xref: /netbsd-src/games/hack/def.obj.h (revision 81b108b45f75f89f1e3ffad9fb6f074e771c0935)
1 /*
2  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3  *
4  *	$NetBSD: def.obj.h,v 1.3 1995/03/23 08:29:32 cgd Exp $
5  */
6 
7 struct obj {
8 	struct obj *nobj;
9 	unsigned o_id;
10 	unsigned o_cnt_id;		/* id of container object is in */
11 	xchar ox,oy;
12 	xchar odx,ody;
13 	uchar otyp;
14 	uchar owt;
15 	uchar quan;		/* use oextra for tmp gold objects */
16 	schar spe;		/* quality of weapon, armor or ring (+ or -)
17 				   number of charges for wand ( >= -1 )
18 				   special for uball and amulet %% BAH */
19 	char olet;
20 	char invlet;
21 	Bitfield(oinvis,1);	/* not yet implemented */
22 	Bitfield(odispl,1);
23 	Bitfield(known,1);	/* exact nature known */
24 	Bitfield(dknown,1);	/* color or text known */
25 	Bitfield(cursed,1);
26 	Bitfield(unpaid,1);	/* on some bill */
27 	Bitfield(rustfree,1);
28 	Bitfield(onamelth,6);
29 	long age;		/* creation date */
30 	long owornmask;
31 #define	W_ARM	01L
32 #define	W_ARM2	02L
33 #define	W_ARMH	04L
34 #define	W_ARMS	010L
35 #define	W_ARMG	020L
36 #define	W_ARMOR		(W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
37 #define	W_RINGL	010000L	/* make W_RINGL = RING_LEFT (see uprop) */
38 #define	W_RINGR	020000L
39 #define	W_RING		(W_RINGL | W_RINGR)
40 #define	W_WEP	01000L
41 #define	W_BALL	02000L
42 #define	W_CHAIN	04000L
43 	long oextra[1];		/* used for name of ordinary objects - length
44 				   is flexible; amount for tmp gold objects */
45 };
46 
47 extern struct obj *fobj;
48 
49 #define newobj(xl)	(struct obj *) alloc((unsigned)(xl) + sizeof(struct obj))
50 #define	ONAME(otmp)	((char *) otmp->oextra)
51 #define	OGOLD(otmp)	(otmp->oextra[0])
52