xref: /netbsd-src/games/hack/hack.wizard.c (revision 1c7f94e505e668f20d7b855ceac877d04bd31eb3)
1 /*	$NetBSD: hack.wizard.c,v 1.6 2003/04/02 18:36:41 jsm Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.wizard.c,v 1.6 2003/04/02 18:36:41 jsm Exp $");
67 #endif				/* not lint */
68 
69 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
70 
71 #include "hack.h"
72 #include "extern.h"
73 
74 #define	WIZSHOT	    6		/* one chance in WIZSHOT that wizard will try
75 				 * magic */
76 #define	BOLT_LIM    8		/* from this distance D and 1 will try to hit
77 				 * you */
78 
79 const char            wizapp[] = "@DNPTUVXcemntx";
80 
81 /* If he has found the Amulet, make the wizard appear after some time */
82 void
83 amulet()
84 {
85 	struct obj     *otmp;
86 	struct monst   *mtmp;
87 
88 	if (!flags.made_amulet || !flags.no_of_wizards)
89 		return;
90 	/* find wizard, and wake him if necessary */
91 	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
92 		if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
93 			for (otmp = invent; otmp; otmp = otmp->nobj)
94 				if (otmp->olet == AMULET_SYM && !otmp->spe) {
95 					mtmp->msleep = 0;
96 					if (dist(mtmp->mx, mtmp->my) > 2)
97 						pline(
98 						      "You get the creepy feeling that somebody noticed your taking the Amulet."
99 							);
100 					return;
101 				}
102 }
103 
104 int
105 wiz_hit(mtmp)
106 	struct monst   *mtmp;
107 {
108 	/* if we have stolen or found the amulet, we disappear */
109 	if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
110 	    mtmp->minvent->spe == 0) {
111 		/* vanish -- very primitive */
112 		fall_down(mtmp);
113 		return (1);
114 	}
115 	/* if it is lying around someplace, we teleport to it */
116 	if (!carrying(AMULET_OF_YENDOR)) {
117 		struct obj     *otmp;
118 
119 		for (otmp = fobj; otmp; otmp = otmp->nobj)
120 			if (otmp->olet == AMULET_SYM && !otmp->spe) {
121 				if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
122 				    !m_at(otmp->ox, otmp->oy)) {
123 
124 					/* teleport to it and pick it up */
125 					mtmp->mx = otmp->ox;
126 					mtmp->my = otmp->oy;
127 					freeobj(otmp);
128 					mpickobj(mtmp, otmp);
129 					pmon(mtmp);
130 					return (0);
131 				}
132 				goto hithim;
133 			}
134 		return (0);	/* we don't know where it is */
135 	}
136 hithim:
137 	if (rn2(2)) {		/* hit - perhaps steal */
138 
139 		/*
140 		 * if hit 1/20 chance of stealing amulet & vanish - amulet is
141 		 * on level 26 again.
142 		 */
143 		if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
144 		    && !rn2(20) && stealamulet(mtmp));
145 	} else
146 		inrange(mtmp);	/* try magic */
147 	return (0);
148 }
149 
150 void
151 inrange(mtmp)
152 	struct monst   *mtmp;
153 {
154 	schar           tx, ty;
155 
156 	/* do nothing if cancelled (but make '1' say something) */
157 	if (mtmp->data->mlet != '1' && mtmp->mcan)
158 		return;
159 
160 	/* spit fire only when both in a room or both in a corridor */
161 	if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
162 		return;
163 	tx = u.ux - mtmp->mx;
164 	ty = u.uy - mtmp->my;
165 	if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
166 	    || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
167 		switch (mtmp->data->mlet) {
168 		case 'D':
169 			/* spit fire in the direction of @ (not nec. hitting) */
170 			buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
171 			break;
172 		case '1':
173 			if (rn2(WIZSHOT))
174 				break;
175 			/*
176 			 * if you zapped wizard with wand of cancellation, he
177 			 * has to shake off the effects before he can throw
178 			 * spells successfully.  1/2 the time they fail
179 			 * anyway
180 			 */
181 			if (mtmp->mcan || rn2(2)) {
182 				if (canseemon(mtmp))
183 					pline("%s makes a gesture, then curses.",
184 					      Monnam(mtmp));
185 				else
186 					pline("You hear mumbled cursing.");
187 				if (!rn2(3)) {
188 					mtmp->mspeed = 0;
189 					mtmp->minvis = 0;
190 				}
191 				if (!rn2(3))
192 					mtmp->mcan = 0;
193 			} else {
194 				if (canseemon(mtmp)) {
195 					if (!rn2(6) && !Invis) {
196 						pline("%s hypnotizes you.", Monnam(mtmp));
197 						nomul(rn2(3) + 3);
198 						break;
199 					} else
200 						pline("%s chants an incantation.",
201 						      Monnam(mtmp));
202 				} else
203 					pline("You hear a mumbled incantation.");
204 				switch (rn2(Invis ? 5 : 6)) {
205 				case 0:
206 					/*
207 					 * create a nasty monster from a deep
208 					 * level
209 					 */
210 					/*
211 					 * (for the moment, 'nasty' is not
212 					 * implemented)
213 					 */
214 					(void) makemon((struct permonst *) 0, u.ux, u.uy);
215 					break;
216 				case 1:
217 					pline("\"Destroy the thief, my pets!\"");
218 					aggravate();	/* aggravate all the
219 							 * monsters */
220 					/* fall into next case */
221 				case 2:
222 					if (flags.no_of_wizards == 1 && rnd(5) == 0)
223 						/*
224 						 * if only 1 wizard, clone
225 						 * himself
226 						 */
227 						clonewiz(mtmp);
228 					break;
229 				case 3:
230 					if (mtmp->mspeed == MSLOW)
231 						mtmp->mspeed = 0;
232 					else
233 						mtmp->mspeed = MFAST;
234 					break;
235 				case 4:
236 					mtmp->minvis = 1;
237 					break;
238 				case 5:
239 					/* Only if not Invisible */
240 					pline("You hear a clap of thunder!");
241 					/*
242 					 * shoot a bolt of fire or cold, or a
243 					 * sleep ray
244 					 */
245 					buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
246 					break;
247 				}
248 			}
249 		}
250 		if (u.uhp < 1)
251 			done_in_by(mtmp);
252 	}
253 }
254 
255 void
256 aggravate()
257 {
258 	struct monst   *mtmp;
259 
260 	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
261 		mtmp->msleep = 0;
262 		if (mtmp->mfroz && !rn2(5))
263 			mtmp->mfroz = 0;
264 	}
265 }
266 
267 void
268 clonewiz(mtmp)
269 	struct monst   *mtmp;
270 {
271 	struct monst   *mtmp2;
272 
273 	if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
274 		flags.no_of_wizards = 2;
275 		unpmon(mtmp2);
276 		mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
277 		pmon(mtmp);
278 	}
279 }
280