xref: /netbsd-src/games/dab/board.cc (revision dd255ccea4286b0c44fa8fd48a9a19a768afe8e1)
1 /*	$NetBSD: board.cc,v 1.4 2008/04/28 20:22:53 martin Exp $	*/
2 
3 /*-
4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29  * POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 /*
33  * board.C: Board manipulations
34  */
35 #include "defs.h"
36 RCSID("$NetBSD: board.cc,v 1.4 2008/04/28 20:22:53 martin Exp $")
37 
38 #include <stdio.h>
39 #include <string.h>
40 #include <stdarg.h>
41 #include "board.h"
42 #include "gamescreen.h"
43 #include "box.h"
44 #include "player.h"
45 
46 BOARD::BOARD(size_t y, size_t x, GAMESCREEN* scrn) :
47     _ny(y),
48     _nx(x),
49     _scrn(scrn)
50 {
51     _ty = 2 * _ny + 1;
52     _tx = 2 * _nx + 1;
53 
54     _b = new int*[_ty];
55 
56     for (y = 0; y < _ty; y++)
57 	_b[y] = new int[_tx];
58 
59     init();
60 }
61 
62 BOARD::BOARD(const BOARD& b) :
63     _ty(b._ty),
64     _tx(b._tx),
65     _ny(b._ny),
66     _nx(b._nx),
67     _scrn(NULL)
68 {
69     _b = new int*[_ty];
70 
71     for (size_t y = 0; y < _ty; y++) {
72 	_b[y] = new int[_tx];
73 	static_cast<void>(memcpy(_b[y], b._b[y], _tx * sizeof(int)));
74     }
75 }
76 
77 BOARD::~BOARD()
78 {
79     size_t y;
80 
81     for (y = 0; y < _ty; y++)
82 	delete[] _b[y];
83 
84     delete[] _b;
85 }
86 
87 // Clear all boxes and reset state for a new game
88 void BOARD::init(void)
89 {
90     size_t x, y;
91 
92     for (y = 0; y < _ny; y++)
93 	for (x = 0; x < _nx; x++) {
94 	    BOX box(y, x, *this);
95 	    box.reset();
96 	}
97 }
98 
99 /*
100  * Make a move for player with initial 'c', adding an edge at box(x, y)
101  * and the specified direction.
102  * returns:
103  *	-1:	Invalid move
104  *	 n:	Number of closures n E [0..2]
105  */
106 int BOARD::domove(size_t y, size_t x, int dir, char c)
107 {
108     int closed = 0;
109 
110     // Check if out of bounds
111     if (!bounds(y, x))
112 	return -1;
113 
114     BOX box1(y, x, *this);
115 
116     // Check if the edge is already there
117     if (box1.isset(dir))
118 	return -1;
119 
120     box1.set(dir);
121 
122     if (box1.count() == 4) {
123 	// New box; name it and count it
124 	box1.name() = c;
125 	closed++;
126     }
127 
128     box1.paint();
129 
130     // Check other box
131     x += BOX::edges[dir].x;
132     y += BOX::edges[dir].y;
133 
134     if (bounds(y, x)) {
135 	BOX box2(y, x, *this);
136 	if (box2.count() == 4) {
137 	    box2.name() = c;
138 	    box2.paint();
139 	    closed++;
140 	}
141     }
142     return closed;
143 }
144 
145 // Return true if the board is full
146 int BOARD::full(void) const
147 {
148     for (size_t y = 0; y < _ny; y++)
149 	for (size_t x = 0; x < _nx; x++) {
150 	    BOX box(y, x, const_cast<BOARD&>(*this));
151 	    if (box.count() != 4)
152 		return 0;
153 	}
154     return 1;
155 }
156 
157 // Return if the coordinates are within bounds; we don't check for < 0,
158 // since size_t is unsigned
159 int BOARD::bounds(size_t y, size_t x) const
160 {
161     return x < _nx && y < _ny;
162 }
163 
164 // Paint all boxes, effectively redrawing the board
165 void BOARD::paint(void) const
166 {
167     for (size_t y = 0; y < _ny; y++)
168 	for (size_t x = 0; x < _nx; x++) {
169 	    BOX box(y, x, const_cast<BOARD&>(*this));
170 	    box.paint();
171 	}
172 }
173 
174 // Clear the screen
175 void BOARD::clean(void) const
176 {
177     if (!_scrn)
178 	return;
179     _scrn->clean();
180 }
181 
182 // Move cursor to x, y
183 void BOARD::setpos(size_t y, size_t x) const
184 {
185     if (!_scrn)
186 	return;
187     _scrn->moveto(y, x);
188     _scrn->redraw();
189 }
190 
191 // Return character indicating move
192 int BOARD::getmove(void) const
193 {
194     if (!_scrn)
195 	return 'q';
196     _scrn->redraw();
197     return _scrn->getinput();
198 }
199 
200 // Ring the bell
201 void BOARD::bell(void) const
202 {
203     if (!_scrn)
204 	return;
205     _scrn->bell();
206 }
207 
208 // Post the score in the current game for player i
209 void BOARD::score(size_t i, const PLAYER& p)
210 {
211     if (_scrn == NULL)
212 	return;
213     _scrn->score(i, p);
214 }
215 
216 // Post the number of games won for player i
217 void BOARD::games(size_t i, const PLAYER& p)
218 {
219     if (_scrn == NULL)
220 	return;
221     _scrn->games(i, p);
222 }
223 
224 // Post the total score for player i
225 void BOARD::total(size_t i, const PLAYER& p)
226 {
227     if (_scrn == NULL)
228 	return;
229     _scrn->total(i, p);
230 }
231 
232 // Post the total score for player i
233 void BOARD::ties(const PLAYER& p)
234 {
235     if (_scrn == NULL)
236 	return;
237     _scrn->ties(p);
238 }
239 
240 // Internal algorithm error; post and abort
241 void BOARD::abort(const char* s, ...) const
242 {
243     for (size_t i = 0; i < _ny; i++)
244 	fprintf(stderr, "\n");
245 
246     va_list ap;
247     fprintf(stderr, "Algorithm internal error: ");
248     va_start(ap, s);
249     vfprintf(stderr, s, ap);
250     va_end(ap);
251     fprintf(stderr, "\n");
252     ::abort();
253 }
254