1 /* $NetBSD: hack.h,v 1.4 1997/10/19 16:58:02 christos Exp $ */ 2 3 /* 4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. 5 */ 6 #ifndef _HACK_H_ 7 #define _HACK_H_ 8 9 #include "config.h" 10 #include <string.h> 11 12 #ifndef BSD 13 #define index strchr 14 #define rindex strrchr 15 #endif /* BSD */ 16 17 #define Null(type) ((struct type *) 0) 18 19 #include "def.objclass.h" 20 21 typedef struct { 22 xchar x,y; 23 } coord; 24 25 #include "def.monst.h" /* uses coord */ 26 #include "def.gold.h" 27 #include "def.trap.h" 28 #include "def.obj.h" 29 #include "def.flag.h" 30 31 #define plur(x) (((x) == 1) ? "" : "s") 32 33 #define BUFSZ 256 /* for getlin buffers */ 34 #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ 35 36 #include "def.rm.h" 37 #include "def.permonst.h" 38 39 #define newstring(x) (char *) alloc((unsigned)(x)) 40 #include "hack.onames.h" 41 42 #define ON 1 43 #define OFF 0 44 45 struct prop { 46 #define TIMEOUT 007777 /* mask */ 47 #define LEFT_RING W_RINGL /* 010000L */ 48 #define RIGHT_RING W_RINGR /* 020000L */ 49 #define INTRINSIC 040000L 50 #define LEFT_SIDE LEFT_RING 51 #define RIGHT_SIDE RIGHT_RING 52 #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) 53 long p_flgs; 54 void (*p_tofn) __P((void)); /* called after timeout */ 55 }; 56 57 struct you { 58 xchar ux, uy; 59 schar dx, dy, dz; /* direction of move (or zap or ... ) */ 60 #ifdef QUEST 61 schar di; /* direction of FF */ 62 xchar ux0, uy0; /* initial position FF */ 63 #endif QUEST 64 xchar udisx, udisy; /* last display pos */ 65 char usym; /* usually '@' */ 66 schar uluck; 67 #define LUCKMAX 10 /* on moonlit nights 11 */ 68 #define LUCKMIN (-10) 69 int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ 70 /* +: turn right, -: turn left */ 71 unsigned udispl:1; /* @ on display */ 72 unsigned ulevel:4; /* 1 - 14 */ 73 #ifdef QUEST 74 unsigned uhorizon:7; 75 #endif QUEST 76 unsigned utrap:3; /* trap timeout */ 77 unsigned utraptype:1; /* defined if utrap nonzero */ 78 #define TT_BEARTRAP 0 79 #define TT_PIT 1 80 unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */ 81 82 83 /* perhaps these #define's should also be generated by makedefs */ 84 #define TELEPAT LAST_RING /* not a ring */ 85 #define Telepat u.uprops[TELEPAT].p_flgs 86 #define FAST (LAST_RING+1) /* not a ring */ 87 #define Fast u.uprops[FAST].p_flgs 88 #define CONFUSION (LAST_RING+2) /* not a ring */ 89 #define Confusion u.uprops[CONFUSION].p_flgs 90 #define INVIS (LAST_RING+3) /* not a ring */ 91 #define Invis u.uprops[INVIS].p_flgs 92 #define Invisible (Invis && !See_invisible) 93 #define GLIB (LAST_RING+4) /* not a ring */ 94 #define Glib u.uprops[GLIB].p_flgs 95 #define PUNISHED (LAST_RING+5) /* not a ring */ 96 #define Punished u.uprops[PUNISHED].p_flgs 97 #define SICK (LAST_RING+6) /* not a ring */ 98 #define Sick u.uprops[SICK].p_flgs 99 #define BLIND (LAST_RING+7) /* not a ring */ 100 #define Blind u.uprops[BLIND].p_flgs 101 #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ 102 #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs 103 #define STONED (LAST_RING+9) /* not a ring */ 104 #define Stoned u.uprops[STONED].p_flgs 105 #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ 106 unsigned umconf:1; 107 char *usick_cause; 108 struct prop uprops[LAST_RING+10]; 109 110 unsigned uswallow:1; /* set if swallowed by a monster */ 111 unsigned uswldtim:4; /* time you have been swallowed */ 112 unsigned uhs:3; /* hunger state - see hack.eat.c */ 113 schar ustr,ustrmax; 114 schar udaminc; 115 schar uac; 116 int uhp,uhpmax; 117 long int ugold,ugold0,uexp,urexp; 118 int uhunger; /* refd only in eat.c and shk.c */ 119 int uinvault; 120 struct monst *ustuck; 121 int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ 122 }; 123 124 #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) 125 126 #define PL_CSIZ 20 /* sizeof pl_character */ 127 #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ 128 #define MAXLEVEL 40 129 #define FAR (COLNO+2) /* position outside screen */ 130 131 extern boolean in_mklev; 132 extern boolean level_exists[]; 133 extern boolean restoring; 134 extern char *CD; 135 extern char *catmore; 136 extern char *hname; 137 extern char *hu_stat[]; /* in eat.c */ 138 extern char *nomovemsg; 139 extern char *occtxt; 140 extern char *save_cm,*killer; 141 extern char *traps[]; 142 extern char SAVEF[]; 143 extern char fut_geno[60]; /* idem */ 144 extern char genocided[60]; /* defined in Decl.c */ 145 extern char lock[]; 146 extern char mlarge[]; 147 extern char morc; 148 extern char nul[]; 149 extern char pl_character[]; 150 extern char plname[PL_NSIZ], pl_character[PL_CSIZ]; 151 extern char quitchars[]; 152 extern char sdir[]; /* defined in hack.c */ 153 extern char shtypes[]; /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */ 154 extern char vowels[]; 155 extern coord bhitpos; /* place where thrown weapon falls to the ground */ 156 extern int (*afternmv) __P((void)); 157 extern int (*occupation) __P((void)); 158 extern int CO, LI; /* usually COLNO and ROWNO+2 */ 159 extern int bases[]; 160 extern int doorindex; 161 extern int hackpid; 162 extern int multi; 163 extern int nroom; 164 extern long moves; 165 extern long wailmsg; 166 extern schar xdir[], ydir[]; /* idem */ 167 extern struct gold *fgold; 168 extern struct monst *mydogs; 169 extern struct monst youmonst; 170 extern struct obj *billobjs; 171 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg; 172 extern struct obj *uleft, *uright, *fcobj; 173 extern struct obj *uball; /* defined if PUNISHED */ 174 extern struct obj *uchain; /* defined iff PUNISHED */ 175 extern struct obj zeroobj; 176 extern struct permonst li_dog, dog, la_dog; 177 extern struct permonst mons[CMNUM + 2]; 178 extern struct permonst pm_eel; 179 extern struct permonst pm_ghost; 180 extern struct permonst pm_mail_daemon; 181 extern struct permonst pm_wizard; 182 #ifndef NOWORM 183 extern long wgrowtime[32]; 184 extern struct wseg *m_atseg; 185 extern struct wseg *wsegs[32], *wheads[32]; 186 #endif 187 extern struct you u; 188 extern xchar curx, cury; /* cursor location on screen */ 189 extern xchar dlevel, maxdlevel; /* dungeon level */ 190 extern xchar seehx,seelx,seehy,seely; /* where to see*/ 191 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ 192 #endif /* _HACK_H_ */ 193