xref: /netbsd-src/games/hunt/huntd/answer.c (revision b1c86f5f087524e68db12794ee9c3e3da1ab17a0)
1 /*	$NetBSD: answer.c,v 1.16 2009/08/27 00:36:32 dholland Exp $	*/
2 /*
3  * Copyright (c) 1983-2003, Regents of the University of California.
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions are
8  * met:
9  *
10  * + Redistributions of source code must retain the above copyright
11  *   notice, this list of conditions and the following disclaimer.
12  * + Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  * + Neither the name of the University of California, San Francisco nor
16  *   the names of its contributors may be used to endorse or promote
17  *   products derived from this software without specific prior written
18  *   permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
21  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
23  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 #include <sys/cdefs.h>
34 #ifndef lint
35 __RCSID("$NetBSD: answer.c,v 1.16 2009/08/27 00:36:32 dholland Exp $");
36 #endif /* not lint */
37 
38 #include <ctype.h>
39 #include <errno.h>
40 #include <fcntl.h>
41 #include <stdlib.h>
42 #include <unistd.h>
43 #include "hunt.h"
44 
45 #define SCOREDECAY	15
46 
47 static char Ttyname[NAMELEN];
48 
49 static IDENT *get_ident(uint32_t, uint32_t, char *, char);
50 static void stmonitor(PLAYER *);
51 static void stplayer(PLAYER *, int);
52 
53 int
54 answer(void)
55 {
56 	PLAYER *pp;
57 	int newsock;
58 	static u_long mode;
59 	static char name[NAMELEN];
60 	static char team;
61 	static int enter_status;
62 	static socklen_t socklen;
63 	static uint32_t machine;
64 	static uint32_t uid;
65 	static SOCKET sockstruct;
66 	char *cp1, *cp2;
67 	int flags;
68 	uint32_t version;
69 	int i;
70 
71 #ifdef INTERNET
72 	socklen = sizeof sockstruct;
73 #else
74 	socklen = sizeof sockstruct - 1;
75 #endif
76 	errno = 0;
77 	newsock = accept(Socket, (struct sockaddr *) &sockstruct, &socklen);
78 	if (newsock < 0)
79 	{
80 		if (errno == EINTR)
81 			return FALSE;
82 #ifdef LOG
83 		syslog(LOG_ERR, "accept: %m");
84 #else
85 		perror("accept");
86 #endif
87 		cleanup(1);
88 	}
89 
90 #ifdef INTERNET
91 	machine = ntohl(((struct sockaddr_in *) &sockstruct)->sin_addr.s_addr);
92 #else
93 	if (machine == 0)
94 		machine = gethostid();
95 #endif
96 	version = htonl((uint32_t) HUNT_VERSION);
97 	(void) write(newsock, &version, LONGLEN);
98 	(void) read(newsock, &uid, LONGLEN);
99 	uid = ntohl(uid);
100 	(void) read(newsock, name, NAMELEN);
101 	(void) read(newsock, &team, 1);
102 	(void) read(newsock, &enter_status, LONGLEN);
103 	enter_status = ntohl((unsigned long) enter_status);
104 	(void) read(newsock, Ttyname, NAMELEN);
105 	(void) read(newsock, &mode, sizeof mode);
106 	mode = ntohl(mode);
107 
108 	/*
109 	 * Ensure null termination.
110 	 */
111 	name[sizeof(name)-1] = '\0';
112 	Ttyname[sizeof(Ttyname)-1] = '\0';
113 
114 	/*
115 	 * Turn off blocking I/O, so a slow or dead terminal won't stop
116 	 * the game.  All subsequent reads check how many bytes they read.
117 	 */
118 	flags = fcntl(newsock, F_GETFL, 0);
119 	flags |= O_NDELAY;
120 	(void) fcntl(newsock, F_SETFL, flags);
121 
122 	/*
123 	 * Make sure the name contains only printable characters
124 	 * since we use control characters for cursor control
125 	 * between driver and player processes
126 	 */
127 	for (cp1 = cp2 = name; *cp1 != '\0'; cp1++)
128 		if (isprint((unsigned char)*cp1) || *cp1 == ' ')
129 			*cp2++ = *cp1;
130 	*cp2 = '\0';
131 
132 #ifdef INTERNET
133 	if (mode == C_MESSAGE) {
134 		char	buf[BUFSIZ + 1];
135 		int	n;
136 
137 		if (team == ' ')
138 			(void) snprintf(buf, sizeof(buf), "%s: ", name);
139 		else
140 			(void) snprintf(buf, sizeof(buf), "%s[%c]: ", name,
141 					team);
142 		n = strlen(buf);
143 		for (pp = Player; pp < End_player; pp++) {
144 			cgoto(pp, HEIGHT, 0);
145 			outstr(pp, buf, n);
146 		}
147 		while ((n = read(newsock, buf, BUFSIZ)) > 0)
148 			for (pp = Player; pp < End_player; pp++)
149 				outstr(pp, buf, n);
150 		for (pp = Player; pp < End_player; pp++) {
151 			ce(pp);
152 			sendcom(pp, REFRESH);
153 			sendcom(pp, READY, 0);
154 			(void) fflush(pp->p_output);
155 		}
156 		(void) close(newsock);
157 		return FALSE;
158 	}
159 	else
160 #endif
161 #ifdef MONITOR
162 	if (mode == C_MONITOR)
163 		if (End_monitor < &Monitor[MAXMON]) {
164 			pp = End_monitor++;
165 			i = pp - Monitor + MAXPL + 3;
166 		} else {
167 			socklen = 0;
168 			(void) write(newsock, &socklen,
169 				sizeof socklen);
170 			(void) close(newsock);
171 			return FALSE;
172 		}
173 	else
174 #endif
175 		if (End_player < &Player[MAXPL]) {
176 			pp = End_player++;
177 			i = pp - Player + 3;
178 		} else {
179 			socklen = 0;
180 			(void) write(newsock, &socklen,
181 				sizeof socklen);
182 			(void) close(newsock);
183 			return FALSE;
184 		}
185 
186 #ifdef MONITOR
187 	if (mode == C_MONITOR && team == ' ')
188 		team = '*';
189 #endif
190 	pp->p_ident = get_ident(machine, uid, name, team);
191 	pp->p_output = fdopen(newsock, "w");
192 	pp->p_death[0] = '\0';
193 	pp->p_fd = newsock;
194 	fdset[i].fd = newsock;
195 	fdset[i].events = POLLIN;
196 
197 	pp->p_y = 0;
198 	pp->p_x = 0;
199 
200 #ifdef MONITOR
201 	if (mode == C_MONITOR)
202 		stmonitor(pp);
203 	else
204 #endif
205 		stplayer(pp, enter_status);
206 	return TRUE;
207 }
208 
209 #ifdef MONITOR
210 static void
211 stmonitor(PLAYER *pp)
212 {
213 	int line;
214 	PLAYER *npp;
215 
216 	memcpy(pp->p_maze, Maze, sizeof Maze);
217 
218 	drawmaze(pp);
219 
220 	(void) snprintf(Buf, sizeof(Buf), "%5.5s%c%-10.10s %c", " ",
221 		stat_char(pp),
222 		pp->p_ident->i_name, pp->p_ident->i_team);
223 	line = STAT_MON_ROW + 1 + (pp - Monitor);
224 	for (npp = Player; npp < End_player; npp++) {
225 		cgoto(npp, line, STAT_NAME_COL);
226 		outstr(npp, Buf, STAT_NAME_LEN);
227 	}
228 	for (npp = Monitor; npp < End_monitor; npp++) {
229 		cgoto(npp, line, STAT_NAME_COL);
230 		outstr(npp, Buf, STAT_NAME_LEN);
231 	}
232 
233 	sendcom(pp, REFRESH);
234 	sendcom(pp, READY, 0);
235 	(void) fflush(pp->p_output);
236 }
237 #endif
238 
239 static void
240 stplayer(PLAYER *newpp, int enter_status)
241 {
242 	int x, y;
243 	PLAYER *pp;
244 
245 	Nplayer++;
246 
247 	for (y = 0; y < UBOUND; y++)
248 		for (x = 0; x < WIDTH; x++)
249 			newpp->p_maze[y][x] = Maze[y][x];
250 	for (     ; y < DBOUND; y++) {
251 		for (x = 0; x < LBOUND; x++)
252 			newpp->p_maze[y][x] = Maze[y][x];
253 		for (     ; x < RBOUND; x++)
254 			newpp->p_maze[y][x] = SPACE;
255 		for (     ; x < WIDTH;  x++)
256 			newpp->p_maze[y][x] = Maze[y][x];
257 	}
258 	for (     ; y < HEIGHT; y++)
259 		for (x = 0; x < WIDTH; x++)
260 			newpp->p_maze[y][x] = Maze[y][x];
261 
262 	do {
263 		x = rand_num(WIDTH - 1) + 1;
264 		y = rand_num(HEIGHT - 1) + 1;
265 	} while (Maze[y][x] != SPACE);
266 	newpp->p_over = SPACE;
267 	newpp->p_x = x;
268 	newpp->p_y = y;
269 	newpp->p_undershot = FALSE;
270 
271 #ifdef FLY
272 	if (enter_status == Q_FLY) {
273 		newpp->p_flying = rand_num(20);
274 		newpp->p_flyx = 2 * rand_num(6) - 5;
275 		newpp->p_flyy = 2 * rand_num(6) - 5;
276 		newpp->p_face = FLYER;
277 	}
278 	else
279 #endif
280 	{
281 		newpp->p_flying = -1;
282 		newpp->p_face = rand_dir();
283 	}
284 	newpp->p_damage = 0;
285 	newpp->p_damcap = MAXDAM;
286 	newpp->p_nchar = 0;
287 	newpp->p_ncount = 0;
288 	newpp->p_nexec = 0;
289 	newpp->p_ammo = ISHOTS;
290 #ifdef BOOTS
291 	newpp->p_nboots = 0;
292 #endif
293 	if (enter_status == Q_SCAN) {
294 		newpp->p_scan = SCANLEN;
295 		newpp->p_cloak = 0;
296 	}
297 	else {
298 		newpp->p_scan = 0;
299 		newpp->p_cloak = CLOAKLEN;
300 	}
301 	newpp->p_ncshot = 0;
302 
303 	do {
304 		x = rand_num(WIDTH - 1) + 1;
305 		y = rand_num(HEIGHT - 1) + 1;
306 	} while (Maze[y][x] != SPACE);
307 	Maze[y][x] = GMINE;
308 #ifdef MONITOR
309 	for (pp = Monitor; pp < End_monitor; pp++)
310 		check(pp, y, x);
311 #endif
312 
313 	do {
314 		x = rand_num(WIDTH - 1) + 1;
315 		y = rand_num(HEIGHT - 1) + 1;
316 	} while (Maze[y][x] != SPACE);
317 	Maze[y][x] = MINE;
318 #ifdef MONITOR
319 	for (pp = Monitor; pp < End_monitor; pp++)
320 		check(pp, y, x);
321 #endif
322 
323 	(void) snprintf(Buf, sizeof(Buf), "%5.2f%c%-10.10s %c",
324 		newpp->p_ident->i_score,
325 		stat_char(newpp), newpp->p_ident->i_name,
326 		newpp->p_ident->i_team);
327 	y = STAT_PLAY_ROW + 1 + (newpp - Player);
328 	for (pp = Player; pp < End_player; pp++) {
329 		if (pp != newpp) {
330 			char	smallbuf[16];
331 
332 			pp->p_ammo += NSHOTS;
333 			newpp->p_ammo += NSHOTS;
334 			cgoto(pp, y, STAT_NAME_COL);
335 			outstr(pp, Buf, STAT_NAME_LEN);
336 			(void) snprintf(smallbuf, sizeof(smallbuf),
337 					"%3d", pp->p_ammo);
338 			cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
339 			outstr(pp, smallbuf, 3);
340 		}
341 	}
342 #ifdef MONITOR
343 	for (pp = Monitor; pp < End_monitor; pp++) {
344 		cgoto(pp, y, STAT_NAME_COL);
345 		outstr(pp, Buf, STAT_NAME_LEN);
346 	}
347 #endif
348 
349 	drawmaze(newpp);
350 	drawplayer(newpp, TRUE);
351 	look(newpp);
352 #ifdef FLY
353 	if (enter_status == Q_FLY)
354 		/* Make sure that the position you enter in will be erased */
355 		showexpl(newpp->p_y, newpp->p_x, FLYER);
356 #endif
357 	sendcom(newpp, REFRESH);
358 	sendcom(newpp, READY, 0);
359 	(void) fflush(newpp->p_output);
360 }
361 
362 /*
363  * rand_dir:
364  *	Return a random direction
365  */
366 int
367 rand_dir(void)
368 {
369 	switch (rand_num(4)) {
370 	  case 0:
371 		return LEFTS;
372 	  case 1:
373 		return RIGHT;
374 	  case 2:
375 		return BELOW;
376 	  case 3:
377 		return ABOVE;
378 	}
379 	/* NOTREACHED */
380 	return(-1);
381 }
382 
383 /*
384  * get_ident:
385  *	Get the score structure of a player
386  */
387 static IDENT *
388 get_ident(uint32_t machine, uint32_t uid, char *name, char team)
389 {
390 	IDENT *ip;
391 	static IDENT punt;
392 
393 	for (ip = Scores; ip != NULL; ip = ip->i_next)
394 		if (ip->i_machine == machine
395 		&&  ip->i_uid == uid
396 		&&  ip->i_team == team
397 		&&  strncmp(ip->i_name, name, NAMELEN) == 0)
398 			break;
399 
400 	if (ip != NULL) {
401 		if (ip->i_entries < SCOREDECAY)
402 			ip->i_entries++;
403 		else
404 			ip->i_kills = (ip->i_kills * (SCOREDECAY - 1))
405 				/ SCOREDECAY;
406 		ip->i_score = ip->i_kills / (double) ip->i_entries;
407 	}
408 	else {
409 		ip = malloc(sizeof(*ip));
410 		if (ip == NULL) {
411 			/* Fourth down, time to punt */
412 			ip = &punt;
413 		}
414 		ip->i_machine = machine;
415 		ip->i_team = team;
416 		ip->i_uid = uid;
417 		strncpy(ip->i_name, name, NAMELEN);
418 		ip->i_kills = 0;
419 		ip->i_entries = 1;
420 		ip->i_score = 0;
421 		ip->i_absorbed = 0;
422 		ip->i_faced = 0;
423 		ip->i_shot = 0;
424 		ip->i_robbed = 0;
425 		ip->i_slime = 0;
426 		ip->i_missed = 0;
427 		ip->i_ducked = 0;
428 		ip->i_gkills = ip->i_bkills = ip->i_deaths = 0;
429 		ip->i_stillb = ip->i_saved = 0;
430 		ip->i_next = Scores;
431 		Scores = ip;
432 	}
433 
434 	return ip;
435 }
436