xref: /netbsd-src/games/hack/hack.u_init.c (revision d9158b13b5dfe46201430699a3f7a235ecf28df3)
1 /*
2  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3  */
4 
5 #ifndef lint
6 static char rcsid[] = "$Id: hack.u_init.c,v 1.3 1993/08/02 17:19:33 mycroft Exp $";
7 #endif /* not lint */
8 
9 #include "hack.h"
10 #include <stdio.h>
11 #include <signal.h>
12 #define Strcpy	(void) strcpy
13 #define	Strcat	(void) strcat
14 #define	UNDEF_TYP	0
15 #define	UNDEF_SPE	'\177'
16 extern struct obj *addinv();
17 extern char *eos();
18 extern char plname[];
19 
20 struct you zerou;
21 char pl_character[PL_CSIZ];
22 char *(roles[]) = {	/* must all have distinct first letter */
23 			/* roles[4] may be changed to -woman */
24 	"Tourist", "Speleologist", "Fighter", "Knight",
25 	"Cave-man", "Wizard"
26 };
27 #define	NR_OF_ROLES	SIZE(roles)
28 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
29 
30 struct trobj {
31 	uchar trotyp;
32 	schar trspe;
33 	char trolet;
34 	Bitfield(trquan,6);
35 	Bitfield(trknown,1);
36 };
37 
38 #ifdef WIZARD
39 struct trobj Extra_objs[] = {
40 	{ 0, 0, 0, 0, 0 },
41 	{ 0, 0, 0, 0, 0 }
42 };
43 #endif WIZARD
44 
45 struct trobj Cave_man[] = {
46 	{ MACE, 1, WEAPON_SYM, 1, 1 },
47 	{ BOW, 1, WEAPON_SYM, 1, 1 },
48 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
49 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
50 	{ 0, 0, 0, 0, 0}
51 };
52 
53 struct trobj Fighter[] = {
54 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
55 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
56 	{ 0, 0, 0, 0, 0 }
57 };
58 
59 struct trobj Knight[] = {
60 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
61 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
62 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
63 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
64 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
65 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
66 	{ 0, 0, 0, 0, 0 }
67 };
68 
69 struct trobj Speleologist[] = {
70 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
71 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
72 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
73 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
74 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
75 	{ 0, 0, 0, 0, 0}
76 };
77 
78 struct trobj Tinopener[] = {
79 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
80 	{ 0, 0, 0, 0, 0 }
81 };
82 
83 struct trobj Tourist[] = {
84 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
85 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
86 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
87 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
88 	{ 0, 0, 0, 0, 0 }
89 };
90 
91 struct trobj Wizard[] = {
92 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
93 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
94 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
95 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
96 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
97 	{ 0, 0, 0, 0, 0 }
98 };
99 
100 u_init(){
101 register int i;
102 char exper = 'y', pc;
103 extern char readchar();
104 	if(flags.female)	/* should have been set in HACKOPTIONS */
105 		roles[4] = "Cave-woman";
106 	for(i = 0; i < NR_OF_ROLES; i++)
107 		rolesyms[i] = roles[i][0];
108 	rolesyms[i] = 0;
109 
110 	if(pc = pl_character[0]) {
111 		if(islower(pc)) pc = toupper(pc);
112 		if((i = role_index(pc)) >= 0)
113 			goto got_suffix;	/* implies experienced */
114 		printf("\nUnknown role: %c\n", pc);
115 		pl_character[0] = pc = 0;
116 	}
117 
118 	printf("\nAre you an experienced player? [ny] ");
119 
120 	while(!index("ynYN \n\004", (exper = readchar())))
121 		bell();
122 	if(exper == '\004')		/* Give him an opportunity to get out */
123 		end_of_input();
124 	printf("%c\n", exper);		/* echo */
125 	if(index("Nn \n", exper)) {
126 		exper = 0;
127 		goto beginner;
128 	}
129 
130 	printf("\nTell me what kind of character you are:\n");
131 	printf("Are you");
132 	for(i = 0; i < NR_OF_ROLES; i++) {
133 		printf(" a %s", roles[i]);
134 		if(i == 2)			/* %% */
135 			printf(",\n\t");
136 		else if(i < NR_OF_ROLES - 2)
137 			printf(",");
138 		else if(i == NR_OF_ROLES - 2)
139 			printf(" or");
140 	}
141 	printf("? [%s] ", rolesyms);
142 
143 	while(pc = readchar()) {
144 		if(islower(pc)) pc = toupper(pc);
145 		if((i = role_index(pc)) >= 0) {
146 			printf("%c\n", pc);	/* echo */
147 			(void) fflush(stdout);	/* should be seen */
148 			break;
149 		}
150 		if(pc == '\n')
151 			break;
152 		if(pc == '\004')    /* Give him the opportunity to get out */
153 			end_of_input();
154 		bell();
155 	}
156 	if(pc == '\n')
157 		pc = 0;
158 
159 beginner:
160 	if(!pc) {
161 		printf("\nI'll choose a character for you.\n");
162 		i = rn2(NR_OF_ROLES);
163 		pc = rolesyms[i];
164 		printf("This game you will be a%s %s.\n",
165 			exper ? "n experienced" : "",
166 			roles[i]);
167 		getret();
168 		/* give him some feedback in case mklev takes much time */
169 		(void) putchar('\n');
170 		(void) fflush(stdout);
171 	}
172 #if 0
173 	/* Given the above code, I can't see why this would ever change
174 	   anything; it does core pretty well, though.  - cmh 4/20/93 */
175 	if(exper) {
176 		roles[i][0] = pc;
177 	}
178 #endif
179 
180 got_suffix:
181 
182 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
183 	pl_character[PL_CSIZ-1] = 0;
184 	flags.beginner = 1;
185 	u = zerou;
186 	u.usym = '@';
187 	u.ulevel = 1;
188 	init_uhunger();
189 #ifdef QUEST
190 	u.uhorizon = 6;
191 #endif QUEST
192 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
193 	uleft = uright = 0;
194 
195 	switch(pc) {
196 	case 'c':
197 	case 'C':
198 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
199 		u.uhp = u.uhpmax = 16;
200 		u.ustr = u.ustrmax = 18;
201 		ini_inv(Cave_man);
202 		break;
203 	case 't':
204 	case 'T':
205 		Tourist[3].trquan = 20 + rnd(20);
206 		u.ugold = u.ugold0 = rnd(1000);
207 		u.uhp = u.uhpmax = 10;
208 		u.ustr = u.ustrmax = 8;
209 		ini_inv(Tourist);
210 		if(!rn2(25)) ini_inv(Tinopener);
211 		break;
212 	case 'w':
213 	case 'W':
214 		for(i=1; i<=4; i++) if(!rn2(5))
215 			Wizard[i].trquan += rn2(3) - 1;
216 		u.uhp = u.uhpmax = 15;
217 		u.ustr = u.ustrmax = 16;
218 		ini_inv(Wizard);
219 		break;
220 	case 's':
221 	case 'S':
222 		Fast = INTRINSIC;
223 		Stealth = INTRINSIC;
224 		u.uhp = u.uhpmax = 12;
225 		u.ustr = u.ustrmax = 10;
226 		ini_inv(Speleologist);
227 		if(!rn2(10)) ini_inv(Tinopener);
228 		break;
229 	case 'k':
230 	case 'K':
231 		u.uhp = u.uhpmax = 12;
232 		u.ustr = u.ustrmax = 10;
233 		ini_inv(Knight);
234 		break;
235 	case 'f':
236 	case 'F':
237 		u.uhp = u.uhpmax = 14;
238 		u.ustr = u.ustrmax = 17;
239 		ini_inv(Fighter);
240 		break;
241 	default:	/* impossible */
242 		u.uhp = u.uhpmax = 12;
243 		u.ustr = u.ustrmax = 16;
244 	}
245 	find_ac();
246 	if(!rn2(20)) {
247 		register int d = rn2(7) - 2;	/* biased variation */
248 		u.ustr += d;
249 		u.ustrmax += d;
250 	}
251 
252 #ifdef WIZARD
253 	if(wizard) wiz_inv();
254 #endif WIZARD
255 
256 	/* make sure he can carry all he has - especially for T's */
257 	while(inv_weight() > 0 && u.ustr < 118)
258 		u.ustr++, u.ustrmax++;
259 }
260 
261 ini_inv(trop) register struct trobj *trop; {
262 register struct obj *obj;
263 extern struct obj *mkobj();
264 	while(trop->trolet) {
265 		obj = mkobj(trop->trolet);
266 		obj->known = trop->trknown;
267 		/* not obj->dknown = 1; - let him look at it at least once */
268 		obj->cursed = 0;
269 		if(obj->olet == WEAPON_SYM){
270 			obj->quan = trop->trquan;
271 			trop->trquan = 1;
272 		}
273 		if(trop->trspe != UNDEF_SPE)
274 			obj->spe = trop->trspe;
275 		if(trop->trotyp != UNDEF_TYP)
276 			obj->otyp = trop->trotyp;
277 		else
278 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
279 				obj->otyp = WAN_DEATH;
280 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
281 		obj = addinv(obj);
282 		if(obj->olet == ARMOR_SYM){
283 			switch(obj->otyp){
284 			case SHIELD:
285 				if(!uarms) setworn(obj, W_ARMS);
286 				break;
287 			case HELMET:
288 				if(!uarmh) setworn(obj, W_ARMH);
289 				break;
290 			case PAIR_OF_GLOVES:
291 				if(!uarmg) setworn(obj, W_ARMG);
292 				break;
293 			case ELVEN_CLOAK:
294 				if(!uarm2)
295 					setworn(obj, W_ARM);
296 				break;
297 			default:
298 				if(!uarm) setworn(obj, W_ARM);
299 			}
300 		}
301 		if(obj->olet == WEAPON_SYM)
302 			if(!uwep) setuwep(obj);
303 #ifndef PYRAMID_BUG
304 		if(--trop->trquan) continue;	/* make a similar object */
305 #else
306 		if(trop->trquan) {		/* check if zero first */
307 			--trop->trquan;
308 			if(trop->trquan)
309 				continue;	/* make a similar object */
310 		}
311 #endif PYRAMID_BUG
312 		trop++;
313 	}
314 }
315 
316 #ifdef WIZARD
317 wiz_inv(){
318 register struct trobj *trop = &Extra_objs[0];
319 extern char *getenv();
320 register char *ep = getenv("INVENT");
321 register int type;
322 	while(ep && *ep) {
323 		type = atoi(ep);
324 		ep = index(ep, ',');
325 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
326 		if(type <= 0 || type > NROFOBJECTS) continue;
327 		trop->trotyp = type;
328 		trop->trolet = objects[type].oc_olet;
329 		trop->trspe = 4;
330 		trop->trknown = 1;
331 		trop->trquan = 1;
332 		ini_inv(trop);
333 	}
334 	/* give him a wand of wishing by default */
335 	trop->trotyp = WAN_WISHING;
336 	trop->trolet = WAND_SYM;
337 	trop->trspe = 20;
338 	trop->trknown = 1;
339 	trop->trquan = 1;
340 	ini_inv(trop);
341 }
342 #endif WIZARD
343 
344 plnamesuffix() {
345 register char *p;
346 	if(p = rindex(plname, '-')) {
347 		*p = 0;
348 		pl_character[0] = p[1];
349 		pl_character[1] = 0;
350 		if(!plname[0]) {
351 			askname();
352 			plnamesuffix();
353 		}
354 	}
355 }
356 
357 role_index(pc)
358 char pc;
359 {		/* must be called only from u_init() */
360 		/* so that rolesyms[] is defined */
361 	register char *cp;
362 
363 	if(cp = index(rolesyms, pc))
364 		return(cp - rolesyms);
365 	return(-1);
366 }
367