xref: /netbsd-src/games/hunt/huntd/hunt.h (revision 2de962bd804263c16657f586aa00f1704045df8e)
1 /*	$NetBSD: hunt.h,v 1.12 2008/01/28 03:23:29 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1983-2003, Regents of the University of California.
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions are
9  * met:
10  *
11  * + Redistributions of source code must retain the above copyright
12  *   notice, this list of conditions and the following disclaimer.
13  * + Redistributions in binary form must reproduce the above copyright
14  *   notice, this list of conditions and the following disclaimer in the
15  *   documentation and/or other materials provided with the distribution.
16  * + Neither the name of the University of California, San Francisco nor
17  *   the names of its contributors may be used to endorse or promote
18  *   products derived from this software without specific prior written
19  *   permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
23  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
24  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32  */
33 
34 # include "bsd.h"
35 
36 # include	<stdio.h>
37 # include	<string.h>
38 # ifdef LOG
39 # include	<syslog.h>
40 # endif
41 # if !defined(TERMINFO) && BSD_RELEASE < 44
42 # include	<sgtty.h>
43 # else
44 # include	<sys/ioctl.h>
45 # endif
46 # include	<sys/types.h>
47 # include	<sys/uio.h>
48 # include	<sys/poll.h>
49 # ifdef	INTERNET
50 # include	<netinet/in.h>
51 # include	<netdb.h>
52 # include	<arpa/inet.h>
53 # ifdef BROADCAST
54 # include	<net/if.h>
55 # endif
56 # else
57 # include	<sys/un.h>
58 # endif
59 
60 # ifdef	INTERNET
61 # define	SOCK_FAMILY	AF_INET
62 # else
63 # define	SOCK_FAMILY	AF_UNIX
64 # define	AF_UNIX_HACK		/* 4.2 hack; leaves files around */
65 # endif
66 
67 /*
68  * Preprocessor define dependencies
69  */
70 # if defined(VOLCANO) && !defined(OOZE)
71 # define OOZE
72 # endif
73 # if defined(BOOTS) && !defined(FLY)
74 # define FLY
75 # endif
76 # if !defined(REFLECT) && !defined(RANDOM)
77 # define RANDOM
78 # endif
79 # ifdef TERMINFO
80 /* mvcur() in terminfo needs the curses library to be initialized to not
81  * coredump, so give up and use it. */
82 # define USE_CURSES
83 # endif
84 
85 /* decrement version number for each change in startup protocol */
86 # define	HUNT_VERSION		-1
87 
88 # define	ADDCH		('a' | 0200)
89 # define	MOVE		('m' | 0200)
90 # define	REFRESH		('r' | 0200)
91 # define	CLRTOEOL	('c' | 0200)
92 # define	ENDWIN		('e' | 0200)
93 # define	CLEAR		('C' | 0200)
94 # define	REDRAW		('R' | 0200)
95 # define	LAST_PLAYER	('l' | 0200)
96 # define	BELL		('b' | 0200)
97 # define	READY		('g' | 0200)
98 
99 /*
100  * Choose MAXPL and MAXMON carefully.  The screen is assumed to be
101  * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
102  * or (MAXPL + MAXMON <= 16).
103  */
104 # ifdef MONITOR
105 # define	MAXPL		15
106 # define	MAXMON		1
107 # else
108 # define	MAXPL		17
109 # define	MAXMON		0
110 # endif
111 # define	SHORTLEN	2		/* sizeof (network short) */
112 # define	LONGLEN		4		/* sizeof (network long) */
113 # define	NAMELEN		20
114 # define	MSGLEN		SCREEN_WIDTH
115 # define	DECAY		50.0
116 
117 # define	NASCII		128
118 
119 # define	WIDTH	51
120 # define	WIDTH2	64	/* Next power of 2 >= WIDTH (for fast access) */
121 # define	HEIGHT	23
122 # define	UBOUND	1
123 # define	DBOUND	(HEIGHT - 1)
124 # define	LBOUND	1
125 # define	RBOUND	(WIDTH - 1)
126 
127 # define	SCREEN_HEIGHT	24
128 # define	SCREEN_WIDTH	80
129 # define	SCREEN_WIDTH2	128	/* Next power of 2 >= SCREEN_WIDTH */
130 
131 # define	STAT_LABEL_COL	60
132 # define	STAT_VALUE_COL	74
133 # define	STAT_NAME_COL	61
134 # define	STAT_SCAN_COL	(STAT_NAME_COL + 5)
135 # define	STAT_AMMO_ROW	0
136 # define	STAT_GUN_ROW	1
137 # define	STAT_DAM_ROW	2
138 # define	STAT_KILL_ROW	3
139 # define	STAT_PLAY_ROW	5
140 # ifdef MONITOR
141 # define	STAT_MON_ROW	(STAT_PLAY_ROW + MAXPL + 1)
142 # endif
143 # define	STAT_NAME_LEN	18
144 
145 # define	DOOR	'#'
146 # define	WALL1	'-'
147 # define	WALL2	'|'
148 # define	WALL3	'+'
149 # ifdef REFLECT
150 # define	WALL4	'/'
151 # define	WALL5	'\\'
152 # endif
153 # define	KNIFE	'K'
154 # define	SHOT	':'
155 # define	GRENADE	'o'
156 # define	SATCHEL	'O'
157 # define	BOMB	'@'
158 # define	MINE	';'
159 # define	GMINE	'g'
160 # ifdef	OOZE
161 # define	SLIME	'$'
162 # endif
163 # ifdef	VOLCANO
164 # define	LAVA	'~'
165 # endif
166 # ifdef DRONE
167 # define	DSHOT	'?'
168 # endif
169 # ifdef FLY
170 # define	FALL	'F'
171 # endif
172 # ifdef BOOTS
173 # define	NBOOTS		2
174 # define	BOOT		'b'
175 # define	BOOT_PAIR	'B'
176 # endif
177 # define	SPACE	' '
178 
179 # define	ABOVE	'i'
180 # define	BELOW	'!'
181 # define	RIGHT	'}'
182 # define	LEFTS	'{'
183 # ifdef FLY
184 # define	FLYER	'&'
185 # define	isplayer(c)	(c == LEFTS || c == RIGHT ||\
186 				c == ABOVE || c == BELOW || c == FLYER)
187 # else
188 # define	isplayer(c)	(c == LEFTS || c == RIGHT ||\
189 				c == ABOVE || c == BELOW)
190 # endif
191 
192 # define	NORTH	01
193 # define	SOUTH	02
194 # define	EAST	010
195 # define	WEST	020
196 
197 # ifndef TRUE
198 # define	TRUE	1
199 # define	FALSE	0
200 # endif
201 # undef CTRL
202 # define	CTRL(x)	((x) & 037)
203 
204 # define	BULSPD		5		/* bullets movement speed */
205 # define	ISHOTS		15
206 # define	NSHOTS		5
207 # define	MAXNCSHOT	2
208 # define	MAXDAM		10
209 # define	MINDAM		5
210 # define	STABDAM		2
211 
212 # define	BULREQ		1
213 # define	GRENREQ		9
214 # define	SATREQ		25
215 # define	BOMB7REQ	49
216 # define	BOMB9REQ	81
217 # define	BOMB11REQ	121
218 # define	BOMB13REQ	169
219 # define	BOMB15REQ	225
220 # define	BOMB17REQ	289
221 # define	BOMB19REQ	361
222 # define	BOMB21REQ	441
223 # define	MAXBOMB		11
224 # ifdef DRONE
225 # define	MINDSHOT	2	/* At least a satchel bomb */
226 # endif
227 extern int	shot_req[];
228 extern int	shot_type[];
229 # ifdef	OOZE
230 # define	SLIME_FACTOR	3
231 # define	SLIMEREQ	5
232 # define	SSLIMEREQ	10
233 # define	SLIME2REQ	15
234 # define	SLIME3REQ	20
235 # define	MAXSLIME	4
236 # define	SLIMESPEED	5
237 extern int	slime_req[];
238 # endif
239 # ifdef	VOLCANO
240 # define	LAVASPEED	1
241 # endif
242 
243 # define	CLOAKLEN	20
244 # define	SCANLEN		(Nplayer * 20)
245 # define	EXPLEN		4
246 
247 # define	Q_QUIT		0
248 # define	Q_CLOAK		1
249 # define	Q_FLY		2
250 # define	Q_SCAN		3
251 # define	Q_MESSAGE	4
252 
253 # define	C_PLAYER	0
254 # define	C_MONITOR	1
255 # define	C_MESSAGE	2
256 # define	C_SCORES	3
257 
258 # ifdef MONITOR
259 # define	C_TESTMSG()	(Query_driver ? C_MESSAGE :\
260 				(Show_scores ? C_SCORES :\
261 				(Am_monitor ? C_MONITOR :\
262 				C_PLAYER)))
263 # else
264 # define	C_TESTMSG()	(Show_scores ? C_SCORES :\
265 				(Query_driver ? C_MESSAGE :\
266 				C_PLAYER))
267 # endif
268 
269 # ifdef FLY
270 # define	_scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
271 # define	_cloak_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
272 # define	stat_char(pp)	(((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
273 # else
274 # define	_scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
275 # define	stat_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
276 # endif
277 
278 typedef int			FLAG;
279 typedef struct bullet_def	BULLET;
280 typedef struct expl_def		EXPL;
281 typedef struct player_def	PLAYER;
282 typedef struct ident_def	IDENT;
283 typedef struct regen_def	REGEN;
284 # ifdef	INTERNET
285 typedef struct sockaddr_in	SOCKET;
286 # else
287 typedef struct sockaddr_un	SOCKET;
288 # endif
289 
290 struct ident_def {
291 	char	i_name[NAMELEN];
292 	char	i_team;
293 	uint32_t i_machine;
294 	uint32_t i_uid;
295 	float	i_kills;
296 	int	i_entries;
297 	float	i_score;
298 	int	i_absorbed;
299 	int	i_faced;
300 	int	i_shot;
301 	int	i_robbed;
302 	int	i_slime;
303 	int	i_missed;
304 	int	i_ducked;
305 	int	i_gkills, i_bkills, i_deaths, i_stillb, i_saved;
306 	IDENT	*i_next;
307 };
308 
309 struct player_def {
310 	IDENT	*p_ident;
311 	char	p_over;
312 	int	p_face;
313 	int	p_undershot;
314 # ifdef	FLY
315 	int	p_flying;
316 	int	p_flyx, p_flyy;
317 # endif
318 # ifdef	BOOTS
319 	int	p_nboots;
320 # endif
321 	FILE	*p_output;
322 	int	p_fd;
323 	int	p_mask;
324 	int	p_damage;
325 	int	p_damcap;
326 	int	p_ammo;
327 	int	p_ncshot;
328 	int	p_scan;
329 	int	p_cloak;
330 	int	p_x, p_y;
331 	int	p_ncount;
332 	int	p_nexec;
333 	long	p_nchar;
334 	char	p_death[MSGLEN];
335 	char	p_maze[HEIGHT][WIDTH2];
336 	int	p_curx, p_cury;
337 	int	p_lastx, p_lasty;
338 	char	p_cbuf[BUFSIZ];
339 };
340 
341 struct bullet_def {
342 	int	b_x, b_y;
343 	int	b_face;
344 	int	b_charge;
345 	char	b_type;
346 	char	b_size;
347 	char	b_over;
348 	PLAYER	*b_owner;
349 	IDENT	*b_score;
350 	FLAG	b_expl;
351 	BULLET	*b_next;
352 };
353 
354 struct expl_def {
355 	int	e_x, e_y;
356 	char	e_char;
357 	EXPL	*e_next;
358 };
359 
360 struct regen_def {
361 	int	r_x, r_y;
362 	REGEN	*r_next;
363 };
364 
365 /*
366  * external variables
367  */
368 
369 extern FLAG	Last_player;
370 
371 extern char	Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
372 
373 extern const char *Driver;
374 
375 extern int	Nplayer, Socket, Status;
376 extern struct	pollfd fdset[];
377 
378 # ifdef INTERNET
379 extern u_short	Test_port;
380 # else
381 extern char	*Sock_name, *Stat_name;
382 # endif
383 
384 # ifdef VOLCANO
385 extern int	volcano;
386 # endif
387 
388 extern int	See_over[NASCII];
389 
390 extern BULLET	*Bullets;
391 
392 extern EXPL	*Expl[EXPLEN];
393 extern EXPL	*Last_expl;
394 
395 extern IDENT	*Scores;
396 
397 extern PLAYER	Player[MAXPL], *End_player;
398 # ifdef BOOTS
399 extern PLAYER	Boot[NBOOTS];
400 # endif
401 
402 # ifdef MONITOR
403 extern FLAG	Am_monitor;
404 extern PLAYER	Monitor[MAXMON], *End_monitor;
405 # endif
406 
407 # ifdef INTERNET
408 extern char	*Send_message;
409 # endif
410 
411 extern char	map_key[256];
412 extern FLAG	no_beep;
413 
414 /*
415  * function types
416  */
417 
418 void		add_shot(int, int, int, char, int, PLAYER *, int, char);
419 int		answer(void);
420 void		bad_con(void) __attribute__((__noreturn__));
421 void		bad_ver(void) __attribute__((__noreturn__));
422 int		broadcast_vec(int, struct	sockaddr **);
423 void		ce(PLAYER *);
424 void		cgoto(PLAYER *, int, int);
425 void		check(PLAYER *, int, int);
426 void		checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
427 void		clearwalls(void);
428 void		clear_eol(void);
429 void		clear_the_screen(void);
430 void		clrscr(PLAYER *);
431 BULLET	       *create_shot(int, int, int, char, int, int, PLAYER *,
432 		    IDENT *, int, char);
433 void		do_connect(char *, char, long);
434 void		do_message(void);
435 void		drawmaze(PLAYER *);
436 void		drawplayer(PLAYER *, FLAG);
437 void		drawstatus(PLAYER *);
438 void		execute(PLAYER *);
439 void		faketalk(void);
440 void		find_driver(FLAG);
441 void		fixshots(int, int, char);
442 IDENT	       *get_ident(uint32_t, uint32_t, char *, char);
443 void		get_local_name(char *);
444 int		get_remote_name(char *);
445 BULLET	       *is_bullet(int, int);
446 void		look(PLAYER *);
447 void		makemaze(void);
448 void		message(PLAYER *, const char *);
449 void		mon_execute(PLAYER *);
450 void		moveshots(void);
451 void		open_ctl(void);
452 int		opposite(int, char);
453 void		otto(int, int, char);
454 void		outch(PLAYER *, int);
455 void		outstr(PLAYER *, const char *, int);
456 int		player_sym(PLAYER *, int, int);
457 PLAYER	       *play_at(int, int);
458 void		playit(void);
459 void		put_ch(char);
460 void		put_str(char *);
461 int		quit(int);
462 int		rand_dir(void);
463 int		rand_num(int);
464 void		redraw_screen(void);
465 void		rmnl(char *);
466 void		rollexpl(void);
467 void		see(PLAYER *, int);
468 void		sendcom(PLAYER *, int, ...);
469 void		showexpl(int, int, char);
470 void		showstat(PLAYER *);
471 void		start_driver(void);
472 void		stmonitor(PLAYER *);
473 void		stplayer(PLAYER *, int);
474 char		translate(char);
475 SIGNAL_TYPE	cleanup(int) __attribute__((__noreturn__));
476 SIGNAL_TYPE	intr(int);
477 SIGNAL_TYPE	sigalrm(int);
478 SIGNAL_TYPE	sigemt(int) __attribute__((__noreturn__));
479 SIGNAL_TYPE	sigterm(int) __attribute__((__noreturn__));
480 SIGNAL_TYPE	sigusr1(int) __attribute__((__noreturn__));
481 SIGNAL_TYPE	tstp(int);
482