xref: /netbsd-src/games/hack/hack.u_init.c (revision 047e0042c3e07b481ff9b428cd0deff15ea29e56)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 
4 #include "hack.h"
5 #include <stdio.h>
6 #include <signal.h>
7 #define Strcpy	(void) strcpy
8 #define	Strcat	(void) strcat
9 #define	UNDEF_TYP	0
10 #define	UNDEF_SPE	'\177'
11 extern struct obj *addinv();
12 extern char *eos();
13 extern char plname[];
14 
15 struct you zerou;
16 char pl_character[PL_CSIZ];
17 char *(roles[]) = {	/* must all have distinct first letter */
18 			/* roles[4] may be changed to -woman */
19 	"Tourist", "Speleologist", "Fighter", "Knight",
20 	"Cave-man", "Wizard"
21 };
22 #define	NR_OF_ROLES	SIZE(roles)
23 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
24 
25 struct trobj {
26 	uchar trotyp;
27 	schar trspe;
28 	char trolet;
29 	Bitfield(trquan,6);
30 	Bitfield(trknown,1);
31 };
32 
33 #ifdef WIZARD
34 struct trobj Extra_objs[] = {
35 	{ 0, 0, 0, 0, 0 },
36 	{ 0, 0, 0, 0, 0 }
37 };
38 #endif WIZARD
39 
40 struct trobj Cave_man[] = {
41 	{ MACE, 1, WEAPON_SYM, 1, 1 },
42 	{ BOW, 1, WEAPON_SYM, 1, 1 },
43 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
44 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45 	{ 0, 0, 0, 0, 0}
46 };
47 
48 struct trobj Fighter[] = {
49 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51 	{ 0, 0, 0, 0, 0 }
52 };
53 
54 struct trobj Knight[] = {
55 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
57 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
59 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
60 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61 	{ 0, 0, 0, 0, 0 }
62 };
63 
64 struct trobj Speleologist[] = {
65 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
70 	{ 0, 0, 0, 0, 0}
71 };
72 
73 struct trobj Tinopener[] = {
74 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75 	{ 0, 0, 0, 0, 0 }
76 };
77 
78 struct trobj Tourist[] = {
79 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
83 	{ 0, 0, 0, 0, 0 }
84 };
85 
86 struct trobj Wizard[] = {
87 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92 	{ 0, 0, 0, 0, 0 }
93 };
94 
95 u_init(){
96 register int i;
97 char exper = 'y', pc;
98 extern char readchar();
99 	if(flags.female)	/* should have been set in HACKOPTIONS */
100 		roles[4] = "Cave-woman";
101 	for(i = 0; i < NR_OF_ROLES; i++)
102 		rolesyms[i] = roles[i][0];
103 	rolesyms[i] = 0;
104 
105 	if(pc = pl_character[0]) {
106 		if(islower(pc)) pc = toupper(pc);
107 		if((i = role_index(pc)) >= 0)
108 			goto got_suffix;	/* implies experienced */
109 		printf("\nUnknown role: %c\n", pc);
110 		pl_character[0] = pc = 0;
111 	}
112 
113 	printf("\nAre you an experienced player? [ny] ");
114 
115 	while(!index("ynYN \n\004", (exper = readchar())))
116 		bell();
117 	if(exper == '\004')		/* Give him an opportunity to get out */
118 		end_of_input();
119 	printf("%c\n", exper);		/* echo */
120 	if(index("Nn \n", exper)) {
121 		exper = 0;
122 		goto beginner;
123 	}
124 
125 	printf("\nTell me what kind of character you are:\n");
126 	printf("Are you");
127 	for(i = 0; i < NR_OF_ROLES; i++) {
128 		printf(" a %s", roles[i]);
129 		if(i == 2)			/* %% */
130 			printf(",\n\t");
131 		else if(i < NR_OF_ROLES - 2)
132 			printf(",");
133 		else if(i == NR_OF_ROLES - 2)
134 			printf(" or");
135 	}
136 	printf("? [%s] ", rolesyms);
137 
138 	while(pc = readchar()) {
139 		if(islower(pc)) pc = toupper(pc);
140 		if((i = role_index(pc)) >= 0) {
141 			printf("%c\n", pc);	/* echo */
142 			(void) fflush(stdout);	/* should be seen */
143 			break;
144 		}
145 		if(pc == '\n')
146 			break;
147 		if(pc == '\004')    /* Give him the opportunity to get out */
148 			end_of_input();
149 		bell();
150 	}
151 	if(pc == '\n')
152 		pc = 0;
153 
154 beginner:
155 	if(!pc) {
156 		printf("\nI'll choose a character for you.\n");
157 		i = rn2(NR_OF_ROLES);
158 		pc = rolesyms[i];
159 		printf("This game you will be a%s %s.\n",
160 			exper ? "n experienced" : "",
161 			roles[i]);
162 		getret();
163 		/* give him some feedback in case mklev takes much time */
164 		(void) putchar('\n');
165 		(void) fflush(stdout);
166 	}
167 #if 0
168 	/* Given the above code, I can't see why this would ever change
169 	   anything; it does core pretty well, though.  - cmh 4/20/93 */
170 	if(exper) {
171 		roles[i][0] = pc;
172 	}
173 #endif
174 
175 got_suffix:
176 
177 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
178 	pl_character[PL_CSIZ-1] = 0;
179 	flags.beginner = 1;
180 	u = zerou;
181 	u.usym = '@';
182 	u.ulevel = 1;
183 	init_uhunger();
184 #ifdef QUEST
185 	u.uhorizon = 6;
186 #endif QUEST
187 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
188 	uleft = uright = 0;
189 
190 	switch(pc) {
191 	case 'c':
192 	case 'C':
193 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
194 		u.uhp = u.uhpmax = 16;
195 		u.ustr = u.ustrmax = 18;
196 		ini_inv(Cave_man);
197 		break;
198 	case 't':
199 	case 'T':
200 		Tourist[3].trquan = 20 + rnd(20);
201 		u.ugold = u.ugold0 = rnd(1000);
202 		u.uhp = u.uhpmax = 10;
203 		u.ustr = u.ustrmax = 8;
204 		ini_inv(Tourist);
205 		if(!rn2(25)) ini_inv(Tinopener);
206 		break;
207 	case 'w':
208 	case 'W':
209 		for(i=1; i<=4; i++) if(!rn2(5))
210 			Wizard[i].trquan += rn2(3) - 1;
211 		u.uhp = u.uhpmax = 15;
212 		u.ustr = u.ustrmax = 16;
213 		ini_inv(Wizard);
214 		break;
215 	case 's':
216 	case 'S':
217 		Fast = INTRINSIC;
218 		Stealth = INTRINSIC;
219 		u.uhp = u.uhpmax = 12;
220 		u.ustr = u.ustrmax = 10;
221 		ini_inv(Speleologist);
222 		if(!rn2(10)) ini_inv(Tinopener);
223 		break;
224 	case 'k':
225 	case 'K':
226 		u.uhp = u.uhpmax = 12;
227 		u.ustr = u.ustrmax = 10;
228 		ini_inv(Knight);
229 		break;
230 	case 'f':
231 	case 'F':
232 		u.uhp = u.uhpmax = 14;
233 		u.ustr = u.ustrmax = 17;
234 		ini_inv(Fighter);
235 		break;
236 	default:	/* impossible */
237 		u.uhp = u.uhpmax = 12;
238 		u.ustr = u.ustrmax = 16;
239 	}
240 	find_ac();
241 	if(!rn2(20)) {
242 		register int d = rn2(7) - 2;	/* biased variation */
243 		u.ustr += d;
244 		u.ustrmax += d;
245 	}
246 
247 #ifdef WIZARD
248 	if(wizard) wiz_inv();
249 #endif WIZARD
250 
251 	/* make sure he can carry all he has - especially for T's */
252 	while(inv_weight() > 0 && u.ustr < 118)
253 		u.ustr++, u.ustrmax++;
254 }
255 
256 ini_inv(trop) register struct trobj *trop; {
257 register struct obj *obj;
258 extern struct obj *mkobj();
259 	while(trop->trolet) {
260 		obj = mkobj(trop->trolet);
261 		obj->known = trop->trknown;
262 		/* not obj->dknown = 1; - let him look at it at least once */
263 		obj->cursed = 0;
264 		if(obj->olet == WEAPON_SYM){
265 			obj->quan = trop->trquan;
266 			trop->trquan = 1;
267 		}
268 		if(trop->trspe != UNDEF_SPE)
269 			obj->spe = trop->trspe;
270 		if(trop->trotyp != UNDEF_TYP)
271 			obj->otyp = trop->trotyp;
272 		else
273 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
274 				obj->otyp = WAN_DEATH;
275 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
276 		obj = addinv(obj);
277 		if(obj->olet == ARMOR_SYM){
278 			switch(obj->otyp){
279 			case SHIELD:
280 				if(!uarms) setworn(obj, W_ARMS);
281 				break;
282 			case HELMET:
283 				if(!uarmh) setworn(obj, W_ARMH);
284 				break;
285 			case PAIR_OF_GLOVES:
286 				if(!uarmg) setworn(obj, W_ARMG);
287 				break;
288 			case ELVEN_CLOAK:
289 				if(!uarm2)
290 					setworn(obj, W_ARM);
291 				break;
292 			default:
293 				if(!uarm) setworn(obj, W_ARM);
294 			}
295 		}
296 		if(obj->olet == WEAPON_SYM)
297 			if(!uwep) setuwep(obj);
298 #ifndef PYRAMID_BUG
299 		if(--trop->trquan) continue;	/* make a similar object */
300 #else
301 		if(trop->trquan) {		/* check if zero first */
302 			--trop->trquan;
303 			if(trop->trquan)
304 				continue;	/* make a similar object */
305 		}
306 #endif PYRAMID_BUG
307 		trop++;
308 	}
309 }
310 
311 #ifdef WIZARD
312 wiz_inv(){
313 register struct trobj *trop = &Extra_objs[0];
314 extern char *getenv();
315 register char *ep = getenv("INVENT");
316 register int type;
317 	while(ep && *ep) {
318 		type = atoi(ep);
319 		ep = index(ep, ',');
320 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
321 		if(type <= 0 || type > NROFOBJECTS) continue;
322 		trop->trotyp = type;
323 		trop->trolet = objects[type].oc_olet;
324 		trop->trspe = 4;
325 		trop->trknown = 1;
326 		trop->trquan = 1;
327 		ini_inv(trop);
328 	}
329 	/* give him a wand of wishing by default */
330 	trop->trotyp = WAN_WISHING;
331 	trop->trolet = WAND_SYM;
332 	trop->trspe = 20;
333 	trop->trknown = 1;
334 	trop->trquan = 1;
335 	ini_inv(trop);
336 }
337 #endif WIZARD
338 
339 plnamesuffix() {
340 register char *p;
341 	if(p = rindex(plname, '-')) {
342 		*p = 0;
343 		pl_character[0] = p[1];
344 		pl_character[1] = 0;
345 		if(!plname[0]) {
346 			askname();
347 			plnamesuffix();
348 		}
349 	}
350 }
351 
352 role_index(pc)
353 char pc;
354 {		/* must be called only from u_init() */
355 		/* so that rolesyms[] is defined */
356 	register char *cp;
357 
358 	if(cp = index(rolesyms, pc))
359 		return(cp - rolesyms);
360 	return(-1);
361 }
362