xref: /netbsd-src/games/larn/diag.c (revision b49cc1491953ef2348eff9c84520ffd0678a5c8d)
1 /*	$NetBSD: diag.c,v 1.12 2008/02/03 19:20:41 dholland Exp $	*/
2 
3 /* diag.c		Larn is copyrighted 1986 by Noah Morgan. */
4 #include <sys/cdefs.h>
5 #ifndef lint
6 __RCSID("$NetBSD: diag.c,v 1.12 2008/02/03 19:20:41 dholland Exp $");
7 #endif				/* not lint */
8 
9 #include <sys/types.h>
10 #include <sys/times.h>
11 #include <sys/stat.h>
12 #include <stdlib.h>
13 #include <string.h>
14 #include <unistd.h>
15 #include "header.h"
16 #include "extern.h"
17 
18 static void greedy(void);
19 static void fsorry(void);
20 static void fcheat(void);
21 
22 static struct tms cputime;
23 
24 /*
25 	***************************
26 	DIAG -- dungeon diagnostics
27 	***************************
28 
29 	subroutine to print out data for debugging
30  */
31 #ifdef EXTRA
32 static int      rndcount[16];
33 void
34 diag()
35 {
36 	int    i, j;
37 	int             hit, dam;
38 	cursors();
39 	lwclose();
40 	if (lcreat(diagfile) < 0) {	/* open the diagnostic file	 */
41 		lcreat((char *) 0);
42 		lprcat("\ndiagnostic failure\n");
43 		return (-1);
44 	}
45 	write(1, "\nDiagnosing . . .\n", 18);
46 	lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
47 
48 	/* for the character attributes	 */
49 
50 	lprintf("\n\nPlayer attributes:\n\nHit points: %2ld(%2ld)", (long) c[HP], (long) c[HPMAX]);
51 	lprintf("\ngold: %ld  Experience: %ld  Character level: %ld  Level in caverns: %ld",
52 	(long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
53 	lprintf("\nTotal types of monsters: %ld", (long) MAXMONST + 8);
54 
55 	lprcat("\f\nHere's the dungeon:\n\n");
56 
57 	i = level;
58 	for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
59 		newcavelevel(j);
60 		lprintf("\nMaze for level %s:\n", levelname[level]);
61 		diagdrawscreen();
62 	}
63 	newcavelevel(i);
64 
65 	lprcat("\f\nNow for the monster data:\n\n");
66 	lprcat("   Monster Name      LEV  AC   DAM  ATT  DEF    GOLD   HP     EXP   \n");
67 	lprcat("--------------------------------------------------------------------------\n");
68 	for (i = 0; i <= MAXMONST + 8; i++) {
69 		lprintf("%19s  %2ld  %3ld ", monster[i].name, (long) monster[i].level, (long) monster[i].armorclass);
70 		lprintf(" %3ld  %3ld  %3ld  ", (long) monster[i].damage, (long) monster[i].attack, (long) monster[i].defense);
71 		lprintf("%6ld  %3ld   %6ld\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].experience);
72 	}
73 
74 	lprcat("\n\nHere's a Table for the to hit percentages\n");
75 	lprcat("\n     We will be assuming that players level = 2 * monster level");
76 	lprcat("\n     and that the players dexterity and strength are 16.");
77 	lprcat("\n    to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
78 	lprcat("\n    damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
79 	lprcat("\n    to hit:  if rnd(22) < to hit  then player hits\n");
80 	lprcat("\n    Each entry is as follows:  to hit / damage / number hits to kill\n");
81 	lprcat("\n          monster     WC = 4         WC = 20        WC = 40");
82 	lprcat("\n---------------------------------------------------------------");
83 	for (i = 0; i <= MAXMONST + 8; i++) {
84 		hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
85 		dam = 16 - c[HARDGAME];
86 		lprintf("\n%20s   %2ld/%2ld/%2ld       %2ld/%2ld/%2ld       %2ld/%2ld/%2ld",
87 			monster[i].name,
88 			(long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1),
89 			(long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1),
90 			(long) ((hit + 5) / 2), (long) max(0, dam + 20), (long) (monster[i].hitpoints / (dam + 20) + 1));
91 	}
92 
93 	lprcat("\n\nHere's the list of available potions:\n\n");
94 	for (i = 0; i < MAXPOTION; i++)
95 		lprintf("%20s\n", &potionhide[i][1]);
96 	lprcat("\n\nHere's the list of available scrolls:\n\n");
97 	for (i = 0; i < MAXSCROLL; i++)
98 		lprintf("%20s\n", &scrollhide[i][1]);
99 	lprcat("\n\nHere's the spell list:\n\n");
100 	lprcat("spell          name           description\n");
101 	lprcat("-------------------------------------------------------------------------------------------\n\n");
102 	for (j = 0; j < SPNUM; j++) {
103 		lprc(' ');
104 		lprcat(spelcode[j]);
105 		lprintf(" %21s  %s\n", spelname[j], speldescript[j]);
106 	}
107 
108 	lprcat("\n\nFor the c[] array:\n");
109 	for (j = 0; j < 100; j += 10) {
110 		lprintf("\nc[%2ld] = ", (long) j);
111 		for (i = 0; i < 9; i++)
112 			lprintf("%5ld ", (long) c[i + j]);
113 	}
114 
115 	lprcat("\n\nTest of random number generator ----------------");
116 	lprcat("\n    for 25,000 calls divided into 16 slots\n\n");
117 
118 	for (i = 0; i < 16; i++)
119 		rndcount[i] = 0;
120 	for (i = 0; i < 25000; i++)
121 		rndcount[rund(16)]++;
122 	for (i = 0; i < 16; i++) {
123 		lprintf("  %5ld", (long) rndcount[i]);
124 		if (i == 7)
125 			lprc('\n');
126 	}
127 
128 	lprcat("\n\n");
129 	lwclose();
130 	lcreat((char *) 0);
131 	lprcat("Done Diagnosing . . .");
132 	return (0);
133 }
134 /*
135 	subroutine to count the number of occurrences of an object
136  */
137 int
138 dcount(l)
139 	int l;
140 {
141 	int i, j, p;
142 	int k;
143 	k = 0;
144 	for (i = 0; i < MAXX; i++)
145 		for (j = 0; j < MAXY; j++)
146 			for (p = 0; p < MAXLEVEL; p++)
147 				if (cell[p * MAXX * MAXY + i * MAXY + j].item == l)
148 					k++;
149 	return (k);
150 }
151 
152 /*
153 	subroutine to draw the whole screen as the player knows it
154  */
155 void
156 diagdrawscreen()
157 {
158 	int    i, j, k;
159 
160 	for (i = 0; i < MAXY; i++)
161 		/* for the east west walls of this line	 */
162 	{
163 		for (j = 0; j < MAXX; j++)
164 			if (k = mitem[j][i])
165 				lprc(monstnamelist[k]);
166 			else
167 				lprc(objnamelist[item[j][i]]);
168 		lprc('\n');
169 	}
170 }
171 #endif
172 
173 
174 /*
175 	to save the game in a file
176  */
177 static time_t   zzz = 0;
178 int
179 savegame(fname)
180 	char *fname;
181 {
182 	int    i, k;
183 	struct sphere *sp;
184 	struct stat     statbuf;
185 
186 	nosignal = 1;
187 	lflush();
188 	savelevel();
189 	ointerest();
190 	if (lcreat(fname) < 0) {
191 		lcreat((char *) 0);
192 		lprintf("\nCan't open file <%s> to save game\n", fname);
193 		nosignal = 0;
194 		return (-1);
195 	}
196 	set_score_output();
197 	lwrite((char *) beenhere, MAXLEVEL + MAXVLEVEL);
198 	for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
199 		if (beenhere[k])
200 			lwrite((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
201 	times(&cputime);	/* get cpu time */
202 	c[CPUTIME] += (cputime.tms_utime + cputime.tms_stime) / 60;
203 	lwrite((char *) &c[0], 100 * sizeof(long));
204 	lprint((long) gltime);
205 	lprc(level);
206 	lprc(playerx);
207 	lprc(playery);
208 	lwrite((char *) iven, 26);
209 	lwrite((char *) ivenarg, 26 * sizeof(short));
210 	for (k = 0; k < MAXSCROLL; k++)
211 		lprc(scrollname[k][0]);
212 	for (k = 0; k < MAXPOTION; k++)
213 		lprc(potionname[k][0]);
214 	lwrite((char *) spelknow, SPNUM);
215 	lprc(wizard);
216 	lprc(rmst);		/* random monster generation counter */
217 	for (i = 0; i < 90; i++)
218 		lprc(itm[i].qty);
219 	lwrite((char *) course, 25);
220 	lprc(cheat);
221 	lprc(VERSION);
222 	for (i = 0; i < MAXMONST; i++)
223 		lprc(monster[i].genocided);	/* genocide info */
224 	for (sp = spheres; sp; sp = sp->p)
225 		lwrite((char *) sp, sizeof(struct sphere));	/* save spheres of
226 								 * annihilation */
227 	time(&zzz);
228 	lprint((long) (zzz - initialtime));
229 	lwrite((char *) &zzz, sizeof(long));
230 	if (fstat(io_outfd, &statbuf) < 0)
231 		lprint(0L);
232 	else
233 		lprint((long) statbuf.st_ino);	/* inode # */
234 	lwclose();
235 	lastmonst[0] = 0;
236 #ifndef VT100
237 	setscroll();
238 #endif	/* VT100 */
239 	lcreat((char *) 0);
240 	nosignal = 0;
241 	return (0);
242 }
243 
244 void
245 restoregame(fname)
246 	char           *fname;
247 {
248 	int    i, k;
249 	struct sphere *sp, *sp2;
250 	struct stat     filetimes;
251 	cursors();
252 	lprcat("\nRestoring . . .");
253 	lflush();
254 	if (lopen(fname) <= 0) {
255 		lcreat((char *) 0);
256 		lprintf("\nCan't open file <%s>to restore game\n", fname);
257 		nap(2000);
258 		c[GOLD] = c[BANKACCOUNT] = 0;
259 		died(-265);
260 		return;
261 	}
262 	lrfill((char *) beenhere, MAXLEVEL + MAXVLEVEL);
263 	for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
264 		if (beenhere[k])
265 			lrfill((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
266 
267 	lrfill((char *) &c[0], 100 * sizeof(long));
268 	gltime = larn_lrint();
269 	level = c[CAVELEVEL] = lgetc();
270 	playerx = lgetc();
271 	playery = lgetc();
272 	lrfill((char *) iven, 26);
273 	lrfill((char *) ivenarg, 26 * sizeof(short));
274 	for (k = 0; k < MAXSCROLL; k++)
275 		scrollname[k] = lgetc() ? scrollhide[k] : "";
276 	for (k = 0; k < MAXPOTION; k++)
277 		potionname[k] = lgetc() ? potionhide[k] : "";
278 	lrfill((char *) spelknow, SPNUM);
279 	wizard = lgetc();
280 	rmst = lgetc();		/* random monster creation flag */
281 
282 	for (i = 0; i < 90; i++)
283 		itm[i].qty = lgetc();
284 	lrfill((char *) course, 25);
285 	cheat = lgetc();
286 	if (VERSION != lgetc()) {	/* version number  */
287 		cheat = 1;
288 		lprcat("Sorry, But your save file is for an older version of larn\n");
289 		nap(2000);
290 		c[GOLD] = c[BANKACCOUNT] = 0;
291 		died(-266);
292 		return;
293 	}
294 	for (i = 0; i < MAXMONST; i++)
295 		monster[i].genocided = lgetc();	/* genocide info */
296 	for (sp = 0, i = 0; i < c[SPHCAST]; i++) {
297 		sp2 = sp;
298 		sp = (struct sphere *) malloc(sizeof(struct sphere));
299 		if (sp == 0) {
300 			write(2, "Can't malloc() for sphere space\n", 32);
301 			break;
302 		}
303 		lrfill((char *) sp, sizeof(struct sphere));	/* get spheres of
304 								 * annihilation */
305 		sp->p = 0;	/* null out pointer */
306 		if (i == 0)
307 			spheres = sp;	/* beginning of list */
308 		else
309 			sp2->p = sp;
310 	}
311 
312 	time(&zzz);
313 	initialtime = zzz - larn_lrint();
314 	/* get the creation and modification time of file */
315 	fstat(io_infd, &filetimes);
316 	lrfill((char *) &zzz, sizeof(long));
317 	zzz += 6;
318 	if (filetimes.st_ctime > zzz)
319 		fsorry();	/* file create time	 */
320 	else if (filetimes.st_mtime > zzz)
321 		fsorry();	/* file modify time	 */
322 	if (c[HP] < 0) {
323 		died(284);
324 		return;
325 	}			/* died a post mortem death */
326 	oldx = oldy = 0;
327 	/* XXX the following will break on 64-bit inode numbers */
328 	i = larn_lrint();		/* inode # */
329 	if (i && (filetimes.st_ino != (ino_t) i))
330 		fsorry();
331 	lrclose();
332 	if (strcmp(fname, ckpfile) == 0) {
333 		if (lappend(fname) < 0)
334 			fcheat();
335 		else {
336 			lprc(' ');
337 			lwclose();
338 		}
339 		lcreat((char *) 0);
340 	} else if (unlink(fname) < 0)
341 		fcheat();	/* can't unlink save file */
342 	/* for the greedy cheater checker	 */
343 	for (k = 0; k < 6; k++)
344 		if (c[k] > 99)
345 			greedy();
346 	if (c[HPMAX] > 999 || c[SPELLMAX] > 125)
347 		greedy();
348 	if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) {	/* if patch up lev 25
349 								 * player */
350 		long            tmp;
351 		tmp = c[EXPERIENCE] - skill[24];	/* amount to go up */
352 		c[EXPERIENCE] = skill[24];
353 		raiseexperience((long) tmp);
354 	}
355 	getlevel();
356 	lasttime = gltime;
357 }
358 
359 /*
360 	subroutine to not allow greedy cheaters
361  */
362 static void
363 greedy(void)
364 {
365 #if WIZID
366 	if (wizard)
367 		return;
368 #endif
369 
370 	lprcat("\n\nI am so sorry, but your character is a little TOO good!  Since this\n");
371 	lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
372 	lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
373 	lprcat("to continue.\n");
374 	nap(5000);
375 	c[GOLD] = c[BANKACCOUNT] = 0;
376 	died(-267);
377 	return;
378 }
379 
380 /*
381 	subroutine to not allow altered save files and terminate the attempted
382 	restart
383  */
384 static void
385 fsorry(void)
386 {
387 	lprcat("\nSorry, but your savefile has been altered.\n");
388 	lprcat("However, seeing as I am a good sport, I will let you play.\n");
389 	lprcat("Be advised though, you won't be placed on the normal scoreboard.");
390 	cheat = 1;
391 	nap(4000);
392 }
393 
394 /*
395 	subroutine to not allow game if save file can't be deleted
396  */
397 static void
398 fcheat(void)
399 {
400 #if WIZID
401 	if (wizard)
402 		return;
403 #endif
404 
405 	lprcat("\nSorry, but your savefile can't be deleted.  This can only mean\n");
406 	lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
407 	lprcat("is in.  Since this is unfair to the rest of the larn community, I\n");
408 	lprcat("cannot let you play this game.\n");
409 	nap(5000);
410 	c[GOLD] = c[BANKACCOUNT] = 0;
411 	died(-268);
412 	return;
413 }
414