xref: /netbsd-src/games/dab/human.cc (revision 8ac07aec990b9d2e483062509d0a9fa5b4f57cf2)
1 /*	$NetBSD: human.cc,v 1.2 2005/07/02 15:48:03 jdc Exp $	*/
2 
3 /*-
4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. All advertising materials mentioning features or use of this software
19  *    must display the following acknowledgement:
20  *        This product includes software developed by the NetBSD
21  *        Foundation, Inc. and its contributors.
22  * 4. Neither the name of The NetBSD Foundation nor the names of its
23  *    contributors may be used to endorse or promote products derived
24  *    from this software without specific prior written permission.
25  *
26  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
29  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
30  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
31  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
32  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
33  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
34  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
35  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
36  * POSSIBILITY OF SUCH DAMAGE.
37  */
38 
39 /*
40  * human.C: Human interface for dots, using rogue-like keys.
41  */
42 #include "defs.h"
43 RCSID("$NetBSD: human.cc,v 1.2 2005/07/02 15:48:03 jdc Exp $")
44 
45 #include "human.h"
46 #include "board.h"
47 #include "box.h"
48 #include "ttyscrn.h"
49 
50 #define CONTROL(a) ((a) & 037)
51 
52 extern GAMESCREEN *sc;
53 
54 HUMAN::HUMAN(const char c) :
55     PLAYER(c),
56     _curx(0),
57     _cury(1)
58 {
59 }
60 
61 void HUMAN::play(const BOARD& b, size_t& y, size_t& x, int& dir)
62 {
63     int mv;
64     b.setpos(_cury, _curx);
65 
66     for (;;) {
67 	switch (mv = b.getmove()) {
68 	case 'h': case 'H':
69 	    _curx -= 2;
70 	    break;
71 
72 	case 'l': case 'L':
73 	    _curx += 2;
74 	    break;
75 
76 	case 'k': case 'K':
77 	    _cury -= 2;
78 	    break;
79 
80 	case 'j': case 'J':
81 	    _cury += 2;
82 	    break;
83 
84 	case 'u': case 'U':
85 	    _curx += 1;
86 	    _cury -= 1;
87 	    break;
88 
89 	case 'y': case 'Y':
90 	    _curx -= 1;
91 	    _cury -= 1;
92 	    break;
93 
94 	case 'b': case 'B':
95 	    _curx -= 1;
96 	    _cury += 1;
97 	    break;
98 
99 	case 'n': case 'N':
100 	    _curx += 1;
101 	    _cury += 1;
102 	    break;
103 
104 	case 'q': case 'Q':
105 	    // Cleanup
106 	    delete sc;
107 	    exit(0);
108 
109 	case CONTROL('L'): case CONTROL('R'):
110 	    b.clean();
111 	    b.paint();
112 	    break;
113 
114 	case ' ':
115 	    {
116 		x = _curx / 2;
117 		y = _cury / 2;
118 
119 		if (_cury & 1) {
120 		    if (_curx == 0)
121 			dir = BOX::left;
122 		    else {
123 			x--;
124 			dir = BOX::right;
125 		    }
126 		}
127 
128 		if (_curx & 1) {
129 		    if (_cury == 0)
130 			dir = BOX::top;
131 		    else {
132 			y--;
133 			dir = BOX::bottom;
134 		    }
135 		}
136 	    }
137 	    return;
138 
139 	default:
140 	    break;
141 	}
142 
143         // We add 2 before the comparison to avoid underflow
144 	if ((2 + _curx) - (_curx & 1) < 2)
145 	    _curx = (b.nx() * 2) + (_curx & 1);
146 	if (_curx >= (b.nx() * 2) + 1)
147 	    _curx = (_curx & 1);
148 
149 	if ((2 + _cury) - (_cury & 1) < 2)
150 	    _cury = (b.ny() * 2) + (_cury & 1);
151 	if (_cury >= (b.ny() * 2) + 1)
152 	    _cury = (_cury & 1);
153 
154 	b.setpos(_cury, _curx);
155     }
156 }
157