xref: /netbsd-src/games/hack/hack.fight.c (revision 8b0f9554ff8762542c4defc4f70e1eb76fb508fa)
1 /*	$NetBSD: hack.fight.c,v 1.7 2006/03/29 01:18:39 jnemeth Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.fight.c,v 1.7 2006/03/29 01:18:39 jnemeth Exp $");
67 #endif				/* not lint */
68 
69 #include "hack.h"
70 #include "extern.h"
71 
72 static boolean  far_noise;
73 static long     noisetime;
74 
75 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
76 int
77 hitmm(magr, mdef)
78 	struct monst   *magr, *mdef;
79 {
80 	const struct permonst *pa = magr->data, *pd = mdef->data;
81 	int             hit;
82 	schar           tmp;
83 	boolean         vis;
84 	if (strchr("Eauy", pa->mlet))
85 		return (0);
86 	if (magr->mfroz)
87 		return (0);	/* riv05!a3 */
88 	tmp = pd->ac + pa->mlevel;
89 	if (mdef->mconf || mdef->mfroz || mdef->msleep) {
90 		tmp += 4;
91 		if (mdef->msleep)
92 			mdef->msleep = 0;
93 	}
94 	hit = (tmp > rnd(20));
95 	if (hit)
96 		mdef->msleep = 0;
97 	vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my));
98 	if (vis) {
99 		char            buf[BUFSZ];
100 		if (mdef->mimic)
101 			seemimic(mdef);
102 		if (magr->mimic)
103 			seemimic(magr);
104 		(void) sprintf(buf, "%s %s", Monnam(magr),
105 			       hit ? "hits" : "misses");
106 		pline("%s %s.", buf, monnam(mdef));
107 	} else {
108 		boolean         far = (dist(magr->mx, magr->my) > 15);
109 		if (far != far_noise || moves - noisetime > 10) {
110 			far_noise = far;
111 			noisetime = moves;
112 			pline("You hear some noises%s.",
113 			      far ? " in the distance" : "");
114 		}
115 	}
116 	if (hit) {
117 		if (magr->data->mlet == 'c' && !magr->cham) {
118 			magr->mhpmax += 3;
119 			if (vis)
120 				pline("%s is turned to stone!", Monnam(mdef));
121 			else if (mdef->mtame)
122 				pline("You have a peculiarly sad feeling for a moment, then it passes.");
123 			monstone(mdef);
124 			hit = 2;
125 		} else if ((mdef->mhp -= d(pa->damn, pa->damd)) < 1) {
126 			magr->mhpmax += 1 + rn2(pd->mlevel + 1);
127 			if (magr->mtame && magr->mhpmax > 8 * pa->mlevel) {
128 				if (pa == &li_dog)
129 					magr->data = pa = &dog;
130 				else if (pa == &dog)
131 					magr->data = pa = &la_dog;
132 			}
133 			if (vis)
134 				pline("%s is killed!", Monnam(mdef));
135 			else if (mdef->mtame)
136 				pline("You have a sad feeling for a moment, then it passes.");
137 			mondied(mdef);
138 			hit = 2;
139 		}
140 	}
141 	return (hit);
142 }
143 
144 /* drop (perhaps) a cadaver and remove monster */
145 void
146 mondied(mdef)
147 	struct monst   *mdef;
148 {
149 	const struct permonst *pd = mdef->data;
150 	if (letter(pd->mlet) && rn2(3)) {
151 		(void) mkobj_at(pd->mlet, mdef->mx, mdef->my);
152 		if (cansee(mdef->mx, mdef->my)) {
153 			unpmon(mdef);
154 			atl(mdef->mx, mdef->my, fobj->olet);
155 		}
156 		stackobj(fobj);
157 	}
158 	mondead(mdef);
159 }
160 
161 /* drop a rock and remove monster */
162 void
163 monstone(mdef)
164 	struct monst   *mdef;
165 {
166 	if (strchr(mlarge, mdef->data->mlet))
167 		mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
168 	else
169 		mksobj_at(ROCK, mdef->mx, mdef->my);
170 	if (cansee(mdef->mx, mdef->my)) {
171 		unpmon(mdef);
172 		atl(mdef->mx, mdef->my, fobj->olet);
173 	}
174 	mondead(mdef);
175 }
176 
177 
178 int
179 fightm(mtmp)
180 	struct monst   *mtmp;
181 {
182 	struct monst   *mon;
183 	for (mon = fmon; mon; mon = mon->nmon)
184 		if (mon != mtmp) {
185 			if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
186 				if (rn2(4))
187 					return (hitmm(mtmp, mon));
188 		}
189 	return (-1);
190 }
191 
192 /* u is hit by sth, but not a monster */
193 int
194 thitu(tlev, dam, name)
195 	int tlev, dam;
196 	const char           *name;
197 {
198 	char            buf[BUFSZ];
199 	setan(name, buf);
200 	if (u.uac + tlev <= rnd(20)) {
201 		if (Blind)
202 			pline("It misses.");
203 		else
204 			pline("You are almost hit by %s!", buf);
205 		return (0);
206 	} else {
207 		if (Blind)
208 			pline("You are hit!");
209 		else
210 			pline("You are hit by %s!", buf);
211 		losehp(dam, name);
212 		return (1);
213 	}
214 }
215 
216 char            mlarge[] = "bCDdegIlmnoPSsTUwY',&";
217 
218 boolean
219 hmon(mon, obj, thrown)		/* return TRUE if mon still alive */
220 	struct monst   *mon;
221 	struct obj     *obj;
222 	int thrown;
223 {
224 	int tmp;
225 	boolean         hittxt = FALSE;
226 
227 	if (!obj) {
228 		tmp = rnd(2);	/* attack with bare hands */
229 		if (mon->data->mlet == 'c' && !uarmg) {
230 			pline("You hit the cockatrice with your bare hands.");
231 			pline("You turn to stone ...");
232 			done_in_by(mon);
233 		}
234 	} else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
235 		if (obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
236 			tmp = rnd(2);
237 		else {
238 			if (strchr(mlarge, mon->data->mlet)) {
239 				tmp = rnd(objects[obj->otyp].wldam);
240 				if (obj->otyp == TWO_HANDED_SWORD)
241 					tmp += d(2, 6);
242 				else if (obj->otyp == FLAIL)
243 					tmp += rnd(4);
244 			} else {
245 				tmp = rnd(objects[obj->otyp].wsdam);
246 			}
247 			tmp += obj->spe;
248 			if (!thrown && obj == uwep && obj->otyp == BOOMERANG
249 			    && !rn2(3)) {
250 				pline("As you hit %s, the boomerang breaks into splinters.",
251 				      monnam(mon));
252 				freeinv(obj);
253 				setworn((struct obj *) 0, obj->owornmask);
254 				obfree(obj, (struct obj *) 0);
255 				obj = NULL;
256 				tmp++;
257 			}
258 		}
259 		if (mon->data->mlet == 'O' && obj != NULL &&
260 		    obj->otyp == TWO_HANDED_SWORD &&
261 		    !strcmp(ONAME(obj), "Orcrist"))
262 			tmp += rnd(10);
263 	} else
264 		switch (obj->otyp) {
265 		case HEAVY_IRON_BALL:
266 			tmp = rnd(25);
267 			break;
268 		case EXPENSIVE_CAMERA:
269 			pline("You succeed in destroying your camera. Congratulations!");
270 			freeinv(obj);
271 			if (obj->owornmask)
272 				setworn((struct obj *) 0, obj->owornmask);
273 			obfree(obj, (struct obj *) 0);
274 			return (TRUE);
275 		case DEAD_COCKATRICE:
276 			pline("You hit %s with the cockatrice corpse.",
277 			      monnam(mon));
278 			if (mon->data->mlet == 'c') {
279 				tmp = 1;
280 				hittxt = TRUE;
281 				break;
282 			}
283 			pline("%s is turned to stone!", Monnam(mon));
284 			killed(mon);
285 			return (FALSE);
286 		case CLOVE_OF_GARLIC:	/* no effect against demons */
287 			if (strchr(UNDEAD, mon->data->mlet))
288 				mon->mflee = 1;
289 			tmp = 1;
290 			break;
291 		default:
292 			/* non-weapons can damage because of their weight */
293 			/* (but not too much) */
294 			tmp = obj->owt / 10;
295 			if (tmp < 1)
296 				tmp = 1;
297 			else
298 				tmp = rnd(tmp);
299 			if (tmp > 6)
300 				tmp = 6;
301 		}
302 
303 	/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
304 
305 	tmp += u.udaminc + dbon();
306 	if (u.uswallow) {
307 		if ((tmp -= u.uswldtim) <= 0) {
308 			pline("Your arms are no longer able to hit.");
309 			return (TRUE);
310 		}
311 	}
312 	if (tmp < 1)
313 		tmp = 1;
314 	mon->mhp -= tmp;
315 	if (mon->mhp < 1) {
316 		killed(mon);
317 		return (FALSE);
318 	}
319 	if (mon->mtame && (!mon->mflee || mon->mfleetim)) {
320 		mon->mflee = 1;	/* Rick Richardson */
321 		mon->mfleetim += 10 * rnd(tmp);
322 	}
323 	if (!hittxt) {
324 		if (thrown) {
325 			/* this assumes that we cannot throw plural things */
326 			if (obj == NULL)
327 				panic("thrown non-object");
328 			hit(xname(obj) /* or: objects[obj->otyp].oc_name */ ,
329 			    mon, exclam(tmp));
330 		} else if (Blind)
331 			pline("You hit it.");
332 		else
333 			pline("You hit %s%s", monnam(mon), exclam(tmp));
334 	}
335 	if (u.umconf && !thrown) {
336 		if (!Blind) {
337 			pline("Your hands stop glowing blue.");
338 			if (!mon->mfroz && !mon->msleep)
339 				pline("%s appears confused.", Monnam(mon));
340 		}
341 		mon->mconf = 1;
342 		u.umconf = 0;
343 	}
344 	return (TRUE);		/* mon still alive */
345 }
346 
347 /* try to attack; return FALSE if monster evaded */
348 /* u.dx and u.dy must be set */
349 int
350 attack(mtmp)
351 	struct monst   *mtmp;
352 {
353 	schar           tmp;
354 	boolean         malive = TRUE;
355 	const struct permonst *mdat;
356 	mdat = mtmp->data;
357 
358 	u_wipe_engr(3);		/* andrew@orca: prevent unlimited pick-axe
359 				 * attacks */
360 
361 	if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
362 	    !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
363 	    (m_move(mtmp, 0) == 2 /* he died */ ||	/* he moved: */
364 	     mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
365 		return (FALSE);
366 
367 	if (mtmp->mimic) {
368 		if (!u.ustuck && !mtmp->mflee)
369 			u.ustuck = mtmp;
370 		switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
371 		case '+':
372 			pline("The door actually was a Mimic.");
373 			break;
374 		case '$':
375 			pline("The chest was a Mimic!");
376 			break;
377 		default:
378 			pline("Wait! That's a Mimic!");
379 		}
380 		wakeup(mtmp);	/* clears mtmp->mimic */
381 		return (TRUE);
382 	}
383 	wakeup(mtmp);
384 
385 	if (mtmp->mhide && mtmp->mundetected) {
386 		struct obj     *obj;
387 
388 		mtmp->mundetected = 0;
389 		if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
390 			pline("Wait! There's a %s hiding under %s!",
391 			      mdat->mname, doname(obj));
392 		return (TRUE);
393 	}
394 	tmp = u.uluck + u.ulevel + mdat->ac + abon();
395 	if (uwep) {
396 		if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
397 			tmp += uwep->spe;
398 		if (uwep->otyp == TWO_HANDED_SWORD)
399 			tmp -= 1;
400 		else if (uwep->otyp == DAGGER)
401 			tmp += 2;
402 		else if (uwep->otyp == CRYSKNIFE)
403 			tmp += 3;
404 		else if (uwep->otyp == SPEAR &&
405 			 strchr("XDne", mdat->mlet))
406 			tmp += 2;
407 	}
408 	if (mtmp->msleep) {
409 		mtmp->msleep = 0;
410 		tmp += 2;
411 	}
412 	if (mtmp->mfroz) {
413 		tmp += 4;
414 		if (!rn2(10))
415 			mtmp->mfroz = 0;
416 	}
417 	if (mtmp->mflee)
418 		tmp += 2;
419 	if (u.utrap)
420 		tmp -= 3;
421 
422 	/* with a lot of luggage, your agility diminishes */
423 	tmp -= (inv_weight() + 40) / 20;
424 
425 	if (tmp <= rnd(20) && !u.uswallow) {
426 		if (Blind)
427 			pline("You miss it.");
428 		else
429 			pline("You miss %s.", monnam(mtmp));
430 	} else {
431 		/* we hit the monster; be careful: it might die! */
432 
433 		if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
434 			/* monster still alive */
435 			if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
436 				mtmp->mflee = 1;
437 				if (!rn2(3))
438 					mtmp->mfleetim = rnd(100);
439 				if (u.ustuck == mtmp && !u.uswallow)
440 					u.ustuck = 0;
441 			}
442 #ifndef NOWORM
443 			if (mtmp->wormno)
444 				cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
445 					uwep ? uwep->otyp : 0);
446 #endif	/* NOWORM */
447 		}
448 		if (mdat->mlet == 'a') {
449 			if (rn2(2)) {
450 				pline("You are splashed by the blob's acid!");
451 				losehp_m(rnd(6), mtmp);
452 				if (!rn2(30))
453 					corrode_armor();
454 			}
455 			if (!rn2(6))
456 				corrode_weapon();
457 		}
458 	}
459 	if (malive && mdat->mlet == 'E' && canseemon(mtmp)
460 	    && !mtmp->mcan && rn2(3)) {
461 		if (mtmp->mcansee) {
462 			pline("You are frozen by the floating eye's gaze!");
463 			nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
464 		} else {
465 			pline("The blinded floating eye cannot defend itself.");
466 			if (!rn2(500))
467 				if ((int) u.uluck > LUCKMIN)
468 					u.uluck--;
469 		}
470 	}
471 	return (TRUE);
472 }
473