1 /*- 2 * Copyright (c) 1988 The Regents of the University of California. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 */ 33 34 #ifndef lint 35 /*static char sccsid[] = "from: @(#)data.c 5.3 (Berkeley) 5/13/91";*/ 36 static char rcsid[] = "$Id: data.c,v 1.4 1994/10/23 05:21:43 mycroft Exp $"; 37 #endif /* not lint */ 38 39 /* data.c Larn is copyrighted 1986 by Noah Morgan. */ 40 #define NODEFS 41 #include "header.h" 42 43 /* 44 class[c[LEVEL]-1] gives the correct name of the players experience level 45 */ 46 static char aa1[] = " mighty evil master"; 47 static char aa2[] = "apprentice demi-god"; 48 static char aa3[] = " minor demi-god "; 49 static char aa4[] = " major demi-god "; 50 static char aa5[] = " minor deity "; 51 static char aa6[] = " major deity "; 52 static char aa7[] = " novice guardian "; 53 static char aa8[] = "apprentice guardian"; 54 static char aa9[] = " The Creator "; 55 char *class[]= 56 { " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/ 57 " expert explorer ", " novice adventurer", " adventurer ",/* -6*/ 58 "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/ 59 " apprentice mage ", " mage ", " experienced mage ",/* -12*/ 60 " master mage ", " apprentice warlord", " novice warlord ",/* -15*/ 61 " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/ 62 " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/ 63 " demi-gorgon ", " evil master ", " great evil master ",/* -24*/ 64 aa1 , aa1 , aa1 ,/* -27*/ 65 aa1 , aa1 , aa1 ,/* -30*/ 66 aa1 , aa1 , aa1 ,/* -33*/ 67 aa1 , aa1 , aa1 ,/* -36*/ 68 aa1 , aa1 , aa1 ,/* -39*/ 69 aa2 , aa2 , aa2 ,/* -42*/ 70 aa2 , aa2 , aa2 ,/* -45*/ 71 aa2 , aa2 , aa2 ,/* -48*/ 72 aa3 , aa3 , aa3 ,/* -51*/ 73 aa3 , aa3 , aa3 ,/* -54*/ 74 aa3 , aa3 , aa3 ,/* -57*/ 75 aa4 , aa4 , aa4 ,/* -60*/ 76 aa4 , aa4 , aa4 ,/* -63*/ 77 aa4 , aa4 , aa4 ,/* -66*/ 78 aa5 , aa5 , aa5 ,/* -69*/ 79 aa5 , aa5 , aa5 ,/* -72*/ 80 aa5 , aa5 , aa5 ,/* -75*/ 81 aa6 , aa6 , aa6 ,/* -78*/ 82 aa6 , aa6 , aa6 ,/* -81*/ 83 aa6 , aa6 , aa6 ,/* -84*/ 84 aa7 , aa7 , aa7 ,/* -87*/ 85 aa8 , aa8 , aa8 ,/* -90*/ 86 aa8 , aa8 , aa8 ,/* -93*/ 87 " earth guardian ", " air guardian ", " fire guardian ",/* -96*/ 88 " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/ 89 aa9 , aa9 , aa9 ,/* -102*/ 90 }; 91 92 /* 93 table of experience needed to be a certain level of player 94 skill[c[LEVEL]] is the experience required to attain the next level 95 */ 96 #define MEG 1000000 97 long skill[] = { 98 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */ 99 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */ 100 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */ 101 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */ 102 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */ 103 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */ 104 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */ 105 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */ 106 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */ 107 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */ 108 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */ 109 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/ 110 }; 111 #undef MEG 112 113 char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */ 114 struct cel *cell; /* pointer to the dungeon storage */ 115 short hitp[MAXX][MAXY]; /* monster hp on level */ 116 short iarg[MAXX][MAXY]; /* arg for the item array */ 117 char item[MAXX][MAXY]; /* objects in maze if any */ 118 char know[MAXX][MAXY]; /* 1 or 0 if here before */ 119 char mitem[MAXX][MAXY]; /* monster item array */ 120 char moved[MAXX][MAXY]; /* monster movement flags */ 121 char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/ 122 char iven[26]; /* inventory for player */ 123 short ivenarg[26]; /* inventory for player */ 124 char lastmonst[40]; /* this has the name of the current monster */ 125 char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */ 126 char VERSION=VER; /* this is the present version # of the program */ 127 char SUBVERSION=SUBVER; 128 char nosignal=0; /* set to 1 to disable the signals from doing anything */ 129 char predostuff=0; /* 2 means that the trap handling routines must do a 130 showplayer() after a trap. 0 means don't showplayer() 131 0 - we are in create player screen 132 1 - we are in welcome screen 133 2 - we are in the normal game */ 134 char loginname[20]; /* players login name */ 135 char logname[LOGNAMESIZE]; /* players name storage for scoring */ 136 char sex=1; /* default is a man 0=woman */ 137 char boldon=1; /* 1=bold objects 0=inverse objects */ 138 char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */ 139 char cheat=0; /* 1 if the player has fudged save file */ 140 char level=0; /* cavelevel player is on = c[CAVELEVEL] */ 141 char wizard=0; /* the wizard mode flag */ 142 short lastnum=0; /* the number of the monster last hitting player */ 143 short hitflag=0; /* flag for if player has been hit when running */ 144 short hit2flag=0; /* flag for if player has been hit when running */ 145 short hit3flag=0; /* flag for if player has been hit flush input */ 146 short playerx,playery; /* the room on the present level of the player */ 147 short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */ 148 short oldx,oldy; 149 short lasthx=0,lasthy=0; /* location of monster last hit by player */ 150 short nobeep=0; /* true if program is not to beep */ 151 unsigned long randx=33601; /* the random number seed */ 152 long initialtime=0; /* time playing began */ 153 long gtime=0; /* the clock for the game */ 154 long outstanding_taxes=0; /* present tax bill from score file */ 155 long c[100],cbak[100]; /* the character description arrays */ 156 int enable_scroll=0; /* constant for enabled/disabled scrolling regn */ 157 char aborted[] = " aborted"; 158 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/ 159 char *levelname[]= 160 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" }; 161 162 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................"; 163 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ..............................................................."; 164 char *objectname[]= 165 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit", 166 "a staircase leading upwards","an elevator going up","a bubbling fountain", 167 "a great marble statue","a teleport trap","the college of Larn", 168 "a mirror","the DND store","a staircase going down","an elevator going down", 169 "the bank of Larn","the 5th branch of the Bank of Larn", 170 "a dead fountain","gold","an open door","a closed door", 171 "a wall","The Eye of Larn","plate mail","chain mail","leather armor", 172 "a sword of slashing","Bessman's flailing hammer","a sunsword", 173 "a two handed sword","a spear","a dagger", 174 "ring of extra regeneration","a ring of regeneration","a ring of protection", 175 "an energy ring","a ring of dexterity","a ring of strength", 176 "a ring of cleverness","a ring of increase damage","a belt of striking", 177 "a magic scroll","a magic potion","a book","a chest", 178 "an amulet of invisibility","an orb of dragon slaying", 179 "a scarab of negate spirit","a cube of undead control", 180 "device of theft prevention","a brilliant diamond","a ruby", 181 "an enchanting emerald","a sparkling sapphire","the dungeon entrance", 182 "a volcanic shaft leaning downward","the base of a volcanic shaft", 183 "a battle axe","a longsword","a flail","ring mail","studded leather armor", 184 "splint mail","plate armor","stainless plate armor","a lance of death", 185 "an arrow trap","an arrow trap","a shield","your home", 186 "gold","gold","gold","a dart trap", 187 "a dart trap","a trapdoor","a trapdoor","the local trading post", 188 "a teleport trap", "a massive throne", 189 "a sphere of annihilation","a handsome jewel encrusted throne", 190 "the Larn Revenue Service","a fortune cookie","","","","","","", 191 "","","","","","","","","","","","","","","","","","","","" 192 }; 193 194 195 /* 196 * for the monster data 197 * 198 * array to do rnd() to create monsters <= a given level 199 */ 200 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 }; 201 202 struct monst monster[] = { 203 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 204 ----------------------------------------------------------------- */ 205 { "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 }, 206 { "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 }, 207 { "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 }, 208 { "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 }, 209 { "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 }, 210 { "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 }, 211 212 { "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 }, 213 { "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 }, 214 { "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 }, 215 { "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 }, 216 { "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 }, 217 { "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 }, 218 219 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 220 ----------------------------------------------------------------- */ 221 222 { "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 }, 223 { "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 }, 224 { "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 }, 225 { "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 }, 226 { "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 }, 227 { "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 }, 228 229 { "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 }, 230 { "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 }, 231 { "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 }, 232 { "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 }, 233 { "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 }, 234 235 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 236 ----------------------------------------------------------------- */ 237 238 { "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 }, 239 { "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 }, 240 { "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000}, 241 { "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 }, 242 { "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 }, 243 244 { "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 }, 245 { "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 }, 246 { "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 }, 247 { "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 }, 248 { "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 }, 249 { "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 }, 250 251 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 252 ----------------------------------------------------------------- */ 253 254 { "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 }, 255 { "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 }, 256 { "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 }, 257 { "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 }, 258 { "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000}, 259 { "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 }, 260 261 { "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 }, 262 { "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 }, 263 { "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 }, 264 { "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 }, 265 { "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 }, 266 267 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 268 ----------------------------------------------------------------- */ 269 270 { "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 }, 271 { "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 }, 272 { "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 }, 273 { "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 }, 274 { "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 }, 275 { "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 }, 276 { "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 }, 277 278 { "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 }, 279 { "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 }, 280 { "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 }, 281 { "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 }, 282 { "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 }, 283 284 { "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 }, 285 { "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 }, 286 { "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 }, 287 { "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 }, 288 { "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 }, 289 { "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 }, 290 { "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 }, 291 { "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 } 292 293 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP 294 --------------------------------------------------------------------- */ 295 }; 296 297 /* name array for scrolls */ 298 299 char *scrollname[] = {"","","","","","","","","","","","","","", 300 "","","","","","","","","","","","","",""}; 301 302 char *scrollhide[] = { 303 " enchant armor", 304 " enchant weapon", 305 " enlightenment", 306 " blank paper", 307 " create monster", 308 " create artifact", 309 " aggravate monsters", 310 " time warp", 311 " teleportation", 312 " expanded awareness", 313 " haste monsters", 314 " monster healing", 315 " spirit protection", 316 " undead protection", 317 " stealth", 318 " magic mapping", 319 " hold monsters", 320 " gem perfection", 321 " spell extension", 322 " identify", 323 " remove curse", 324 " annihilation", 325 " pulverization", 326 " life protection", 327 " ", 328 " ", 329 " ", 330 " " 331 }; 332 333 char *potionname[] = {"","","","","","","","","","","","","","", 334 "","","","","","","","","","","","","","", 335 "","","","","","",""}; 336 337 /* name array for magic potions */ 338 char *potionhide[] = { 339 " sleep", 340 " healing", 341 " raise level", 342 " increase ability", 343 " wisdom", 344 " strength", 345 " raise charisma", 346 " dizziness", 347 " learning", 348 " gold detection", 349 " monster detection", 350 " forgetfulness", 351 " water", 352 " blindness", 353 " confusion", 354 " heroism", 355 " sturdiness", 356 " giant strength", 357 " fire resistance", 358 " treasure finding", 359 " instant healing", 360 " cure dianthroritis", 361 " poison", 362 " see invisible", 363 " ", 364 " ", 365 " ", 366 " ", 367 " ", 368 " ", 369 " ", 370 " ", 371 " ", 372 " ", 373 " " 374 }; 375 376 377 /* 378 spell data 379 */ 380 char spelknow[SPNUM]={0}; 381 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 }; 382 383 char *spelcode[]={ 384 "pro", "mle", "dex", "sle", "chm", "ssp", 385 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv", 386 "bal", "cld", "ply", "can", "has", "ckl", "vpr", 387 "dry", "lit", "drl", "glo", "flo", "fgr", 388 "sca", "hld", "stp", "tel", "mfi", /* 31 */ 389 "sph", "gen", "sum", "wtw", "alt", "per" 390 }; 391 392 char *spelname[]={ 393 "protection", "magic missile", "dexterity", 394 "sleep", "charm monster", "sonic spear", 395 396 "web", "strength", "enlightenment", 397 "healing", "cure blindness", "create monster", 398 "phantasmal forces", "invisibility", 399 400 "fireball", "cold", "polymorph", 401 "cancellation", "haste self", "cloud kill", 402 "vaporize rock", 403 404 "dehydration", "lightning", "drain life", 405 "invulnerability", "flood", "finger of death", 406 407 "scare monster", "hold monster", "time stop", 408 "teleport away", "magic fire", 409 410 "sphere of annihilation", "genocide", "summon demon", 411 "walk through walls", "alter reality", "permanence", 412 "" 413 }; 414 415 char *speldescript[]={ 416 /* 1 */ 417 "generates a +2 protection field", 418 "creates and hurls a magic missile equivalent to a + 1 magic arrow", 419 "adds +2 to the casters dexterity", 420 "causes some monsters to go to sleep", 421 "some monsters may be awed at your magnificence", 422 "causes your hands to emit a screeching sound toward what they point", 423 /* 7 */ 424 "causes strands of sticky thread to entangle an enemy", 425 "adds +2 to the casters strength for a short term", 426 "the caster becomes aware of things around him", 427 "restores some hp to the caster", 428 "restores sight to one so unfortunate as to be blinded", 429 "creates a monster near the caster appropriate for the location", 430 "creates illusions, and if believed, monsters die", 431 "the caster becomes invisible", 432 /* 15 */ 433 "makes a ball of fire that burns on what it hits", 434 "sends forth a cone of cold which freezes what it touches", 435 "you can find out what this does for yourself", 436 "negates the ability of a monster to use his special abilities", 437 "speeds up the casters movements", 438 "creates a fog of poisonous gas which kills all that is within it", 439 "this changes rock to air", 440 /* 22 */ 441 "dries up water in the immediate vicinity", 442 "you finger will emit a lightning bolt when this spell is cast", 443 "subtracts hit points from both you and a monster", 444 "this globe helps to protect the player from physical attack", 445 "this creates an avalanche of H2O to flood the immediate chamber", 446 "this is a holy spell and calls upon your god to back you up", 447 /* 28 */ 448 "terrifies the monster so that hopefully he wont hit the magic user", 449 "the monster is frozen in his tracks if this is successful", 450 "all movement in the caverns ceases for a limited duration", 451 "moves a particular monster around in the dungeon (hopefully away from you)", 452 "this causes a curtain of fire to appear all around you", 453 /* 33 */ 454 "anything caught in this sphere is instantly killed. Warning -- dangerous", 455 "eliminates a species of monster from the game -- use sparingly", 456 "summons a demon who hopefully helps you out", 457 "allows the player to walk through walls for a short period of time", 458 "god only knows what this will do", 459 "makes a character spell permanent, i. e. protection, strength, etc.", 460 "" 461 }; 462 463 char spelweird[MAXMONST+8][SPNUM] = { 464 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */ 465 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */ 466 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */ 467 468 469 /* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 470 /* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 471 /* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 472 /* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 473 /* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 474 475 /* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 476 /* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 477 /*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 478 /* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 479 /* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 480 481 /* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 482 /* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 483 /* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 484 /* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 485 /* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 486 487 /* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 488 /* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 489 /* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 490 /* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 491 /* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 492 493 /* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 494 /* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 495 /* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 496 /* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 497 /* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 498 499 /* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 500 /*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 501 /* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 502 /* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 503 /* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 504 505 /* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 506 /* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 507 /* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 508 /* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 509 /* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 510 511 /* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 512 /* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 513 /* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 514 /*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 515 /* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 516 517 /* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 518 /*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 519 /* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 520 /* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 521 /* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 522 523 /* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 524 /* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 525 /* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 526 /* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 527 /* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 528 529 /* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 530 /* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 }, 531 /* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 532 /*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 533 /* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 534 /* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 }, 535 536 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */ 537 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */ 538 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */ 539 540 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 541 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 542 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 543 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 544 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 545 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 546 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 }, 547 /* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 } 548 549 }; 550 551 char *spelmes[] = { "", 552 /* 1 */ "the web had no effect on the %s", 553 /* 2 */ "the %s changed shape to avoid the web", 554 /* 3 */ "the %s isn't afraid of you", 555 /* 4 */ "the %s isn't affected", 556 /* 5 */ "the %s can see you with his infravision", 557 /* 6 */ "the %s vaporizes your missile", 558 /* 7 */ "your missile bounces off the %s", 559 /* 8 */ "the %s doesn't sleep", 560 /* 9 */ "the %s resists", 561 /* 10 */ "the %s can't hear the noise", 562 /* 11 */ "the %s's tail cuts it free of the web", 563 /* 12 */ "the %s burns through the web", 564 /* 13 */ "your missiles pass right through the %s", 565 /* 14 */ "the %s sees through your illusions", 566 /* 15 */ "the %s loves the cold!", 567 /* 16 */ "the %s loves the water!" 568 }; 569 570 char to_lower[]= /* tolower[character] = lower case converted character */ 571 { 572 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/ 573 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/ 574 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */ 575 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */ 576 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */ 577 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */ 578 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */ 579 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */ 580 }; 581 582 char to_upper[]= /* toupper[character] = upper case converted character */ 583 { 584 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/ 585 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/ 586 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */ 587 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */ 588 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */ 589 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */ 590 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */ 591 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */ 592 }; 593 594 char is_digit[]= /* isdigit[character] = TRUE || FALSE */ 595 { 596 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/ 597 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/ 598 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */ 599 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */ 600 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */ 601 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */ 602 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */ 603 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */ 604 }; 605 606 char is_alpha[]= /* isalpha[character] = TRUE || FALSE */ 607 { 608 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/ 609 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/ 610 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */ 611 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */ 612 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */ 613 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */ 614 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */ 615 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */ 616 }; 617 618 /* 619 * function to create scroll numbers with appropriate probability of 620 * occurrence 621 * 622 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper 623 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp 624 * 8 - teleportation 9 - expanded awareness 10 - haste monst 625 * 11 - heal monster 12 - spirit protection 13 - undead protection 626 * 14 - stealth 15 - magic mapping 16 - hold monster 627 * 17 - gem perfection 18 - spell extension 19 - identify 628 * 20 - remove curse 21 - annihilation 22 - pulverization 629 * 23 - life protection 630 */ 631 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 632 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 633 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14, 634 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22, 635 22, 22, 23 }; 636 637 /* 638 * function to return a potion number created with appropriate probability 639 * of occurrence 640 * 641 * 0 - sleep 1 - healing 2 - raise level 642 * 3 - increase ability 4 - gain wisdom 5 - gain strength 643 * 6 - charismatic character 7 - dizziness 8 - learning 644 * 9 - gold detection 10 - monster detection 11 - forgetfulness 645 * 12 - water 13 - blindness 14 - confusion 646 * 15 - heroism 16 - sturdiness 17 - giant strength 647 * 18 - fire resistance 19 - treasure finding 20 - instant healing 648 * 21 - cure dianthroritis 22 - poison 23 - see invisible 649 */ 650 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 }; 651 652 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 }; 653 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 }; 654 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 }; 655 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 }; 656 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 }; 657