xref: /netbsd-src/games/hunt/huntd/driver.c (revision c41a4eebefede43f6950f838a387dc18c6a431bf)
1 /*	$NetBSD: driver.c,v 1.5 1997/10/20 00:37:16 lukem Exp $	*/
2 /*
3  *  Hunt
4  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
5  *  San Francisco, California
6  */
7 
8 #include <sys/cdefs.h>
9 #ifndef lint
10 __RCSID("$NetBSD: driver.c,v 1.5 1997/10/20 00:37:16 lukem Exp $");
11 #endif /* not lint */
12 
13 # include	<sys/ioctl.h>
14 # include	<sys/stat.h>
15 # include	<sys/time.h>
16 # include	<err.h>
17 # include	<errno.h>
18 # include	<signal.h>
19 # include	<stdlib.h>
20 # include	<unistd.h>
21 # include	"hunt.h"
22 
23 # ifndef pdp11
24 # define	RN	(((Seed = Seed * 11109 + 13849) >> 16) & 0xffff)
25 # else
26 # define	RN	((Seed = Seed * 11109 + 13849) & 0x7fff)
27 # endif
28 
29 int	Seed = 0;
30 
31 
32 SOCKET	Daemon;
33 char	*First_arg;		/* pointer to argv[0] */
34 char	*Last_arg;		/* pointer to end of argv/environ */
35 # ifdef	INTERNET
36 int	Test_socket;		/* test socket to answer datagrams */
37 FLAG	inetd_spawned;		/* invoked via inetd */
38 FLAG	standard_port = TRUE;	/* true if listening on standard port */
39 u_short	sock_port;		/* port # of tcp listen socket */
40 u_short	stat_port;		/* port # of statistics tcp socket */
41 # define	DAEMON_SIZE	(sizeof Daemon)
42 # else
43 # define	DAEMON_SIZE	(sizeof Daemon - 1)
44 # endif
45 
46 static	void	clear_scores __P((void));
47 static	int	havechar __P((PLAYER *));
48 static	void	init __P((void));
49 	int	main __P((int, char *[], char *[]));
50 static	void	makeboots __P((void));
51 static	void	send_stats __P((void));
52 static	void	zap __P((PLAYER *, FLAG));
53 
54 
55 /*
56  * main:
57  *	The main program.
58  */
59 int
60 main(ac, av, ep)
61 	int	ac;
62 	char	**av, **ep;
63 {
64 	PLAYER	*pp;
65 	int	had_char;
66 # ifdef INTERNET
67 	u_short	msg;
68 	short	port_num, reply;
69 	int	namelen;
70 	SOCKET	test;
71 # endif
72 	static fd_set	read_fds;
73 	static FLAG	first = TRUE;
74 	static FLAG	server = FALSE;
75 	extern int	optind;
76 	extern char	*optarg;
77 	int		c;
78 	static struct timeval	linger = {	90, 0	};
79 
80 	First_arg = av[0];
81 	if (ep == NULL || *ep == NULL)
82 		ep = av + ac;
83 	while (*ep)
84 		ep++;
85 	Last_arg = ep[-1] + strlen(ep[-1]);
86 
87 	while ((c = getopt(ac, av, "sp:")) != -1) {
88 		switch (c) {
89 		  case 's':
90 			server = TRUE;
91 			break;
92 # ifdef INTERNET
93 		  case 'p':
94 			standard_port = FALSE;
95 			Test_port = atoi(optarg);
96 			break;
97 # endif
98 		  default:
99 erred:
100 			fprintf(stderr, "Usage: %s [-s] [-p port]\n", av[0]);
101 			exit(1);
102 		}
103 	}
104 	if (optind < ac)
105 		goto erred;
106 
107 	init();
108 
109 
110 again:
111 	do {
112 		read_fds = Fds_mask;
113 		errno = 0;
114 		while (select(Num_fds, &read_fds, NULL, NULL, NULL) < 0)
115 		{
116 			if (errno != EINTR)
117 # ifdef LOG
118 				syslog(LOG_WARNING, "select: %m");
119 # else
120 				warn("select");
121 # endif
122 			errno = 0;
123 		}
124 		Have_inp = read_fds;
125 # ifdef INTERNET
126 		if (FD_ISSET(Test_socket, &read_fds)) {
127 			namelen = DAEMON_SIZE;
128 			port_num = htons(sock_port);
129 			(void) recvfrom(Test_socket, (char *) &msg, sizeof msg,
130 				0, (struct sockaddr *) &test, &namelen);
131 			switch (ntohs(msg)) {
132 			  case C_MESSAGE:
133 				if (Nplayer <= 0)
134 					break;
135 				reply = htons((u_short) Nplayer);
136 				(void) sendto(Test_socket, (char *) &reply,
137 					sizeof reply, 0,
138 					(struct sockaddr *) &test, DAEMON_SIZE);
139 				break;
140 			  case C_SCORES:
141 				reply = htons(stat_port);
142 				(void) sendto(Test_socket, (char *) &reply,
143 					sizeof reply, 0,
144 					(struct sockaddr *) &test, DAEMON_SIZE);
145 				break;
146 			  case C_PLAYER:
147 			  case C_MONITOR:
148 				if (msg == C_MONITOR && Nplayer <= 0)
149 					break;
150 				reply = htons(sock_port);
151 				(void) sendto(Test_socket, (char *) &reply,
152 					sizeof reply, 0,
153 					(struct sockaddr *) &test, DAEMON_SIZE);
154 				break;
155 			}
156 		}
157 # endif
158 		for (;;) {
159 			had_char = FALSE;
160 			for (pp = Player; pp < End_player; pp++)
161 				if (havechar(pp)) {
162 					execute(pp);
163 					pp->p_nexec++;
164 					had_char++;
165 				}
166 # ifdef MONITOR
167 			for (pp = Monitor; pp < End_monitor; pp++)
168 				if (havechar(pp)) {
169 					mon_execute(pp);
170 					pp->p_nexec++;
171 					had_char++;
172 				}
173 # endif
174 			if (!had_char)
175 				break;
176 			moveshots();
177 			for (pp = Player; pp < End_player; )
178 				if (pp->p_death[0] != '\0')
179 					zap(pp, TRUE);
180 				else
181 					pp++;
182 # ifdef MONITOR
183 			for (pp = Monitor; pp < End_monitor; )
184 				if (pp->p_death[0] != '\0')
185 					zap(pp, FALSE);
186 				else
187 					pp++;
188 # endif
189 		}
190 		if (FD_ISSET(Socket, &read_fds))
191 			if (answer()) {
192 # ifdef INTERNET
193 				if (first && standard_port)
194 					faketalk();
195 # endif
196 				first = FALSE;
197 			}
198 		if (FD_ISSET(Status, &read_fds))
199 			send_stats();
200 		for (pp = Player; pp < End_player; pp++) {
201 			if (FD_ISSET(pp->p_fd, &read_fds))
202 				sendcom(pp, READY, pp->p_nexec);
203 			pp->p_nexec = 0;
204 			(void) fflush(pp->p_output);
205 		}
206 # ifdef MONITOR
207 		for (pp = Monitor; pp < End_monitor; pp++) {
208 			if (FD_ISSET(pp->p_fd, &read_fds))
209 				sendcom(pp, READY, pp->p_nexec);
210 			pp->p_nexec = 0;
211 			(void) fflush(pp->p_output);
212 		}
213 # endif
214 	} while (Nplayer > 0);
215 
216 	read_fds = Fds_mask;
217 	if (select(Num_fds, &read_fds, NULL, NULL, &linger) > 0) {
218 		goto again;
219 	}
220 	if (server) {
221 		clear_scores();
222 		makemaze();
223 		clearwalls();
224 # ifdef BOOTS
225 		makeboots();
226 # endif
227 		first = TRUE;
228 		goto again;
229 	}
230 
231 # ifdef MONITOR
232 	for (pp = Monitor; pp < End_monitor; )
233 		zap(pp, FALSE);
234 # endif
235 	cleanup(0);
236 	/* NOTREACHED */
237 	return(0);
238 }
239 
240 /*
241  * init:
242  *	Initialize the global parameters.
243  */
244 static void
245 init()
246 {
247 	int	i;
248 # ifdef	INTERNET
249 	SOCKET	test_port;
250 	int	msg;
251 	int	len;
252 # endif
253 
254 # ifndef DEBUG
255 # ifdef TIOCNOTTY
256 	(void) ioctl(fileno(stdout), TIOCNOTTY, NULL);
257 # endif
258 	(void) setpgrp(getpid(), getpid());
259 	(void) signal(SIGHUP, SIG_IGN);
260 	(void) signal(SIGINT, SIG_IGN);
261 	(void) signal(SIGQUIT, SIG_IGN);
262 	(void) signal(SIGTERM, cleanup);
263 # endif
264 
265 	(void) chdir("/var/tmp");	/* just in case it core dumps */
266 	(void) umask(0);		/* No privacy at all! */
267 	(void) signal(SIGPIPE, SIG_IGN);
268 
269 # ifdef LOG
270 # ifdef	SYSLOG_43
271 	openlog("HUNT", LOG_PID, LOG_DAEMON);
272 # endif
273 # ifdef	SYSLOG_42
274 	openlog("HUNT", LOG_PID);
275 # endif
276 # endif
277 
278 	/*
279 	 * Initialize statistics socket
280 	 */
281 # ifdef	INTERNET
282 	Daemon.sin_family = SOCK_FAMILY;
283 	Daemon.sin_addr.s_addr = INADDR_ANY;
284 	Daemon.sin_port = 0;
285 # else
286 	Daemon.sun_family = SOCK_FAMILY;
287 	(void) strcpy(Daemon.sun_path, Stat_name);
288 # endif
289 
290 	Status = socket(SOCK_FAMILY, SOCK_STREAM, 0);
291 	if (bind(Status, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
292 		if (errno == EADDRINUSE)
293 			exit(0);
294 		else {
295 # ifdef LOG
296 			syslog(LOG_ERR, "bind: %m");
297 # else
298 			warn("bind");
299 # endif
300 			cleanup(1);
301 		}
302 	}
303 	(void) listen(Status, 5);
304 
305 # ifdef INTERNET
306 	len = sizeof (SOCKET);
307 	if (getsockname(Status, (struct sockaddr *) &Daemon, &len) < 0)  {
308 # ifdef LOG
309 		syslog(LOG_ERR, "getsockname: %m");
310 # else
311 		warn("getsockname");
312 # endif
313 		exit(1);
314 	}
315 	stat_port = ntohs(Daemon.sin_port);
316 # endif
317 
318 	/*
319 	 * Initialize main socket
320 	 */
321 # ifdef	INTERNET
322 	Daemon.sin_family = SOCK_FAMILY;
323 	Daemon.sin_addr.s_addr = INADDR_ANY;
324 	Daemon.sin_port = 0;
325 # else
326 	Daemon.sun_family = SOCK_FAMILY;
327 	(void) strcpy(Daemon.sun_path, Sock_name);
328 # endif
329 
330 	Socket = socket(SOCK_FAMILY, SOCK_STREAM, 0);
331 # if defined(INTERNET)
332 	msg = 1;
333 	if (setsockopt(Socket, SOL_SOCKET, SO_USELOOPBACK, &msg, sizeof msg)<0)
334 # ifdef LOG
335 		syslog(LOG_WARNING, "setsockopt loopback %m");
336 # else
337 		warn("setsockopt loopback");
338 # endif
339 # endif
340 	if (bind(Socket, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
341 		if (errno == EADDRINUSE)
342 			exit(0);
343 		else {
344 # ifdef LOG
345 			syslog(LOG_ERR, "bind: %m");
346 # else
347 			warn("bind");
348 # endif
349 			cleanup(1);
350 		}
351 	}
352 	(void) listen(Socket, 5);
353 
354 # ifdef INTERNET
355 	len = sizeof (SOCKET);
356 	if (getsockname(Socket, (struct sockaddr *) &Daemon, &len) < 0)  {
357 # ifdef LOG
358 		syslog(LOG_ERR, "getsockname: %m");
359 # else
360 		warn("getsockname");
361 # endif
362 		exit(1);
363 	}
364 	sock_port = ntohs(Daemon.sin_port);
365 # endif
366 
367 	/*
368 	 * Initialize minimal select mask
369 	 */
370 	FD_ZERO(&Fds_mask);
371 	FD_SET(Socket, &Fds_mask);
372 	FD_SET(Status, &Fds_mask);
373 	Num_fds = ((Socket > Status) ? Socket : Status) + 1;
374 
375 # ifdef INTERNET
376 	len = sizeof (SOCKET);
377 	if (getsockname(0, (struct sockaddr *) &test_port, &len) >= 0
378 	&& test_port.sin_family == AF_INET) {
379 		inetd_spawned = TRUE;
380 		Test_socket = 0;
381 		if (test_port.sin_port != htons((u_short) Test_port)) {
382 			standard_port = FALSE;
383 			Test_port = ntohs(test_port.sin_port);
384 		}
385 	} else {
386 		test_port = Daemon;
387 		test_port.sin_port = htons((u_short) Test_port);
388 
389 		Test_socket = socket(SOCK_FAMILY, SOCK_DGRAM, 0);
390 		if (bind(Test_socket, (struct sockaddr *) &test_port,
391 		    DAEMON_SIZE) < 0) {
392 # ifdef LOG
393 			syslog(LOG_ERR, "bind: %m");
394 # else
395 			warn("bind");
396 # endif
397 			exit(1);
398 		}
399 		(void) listen(Test_socket, 5);
400 	}
401 
402 	FD_SET(Test_socket, &Fds_mask);
403 	if (Test_socket + 1 > Num_fds)
404 		Num_fds = Test_socket + 1;
405 # endif
406 
407 	Seed = getpid() + time((time_t *) NULL);
408 	makemaze();
409 # ifdef BOOTS
410 	makeboots();
411 # endif
412 
413 	for (i = 0; i < NASCII; i++)
414 		See_over[i] = TRUE;
415 	See_over[DOOR] = FALSE;
416 	See_over[WALL1] = FALSE;
417 	See_over[WALL2] = FALSE;
418 	See_over[WALL3] = FALSE;
419 # ifdef REFLECT
420 	See_over[WALL4] = FALSE;
421 	See_over[WALL5] = FALSE;
422 # endif
423 
424 }
425 
426 # ifdef BOOTS
427 /*
428  * makeboots:
429  *	Put the boots in the maze
430  */
431 static void
432 makeboots()
433 {
434 	int	x, y;
435 	PLAYER	*pp;
436 
437 	do {
438 		x = rand_num(WIDTH - 1) + 1;
439 		y = rand_num(HEIGHT - 1) + 1;
440 	} while (Maze[y][x] != SPACE);
441 	Maze[y][x] = BOOT_PAIR;
442 	for (pp = Boot; pp < &Boot[NBOOTS]; pp++)
443 		pp->p_flying = -1;
444 }
445 # endif
446 
447 
448 /*
449  * checkdam:
450  *	Check the damage to the given player, and see if s/he is killed
451  */
452 void
453 checkdam(ouch, gotcha, credit, amt, shot_type)
454 	PLAYER	*ouch, *gotcha;
455 	IDENT	*credit;
456 	int	amt;
457 	char	shot_type;
458 {
459 	char	*cp;
460 
461 	if (ouch->p_death[0] != '\0')
462 		return;
463 # ifdef BOOTS
464 	if (shot_type == SLIME)
465 		switch (ouch->p_nboots) {
466 		  default:
467 			break;
468 		  case 1:
469 			amt = (amt + 1) / 2;
470 			break;
471 		  case 2:
472 			if (gotcha != NULL)
473 				message(gotcha, "He has boots on!");
474 			return;
475 		}
476 # endif
477 	ouch->p_damage += amt;
478 	if (ouch->p_damage <= ouch->p_damcap) {
479 		(void) sprintf(Buf, "%2d", ouch->p_damage);
480 		cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
481 		outstr(ouch, Buf, 2);
482 		return;
483 	}
484 
485 	/* Someone DIED */
486 	switch (shot_type) {
487 	  default:
488 		cp = "Killed";
489 		break;
490 # ifdef FLY
491 	  case FALL:
492 		cp = "Killed on impact";
493 		break;
494 # endif
495 	  case KNIFE:
496 		cp = "Stabbed to death";
497 		ouch->p_ammo = 0;		/* No exploding */
498 		break;
499 	  case SHOT:
500 		cp = "Shot to death";
501 		break;
502 	  case GRENADE:
503 	  case SATCHEL:
504 	  case BOMB:
505 		cp = "Bombed";
506 		break;
507 	  case MINE:
508 	  case GMINE:
509 		cp = "Blown apart";
510 		break;
511 # ifdef	OOZE
512 	  case SLIME:
513 		cp = "Slimed";
514 		if (credit != NULL)
515 			credit->i_slime++;
516 		break;
517 # endif
518 # ifdef	VOLCANO
519 	  case LAVA:
520 		cp = "Baked";
521 		break;
522 # endif
523 # ifdef DRONE
524 	  case DSHOT:
525 		cp = "Eliminated";
526 		break;
527 # endif
528 	}
529 	if (credit == NULL) {
530 		(void) sprintf(ouch->p_death, "| %s by %s |", cp,
531 			(shot_type == MINE || shot_type == GMINE) ?
532 			"a mine" : "act of God");
533 		return;
534 	}
535 
536 	(void) sprintf(ouch->p_death, "| %s by %s |", cp, credit->i_name);
537 
538 	if (ouch == gotcha) {		/* No use killing yourself */
539 		credit->i_kills--;
540 		credit->i_bkills++;
541 	}
542 	else if (ouch->p_ident->i_team == ' '
543 	|| ouch->p_ident->i_team != credit->i_team) {
544 		credit->i_kills++;
545 		credit->i_gkills++;
546 	}
547 	else {
548 		credit->i_kills--;
549 		credit->i_bkills++;
550 	}
551 	credit->i_score = credit->i_kills / (double) credit->i_entries;
552 	ouch->p_ident->i_deaths++;
553 	if (ouch->p_nchar == 0)
554 		ouch->p_ident->i_stillb++;
555 	if (gotcha == NULL)
556 		return;
557 	gotcha->p_damcap += STABDAM;
558 	gotcha->p_damage -= STABDAM;
559 	if (gotcha->p_damage < 0)
560 		gotcha->p_damage = 0;
561 	(void) sprintf(Buf, "%2d/%2d", gotcha->p_damage, gotcha->p_damcap);
562 	cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
563 	outstr(gotcha, Buf, 5);
564 	(void) sprintf(Buf, "%3d", (gotcha->p_damcap - MAXDAM) / 2);
565 	cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
566 	outstr(gotcha, Buf, 3);
567 	(void) sprintf(Buf, "%5.2f", gotcha->p_ident->i_score);
568 	for (ouch = Player; ouch < End_player; ouch++) {
569 		cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
570 			STAT_NAME_COL);
571 		outstr(ouch, Buf, 5);
572 	}
573 # ifdef MONITOR
574 	for (ouch = Monitor; ouch < End_monitor; ouch++) {
575 		cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
576 			STAT_NAME_COL);
577 		outstr(ouch, Buf, 5);
578 	}
579 # endif
580 }
581 
582 /*
583  * zap:
584  *	Kill off a player and take him out of the game.
585  */
586 static void
587 zap(pp, was_player)
588 	PLAYER	*pp;
589 	FLAG	was_player;
590 {
591 	int	i, len;
592 	BULLET	*bp;
593 	PLAYER	*np;
594 	int	x, y;
595 	int	savefd;
596 
597 	if (was_player) {
598 		if (pp->p_undershot)
599 			fixshots(pp->p_y, pp->p_x, pp->p_over);
600 		drawplayer(pp, FALSE);
601 		Nplayer--;
602 	}
603 
604 	len = strlen(pp->p_death);	/* Display the cause of death */
605 	x = (WIDTH - len) / 2;
606 	cgoto(pp, HEIGHT / 2, x);
607 	outstr(pp, pp->p_death, len);
608 	for (i = 1; i < len; i++)
609 		pp->p_death[i] = '-';
610 	pp->p_death[0] = '+';
611 	pp->p_death[len - 1] = '+';
612 	cgoto(pp, HEIGHT / 2 - 1, x);
613 	outstr(pp, pp->p_death, len);
614 	cgoto(pp, HEIGHT / 2 + 1, x);
615 	outstr(pp, pp->p_death, len);
616 	cgoto(pp, HEIGHT, 0);
617 
618 	savefd = pp->p_fd;
619 
620 # ifdef MONITOR
621 	if (was_player) {
622 # endif
623 		for (bp = Bullets; bp != NULL; bp = bp->b_next) {
624 			if (bp->b_owner == pp)
625 				bp->b_owner = NULL;
626 			if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
627 				bp->b_over = SPACE;
628 		}
629 
630 		i = rand_num(pp->p_ammo);
631 		x = rand_num(pp->p_ammo);
632 		if (x > i)
633 			i = x;
634 		if (pp->p_ammo == 0)
635 			x = 0;
636 		else if (i == pp->p_ammo - 1) {
637 			x = pp->p_ammo;
638 			len = SLIME;
639 		}
640 		else {
641 			for (x = MAXBOMB - 1; x > 0; x--)
642 				if (i >= shot_req[x])
643 					break;
644 			for (y = MAXSLIME - 1; y > 0; y--)
645 				if (i >= slime_req[y])
646 					break;
647 			if (y >= 0 && slime_req[y] > shot_req[x]) {
648 				x = slime_req[y];
649 				len = SLIME;
650 			}
651 			else if (x != 0) {
652 				len = shot_type[x];
653 				x = shot_req[x];
654 			}
655 		}
656 		if (x > 0) {
657 			(void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
658 				(PLAYER *) NULL, TRUE, SPACE);
659 			(void) sprintf(Buf, "%s detonated.",
660 				pp->p_ident->i_name);
661 			for (np = Player; np < End_player; np++)
662 				message(np, Buf);
663 # ifdef MONITOR
664 			for (np = Monitor; np < End_monitor; np++)
665 				message(np, Buf);
666 # endif
667 # ifdef BOOTS
668 			while (pp->p_nboots-- > 0) {
669 				for (np = Boot; np < &Boot[NBOOTS]; np++)
670 					if (np->p_flying < 0)
671 						break;
672 				if (np >= &Boot[NBOOTS])
673 					err(1, "Too many boots");
674 				np->p_undershot = FALSE;
675 				np->p_x = pp->p_x;
676 				np->p_y = pp->p_y;
677 				np->p_flying = rand_num(20);
678 				np->p_flyx = 2 * rand_num(6) - 5;
679 				np->p_flyy = 2 * rand_num(6) - 5;
680 				np->p_over = SPACE;
681 				np->p_face = BOOT;
682 				showexpl(np->p_y, np->p_x, BOOT);
683 			}
684 # endif
685 		}
686 # ifdef BOOTS
687 		else if (pp->p_nboots > 0) {
688 			if (pp->p_nboots == 2)
689 				Maze[pp->p_y][pp->p_x] = BOOT_PAIR;
690 			else
691 				Maze[pp->p_y][pp->p_x] = BOOT;
692 			if (pp->p_undershot)
693 				fixshots(pp->p_y, pp->p_x,
694 					Maze[pp->p_y][pp->p_x]);
695 		}
696 # endif
697 
698 # ifdef VOLCANO
699 		volcano += pp->p_ammo - x;
700 		if (rand_num(100) < volcano / 50) {
701 			do {
702 				x = rand_num(WIDTH / 2) + WIDTH / 4;
703 				y = rand_num(HEIGHT / 2) + HEIGHT / 4;
704 			} while (Maze[y][x] != SPACE);
705 			(void) add_shot(LAVA, y, x, LEFTS, volcano,
706 				(PLAYER *) NULL, TRUE, SPACE);
707 			for (np = Player; np < End_player; np++)
708 				message(np, "Volcano eruption.");
709 			volcano = 0;
710 		}
711 # endif
712 
713 # ifdef	DRONE
714 		if (rand_num(100) < 2) {
715 			do {
716 				x = rand_num(WIDTH / 2) + WIDTH / 4;
717 				y = rand_num(HEIGHT / 2) + HEIGHT / 4;
718 			} while (Maze[y][x] != SPACE);
719 			add_shot(DSHOT, y, x, rand_dir(),
720 				shot_req[MINDSHOT +
721 				rand_num(MAXBOMB - MINDSHOT)],
722 				(PLAYER *) NULL, FALSE, SPACE);
723 		}
724 # endif
725 
726 		sendcom(pp, ENDWIN);
727 		(void) putc(' ', pp->p_output);
728 		(void) fclose(pp->p_output);
729 
730 		End_player--;
731 		if (pp != End_player) {
732 			memcpy(pp, End_player, sizeof (PLAYER));
733 			(void) sprintf(Buf, "%5.2f%c%-10.10s %c",
734 				pp->p_ident->i_score, stat_char(pp),
735 				pp->p_ident->i_name, pp->p_ident->i_team);
736 			i = STAT_PLAY_ROW + 1 + (pp - Player);
737 			for (np = Player; np < End_player; np++) {
738 				cgoto(np, i, STAT_NAME_COL);
739 				outstr(np, Buf, STAT_NAME_LEN);
740 			}
741 # ifdef MONITOR
742 			for (np = Monitor; np < End_monitor; np++) {
743 				cgoto(np, i, STAT_NAME_COL);
744 				outstr(np, Buf, STAT_NAME_LEN);
745 			}
746 # endif
747 		}
748 
749 		/* Erase the last player */
750 		i = STAT_PLAY_ROW + 1 + Nplayer;
751 		for (np = Player; np < End_player; np++) {
752 			cgoto(np, i, STAT_NAME_COL);
753 			ce(np);
754 		}
755 # ifdef MONITOR
756 		for (np = Monitor; np < End_monitor; np++) {
757 			cgoto(np, i, STAT_NAME_COL);
758 			ce(np);
759 		}
760 	}
761 	else {
762 		sendcom(pp, ENDWIN);
763 		(void) putc(LAST_PLAYER, pp->p_output);
764 		(void) fclose(pp->p_output);
765 
766 		End_monitor--;
767 		if (pp != End_monitor) {
768 			memcpy(pp, End_monitor, sizeof (PLAYER));
769 			(void) sprintf(Buf, "%5.5s %-10.10s %c", " ",
770 				pp->p_ident->i_name, pp->p_ident->i_team);
771 			i = STAT_MON_ROW + 1 + (pp - Player);
772 			for (np = Player; np < End_player; np++) {
773 				cgoto(np, i, STAT_NAME_COL);
774 				outstr(np, Buf, STAT_NAME_LEN);
775 			}
776 			for (np = Monitor; np < End_monitor; np++) {
777 				cgoto(np, i, STAT_NAME_COL);
778 				outstr(np, Buf, STAT_NAME_LEN);
779 			}
780 		}
781 
782 		/* Erase the last monitor */
783 		i = STAT_MON_ROW + 1 + (End_monitor - Monitor);
784 		for (np = Player; np < End_player; np++) {
785 			cgoto(np, i, STAT_NAME_COL);
786 			ce(np);
787 		}
788 		for (np = Monitor; np < End_monitor; np++) {
789 			cgoto(np, i, STAT_NAME_COL);
790 			ce(np);
791 		}
792 
793 	}
794 # endif
795 
796 	FD_CLR(savefd, &Fds_mask);
797 	if (Num_fds == savefd + 1) {
798 		Num_fds = Socket;
799 # ifdef INTERNET
800 		if (Test_socket > Socket)
801 			Num_fds = Test_socket;
802 # endif
803 		for (np = Player; np < End_player; np++)
804 			if (np->p_fd > Num_fds)
805 				Num_fds = np->p_fd;
806 # ifdef MONITOR
807 		for (np = Monitor; np < End_monitor; np++)
808 			if (np->p_fd > Num_fds)
809 				Num_fds = np->p_fd;
810 # endif
811 		Num_fds++;
812 	}
813 }
814 
815 /*
816  * rand_num:
817  *	Return a random number in a given range.
818  */
819 int
820 rand_num(range)
821 	int	range;
822 {
823 	return (range == 0 ? 0 : RN % range);
824 }
825 
826 /*
827  * havechar:
828  *	Check to see if we have any characters in the input queue; if
829  *	we do, read them, stash them away, and return TRUE; else return
830  *	FALSE.
831  */
832 static int
833 havechar(pp)
834 	PLAYER	*pp;
835 {
836 
837 	if (pp->p_ncount < pp->p_nchar)
838 		return TRUE;
839 	if (!FD_ISSET(pp->p_fd, &Have_inp))
840 		return FALSE;
841 	FD_CLR(pp->p_fd, &Have_inp);
842 check_again:
843 	errno = 0;
844 	if ((pp->p_nchar = read(pp->p_fd, pp->p_cbuf, sizeof pp->p_cbuf)) <= 0)
845 	{
846 		if (errno == EINTR)
847 			goto check_again;
848 		pp->p_cbuf[0] = 'q';
849 	}
850 	pp->p_ncount = 0;
851 	return TRUE;
852 }
853 
854 /*
855  * cleanup:
856  *	Exit with the given value, cleaning up any droppings lying around
857  */
858 SIGNAL_TYPE
859 cleanup(eval)
860 	int	eval;
861 {
862 	PLAYER	*pp;
863 
864 	for (pp = Player; pp < End_player; pp++) {
865 		cgoto(pp, HEIGHT, 0);
866 		sendcom(pp, ENDWIN);
867 		(void) putc(LAST_PLAYER, pp->p_output);
868 		(void) fclose(pp->p_output);
869 	}
870 # ifdef MONITOR
871 	for (pp = Monitor; pp < End_monitor; pp++) {
872 		cgoto(pp, HEIGHT, 0);
873 		sendcom(pp, ENDWIN);
874 		(void) putc(LAST_PLAYER, pp->p_output);
875 		(void) fclose(pp->p_output);
876 	}
877 # endif
878 	(void) close(Socket);
879 # ifdef AF_UNIX_HACK
880 	(void) unlink(Sock_name);
881 # endif
882 
883 	exit(eval);
884 }
885 
886 /*
887  * send_stats:
888  *	Print stats to requestor
889  */
890 static void
891 send_stats()
892 {
893 	IDENT	*ip;
894 	FILE	*fp;
895 	int	s;
896 	SOCKET	sockstruct;
897 	int	socklen;
898 
899 	/*
900 	 * Get the output stream ready
901 	 */
902 # ifdef INTERNET
903 	socklen = sizeof sockstruct;
904 # else
905 	socklen = sizeof sockstruct - 1;
906 # endif
907 	s = accept(Status, (struct sockaddr *) &sockstruct, &socklen);
908 	if (s < 0) {
909 		if (errno == EINTR)
910 			return;
911 # ifdef LOG
912 		syslog(LOG_ERR, "accept: %m");
913 # else
914 		warn("accept");
915 # endif
916 		return;
917 	}
918 	fp = fdopen(s, "w");
919 	if (fp == NULL) {
920 # ifdef LOG
921 		syslog(LOG_ERR, "fdopen: %m");
922 # else
923 		warn("fdopen");
924 # endif
925 		(void) close(s);
926 		return;
927 	}
928 
929 	/*
930 	 * Send output to requestor
931 	 */
932 	fputs("Name\t\tScore\tDucked\tAbsorb\tFaced\tShot\tRobbed\tMissed\tSlimeK\n", fp);
933 	for (ip = Scores; ip != NULL; ip = ip->i_next) {
934 		fprintf(fp, "%s\t", ip->i_name);
935 		if (strlen(ip->i_name) < 8)
936 			putc('\t', fp);
937 		fprintf(fp, "%.2f\t%d\t%d\t%d\t%d\t%d\t%d\t%d\n",
938 			ip->i_score, ip->i_ducked, ip->i_absorbed,
939 			ip->i_faced, ip->i_shot, ip->i_robbed,
940 			ip->i_missed, ip->i_slime);
941 	}
942 	fputs("\n\nName\t\tEnemy\tFriend\tDeaths\tStill\tSaved\n", fp);
943 	for (ip = Scores; ip != NULL; ip = ip->i_next) {
944 		if (ip->i_team == ' ') {
945 			fprintf(fp, "%s\t", ip->i_name);
946 			if (strlen(ip->i_name) < 8)
947 				putc('\t', fp);
948 		}
949 		else {
950 			fprintf(fp, "%s[%c]\t", ip->i_name, ip->i_team);
951 			if (strlen(ip->i_name) + 3 < 8)
952 				putc('\t', fp);
953 		}
954 		fprintf(fp, "%d\t%d\t%d\t%d\t%d\n",
955 			ip->i_gkills, ip->i_bkills, ip->i_deaths,
956 			ip->i_stillb, ip->i_saved);
957 	}
958 
959 	(void) fclose(fp);
960 }
961 
962 /*
963  * clear_scores:
964  *	Clear out the scores so the next session start clean
965  */
966 static void
967 clear_scores()
968 {
969 	IDENT	*ip, *nextip;
970 
971 	for (ip = Scores; ip != NULL; ip = nextip) {
972 		nextip = ip->i_next;
973 		(void) free((char *) ip);
974 	}
975 	Scores = NULL;
976 }
977