xref: /netbsd-src/games/hack/hack.mon.c (revision 481fca6e59249d8ffcf24fef7cfbe7b131bfb080)
1 /*	$NetBSD: hack.mon.c,v 1.4 1997/10/19 16:58:34 christos Exp $	*/
2 
3 /*
4  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5  */
6 
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.mon.c,v 1.4 1997/10/19 16:58:34 christos Exp $");
10 #endif				/* not lint */
11 
12 #include <stdlib.h>
13 #include "hack.h"
14 #include "extern.h"
15 #include "hack.mfndpos.h"
16 
17 #ifndef NULL
18 #define	NULL	(char *) 0
19 #endif
20 
21 int             warnlevel;	/* used by movemon and dochugw */
22 long            lastwarntime;
23 int             lastwarnlev;
24 char           *warnings[] = {
25 	"white", "pink", "red", "ruby", "purple", "black"
26 };
27 
28 void
29 movemon()
30 {
31 	struct monst   *mtmp;
32 	int             fr;
33 
34 	warnlevel = 0;
35 
36 	while (1) {
37 		/* find a monster that we haven't treated yet */
38 		/*
39 		 * note that mtmp or mtmp->nmon might get killed while mtmp
40 		 * moves, so we cannot just walk down the chain (even new
41 		 * monsters might get created!)
42 		 */
43 		for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
44 			if (mtmp->mlstmv < moves)
45 				goto next_mon;
46 		/* treated all monsters */
47 		break;
48 
49 next_mon:
50 		mtmp->mlstmv = moves;
51 
52 		/* most monsters drown in pools */
53 		{
54 			boolean         inpool, iseel;
55 
56 			inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
57 			iseel = (mtmp->data->mlet == ';');
58 			if (inpool && !iseel) {
59 				if (cansee(mtmp->mx, mtmp->my))
60 					pline("%s drowns.", Monnam(mtmp));
61 				mondead(mtmp);
62 				continue;
63 			}
64 			/* but eels have a difficult time outside */
65 			if (iseel && !inpool) {
66 				if (mtmp->mhp > 1)
67 					mtmp->mhp--;
68 				mtmp->mflee = 1;
69 				mtmp->mfleetim += 2;
70 			}
71 		}
72 		if (mtmp->mblinded && !--mtmp->mblinded)
73 			mtmp->mcansee = 1;
74 		if (mtmp->mfleetim && !--mtmp->mfleetim)
75 			mtmp->mflee = 0;
76 		if (mtmp->mimic)
77 			continue;
78 		if (mtmp->mspeed != MSLOW || !(moves % 2)) {
79 			/* continue if the monster died fighting */
80 			fr = -1;
81 			if (Conflict && cansee(mtmp->mx, mtmp->my)
82 			    && (fr = fightm(mtmp)) == 2)
83 				continue;
84 			if (fr < 0 && dochugw(mtmp))
85 				continue;
86 		}
87 		if (mtmp->mspeed == MFAST && dochugw(mtmp))
88 			continue;
89 	}
90 
91 	warnlevel -= u.ulevel;
92 	if (warnlevel >= SIZE(warnings))
93 		warnlevel = SIZE(warnings) - 1;
94 	if (warnlevel >= 0)
95 		if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
96 			char           *rr;
97 			switch (Warning & (LEFT_RING | RIGHT_RING)) {
98 			case LEFT_RING:
99 				rr = "Your left ring glows";
100 				break;
101 			case RIGHT_RING:
102 				rr = "Your right ring glows";
103 				break;
104 			case LEFT_RING | RIGHT_RING:
105 				rr = "Both your rings glow";
106 				break;
107 			default:
108 				rr = "Your fingertips glow";
109 				break;
110 			}
111 			pline("%s %s!", rr, warnings[warnlevel]);
112 			lastwarntime = moves;
113 			lastwarnlev = warnlevel;
114 		}
115 	dmonsfree();		/* remove all dead monsters */
116 }
117 
118 void
119 justswld(mtmp, name)
120 	struct monst   *mtmp;
121 	char           *name;
122 {
123 
124 	mtmp->mx = u.ux;
125 	mtmp->my = u.uy;
126 	u.ustuck = mtmp;
127 	pmon(mtmp);
128 	kludge("%s swallows you!", name);
129 	more();
130 	seeoff(1);
131 	u.uswallow = 1;
132 	u.uswldtim = 0;
133 	swallowed();
134 }
135 
136 void
137 youswld(mtmp, dam, die, name)
138 	struct monst   *mtmp;
139 	int		dam, die;
140 	char           *name;
141 {
142 	if (mtmp != u.ustuck)
143 		return;
144 	kludge("%s digests you!", name);
145 	u.uhp -= dam;
146 	if (u.uswldtim++ >= die) {	/* a3 */
147 		pline("It totally digests you!");
148 		u.uhp = -1;
149 	}
150 	if (u.uhp < 1)
151 		done_in_by(mtmp);
152 #if 0
153 	flags.botlx = 1;		/* should we show status line ? */
154 #endif
155 }
156 
157 int
158 dochugw(mtmp)
159 	struct monst   *mtmp;
160 {
161 	int x = mtmp->mx;
162 	int y = mtmp->my;
163 	int d = dochug(mtmp);
164 	int dd;
165 	if (!d)			/* monster still alive */
166 		if (Warning)
167 			if (!mtmp->mpeaceful)
168 				if (mtmp->data->mlevel > warnlevel)
169 					if ((dd = dist(mtmp->mx, mtmp->my)) < dist(x, y))
170 						if (dd < 100)
171 							if (!canseemon(mtmp))
172 								warnlevel = mtmp->data->mlevel;
173 	return (d);
174 }
175 
176 /* returns 1 if monster died moving, 0 otherwise */
177 int
178 dochug(mtmp)
179 	struct monst   *mtmp;
180 {
181 	struct permonst *mdat;
182 	int tmp = 0, nearby, scared;
183 
184 	if (mtmp->cham && !rn2(6))
185 		(void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
186 	mdat = mtmp->data;
187 	if (mdat->mlevel < 0)
188 		panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
189 
190 	/* regenerate monsters */
191 	if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
192 	    mtmp->mhp < mtmp->mhpmax)
193 		mtmp->mhp++;
194 
195 	if (mtmp->mfroz)
196 		return (0);	/* frozen monsters don't do anything */
197 
198 	if (mtmp->msleep) {
199 		/* wake up, or get out of here. */
200 		/* ettins are hard to surprise */
201 		/* Nymphs and Leprechauns do not easily wake up */
202 		if (cansee(mtmp->mx, mtmp->my) &&
203 		    (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
204 		    (!strchr("NL", mdat->mlet) || !rn2(50)) &&
205 		    (Aggravate_monster || strchr("d1", mdat->mlet)
206 		     || (!rn2(7) && !mtmp->mimic)))
207 			mtmp->msleep = 0;
208 		else
209 			return (0);
210 	}
211 	/* not frozen or sleeping: wipe out texts written in the dust */
212 	wipe_engr_at(mtmp->mx, mtmp->my, 1);
213 
214 	/* confused monsters get unconfused with small probability */
215 	if (mtmp->mconf && !rn2(50))
216 		mtmp->mconf = 0;
217 
218 	/* some monsters teleport */
219 	if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
220 		rloc(mtmp);
221 		return (0);
222 	}
223 	if (mdat->mmove < rnd(6))
224 		return (0);
225 
226 	/* fleeing monsters might regain courage */
227 	if (mtmp->mflee && !mtmp->mfleetim
228 	    && mtmp->mhp == mtmp->mhpmax && !rn2(25))
229 		mtmp->mflee = 0;
230 
231 	nearby = (dist(mtmp->mx, mtmp->my) < 3);
232 	scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
233 			     sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
234 	if (scared && !mtmp->mflee) {
235 		mtmp->mflee = 1;
236 		mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
237 	}
238 	if (!nearby ||
239 	    mtmp->mflee ||
240 	    mtmp->mconf ||
241 	    (mtmp->minvis && !rn2(3)) ||
242 	    (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
243 	    (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
244 	    (!mtmp->mcansee && !rn2(4)) ||
245 	    mtmp->mpeaceful
246 		) {
247 		tmp = m_move(mtmp, 0);	/* 2: monster died moving */
248 		if (tmp == 2 || (tmp && mdat->mmove <= 12))
249 			return (tmp == 2);
250 	}
251 	if (!strchr("Ea", mdat->mlet) && nearby &&
252 	    !mtmp->mpeaceful && u.uhp > 0 && !scared) {
253 		if (mhitu(mtmp))
254 			return (1);	/* monster died (e.g. 'y' or 'F') */
255 	}
256 	/* extra movement for fast monsters */
257 	if (mdat->mmove - 12 > rnd(12))
258 		tmp = m_move(mtmp, 1);
259 	return (tmp == 2);
260 }
261 
262 int
263 m_move(mtmp, after)
264 	struct monst   *mtmp;
265 {
266 	struct monst   *mtmp2;
267 	int		nx, ny, omx, omy, appr, nearer, cnt, i, j;
268 	xchar           gx, gy, nix, niy, chcnt;
269 	schar           chi;
270 	boolean         likegold = 0, likegems = 0, likeobjs = 0;
271 	char            msym = mtmp->data->mlet;
272 	schar           mmoved = 0;	/* not strictly nec.: chi >= 0 will
273 					 * do */
274 	coord           poss[9];
275 	int             info[9];
276 
277 	if (mtmp->mfroz || mtmp->msleep)
278 		return (0);
279 	if (mtmp->mtrapped) {
280 		i = mintrap(mtmp);
281 		if (i == 2)
282 			return (2);	/* he died */
283 		if (i == 1)
284 			return (0);	/* still in trap, so didnt move */
285 	}
286 	if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
287 		return (0);	/* do not leave hiding place */
288 
289 #ifndef NOWORM
290 	if (mtmp->wormno)
291 		goto not_special;
292 #endif	/* NOWORM */
293 
294 	/* my dog gets a special treatment */
295 	if (mtmp->mtame) {
296 		return (dog_move(mtmp, after));
297 	}
298 	/* likewise for shopkeeper */
299 	if (mtmp->isshk) {
300 		mmoved = shk_move(mtmp);
301 		if (mmoved >= 0)
302 			goto postmov;
303 		mmoved = 0;	/* follow player outside shop */
304 	}
305 	/* and for the guard */
306 	if (mtmp->isgd) {
307 		mmoved = gd_move();
308 		goto postmov;
309 	}
310 	/*
311 	 * teleport if that lies in our nature ('t') or when badly wounded
312 	 * ('1')
313 	 */
314 	if ((msym == 't' && !rn2(5))
315 	    || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
316 				|| levl[u.ux][u.uy].typ == STAIRS))) {
317 		if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
318 			rloc(mtmp);
319 		else
320 			mnexto(mtmp);
321 		mmoved = 1;
322 		goto postmov;
323 	}
324 	/* spit fire ('D') or use a wand ('1') when appropriate */
325 	if (strchr("D1", msym))
326 		inrange(mtmp);
327 
328 	if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
329 	    mtmp->mcansee && rn2(5)) {
330 		if (!Confusion)
331 			pline("%s's gaze has confused you!", Monnam(mtmp));
332 		else
333 			pline("You are getting more and more confused.");
334 		if (rn2(3))
335 			mtmp->mcan = 1;
336 		Confusion += d(3, 4);	/* timeout */
337 	}
338 not_special:
339 	if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
340 		return (1);
341 	appr = 1;
342 	if (mtmp->mflee)
343 		appr = -1;
344 	if (mtmp->mconf || Invis || !mtmp->mcansee ||
345 	    (strchr("BIy", msym) && !rn2(3)))
346 		appr = 0;
347 	omx = mtmp->mx;
348 	omy = mtmp->my;
349 	gx = u.ux;
350 	gy = u.uy;
351 	if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
352 		appr = -1;
353 
354 	/*
355 	 * random criterion for 'smell' or track finding ability should use
356 	 * mtmp->msmell or sth
357 	 */
358 	if (msym == '@' ||
359 	    ('a' <= msym && msym <= 'z')) {
360 		coord          *cp;
361 		schar           mroom;
362 		mroom = inroom(omx, omy);
363 		if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
364 			cp = gettrack(omx, omy);
365 			if (cp) {
366 				gx = cp->x;
367 				gy = cp->y;
368 			}
369 		}
370 	}
371 	/* look for gold or jewels nearby */
372 	likegold = (strchr("LOD", msym) != NULL);
373 	likegems = (strchr("ODu", msym) != NULL);
374 	likeobjs = mtmp->mhide;
375 #define	SRCHRADIUS	25
376 	{
377 		xchar           mind = SRCHRADIUS;	/* not too far away */
378 		int             dd;
379 		if (likegold) {
380 			struct gold    *gold;
381 			for (gold = fgold; gold; gold = gold->ngold)
382 				if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) {
383 					mind = dd;
384 					gx = gold->gx;
385 					gy = gold->gy;
386 				}
387 		}
388 		if (likegems || likeobjs) {
389 			struct obj     *otmp;
390 			for (otmp = fobj; otmp; otmp = otmp->nobj)
391 				if (likeobjs || otmp->olet == GEM_SYM)
392 					if (msym != 'u' ||
393 					    objects[otmp->otyp].g_val != 0)
394 						if ((dd = DIST(omx, omy, otmp->ox, otmp->oy)) < mind) {
395 							mind = dd;
396 							gx = otmp->ox;
397 							gy = otmp->oy;
398 						}
399 		}
400 		if (mind < SRCHRADIUS && appr == -1) {
401 			if (dist(omx, omy) < 10) {
402 				gx = u.ux;
403 				gy = u.uy;
404 			} else
405 				appr = 1;
406 		}
407 	}
408 	nix = omx;
409 	niy = omy;
410 	cnt = mfndpos(mtmp, poss, info,
411 		      msym == 'u' ? NOTONL :
412 		  (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
413 		      strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
414 	/* ALLOW_ROCK for some monsters ? */
415 	chcnt = 0;
416 	chi = -1;
417 	for (i = 0; i < cnt; i++) {
418 		nx = poss[i].x;
419 		ny = poss[i].y;
420 		for (j = 0; j < MTSZ && j < cnt - 1; j++)
421 			if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
422 				if (rn2(4 * (cnt - j)))
423 					goto nxti;
424 #ifdef STUPID
425 		/* some stupid compilers think that this is too complicated */
426 		{
427 			int             d1 = DIST(nx, ny, gx, gy);
428 			int             d2 = DIST(nix, niy, gx, gy);
429 			nearer = (d1 < d2);
430 		}
431 #else
432 		nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
433 #endif	/* STUPID */
434 		if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
435 		    !mmoved ||
436 		    (!appr && !rn2(++chcnt))) {
437 			nix = nx;
438 			niy = ny;
439 			chi = i;
440 			mmoved = 1;
441 		}
442 nxti:		;
443 	}
444 	if (mmoved) {
445 		if (info[chi] & ALLOW_M) {
446 			mtmp2 = m_at(nix, niy);
447 			if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
448 			    hitmm(mtmp2, mtmp) == 2)
449 				return (2);
450 			return (0);
451 		}
452 		if (info[chi] & ALLOW_U) {
453 			(void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
454 			return (0);
455 		}
456 		mtmp->mx = nix;
457 		mtmp->my = niy;
458 		for (j = MTSZ - 1; j > 0; j--)
459 			mtmp->mtrack[j] = mtmp->mtrack[j - 1];
460 		mtmp->mtrack[0].x = omx;
461 		mtmp->mtrack[0].y = omy;
462 #ifndef NOWORM
463 		if (mtmp->wormno)
464 			worm_move(mtmp);
465 #endif	/* NOWORM */
466 	} else {
467 		if (msym == 'u' && rn2(2)) {
468 			rloc(mtmp);
469 			return (0);
470 		}
471 #ifndef NOWORM
472 		if (mtmp->wormno)
473 			worm_nomove(mtmp);
474 #endif	/* NOWORM */
475 	}
476 postmov:
477 	if (mmoved == 1) {
478 		if (mintrap(mtmp) == 2)	/* he died */
479 			return (2);
480 		if (likegold)
481 			mpickgold(mtmp);
482 		if (likegems)
483 			mpickgems(mtmp);
484 		if (mtmp->mhide)
485 			mtmp->mundetected = 1;
486 	}
487 	pmon(mtmp);
488 	return (mmoved);
489 }
490 
491 void
492 mpickgold(mtmp)
493 	struct monst   *mtmp;
494 {
495 	struct gold    *gold;
496 	while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
497 		mtmp->mgold += gold->amount;
498 		freegold(gold);
499 		if (levl[mtmp->mx][mtmp->my].scrsym == '$')
500 			newsym(mtmp->mx, mtmp->my);
501 	}
502 }
503 
504 void
505 mpickgems(mtmp)
506 	struct monst   *mtmp;
507 {
508 	struct obj     *otmp;
509 	for (otmp = fobj; otmp; otmp = otmp->nobj)
510 		if (otmp->olet == GEM_SYM)
511 			if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
512 				if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0) {
513 					freeobj(otmp);
514 					mpickobj(mtmp, otmp);
515 					if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
516 						newsym(mtmp->mx, mtmp->my);	/* %% */
517 					return;	/* pick only one object */
518 				}
519 }
520 
521 /* return number of acceptable neighbour positions */
522 int
523 mfndpos(mon, poss, info, flag)
524 	struct monst   *mon;
525 	coord           poss[9];
526 	int             info[9], flag;
527 {
528 	int             x, y, nx, ny, cnt = 0, ntyp;
529 	struct monst   *mtmp;
530 	int             nowtyp;
531 	boolean         pool;
532 
533 	x = mon->mx;
534 	y = mon->my;
535 	nowtyp = levl[x][y].typ;
536 
537 	pool = (mon->data->mlet == ';');
538 nexttry:			/* eels prefer the water, but if there is no
539 				 * water nearby, they will crawl over land */
540 	if (mon->mconf) {
541 		flag |= ALLOW_ALL;
542 		flag &= ~NOTONL;
543 	}
544 	for (nx = x - 1; nx <= x + 1; nx++)
545 		for (ny = y - 1; ny <= y + 1; ny++)
546 			if (nx != x || ny != y)
547 				if (isok(nx, ny))
548 					if (!IS_ROCK(ntyp = levl[nx][ny].typ))
549 						if (!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
550 							if ((ntyp == POOL) == pool) {
551 								info[cnt] = 0;
552 								if (nx == u.ux && ny == u.uy) {
553 									if (!(flag & ALLOW_U))
554 										continue;
555 									info[cnt] = ALLOW_U;
556 								} else if ((mtmp = m_at(nx, ny)) != NULL) {
557 									if (!(flag & ALLOW_M))
558 										continue;
559 									info[cnt] = ALLOW_M;
560 									if (mtmp->mtame) {
561 										if (!(flag & ALLOW_TM))
562 											continue;
563 										info[cnt] |= ALLOW_TM;
564 									}
565 								}
566 								if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
567 									if (flag & NOGARLIC)
568 										continue;
569 									info[cnt] |= NOGARLIC;
570 								}
571 								if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
572 								    (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
573 									if (!(flag & ALLOW_SSM))
574 										continue;
575 									info[cnt] |= ALLOW_SSM;
576 								}
577 								if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
578 									if (!(flag & ALLOW_ROCK))
579 										continue;
580 									info[cnt] |= ALLOW_ROCK;
581 								}
582 								if (!Invis && online(nx, ny)) {
583 									if (flag & NOTONL)
584 										continue;
585 									info[cnt] |= NOTONL;
586 								}
587 								/*
588 								 * we cannot
589 								 * avoid
590 								 * traps of
591 								 * an unknown
592 								 * kind
593 								 */
594 								{
595 									struct trap    *ttmp = t_at(nx, ny);
596 									int             tt;
597 									if (ttmp) {
598 										tt = 1 << ttmp->ttyp;
599 										if (mon->mtrapseen & tt) {
600 											if (!(flag & tt))
601 												continue;
602 											info[cnt] |= tt;
603 										}
604 									}
605 								}
606 								poss[cnt].x = nx;
607 								poss[cnt].y = ny;
608 								cnt++;
609 							}
610 	if (!cnt && pool && nowtyp != POOL) {
611 		pool = FALSE;
612 		goto nexttry;
613 	}
614 	return (cnt);
615 }
616 
617 int
618 dist(x, y)
619 	int             x, y;
620 {
621 	return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
622 }
623 
624 void
625 poisoned(string, pname)
626 	char           *string, *pname;
627 {
628 	int             i;
629 
630 	if (Blind)
631 		pline("It was poisoned.");
632 	else
633 		pline("The %s was poisoned!", string);
634 	if (Poison_resistance) {
635 		pline("The poison doesn't seem to affect you.");
636 		return;
637 	}
638 	i = rn2(10);
639 	if (i == 0) {
640 		u.uhp = -1;
641 		pline("I am afraid the poison was deadly ...");
642 	} else if (i <= 5) {
643 		losestr(rn1(3, 3));
644 	} else {
645 		losehp(rn1(10, 6), pname);
646 	}
647 	if (u.uhp < 1) {
648 		killer = pname;
649 		done("died");
650 	}
651 }
652 
653 void
654 mondead(mtmp)
655 	struct monst   *mtmp;
656 {
657 	relobj(mtmp, 1);
658 	unpmon(mtmp);
659 	relmon(mtmp);
660 	unstuck(mtmp);
661 	if (mtmp->isshk)
662 		shkdead(mtmp);
663 	if (mtmp->isgd)
664 		gddead();
665 #ifndef NOWORM
666 	if (mtmp->wormno)
667 		wormdead(mtmp);
668 #endif	/* NOWORM */
669 	monfree(mtmp);
670 }
671 
672 /* called when monster is moved to larger structure */
673 void
674 replmon(mtmp, mtmp2)
675 	struct monst   *mtmp, *mtmp2;
676 {
677 	relmon(mtmp);
678 	monfree(mtmp);
679 	mtmp2->nmon = fmon;
680 	fmon = mtmp2;
681 	if (u.ustuck == mtmp)
682 		u.ustuck = mtmp2;
683 	if (mtmp2->isshk)
684 		replshk(mtmp, mtmp2);
685 	if (mtmp2->isgd)
686 		replgd(mtmp, mtmp2);
687 }
688 
689 void
690 relmon(mon)
691 	struct monst   *mon;
692 {
693 	struct monst   *mtmp;
694 
695 	if (mon == fmon)
696 		fmon = fmon->nmon;
697 	else {
698 		for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon);
699 		mtmp->nmon = mon->nmon;
700 	}
701 }
702 
703 /*
704  * we do not free monsters immediately, in order to have their name available
705  * shortly after their demise
706  */
707 struct monst   *fdmon;		/* chain of dead monsters, need not to be
708 				 * saved */
709 
710 void
711 monfree(mtmp)
712 	struct monst   *mtmp;
713 {
714 	mtmp->nmon = fdmon;
715 	fdmon = mtmp;
716 }
717 
718 void
719 dmonsfree()
720 {
721 	struct monst   *mtmp;
722 	while ((mtmp = fdmon) != NULL) {
723 		fdmon = mtmp->nmon;
724 		free((char *) mtmp);
725 	}
726 }
727 
728 void
729 unstuck(mtmp)
730 	struct monst   *mtmp;
731 {
732 	if (u.ustuck == mtmp) {
733 		if (u.uswallow) {
734 			u.ux = mtmp->mx;
735 			u.uy = mtmp->my;
736 			u.uswallow = 0;
737 			setsee();
738 			docrt();
739 		}
740 		u.ustuck = 0;
741 	}
742 }
743 
744 void
745 killed(mtmp)
746 	struct monst   *mtmp;
747 {
748 #ifdef lint
749 #define	NEW_SCORING
750 #endif	/* lint */
751 	int             tmp, nk, x, y;
752 	struct permonst *mdat;
753 
754 	if (mtmp->cham)
755 		mtmp->data = PM_CHAMELEON;
756 	mdat = mtmp->data;
757 	if (Blind)
758 		pline("You destroy it!");
759 	else {
760 		pline("You destroy %s!",
761 		      mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
762 	}
763 	if (u.umconf) {
764 		if (!Blind)
765 			pline("Your hands stop glowing blue.");
766 		u.umconf = 0;
767 	}
768 	/* count killed monsters */
769 #define	MAXMONNO	100
770 	nk = 1;			/* in case we cannot find it in mons */
771 	tmp = mdat - mons;	/* strchr in mons array (if not 'd', '@', ...) */
772 	if (tmp >= 0 && tmp < CMNUM + 2) {
773 		u.nr_killed[tmp]++;
774 		if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
775 		    !strchr(fut_geno, mdat->mlet))
776 			charcat(fut_geno, mdat->mlet);
777 	}
778 	/* punish bad behaviour */
779 	if (mdat->mlet == '@')
780 		Telepat = 0, u.uluck -= 2;
781 	if (mtmp->mpeaceful || mtmp->mtame)
782 		u.uluck--;
783 	if (mdat->mlet == 'u')
784 		u.uluck -= 5;
785 	if ((int) u.uluck < LUCKMIN)
786 		u.uluck = LUCKMIN;
787 
788 	/* give experience points */
789 	tmp = 1 + mdat->mlevel * mdat->mlevel;
790 	if (mdat->ac < 3)
791 		tmp += 2 * (7 - mdat->ac);
792 	if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
793 		tmp += 2 * mdat->mlevel;
794 	if (strchr("DeV&P", mdat->mlet))
795 		tmp += (7 * mdat->mlevel);
796 	if (mdat->mlevel > 6)
797 		tmp += 50;
798 	if (mdat->mlet == ';')
799 		tmp += 1000;
800 
801 #ifdef NEW_SCORING
802 	/*
803 	 * ------- recent addition: make nr of points decrease when this is
804 	 * not the first of this kind
805 	 */
806 	{
807 		int             ul = u.ulevel;
808 		int             ml = mdat->mlevel;
809 
810 		if (ul < 14)	/* points are given based on present and
811 				 * future level */
812 			for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
813 				if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
814 				    >= 10 * pow((unsigned) (ul - 1)))
815 					if (++ul == 14)
816 						break;
817 
818 		tmp2 = ml - ul - 1;
819 		tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
820 		if (!tmp)
821 			tmp = 1;
822 	}
823 	/* note: ul is not necessarily the future value of u.ulevel */
824 	/* ------- end of recent valuation change ------- */
825 #endif	/* NEW_SCORING */
826 
827 	more_experienced(tmp, 0);
828 	flags.botl = 1;
829 	while (u.ulevel < 14 && u.uexp >= newuexp()) {
830 		pline("Welcome to experience level %u.", ++u.ulevel);
831 		tmp = rnd(10);
832 		if (tmp < 3)
833 			tmp = rnd(10);
834 		u.uhpmax += tmp;
835 		u.uhp += tmp;
836 		flags.botl = 1;
837 	}
838 
839 	/* dispose of monster and make cadaver */
840 	x = mtmp->mx;
841 	y = mtmp->my;
842 	mondead(mtmp);
843 	tmp = mdat->mlet;
844 	if (tmp == 'm') {	/* he killed a minotaur, give him a wand of
845 				 * digging */
846 		/* note: the dead minotaur will be on top of it! */
847 		mksobj_at(WAN_DIGGING, x, y);
848 		/* if(cansee(x,y)) atl(x,y,fobj->olet); */
849 		stackobj(fobj);
850 	} else
851 #ifndef NOWORM
852 	if (tmp == 'w') {
853 		mksobj_at(WORM_TOOTH, x, y);
854 		stackobj(fobj);
855 	} else
856 #endif	/* NOWORM */
857 	if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
858 		tmp = 0;
859 
860 	if (ACCESSIBLE(levl[x][y].typ))	/* might be mimic in wall or dead eel */
861 		if (x != u.ux || y != u.uy)	/* might be here after
862 						 * swallowed */
863 			if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
864 				struct obj     *obj2 = mkobj_at(tmp, x, y);
865 				if (cansee(x, y))
866 					atl(x, y, obj2->olet);
867 				stackobj(obj2);
868 			}
869 }
870 
871 void
872 kludge(str, arg)
873 	char           *str, *arg;
874 {
875 	if (Blind) {
876 		if (*str == '%')
877 			pline(str, "It");
878 		else
879 			pline(str, "it");
880 	} else
881 		pline(str, arg);
882 }
883 
884 void
885 rescham()
886 {				/* force all chameleons to become normal */
887 	struct monst   *mtmp;
888 
889 	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
890 		if (mtmp->cham) {
891 			mtmp->cham = 0;
892 			(void) newcham(mtmp, PM_CHAMELEON);
893 		}
894 }
895 
896 int
897 newcham(mtmp, mdat)		/* make a chameleon look like a new monster */
898 /* returns 1 if the monster actually changed */
899 	struct monst   *mtmp;
900 	struct permonst *mdat;
901 {
902 	int mhp, hpn, hpd;
903 
904 	if (mdat == mtmp->data)
905 		return (0);	/* still the same monster */
906 #ifndef NOWORM
907 	if (mtmp->wormno)
908 		wormdead(mtmp);	/* throw tail away */
909 #endif	/* NOWORM */
910 	if (u.ustuck == mtmp) {
911 		if (u.uswallow) {
912 			u.uswallow = 0;
913 			u.uswldtim = 0;
914 			mnexto(mtmp);
915 			docrt();
916 			prme();
917 		}
918 		u.ustuck = 0;
919 	}
920 	hpn = mtmp->mhp;
921 	hpd = (mtmp->data->mlevel) * 8;
922 	if (!hpd)
923 		hpd = 4;
924 	mtmp->data = mdat;
925 	mhp = (mdat->mlevel) * 8;
926 	/* new hp: same fraction of max as before */
927 	mtmp->mhp = 2 + (hpn * mhp) / hpd;
928 	hpn = mtmp->mhpmax;
929 	mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
930 	mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
931 #ifndef NOWORM
932 	if (mdat->mlet == 'w' && getwn(mtmp))
933 		initworm(mtmp);
934 	/* perhaps we should clear mtmp->mtame here? */
935 #endif	/* NOWORM */
936 	unpmon(mtmp);		/* necessary for 'I' and to force pmon */
937 	pmon(mtmp);
938 	return (1);
939 }
940 
941 void
942 mnexto(mtmp)			/* Make monster mtmp next to you (if
943 				 * possible) */
944 	struct monst   *mtmp;
945 {
946 	coord           mm;
947 	mm = enexto(u.ux, u.uy);
948 	mtmp->mx = mm.x;
949 	mtmp->my = mm.y;
950 	pmon(mtmp);
951 }
952 
953 int
954 ishuman(mtmp)
955 	struct monst   *mtmp;
956 {
957 	return (mtmp->data->mlet == '@');
958 }
959 
960 void
961 setmangry(mtmp)
962 	struct monst   *mtmp;
963 {
964 	if (!mtmp->mpeaceful)
965 		return;
966 	if (mtmp->mtame)
967 		return;
968 	mtmp->mpeaceful = 0;
969 	if (ishuman(mtmp))
970 		pline("%s gets angry!", Monnam(mtmp));
971 }
972 
973 /*
974  * not one hundred procent correct: now a snake may hide under an invisible
975  * object
976  */
977 int
978 canseemon(mtmp)
979 	struct monst   *mtmp;
980 {
981 	return ((!mtmp->minvis || See_invisible)
982 		&& (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
983 		&& cansee(mtmp->mx, mtmp->my));
984 }
985