xref: /netbsd-src/games/hack/hack.do.c (revision 23c8222edbfb0f0932d88a8351d3a0cf817dfb9e)
1 /*	$NetBSD: hack.do.c,v 1.7 2004/01/27 20:30:29 jsm Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.do.c,v 1.7 2004/01/27 20:30:29 jsm Exp $");
67 #endif				/* not lint */
68 
69 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
70 
71 #include "hack.h"
72 #include "extern.h"
73 #include <fcntl.h>
74 #include <unistd.h>
75 #include <stdlib.h>
76 
77 
78 static int drop(struct obj *);
79 
80 int
81 dodrop()
82 {
83 	return (drop(getobj("0$#", "drop")));
84 }
85 
86 static int
87 drop(obj)
88 	struct obj     *obj;
89 {
90 	if (!obj)
91 		return (0);
92 	if (obj->olet == '$') {	/* pseudo object */
93 		long            amount = OGOLD(obj);
94 
95 		if (amount == 0)
96 			pline("You didn't drop any gold pieces.");
97 		else {
98 			mkgold(amount, u.ux, u.uy);
99 			pline("You dropped %ld gold piece%s.",
100 			      amount, plur(amount));
101 			if (Invisible)
102 				newsym(u.ux, u.uy);
103 		}
104 		free((char *) obj);
105 		return (1);
106 	}
107 	if (obj->owornmask & (W_ARMOR | W_RING)) {
108 		pline("You cannot drop something you are wearing.");
109 		return (0);
110 	}
111 	if (obj == uwep) {
112 		if (uwep->cursed) {
113 			pline("Your weapon is welded to your hand!");
114 			return (0);
115 		}
116 		setuwep((struct obj *) 0);
117 	}
118 	pline("You dropped %s.", doname(obj));
119 	dropx(obj);
120 	return (1);
121 }
122 
123 /* Called in several places - should not produce texts */
124 void
125 dropx(obj)
126 	struct obj     *obj;
127 {
128 	freeinv(obj);
129 	dropy(obj);
130 }
131 
132 void
133 dropy(obj)
134 	struct obj     *obj;
135 {
136 	if (obj->otyp == CRYSKNIFE)
137 		obj->otyp = WORM_TOOTH;
138 	obj->ox = u.ux;
139 	obj->oy = u.uy;
140 	obj->nobj = fobj;
141 	fobj = obj;
142 	if (Invisible)
143 		newsym(u.ux, u.uy);
144 	subfrombill(obj);
145 	stackobj(obj);
146 }
147 
148 /* drop several things */
149 int
150 doddrop()
151 {
152 	return (ggetobj("drop", drop, 0));
153 }
154 
155 int
156 dodown()
157 {
158 	if (u.ux != xdnstair || u.uy != ydnstair) {
159 		pline("You can't go down here.");
160 		return (0);
161 	}
162 	if (u.ustuck) {
163 		pline("You are being held, and cannot go down.");
164 		return (1);
165 	}
166 	if (Levitation) {
167 		pline("You're floating high above the stairs.");
168 		return (0);
169 	}
170 	goto_level(dlevel + 1, TRUE);
171 	return (1);
172 }
173 
174 int
175 doup()
176 {
177 	if (u.ux != xupstair || u.uy != yupstair) {
178 		pline("You can't go up here.");
179 		return (0);
180 	}
181 	if (u.ustuck) {
182 		pline("You are being held, and cannot go up.");
183 		return (1);
184 	}
185 	if (!Levitation && inv_weight() + 5 > 0) {
186 		pline("Your load is too heavy to climb the stairs.");
187 		return (1);
188 	}
189 	goto_level(dlevel - 1, TRUE);
190 	return (1);
191 }
192 
193 void
194 goto_level(newlevel, at_stairs)
195 	int             newlevel;
196 	boolean         at_stairs;
197 {
198 	int fd;
199 	boolean         up = (newlevel < dlevel);
200 
201 	if (newlevel <= 0)
202 		done("escaped");/* in fact < 0 is impossible */
203 	if (newlevel > MAXLEVEL)
204 		newlevel = MAXLEVEL;	/* strange ... */
205 	if (newlevel == dlevel)
206 		return;		/* this can happen */
207 
208 	glo(dlevel);
209 	fd = creat(lock, FMASK);
210 	if (fd < 0) {
211 		/*
212 		 * This is not quite impossible: e.g., we may have
213 		 * exceeded our quota. If that is the case then we
214 		 * cannot leave this level, and cannot save either.
215 		 * Another possibility is that the directory was not
216 		 * writable.
217 		 */
218 		pline("A mysterious force prevents you from going %s.",
219 		      up ? "up" : "down");
220 		return;
221 	}
222 	if (Punished)
223 		unplacebc();
224 	u.utrap = 0;		/* needed in level_tele */
225 	u.ustuck = 0;		/* idem */
226 	keepdogs();
227 	seeoff(1);
228 	if (u.uswallow)		/* idem */
229 		u.uswldtim = u.uswallow = 0;
230 	flags.nscrinh = 1;
231 	u.ux = FAR;		/* hack */
232 	(void) inshop();	/* probably was a trapdoor */
233 
234 	savelev(fd, dlevel);
235 	(void) close(fd);
236 
237 	dlevel = newlevel;
238 	if (maxdlevel < dlevel)
239 		maxdlevel = dlevel;
240 	glo(dlevel);
241 
242 	if (!level_exists[dlevel])
243 		mklev();
244 	else {
245 		if ((fd = open(lock, O_RDONLY)) < 0) {
246 			pline("Cannot open %s .", lock);
247 			pline("Probably someone removed it.");
248 			done("tricked");
249 		}
250 		getlev(fd, hackpid, dlevel);
251 		(void) close(fd);
252 	}
253 
254 	if (at_stairs) {
255 		if (up) {
256 			u.ux = xdnstair;
257 			u.uy = ydnstair;
258 			if (!u.ux) {	/* entering a maze from below? */
259 				u.ux = xupstair;	/* this will confuse the
260 							 * player! */
261 				u.uy = yupstair;
262 			}
263 			if (Punished && !Levitation) {
264 				pline("With great effort you climb the stairs.");
265 				placebc(1);
266 			}
267 		} else {
268 			u.ux = xupstair;
269 			u.uy = yupstair;
270 			if (inv_weight() + 5 > 0 || Punished) {
271 				pline("You fall down the stairs.");	/* %% */
272 				losehp(rnd(3), "fall");
273 				if (Punished) {
274 					if (uwep != uball && rn2(3)) {
275 						pline("... and are hit by the iron ball.");
276 						losehp(rnd(20), "iron ball");
277 					}
278 					placebc(1);
279 				}
280 				selftouch("Falling, you");
281 			}
282 		}
283 		{
284 			struct monst   *mtmp = m_at(u.ux, u.uy);
285 			if (mtmp)
286 				mnexto(mtmp);
287 		}
288 	} else {		/* trapdoor or level_tele */
289 		do {
290 			u.ux = rnd(COLNO - 1);
291 			u.uy = rn2(ROWNO);
292 		} while (levl[u.ux][u.uy].typ != ROOM ||
293 			 m_at(u.ux, u.uy));
294 		if (Punished) {
295 			if (uwep != uball && !up /* %% */ && rn2(5)) {
296 				pline("The iron ball falls on your head.");
297 				losehp(rnd(25), "iron ball");
298 			}
299 			placebc(1);
300 		}
301 		selftouch("Falling, you");
302 	}
303 	(void) inshop();
304 	initrack();
305 
306 	losedogs();
307 	{
308 		struct monst   *mtmp;
309 		if ((mtmp = m_at(u.ux, u.uy)) != NULL)
310 			mnexto(mtmp);	/* riv05!a3 */
311 	}
312 	flags.nscrinh = 0;
313 	setsee();
314 	seeobjs();		/* make old cadavers disappear - riv05!a3 */
315 	docrt();
316 	pickup(1);
317 	read_engr_at(u.ux, u.uy);
318 }
319 
320 int
321 donull()
322 {
323 	return (1);		/* Do nothing, but let other things happen */
324 }
325 
326 int
327 dopray()
328 {
329 	nomovemsg = "You finished your prayer.";
330 	nomul(-3);
331 	return (1);
332 }
333 
334 int
335 dothrow()
336 {
337 	struct obj     *obj;
338 	struct monst   *mon;
339 	int tmp;
340 
341 	obj = getobj("#)", "throw");	/* it is also possible to throw food */
342 	/* (or jewels, or iron balls ... ) */
343 	if (!obj || !getdir(1))	/* ask "in what direction?" */
344 		return (0);
345 	if (obj->owornmask & (W_ARMOR | W_RING)) {
346 		pline("You can't throw something you are wearing.");
347 		return (0);
348 	}
349 	u_wipe_engr(2);
350 
351 	if (obj == uwep) {
352 		if (obj->cursed) {
353 			pline("Your weapon is welded to your hand.");
354 			return (1);
355 		}
356 		if (obj->quan > 1)
357 			setuwep(splitobj(obj, 1));
358 		else
359 			setuwep((struct obj *) 0);
360 	} else if (obj->quan > 1)
361 		(void) splitobj(obj, 1);
362 	freeinv(obj);
363 	if (u.uswallow) {
364 		mon = u.ustuck;
365 		bhitpos.x = mon->mx;
366 		bhitpos.y = mon->my;
367 	} else if (u.dz) {
368 		if (u.dz < 0) {
369 			pline("%s hits the ceiling, then falls back on top of your head.",
370 			      Doname(obj));	/* note: obj->quan == 1 */
371 			if (obj->olet == POTION_SYM)
372 				potionhit(&youmonst, obj);
373 			else {
374 				if (uarmh)
375 					pline("Fortunately, you are wearing a helmet!");
376 				losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object");
377 				dropy(obj);
378 			}
379 		} else {
380 			pline("%s hits the floor.", Doname(obj));
381 			if (obj->otyp == EXPENSIVE_CAMERA) {
382 				pline("It is shattered in a thousand pieces!");
383 				obfree(obj, Null(obj));
384 			} else if (obj->otyp == EGG) {
385 				pline("\"Splash!\"");
386 				obfree(obj, Null(obj));
387 			} else if (obj->olet == POTION_SYM) {
388 				pline("The flask breaks, and you smell a peculiar odor ...");
389 				potionbreathe(obj);
390 				obfree(obj, Null(obj));
391 			} else {
392 				dropy(obj);
393 			}
394 		}
395 		return (1);
396 	} else if (obj->otyp == BOOMERANG) {
397 		mon = boomhit(u.dx, u.dy);
398 		if (mon == &youmonst) {	/* the thing was caught */
399 			(void) addinv(obj);
400 			return (1);
401 		}
402 	} else {
403 		if (obj->otyp == PICK_AXE && shkcatch(obj))
404 			return (1);
405 
406 		mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
407 			(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
408 			   obj->olet,
409 			   (void (*)(struct monst *, struct obj *)) 0,
410 			   (int (*)(struct obj *, struct obj *)) 0, obj);
411 	}
412 	if (mon) {
413 		/* awake monster if sleeping */
414 		wakeup(mon);
415 
416 		if (obj->olet == WEAPON_SYM) {
417 			tmp = -1 + u.ulevel + mon->data->ac + abon();
418 			if (obj->otyp < ROCK) {
419 				if (!uwep ||
420 				    uwep->otyp != obj->otyp + (BOW - ARROW))
421 					tmp -= 4;
422 				else {
423 					tmp += uwep->spe;
424 				}
425 			} else if (obj->otyp == BOOMERANG)
426 				tmp += 4;
427 			tmp += obj->spe;
428 			if (u.uswallow || tmp >= rnd(20)) {
429 				if (hmon(mon, obj, 1) == TRUE) {
430 					/* mon still alive */
431 #ifndef NOWORM
432 					cutworm(mon, bhitpos.x, bhitpos.y, obj->otyp);
433 #endif	/* NOWORM */
434 				} else
435 					mon = 0;
436 				/* weapons thrown disappear sometimes */
437 				if (obj->otyp < BOOMERANG && rn2(3)) {
438 					/* check bill; free */
439 					obfree(obj, (struct obj *) 0);
440 					return (1);
441 				}
442 			} else
443 				miss(objects[obj->otyp].oc_name, mon);
444 		} else if (obj->otyp == HEAVY_IRON_BALL) {
445 			tmp = -1 + u.ulevel + mon->data->ac + abon();
446 			if (!Punished || obj != uball)
447 				tmp += 2;
448 			if (u.utrap)
449 				tmp -= 2;
450 			if (u.uswallow || tmp >= rnd(20)) {
451 				if (hmon(mon, obj, 1) == FALSE)
452 					mon = 0;	/* he died */
453 			} else
454 				miss("iron ball", mon);
455 		} else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
456 			potionhit(mon, obj);
457 			return (1);
458 		} else {
459 			if (cansee(bhitpos.x, bhitpos.y))
460 				pline("You miss %s.", monnam(mon));
461 			else
462 				pline("You miss it.");
463 			if (obj->olet == FOOD_SYM && mon->data->mlet == 'd')
464 				if (tamedog(mon, obj))
465 					return (1);
466 			if (obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
467 			    !mon->mtame) {
468 				if (obj->dknown && objects[obj->otyp].oc_name_known) {
469 					if (objects[obj->otyp].g_val > 0) {
470 						u.uluck += 5;
471 						goto valuable;
472 					} else {
473 						pline("%s is not interested in your junk.",
474 						      Monnam(mon));
475 					}
476 				} else {	/* value unknown to @ */
477 					u.uluck++;
478 			valuable:
479 					if (u.uluck > LUCKMAX)	/* dan@ut-ngp */
480 						u.uluck = LUCKMAX;
481 					pline("%s graciously accepts your gift.",
482 					      Monnam(mon));
483 					mpickobj(mon, obj);
484 					rloc(mon);
485 					return (1);
486 				}
487 			}
488 		}
489 	}
490 	/* the code following might become part of dropy() */
491 	if (obj->otyp == CRYSKNIFE)
492 		obj->otyp = WORM_TOOTH;
493 	obj->ox = bhitpos.x;
494 	obj->oy = bhitpos.y;
495 	obj->nobj = fobj;
496 	fobj = obj;
497 	/* prevent him from throwing articles to the exit and escaping */
498 	/* subfrombill(obj); */
499 	stackobj(obj);
500 	if (Punished && obj == uball &&
501 	    (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
502 		freeobj(uchain);
503 		unpobj(uchain);
504 		if (u.utrap) {
505 			if (u.utraptype == TT_PIT)
506 				pline("The ball pulls you out of the pit!");
507 			else {
508 				long            side =
509 				rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
510 				pline("The ball pulls you out of the bear trap.");
511 				pline("Your %s leg is severely damaged.",
512 				    (side == LEFT_SIDE) ? "left" : "right");
513 				set_wounded_legs(side, 500 + rn2(1000));
514 				losehp(2, "thrown ball");
515 			}
516 			u.utrap = 0;
517 		}
518 		unsee();
519 		uchain->nobj = fobj;
520 		fobj = uchain;
521 		u.ux = uchain->ox = bhitpos.x - u.dx;
522 		u.uy = uchain->oy = bhitpos.y - u.dy;
523 		setsee();
524 		(void) inshop();
525 	}
526 	if (cansee(bhitpos.x, bhitpos.y))
527 		prl(bhitpos.x, bhitpos.y);
528 	return (1);
529 }
530 
531 /* split obj so that it gets size num */
532 /* remainder is put in the object structure delivered by this call */
533 struct obj     *
534 splitobj(obj, num)
535 	struct obj     *obj;
536 	int             num;
537 {
538 	struct obj     *otmp;
539 	otmp = newobj(0);
540 	*otmp = *obj;		/* copies whole structure */
541 	otmp->o_id = flags.ident++;
542 	otmp->onamelth = 0;
543 	obj->quan = num;
544 	obj->owt = weight(obj);
545 	otmp->quan -= num;
546 	otmp->owt = weight(otmp);	/* -= obj->owt ? */
547 	obj->nobj = otmp;
548 	if (obj->unpaid)
549 		splitbill(obj, otmp);
550 	return (otmp);
551 }
552 
553 void
554 more_experienced(exp, rexp)
555 	int             exp, rexp;
556 {
557 	u.uexp += exp;
558 	u.urexp += 4 * exp + rexp;
559 	if (exp)
560 		flags.botl = 1;
561 	if (u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
562 		flags.beginner = 0;
563 }
564 
565 void
566 set_wounded_legs(side, timex)
567 	long            side;
568 	int             timex;
569 {
570 	if (!Wounded_legs || (Wounded_legs & TIMEOUT))
571 		Wounded_legs |= side + timex;
572 	else
573 		Wounded_legs |= side;
574 }
575 
576 void
577 heal_legs()
578 {
579 	if (Wounded_legs) {
580 		if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
581 			pline("Your legs feel somewhat better.");
582 		else
583 			pline("Your leg feels somewhat better.");
584 		Wounded_legs = 0;
585 	}
586 }
587