xref: /netbsd-src/games/hack/hack.u_init.c (revision 5e4c038a45edbc7d63b7c2daa76e29f88b64a4e3)
1 /*	$NetBSD: hack.u_init.c,v 1.6 2001/03/25 20:44:03 jsm Exp $	*/
2 
3 /*
4  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5  */
6 
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.u_init.c,v 1.6 2001/03/25 20:44:03 jsm Exp $");
10 #endif				/* not lint */
11 
12 #include <ctype.h>
13 #include <signal.h>
14 #include <stdlib.h>
15 #include "hack.h"
16 #include "extern.h"
17 
18 #define Strcpy	(void) strcpy
19 #define	Strcat	(void) strcat
20 #define	UNDEF_TYP	0
21 #define	UNDEF_SPE	'\177'
22 
23 struct you      zerou;
24 char            pl_character[PL_CSIZ];
25 const char *(roles[]) = {	/* must all have distinct first letter */
26 	/* roles[4] may be changed to -woman */
27 	"Tourist", "Speleologist", "Fighter", "Knight",
28 	"Cave-man", "Wizard"
29 };
30 #define	NR_OF_ROLES	SIZE(roles)
31 char            rolesyms[NR_OF_ROLES + 1];	/* filled by u_init() */
32 
33 struct trobj {
34 	uchar           trotyp;
35 	schar           trspe;
36 	char            trolet;
37 	                Bitfield(trquan, 6);
38 	                Bitfield(trknown, 1);
39 };
40 
41 #ifdef WIZARD
42 struct trobj    Extra_objs[] = {
43 	{0, 0, 0, 0, 0},
44 	{0, 0, 0, 0, 0}
45 };
46 #endif	/* WIZARD */
47 
48 struct trobj    Cave_man[] = {
49 	{MACE, 1, WEAPON_SYM, 1, 1},
50 	{BOW, 1, WEAPON_SYM, 1, 1},
51 	{ARROW, 0, WEAPON_SYM, 25, 1},	/* quan is variable */
52 	{LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
53 	{0, 0, 0, 0, 0}
54 };
55 
56 struct trobj    Fighter[] = {
57 	{TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
58 	{RING_MAIL, 0, ARMOR_SYM, 1, 1},
59 	{0, 0, 0, 0, 0}
60 };
61 
62 struct trobj    Knight[] = {
63 	{LONG_SWORD, 0, WEAPON_SYM, 1, 1},
64 	{SPEAR, 2, WEAPON_SYM, 1, 1},
65 	{RING_MAIL, 1, ARMOR_SYM, 1, 1},
66 	{HELMET, 0, ARMOR_SYM, 1, 1},
67 	{SHIELD, 0, ARMOR_SYM, 1, 1},
68 	{PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1},
69 	{0, 0, 0, 0, 0}
70 };
71 
72 struct trobj    Speleologist[] = {
73 	{STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
74 	{UNDEF_TYP, 0, POTION_SYM, 2, 0},
75 	{FOOD_RATION, 0, FOOD_SYM, 3, 1},
76 	{PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0},
77 	{ICE_BOX, 0, TOOL_SYM, 1, 0},
78 	{0, 0, 0, 0, 0}
79 };
80 
81 struct trobj    Tinopener[] = {
82 	{CAN_OPENER, 0, TOOL_SYM, 1, 1},
83 	{0, 0, 0, 0, 0}
84 };
85 
86 struct trobj    Tourist[] = {
87 	{UNDEF_TYP, 0, FOOD_SYM, 10, 1},
88 	{POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0},
89 	{EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1},
90 	{DART, 2, WEAPON_SYM, 25, 1},	/* quan is variable */
91 	{0, 0, 0, 0, 0}
92 };
93 
94 struct trobj    Wizard[] = {
95 	{ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1},
96 	{UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0},
97 	{UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0},
98 	{UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0},
99 	{UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0},
100 	{0, 0, 0, 0, 0}
101 };
102 
103 void
104 u_init()
105 {
106 	int    i;
107 	char            exper = 'y', pc;
108 	if (flags.female)	/* should have been set in HACKOPTIONS */
109 		roles[4] = "Cave-woman";
110 	for (i = 0; i < NR_OF_ROLES; i++)
111 		rolesyms[i] = roles[i][0];
112 	rolesyms[i] = 0;
113 
114 	if ((pc = pl_character[0]) != '\0') {
115 		if (islower(pc))
116 			pc = toupper(pc);
117 		if ((i = role_index(pc)) >= 0)
118 			goto got_suffix;	/* implies experienced */
119 		printf("\nUnknown role: %c\n", pc);
120 		pl_character[0] = pc = 0;
121 	}
122 	printf("\nAre you an experienced player? [ny] ");
123 
124 	while (!strchr("ynYN \n\004", (exper = readchar())))
125 		bell();
126 	if (exper == '\004')	/* Give him an opportunity to get out */
127 		end_of_input();
128 	printf("%c\n", exper);	/* echo */
129 	if (strchr("Nn \n", exper)) {
130 		exper = 0;
131 		goto beginner;
132 	}
133 	printf("\nTell me what kind of character you are:\n");
134 	printf("Are you");
135 	for (i = 0; i < NR_OF_ROLES; i++) {
136 		printf(" a %s", roles[i]);
137 		if (i == 2)	/* %% */
138 			printf(",\n\t");
139 		else if (i < NR_OF_ROLES - 2)
140 			printf(",");
141 		else if (i == NR_OF_ROLES - 2)
142 			printf(" or");
143 	}
144 	printf("? [%s] ", rolesyms);
145 
146 	while ((pc = readchar()) != '\0') {
147 		if (islower(pc))
148 			pc = toupper(pc);
149 		if ((i = role_index(pc)) >= 0) {
150 			printf("%c\n", pc);	/* echo */
151 			(void) fflush(stdout);	/* should be seen */
152 			break;
153 		}
154 		if (pc == '\n')
155 			break;
156 		if (pc == '\004')	/* Give him the opportunity to get
157 					 * out */
158 			end_of_input();
159 		bell();
160 	}
161 	if (pc == '\n')
162 		pc = 0;
163 
164 beginner:
165 	if (!pc) {
166 		printf("\nI'll choose a character for you.\n");
167 		i = rn2(NR_OF_ROLES);
168 		pc = rolesyms[i];
169 		printf("This game you will be a%s %s.\n",
170 		       exper ? "n experienced" : "",
171 		       roles[i]);
172 		getret();
173 		/* give him some feedback in case mklev takes much time */
174 		(void) putchar('\n');
175 		(void) fflush(stdout);
176 	}
177 #if 0
178 	/*
179 	 * Given the above code, I can't see why this would ever change
180 	 * anything; it does core pretty well, though.  - cmh 4/20/93
181 	 */
182 	if (exper) {
183 		roles[i][0] = pc;
184 	}
185 #endif
186 
187 got_suffix:
188 
189 	(void) strncpy(pl_character, roles[i], PL_CSIZ - 1);
190 	pl_character[PL_CSIZ - 1] = 0;
191 	flags.beginner = 1;
192 	u = zerou;
193 	u.usym = '@';
194 	u.ulevel = 1;
195 	init_uhunger();
196 #ifdef QUEST
197 	u.uhorizon = 6;
198 #endif	/* QUEST */
199 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
200 		uleft = uright = 0;
201 
202 	switch (pc) {
203 	case 'c':
204 	case 'C':
205 		Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
206 		u.uhp = u.uhpmax = 16;
207 		u.ustr = u.ustrmax = 18;
208 		ini_inv(Cave_man);
209 		break;
210 	case 't':
211 	case 'T':
212 		Tourist[3].trquan = 20 + rnd(20);
213 		u.ugold = u.ugold0 = rnd(1000);
214 		u.uhp = u.uhpmax = 10;
215 		u.ustr = u.ustrmax = 8;
216 		ini_inv(Tourist);
217 		if (!rn2(25))
218 			ini_inv(Tinopener);
219 		break;
220 	case 'w':
221 	case 'W':
222 		for (i = 1; i <= 4; i++)
223 			if (!rn2(5))
224 				Wizard[i].trquan += rn2(3) - 1;
225 		u.uhp = u.uhpmax = 15;
226 		u.ustr = u.ustrmax = 16;
227 		ini_inv(Wizard);
228 		break;
229 	case 's':
230 	case 'S':
231 		Fast = INTRINSIC;
232 		Stealth = INTRINSIC;
233 		u.uhp = u.uhpmax = 12;
234 		u.ustr = u.ustrmax = 10;
235 		ini_inv(Speleologist);
236 		if (!rn2(10))
237 			ini_inv(Tinopener);
238 		break;
239 	case 'k':
240 	case 'K':
241 		u.uhp = u.uhpmax = 12;
242 		u.ustr = u.ustrmax = 10;
243 		ini_inv(Knight);
244 		break;
245 	case 'f':
246 	case 'F':
247 		u.uhp = u.uhpmax = 14;
248 		u.ustr = u.ustrmax = 17;
249 		ini_inv(Fighter);
250 		break;
251 	default:		/* impossible */
252 		u.uhp = u.uhpmax = 12;
253 		u.ustr = u.ustrmax = 16;
254 	}
255 	find_ac();
256 	if (!rn2(20)) {
257 		int    d = rn2(7) - 2;	/* biased variation */
258 		u.ustr += d;
259 		u.ustrmax += d;
260 	}
261 #ifdef WIZARD
262 	if (wizard)
263 		wiz_inv();
264 #endif	/* WIZARD */
265 
266 	/* make sure he can carry all he has - especially for T's */
267 	while (inv_weight() > 0 && u.ustr < 118)
268 		u.ustr++, u.ustrmax++;
269 }
270 
271 void
272 ini_inv(trop)
273 	struct trobj *trop;
274 {
275 	struct obj *obj;
276 	while (trop->trolet) {
277 		obj = mkobj(trop->trolet);
278 		obj->known = trop->trknown;
279 		/* not obj->dknown = 1; - let him look at it at least once */
280 		obj->cursed = 0;
281 		if (obj->olet == WEAPON_SYM) {
282 			obj->quan = trop->trquan;
283 			trop->trquan = 1;
284 		}
285 		if (trop->trspe != UNDEF_SPE)
286 			obj->spe = trop->trspe;
287 		if (trop->trotyp != UNDEF_TYP)
288 			obj->otyp = trop->trotyp;
289 		else if (obj->otyp == WAN_WISHING)	/* gitpyr!robert */
290 			obj->otyp = WAN_DEATH;
291 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
292 		obj = addinv(obj);
293 		if (obj->olet == ARMOR_SYM) {
294 			switch (obj->otyp) {
295 			case SHIELD:
296 				if (!uarms)
297 					setworn(obj, W_ARMS);
298 				break;
299 			case HELMET:
300 				if (!uarmh)
301 					setworn(obj, W_ARMH);
302 				break;
303 			case PAIR_OF_GLOVES:
304 				if (!uarmg)
305 					setworn(obj, W_ARMG);
306 				break;
307 			case ELVEN_CLOAK:
308 				if (!uarm2)
309 					setworn(obj, W_ARM);
310 				break;
311 			default:
312 				if (!uarm)
313 					setworn(obj, W_ARM);
314 			}
315 		}
316 		if (obj->olet == WEAPON_SYM)
317 			if (!uwep)
318 				setuwep(obj);
319 #ifndef PYRAMID_BUG
320 		if (--trop->trquan)
321 			continue;	/* make a similar object */
322 #else
323 		if (trop->trquan) {	/* check if zero first */
324 			--trop->trquan;
325 			if (trop->trquan)
326 				continue;	/* make a similar object */
327 		}
328 #endif	/* PYRAMID_BUG */
329 		trop++;
330 	}
331 }
332 
333 #ifdef WIZARD
334 void
335 wiz_inv()
336 {
337 	struct trobj *trop = &Extra_objs[0];
338 	char  *ep = getenv("INVENT");
339 	int    type;
340 	while (ep && *ep) {
341 		type = atoi(ep);
342 		ep = strchr(ep, ',');
343 		if (ep)
344 			while (*ep == ',' || *ep == ' ')
345 				ep++;
346 		if (type <= 0 || type > NROFOBJECTS)
347 			continue;
348 		trop->trotyp = type;
349 		trop->trolet = objects[type].oc_olet;
350 		trop->trspe = 4;
351 		trop->trknown = 1;
352 		trop->trquan = 1;
353 		ini_inv(trop);
354 	}
355 	/* give him a wand of wishing by default */
356 	trop->trotyp = WAN_WISHING;
357 	trop->trolet = WAND_SYM;
358 	trop->trspe = 20;
359 	trop->trknown = 1;
360 	trop->trquan = 1;
361 	ini_inv(trop);
362 }
363 #endif	/* WIZARD */
364 
365 void
366 plnamesuffix()
367 {
368 	char  *p;
369 	if ((p = strrchr(plname, '-')) != NULL) {
370 		*p = 0;
371 		pl_character[0] = p[1];
372 		pl_character[1] = 0;
373 		if (!plname[0]) {
374 			askname();
375 			plnamesuffix();
376 		}
377 	}
378 }
379 
380 int
381 role_index(pc)
382 	char            pc;
383 {				/* must be called only from u_init() */
384 	/* so that rolesyms[] is defined */
385 	char  *cp;
386 
387 	if ((cp = strchr(rolesyms, pc)) != NULL)
388 		return (cp - rolesyms);
389 	return (-1);
390 }
391