xref: /netbsd-src/games/hack/hack.trap.c (revision 404fbe5fb94ca1e054339640cabb2801ce52dd30)
1 /*	$NetBSD: hack.trap.c,v 1.7 2003/04/02 18:36:41 jsm Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.trap.c,v 1.7 2003/04/02 18:36:41 jsm Exp $");
67 #endif				/* not lint */
68 
69 #include <stdlib.h>
70 #include "hack.h"
71 #include "extern.h"
72 #include "def.mkroom.h"
73 
74 const char            vowels[] = "aeiou";
75 
76 const char           *const traps[] = {
77 	" bear trap",
78 	"n arrow trap",
79 	" dart trap",
80 	" trapdoor",
81 	" teleportation trap",
82 	" pit",
83 	" sleeping gas trap",
84 	" piercer",
85 	" mimic"
86 };
87 
88 struct trap    *
89 maketrap(x, y, typ)
90 	int x, y, typ;
91 {
92 	struct trap    *ttmp;
93 
94 	ttmp = newtrap();
95 	ttmp->ttyp = typ;
96 	ttmp->tseen = 0;
97 	ttmp->once = 0;
98 	ttmp->tx = x;
99 	ttmp->ty = y;
100 	ttmp->ntrap = ftrap;
101 	ftrap = ttmp;
102 	return (ttmp);
103 }
104 
105 void
106 dotrap(trap)
107 	struct trap    *trap;
108 {
109 	int             ttype = trap->ttyp;
110 
111 	nomul(0);
112 	if (trap->tseen && !rn2(5) && ttype != PIT)
113 		pline("You escape a%s.", traps[ttype]);
114 	else {
115 		trap->tseen = 1;
116 		switch (ttype) {
117 		case SLP_GAS_TRAP:
118 			pline("A cloud of gas puts you to sleep!");
119 			nomul(-rnd(25));
120 			break;
121 		case BEAR_TRAP:
122 			if (Levitation) {
123 				pline("You float over a bear trap.");
124 				break;
125 			}
126 			u.utrap = 4 + rn2(4);
127 			u.utraptype = TT_BEARTRAP;
128 			pline("A bear trap closes on your foot!");
129 			break;
130 		case PIERC:
131 			deltrap(trap);
132 			if (makemon(PM_PIERCER, u.ux, u.uy)) {
133 				pline("A piercer suddenly drops from the ceiling!");
134 				if (uarmh)
135 					pline("Its blow glances off your helmet.");
136 				else
137 					(void) thitu(3, d(4, 6), "falling piercer");
138 			}
139 			break;
140 		case ARROW_TRAP:
141 			pline("An arrow shoots out at you!");
142 			if (!thitu(8, rnd(6), "arrow")) {
143 				mksobj_at(ARROW, u.ux, u.uy);
144 				fobj->quan = 1;
145 			}
146 			break;
147 		case TRAPDOOR:
148 			if (!xdnstair) {
149 				pline("A trap door in the ceiling opens and a rock falls on your head!");
150 				if (uarmh)
151 					pline("Fortunately, you are wearing a helmet!");
152 				losehp(uarmh ? 2 : d(2, 10), "falling rock");
153 				mksobj_at(ROCK, u.ux, u.uy);
154 				fobj->quan = 1;
155 				stackobj(fobj);
156 				if (Invisible)
157 					newsym(u.ux, u.uy);
158 			} else {
159 				int             newlevel = dlevel + 1;
160 				while (!rn2(4) && newlevel < 29)
161 					newlevel++;
162 				pline("A trap door opens up under you!");
163 				if (Levitation || u.ustuck) {
164 					pline("For some reason you don't fall in.");
165 					break;
166 				}
167 				goto_level(newlevel, FALSE);
168 			}
169 			break;
170 		case DART_TRAP:
171 			pline("A little dart shoots out at you!");
172 			if (thitu(7, rnd(3), "little dart")) {
173 				if (!rn2(6))
174 					poisoned("dart", "poison dart");
175 			} else {
176 				mksobj_at(DART, u.ux, u.uy);
177 				fobj->quan = 1;
178 			}
179 			break;
180 		case TELEP_TRAP:
181 			if (trap->once) {
182 				deltrap(trap);
183 				newsym(u.ux, u.uy);
184 				vtele();
185 			} else {
186 				newsym(u.ux, u.uy);
187 				tele();
188 			}
189 			break;
190 		case PIT:
191 			if (Levitation) {
192 				pline("A pit opens up under you!");
193 				pline("You don't fall in!");
194 				break;
195 			}
196 			pline("You fall into a pit!");
197 			u.utrap = rn1(6, 2);
198 			u.utraptype = TT_PIT;
199 			losehp(rnd(6), "fall into a pit");
200 			selftouch("Falling, you");
201 			break;
202 		default:
203 			impossible("You hit a trap of type %u", trap->ttyp);
204 		}
205 	}
206 }
207 
208 int
209 mintrap(mtmp)
210 	struct monst   *mtmp;
211 {
212 	struct trap    *trap = t_at(mtmp->mx, mtmp->my);
213 	int             wasintrap = mtmp->mtrapped;
214 
215 	if (!trap) {
216 		mtmp->mtrapped = 0;	/* perhaps teleported? */
217 	} else if (wasintrap) {
218 		if (!rn2(40))
219 			mtmp->mtrapped = 0;
220 	} else {
221 		int             tt = trap->ttyp;
222 		int             in_sight = cansee(mtmp->mx, mtmp->my);
223 
224 		if (mtmp->mtrapseen & (1 << tt)) {
225 			/* he has been in such a trap - perhaps he escapes */
226 			if (rn2(4))
227 				return (0);
228 		}
229 		mtmp->mtrapseen |= (1 << tt);
230 		switch (tt) {
231 		case BEAR_TRAP:
232 			if (strchr(mlarge, mtmp->data->mlet)) {
233 				if (in_sight)
234 					pline("%s is caught in a bear trap!",
235 					      Monnam(mtmp));
236 				else if (mtmp->data->mlet == 'o')
237 					pline("You hear the roaring of an angry bear!");
238 				mtmp->mtrapped = 1;
239 			}
240 			break;
241 		case PIT:
242 			/* there should be a mtmp/data -> floating */
243 			if (!strchr("EywBfk'& ", mtmp->data->mlet)) {	/* ab */
244 				mtmp->mtrapped = 1;
245 				if (in_sight)
246 					pline("%s falls in a pit!", Monnam(mtmp));
247 			}
248 			break;
249 		case SLP_GAS_TRAP:
250 			if (!mtmp->msleep && !mtmp->mfroz) {
251 				mtmp->msleep = 1;
252 				if (in_sight)
253 					pline("%s suddenly falls asleep!",
254 					      Monnam(mtmp));
255 			}
256 			break;
257 		case TELEP_TRAP:
258 			rloc(mtmp);
259 			if (in_sight && !cansee(mtmp->mx, mtmp->my))
260 				pline("%s suddenly disappears!",
261 				      Monnam(mtmp));
262 			break;
263 		case ARROW_TRAP:
264 			if (in_sight) {
265 				pline("%s is hit by an arrow!",
266 				      Monnam(mtmp));
267 			}
268 			mtmp->mhp -= 3;
269 			break;
270 		case DART_TRAP:
271 			if (in_sight) {
272 				pline("%s is hit by a dart!",
273 				      Monnam(mtmp));
274 			}
275 			mtmp->mhp -= 2;
276 			/* not mondied here !! */
277 			break;
278 		case TRAPDOOR:
279 			if (!xdnstair) {
280 				mtmp->mhp -= 10;
281 				if (in_sight)
282 					pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
283 				break;
284 			}
285 			if (mtmp->data->mlet != 'w') {
286 				fall_down(mtmp);
287 				if (in_sight)
288 					pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
289 				return (2);	/* no longer on this level */
290 			}
291 			break;
292 		case PIERC:
293 			break;
294 		default:
295 			impossible("Some monster encountered a strange trap.");
296 		}
297 	}
298 	return (mtmp->mtrapped);
299 }
300 
301 void
302 selftouch(arg)
303 	const char           *arg;
304 {
305 	if (uwep && uwep->otyp == DEAD_COCKATRICE) {
306 		pline("%s touch the dead cockatrice.", arg);
307 		pline("You turn to stone.");
308 		killer = objects[uwep->otyp].oc_name;
309 		done("died");
310 	}
311 }
312 
313 void
314 float_up()
315 {
316 	if (u.utrap) {
317 		if (u.utraptype == TT_PIT) {
318 			u.utrap = 0;
319 			pline("You float up, out of the pit!");
320 		} else {
321 			pline("You float up, only your leg is still stuck.");
322 		}
323 	} else
324 		pline("You start to float in the air!");
325 }
326 
327 void
328 float_down()
329 {
330 	struct trap    *trap;
331 	pline("You float gently to the ground.");
332 	if ((trap = t_at(u.ux, u.uy)) != NULL)
333 		switch (trap->ttyp) {
334 		case PIERC:
335 			break;
336 		case TRAPDOOR:
337 			if (!xdnstair || u.ustuck)
338 				break;
339 			/* fall into next case */
340 		default:
341 			dotrap(trap);
342 		}
343 	pickup(1);
344 }
345 
346 void
347 vtele()
348 {
349 	struct mkroom  *croom;
350 	for (croom = &rooms[0]; croom->hx >= 0; croom++)
351 		if (croom->rtype == VAULT) {
352 			int x, y;
353 
354 			x = rn2(2) ? croom->lx : croom->hx;
355 			y = rn2(2) ? croom->ly : croom->hy;
356 			if (teleok(x, y)) {
357 				teleds(x, y);
358 				return;
359 			}
360 		}
361 	tele();
362 }
363 
364 void
365 tele()
366 {
367 	coord           cc;
368 	int             nux, nuy;
369 
370 	if (Teleport_control) {
371 		pline("To what position do you want to be teleported?");
372 		cc = getpos(1, "the desired position");	/* 1: force valid */
373 		/*
374 		 * possible extensions: introduce a small error if magic
375 		 * power is low; allow transfer to solid rock
376 		 */
377 		if (teleok(cc.x, cc.y)) {
378 			teleds(cc.x, cc.y);
379 			return;
380 		}
381 		pline("Sorry ...");
382 	}
383 	do {
384 		nux = rnd(COLNO - 1);
385 		nuy = rn2(ROWNO);
386 	} while (!teleok(nux, nuy));
387 	teleds(nux, nuy);
388 }
389 
390 void
391 teleds(nux, nuy)
392 	int             nux, nuy;
393 {
394 	if (Punished)
395 		unplacebc();
396 	unsee();
397 	u.utrap = 0;
398 	u.ustuck = 0;
399 	u.ux = nux;
400 	u.uy = nuy;
401 	setsee();
402 	if (Punished)
403 		placebc(1);
404 	if (u.uswallow) {
405 		u.uswldtim = u.uswallow = 0;
406 		docrt();
407 	}
408 	nomul(0);
409 	if (levl[nux][nuy].typ == POOL && !Levitation)
410 		drown();
411 	(void) inshop();
412 	pickup(1);
413 	if (!Blind)
414 		read_engr_at(u.ux, u.uy);
415 }
416 
417 int
418 teleok(x, y)
419 	int             x, y;
420 {				/* might throw him into a POOL */
421 	return (isok(x, y) && !IS_ROCK(levl[x][y].typ) && !m_at(x, y) &&
422 		!sobj_at(ENORMOUS_ROCK, x, y) && !t_at(x, y)
423 		);
424 	/* Note: gold is permitted (because of vaults) */
425 }
426 
427 int
428 dotele()
429 {
430 	if (
431 #ifdef WIZARD
432 	    !wizard &&
433 #endif	/* WIZARD */
434 	    (!Teleportation || u.ulevel < 6 ||
435 	     (pl_character[0] != 'W' && u.ulevel < 10))) {
436 		pline("You are not able to teleport at will.");
437 		return (0);
438 	}
439 	if (u.uhunger <= 100 || u.ustr < 6) {
440 		pline("You miss the strength for a teleport spell.");
441 		return (1);
442 	}
443 	tele();
444 	morehungry(100);
445 	return (1);
446 }
447 
448 void
449 placebc(attach)
450 	int             attach;
451 {
452 	if (!uchain || !uball) {
453 		impossible("Where are your chain and ball??");
454 		return;
455 	}
456 	uball->ox = uchain->ox = u.ux;
457 	uball->oy = uchain->oy = u.uy;
458 	if (attach) {
459 		uchain->nobj = fobj;
460 		fobj = uchain;
461 		if (!carried(uball)) {
462 			uball->nobj = fobj;
463 			fobj = uball;
464 		}
465 	}
466 }
467 
468 void
469 unplacebc()
470 {
471 	if (!carried(uball)) {
472 		freeobj(uball);
473 		unpobj(uball);
474 	}
475 	freeobj(uchain);
476 	unpobj(uchain);
477 }
478 
479 void
480 level_tele()
481 {
482 	int             newlevel;
483 	if (Teleport_control) {
484 		char            buf[BUFSZ];
485 
486 		do {
487 			pline("To what level do you want to teleport? [type a number] ");
488 			getlin(buf);
489 		} while (!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
490 		newlevel = atoi(buf);
491 	} else {
492 		newlevel = 5 + rn2(20);	/* 5 - 24 */
493 		if (dlevel == newlevel) {
494 			if (!xdnstair)
495 				newlevel--;
496 			else
497 				newlevel++;
498 		}
499 	}
500 	if (newlevel >= 30) {
501 		if (newlevel > MAXLEVEL)
502 			newlevel = MAXLEVEL;
503 		pline("You arrive at the center of the earth ...");
504 		pline("Unfortunately it is here that hell is located.");
505 		if (Fire_resistance) {
506 			pline("But the fire doesn't seem to harm you.");
507 		} else {
508 			pline("You burn to a crisp.");
509 			dlevel = maxdlevel = newlevel;
510 			killer = "visit to the hell";
511 			done("burned");
512 		}
513 	}
514 	if (newlevel < 0) {
515 		newlevel = 0;
516 		pline("You are now high above the clouds ...");
517 		if (Levitation) {
518 			pline("You float gently down to earth.");
519 			done("escaped");
520 		}
521 		pline("Unfortunately, you don't know how to fly.");
522 		pline("You fall down a few thousand feet and break your neck.");
523 		dlevel = 0;
524 		killer = "fall";
525 		done("died");
526 	}
527 	goto_level(newlevel, FALSE);	/* calls done("escaped") if
528 					 * newlevel==0 */
529 }
530 
531 void
532 drown()
533 {
534 	pline("You fall into a pool!");
535 	pline("You can't swim!");
536 	if (rn2(3) < u.uluck + 2) {
537 		/* most scrolls become unreadable */
538 		struct obj     *obj;
539 
540 		for (obj = invent; obj; obj = obj->nobj)
541 			if (obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
542 				obj->otyp = SCR_BLANK_PAPER;
543 		/* we should perhaps merge these scrolls ? */
544 
545 		pline("You attempt a teleport spell.");	/* utcsri!carroll */
546 		(void) dotele();
547 		if (levl[u.ux][u.uy].typ != POOL)
548 			return;
549 	}
550 	pline("You drown ...");
551 	killer = "pool of water";
552 	done("drowned");
553 }
554