #define FILLROOM 72
150 #define RANDOMWALK 73
151 #define SPHCAST 74	/* nz if an active sphere of annihilation */
152 #define WTW 75		/* walk through walls */
153 #define STREXTRA 76	/* character strength due to objects or enchantments */
154 #define TMP 77	/* misc scratch space */
155 #define LIFEPROT 78 /* life protection counter */
156 
157 /*	defines for the objects in the game		*/
158 
159 #define OALTAR 1
160 #define OTHRONE 2
161 #define OORB 3
162 #define OPIT 4
163 #define OSTAIRSUP 5
164 #define OELEVATORUP 6
165 #define OFOUNTAIN 7
166 #define OSTATUE 8
167 #define OTELEPORTER 9
168 #define OSCHOOL 10
169 #define OMIRROR 11
170 #define ODNDSTORE 12
171 #define OSTAIRSDOWN 13
172 #define OELEVATORDOWN 14
173 #define OBANK2 15
174 #define OBANK 16
175 #define ODEADFOUNTAIN 17
176 #define OMAXGOLD 70
177 #define OGOLDPILE 18
178 #define OOPENDOOR 19
179 #define OCLOSEDDOOR 20
180 #define OWALL 21
181 #define OTRAPARROW 66
182 #define OTRAPARROWIV 67
183 
184 #define OLARNEYE 22
185 
186 #define OPLATE 23
187 #define OCHAIN 24
188 #define OLEATHER 25
189 #define ORING 60
190 #define OSTUDLEATHER 61
191 #define OSPLINT 62
192 #define OPLATEARMOR 63
193 #define OSSPLATE 64
194 #define OSHIELD 68
195 #define OELVENCHAIN 92
196 
197 #define OSWORDofSLASHING 26
198 #define OHAMMER 27
199 #define OSWORD 28
200 #define O2SWORD 29
201 #define OSPEAR 30
202 #define ODAGGER 31
203 #define OBATTLEAXE 57
204 #define OLONGSWORD 58
205 #define OFLAIL 59
206 #define OLANCE 65
207 #define OVORPAL 90
208 #define OSLAYER 91
209 
210 #define ORINGOFEXTRA 32
211 #define OREGENRING 33
212 #define OPROTRING 34
213 #define OENERGYRING 35
214 #define ODEXRING 36
215 #define OSTRRING 37
216 #define OCLEVERRING 38
217 #define ODAMRING 39
218 
219 #define OBELT 40
220 
221 #define OSCROLL 41
222 #define OPOTION 42
223 #define OBOOK 43
224 #define OCHEST 44
225 #define OAMULET 45
226 
227 #define OORBOFDRAGON 46
228 #define OSPIRITSCARAB 47
229 #define OCUBEofUNDEAD 48
230 #define ONOTHEFT 49
231 
232 #define ODIAMOND 50
233 #define ORUBY 51
234 #define OEMERALD 52
235 #define OSAPPHIRE 53
236 
237 #define OENTRANCE 54
238 #define OVOLDOWN 55
239 #define OVOLUP 56
240 #define OHOME 69
241 
242 #define OKGOLD 71
243 #define ODGOLD 72
244 #define OIVDARTRAP 73
245 #define ODARTRAP 74
246 #define OTRAPDOOR 75
247 #define OIVTRAPDOOR 76
248 #define OTRADEPOST 77
249 #define OIVTELETRAP 78
250 #define ODEADTHRONE 79
251 #define OANNIHILATION 80		/* sphere of annihilation */
252 #define OTHRONE2 81
253 #define OLRS 82				/* Larn Revenue Service */
254 #define OCOOKIE 83
255 #define OURN 84
256 #define OBRASSLAMP 85
257 #define OHANDofFEAR 86		/* hand of fear */
258 #define OSPHTAILSMAN 87		/* tailsman of the sphere */
259 #define OWWAND 88			/* wand of wonder */
260 #define OPSTAFF 89			/* staff of power */
261 /* used up to 92 */
262 
263 /*	defines for the monsters as objects		*/
264 
265 #define BAT 1
266 #define GNOME 2
267 #define HOBGOBLIN 3
268 #define JACKAL 4
269 #define KOBOLD 5
270 #define ORC 6
271 #define SNAKE 7
272 #define CENTIPEDE 8
273 #define JACULI 9
274 #define TROGLODYTE 10
275 #define ANT 11
276 #define EYE 12
277 #define LEPRECHAUN 13
278 #define NYMPH 14
279 #define QUASIT 15
280 #define RUSTMONSTER 16
281 #define ZOMBIE 17
282 #define ASSASSINBUG 18
283 #define BUGBEAR 19
284 #define HELLHOUND 20
285 #define ICELIZARD 21
286 #define CENTAUR 22
287 #define TROLL 23
288 #define YETI 24
289 #define WHITEDRAGON 25
290 #define ELF 26
291 #define CUBE 27
292 #define METAMORPH 28
293 #define VORTEX 29
294 #define ZILLER 30
295 #define VIOLETFUNGI 31
296 #define WRAITH 32
297 #define FORVALAKA 33
298 #define LAMANOBE 34
299 #define OSEQUIP 35
300 #define ROTHE 36
301 #define XORN 37
302 #define VAMPIRE 38
303 #define INVISIBLESTALKER 39
304 #define POLTERGEIST 40
305 #define DISENCHANTRESS 41
306 #define SHAMBLINGMOUND 42
307 #define YELLOWMOLD 43
308 #define UMBERHULK 44
309 #define GNOMEKING 45
310 #define MIMIC 46
311 #define WATERLORD 47
312 #define BRONZEDRAGON 48
313 #define GREENDRAGON 49
314 #define PURPLEWORM 50
315 #define XVART 51
316 #define SPIRITNAGA 52
317 #define SILVERDRAGON 53
318 #define PLATINUMDRAGON 54
319 #define GREENURCHIN 55
320 #define REDDRAGON 56
321 #define DEMONLORD 57
322 #define DEMONPRINCE 64
323 
324 #define NULL 0
325 #define BUFBIG	4096			/* size of the output buffer */
326 #define MAXIBUF	4096			/* size of the input buffer */
327 #define LOGNAMESIZE 40			/* max size of the players name */
328 #define PSNAMESIZE 40			/* max size of the process name */
329 
330 #ifndef NODEFS
331 extern char VERSION,SUBVERSION;
332 extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
333 extern char *class[],course[],diagfile[],fortfile[],helpfile[];
334 extern char *inbuffer,is_alpha[],is_digit[];
335 extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
336 extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
337 extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
338 extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
339 extern char nplt[],nsw[],*objectname[],objnamelist[],optsfile[];
340 extern char *potionhide[],*potionname[],playerids[],potprob[];
341 extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
342 extern char screen[MAXX][MAXY],*scrollhide[],*scrollname[],sex,*spelcode[];
343 extern char *speldescript[];
344 extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
345 extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
346 extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
347 extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
348 extern short nobeep,oldx,oldy,playerx,playery;
349 extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
350 extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
351 extern unsigned long randx;
352 extern struct cel *cell;
353 extern struct monst monster[];
354 extern struct sphere *spheres;
355 extern struct _itm itm[];
356 
357 char *fortune(),*malloc(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
358 char *tmcapcnv(),*tgetstr(),*tgoto();
359 long paytaxes(),lgetc(),lrint(),time();
360 unsigned long readnum();
361 
362 	/* macro to create scroll #'s with probability of occurrence */
363 #define newscroll() (scprob[rund(81)])
364 	/* macro to return a potion # created with probability of occurrence */
365 #define newpotion() (potprob[rund(41)])
366 	/* macro to return the + points on created leather armor */
367 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
368 	/* macro to return the + points on chain armor */
369 #define newchain() (nch[rund(10)])
370 	/* macro to return + points on plate armor */
371 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
372 	/* macro to return + points on new daggers */
373 #define newdagger() (ndgg[rund(13)])
374 	/* macro to return + points on new swords */
375 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
376 	/* macro to destroy object at present location */
377 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
378 	/* macro to wipe out a monster at a location */
379 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
380 
381 #ifdef VT100
382 	/* macro to turn on bold display for the terminal */
383 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
384 	/* macro to turn off bold display for the terminal */
385 #define resetbold() (lprcat("\33[m"))
386 	/* macro to setup the scrolling region for the terminal */
387 #define setscroll() (lprcat("\33[20;24r"))
388 	/* macro to clear the scrolling region for the terminal */
389 #define resetscroll() (lprcat("\33[;24r"))
390 	/* macro to clear the screen and home the cursor */
391 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
392 #define cltoeoln() lprcat("\33[K")
393 #else VT100
394 	/* defines below are for use in the termcap mode only */
395 #define ST_START 1
396 #define ST_END   2
397 #define BOLD     3
398 #define END_BOLD 4
399 #define CLEAR    5
400 #define CL_LINE  6
401 #define CL_DOWN 14
402 #define CURSOR  15
403 	/* macro to turn on bold display for the terminal */
404 #define setbold() (*lpnt++ = ST_START)
405 	/* macro to turn off bold display for the terminal */
406 #define resetbold() (*lpnt++ = ST_END)
407 	/* macro to setup the scrolling region for the terminal */
408 #define setscroll() enable_scroll=1
409 	/* macro to clear the scrolling region for the terminal */
410 #define resetscroll() enable_scroll=0
411 	/* macro to clear the screen and home the cursor */
412 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
413 	/* macro to clear to end of line */
414 #define cltoeoln() (*lpnt++ = CL_LINE)
415 #endif VT100
416 
417 	/* macro to output one byte to the output buffer */
418 #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
419 
420 	/* macro to seed the random number generator */
421 #define srand(x) (randx=x)
422 #ifdef MACRORND
423 	/* macros to generate random numbers   1<=rnd(N)<=N   0<=rund(N)<=N-1 */
424 #define rnd(x)  ((((randx=randx*1103515245+12345)>>7)%(x))+1)
425 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x))  )
426 #endif MACRORND
427 	/* macros for miscellaneous data conversion */
428 #define min(x,y) (((x)>(y))?(y):(x))
429 #define max(x,y) (((x)>(y))?(x):(y))
430 #define isalpha(x) (is_alpha[x])
431 #define isdigit(x) (is_digit[x])
432 #define tolower(x) (to_lower[x])
433 #define toupper(x) (to_upper[x])
434 #define lcc(x) (to_lower[x])
435 #define ucc(x) (to_upper[x])
436 #endif NODEFS
437 
438