1 /* $NetBSD: hack.h,v 1.8 2001/03/25 20:44:00 jsm Exp $ */ 2 3 /* 4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. 5 */ 6 #ifndef _HACK_H_ 7 #define _HACK_H_ 8 9 #include "config.h" 10 #include <stdlib.h> 11 #include <string.h> 12 13 #ifndef BSD 14 #define index strchr 15 #define rindex strrchr 16 #endif /* BSD */ 17 18 #define Null(type) ((struct type *) 0) 19 20 #include "def.objclass.h" 21 22 typedef struct { 23 xchar x,y; 24 } coord; 25 26 #include "def.monst.h" /* uses coord */ 27 #include "def.gold.h" 28 #include "def.trap.h" 29 #include "def.obj.h" 30 #include "def.flag.h" 31 32 #define plur(x) (((x) == 1) ? "" : "s") 33 34 #define BUFSZ 256 /* for getlin buffers */ 35 #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ 36 37 #include "def.rm.h" 38 #include "def.permonst.h" 39 40 #define newstring(x) (char *) alloc((unsigned)(x)) 41 #include "hack.onames.h" 42 43 #define ON 1 44 #define OFF 0 45 46 struct prop { 47 #define TIMEOUT 007777 /* mask */ 48 #define LEFT_RING W_RINGL /* 010000L */ 49 #define RIGHT_RING W_RINGR /* 020000L */ 50 #define INTRINSIC 040000L 51 #define LEFT_SIDE LEFT_RING 52 #define RIGHT_SIDE RIGHT_RING 53 #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) 54 long p_flgs; 55 void (*p_tofn) __P((void)); /* called after timeout */ 56 }; 57 58 struct you { 59 xchar ux, uy; 60 schar dx, dy, dz; /* direction of move (or zap or ... ) */ 61 #ifdef QUEST 62 schar di; /* direction of FF */ 63 xchar ux0, uy0; /* initial position FF */ 64 #endif /* QUEST */ 65 xchar udisx, udisy; /* last display pos */ 66 char usym; /* usually '@' */ 67 schar uluck; 68 #define LUCKMAX 10 /* on moonlit nights 11 */ 69 #define LUCKMIN (-10) 70 int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ 71 /* +: turn right, -: turn left */ 72 unsigned udispl:1; /* @ on display */ 73 unsigned ulevel:4; /* 1 - 14 */ 74 #ifdef QUEST 75 unsigned uhorizon:7; 76 #endif /* QUEST */ 77 unsigned utrap:3; /* trap timeout */ 78 unsigned utraptype:1; /* defined if utrap nonzero */ 79 #define TT_BEARTRAP 0 80 #define TT_PIT 1 81 unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */ 82 83 84 /* perhaps these #define's should also be generated by makedefs */ 85 #define TELEPAT LAST_RING /* not a ring */ 86 #define Telepat u.uprops[TELEPAT].p_flgs 87 #define FAST (LAST_RING+1) /* not a ring */ 88 #define Fast u.uprops[FAST].p_flgs 89 #define CONFUSION (LAST_RING+2) /* not a ring */ 90 #define Confusion u.uprops[CONFUSION].p_flgs 91 #define INVIS (LAST_RING+3) /* not a ring */ 92 #define Invis u.uprops[INVIS].p_flgs 93 #define Invisible (Invis && !See_invisible) 94 #define GLIB (LAST_RING+4) /* not a ring */ 95 #define Glib u.uprops[GLIB].p_flgs 96 #define PUNISHED (LAST_RING+5) /* not a ring */ 97 #define Punished u.uprops[PUNISHED].p_flgs 98 #define SICK (LAST_RING+6) /* not a ring */ 99 #define Sick u.uprops[SICK].p_flgs 100 #define BLIND (LAST_RING+7) /* not a ring */ 101 #define Blind u.uprops[BLIND].p_flgs 102 #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ 103 #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs 104 #define STONED (LAST_RING+9) /* not a ring */ 105 #define Stoned u.uprops[STONED].p_flgs 106 #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ 107 unsigned umconf:1; 108 const char *usick_cause; 109 struct prop uprops[LAST_RING+10]; 110 111 unsigned uswallow:1; /* set if swallowed by a monster */ 112 unsigned uswldtim:4; /* time you have been swallowed */ 113 unsigned uhs:3; /* hunger state - see hack.eat.c */ 114 schar ustr,ustrmax; 115 schar udaminc; 116 schar uac; 117 int uhp,uhpmax; 118 long int ugold,ugold0,uexp,urexp; 119 int uhunger; /* refd only in eat.c and shk.c */ 120 int uinvault; 121 struct monst *ustuck; 122 int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ 123 }; 124 125 #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) 126 127 #define PL_CSIZ 20 /* sizeof pl_character */ 128 #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ 129 #define MAXLEVEL 40 130 #define FAR (COLNO+2) /* position outside screen */ 131 132 extern boolean in_mklev; 133 extern boolean level_exists[]; 134 extern boolean restoring; 135 extern char *CD; 136 extern const char *catmore; 137 extern char *hname; 138 extern const char *const hu_stat[]; /* in eat.c */ 139 extern const char *nomovemsg; 140 extern const char *occtxt; 141 extern char *save_cm; 142 extern const char *killer; 143 extern const char *const traps[]; 144 extern char SAVEF[]; 145 extern char fut_geno[60]; /* idem */ 146 extern char genocided[60]; /* defined in Decl.c */ 147 extern char lock[]; 148 extern char mlarge[]; 149 extern char morc; 150 extern char nul[]; 151 extern char plname[PL_NSIZ], pl_character[PL_CSIZ]; 152 extern const char quitchars[]; 153 extern char sdir[]; /* defined in hack.c */ 154 extern const char shtypes[]; /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */ 155 extern const char vowels[]; 156 extern coord bhitpos; /* place where thrown weapon falls to the ground */ 157 extern int (*afternmv) __P((void)); 158 extern int (*occupation) __P((void)); 159 extern int CO, LI; /* usually COLNO and ROWNO+2 */ 160 extern int bases[]; 161 extern int doorindex; 162 extern int hackpid; 163 extern int multi; 164 extern int nroom; 165 extern long moves; 166 extern long wailmsg; 167 extern schar xdir[], ydir[]; /* idem */ 168 extern struct monst *mydogs; 169 extern struct monst youmonst; 170 extern struct obj *billobjs; 171 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg; 172 extern struct obj *uleft, *uright, *fcobj; 173 extern struct obj *uball; /* defined if PUNISHED */ 174 extern struct obj *uchain; /* defined iff PUNISHED */ 175 extern struct obj zeroobj; 176 extern const struct permonst li_dog, dog, la_dog; 177 extern const struct permonst pm_eel; 178 extern const struct permonst pm_ghost; 179 extern const struct permonst pm_mail_daemon; 180 extern const struct permonst pm_wizard; 181 #ifndef NOWORM 182 extern long wgrowtime[32]; 183 extern struct wseg *m_atseg; 184 extern struct wseg *wsegs[32], *wheads[32]; 185 #endif 186 extern struct you u; 187 extern xchar curx, cury; /* cursor location on screen */ 188 extern xchar dlevel, maxdlevel; /* dungeon level */ 189 extern xchar seehx,seelx,seehy,seely; /* where to see*/ 190 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ 191 #endif /* _HACK_H_ */ 192