xref: /netbsd-src/games/dab/board.cc (revision 8ac07aec990b9d2e483062509d0a9fa5b4f57cf2)
1 /*	$NetBSD: board.cc,v 1.3 2005/08/09 15:17:41 christos Exp $	*/
2 
3 /*-
4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. All advertising materials mentioning features or use of this software
19  *    must display the following acknowledgement:
20  *        This product includes software developed by the NetBSD
21  *        Foundation, Inc. and its contributors.
22  * 4. Neither the name of The NetBSD Foundation nor the names of its
23  *    contributors may be used to endorse or promote products derived
24  *    from this software without specific prior written permission.
25  *
26  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
29  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
30  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
31  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
32  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
33  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
34  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
35  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
36  * POSSIBILITY OF SUCH DAMAGE.
37  */
38 
39 /*
40  * board.C: Board manipulations
41  */
42 #include "defs.h"
43 RCSID("$NetBSD: board.cc,v 1.3 2005/08/09 15:17:41 christos Exp $")
44 
45 #include <stdio.h>
46 #include <string.h>
47 #include <stdarg.h>
48 #include "board.h"
49 #include "gamescreen.h"
50 #include "box.h"
51 #include "player.h"
52 
53 BOARD::BOARD(size_t y, size_t x, GAMESCREEN* scrn) :
54     _ny(y),
55     _nx(x),
56     _scrn(scrn)
57 {
58     _ty = 2 * _ny + 1;
59     _tx = 2 * _nx + 1;
60 
61     _b = new int*[_ty];
62 
63     for (y = 0; y < _ty; y++)
64 	_b[y] = new int[_tx];
65 
66     init();
67 }
68 
69 BOARD::BOARD(const BOARD& b) :
70     _ty(b._ty),
71     _tx(b._tx),
72     _ny(b._ny),
73     _nx(b._nx),
74     _scrn(NULL)
75 {
76     _b = new int*[_ty];
77 
78     for (size_t y = 0; y < _ty; y++) {
79 	_b[y] = new int[_tx];
80 	static_cast<void>(memcpy(_b[y], b._b[y], _tx * sizeof(int)));
81     }
82 }
83 
84 BOARD::~BOARD()
85 {
86     size_t y;
87 
88     for (y = 0; y < _ty; y++)
89 	delete[] _b[y];
90 
91     delete[] _b;
92 }
93 
94 // Clear all boxes and reset state for a new game
95 void BOARD::init(void)
96 {
97     size_t x, y;
98 
99     for (y = 0; y < _ny; y++)
100 	for (x = 0; x < _nx; x++) {
101 	    BOX box(y, x, *this);
102 	    box.reset();
103 	}
104 }
105 
106 /*
107  * Make a move for player with initial 'c', adding an edge at box(x, y)
108  * and the specified direction.
109  * returns:
110  *	-1:	Invalid move
111  *	 n:	Number of closures n E [0..2]
112  */
113 int BOARD::domove(size_t y, size_t x, int dir, char c)
114 {
115     int closed = 0;
116 
117     // Check if out of bounds
118     if (!bounds(y, x))
119 	return -1;
120 
121     BOX box1(y, x, *this);
122 
123     // Check if the edge is already there
124     if (box1.isset(dir))
125 	return -1;
126 
127     box1.set(dir);
128 
129     if (box1.count() == 4) {
130 	// New box; name it and count it
131 	box1.name() = c;
132 	closed++;
133     }
134 
135     box1.paint();
136 
137     // Check other box
138     x += BOX::edges[dir].x;
139     y += BOX::edges[dir].y;
140 
141     if (bounds(y, x)) {
142 	BOX box2(y, x, *this);
143 	if (box2.count() == 4) {
144 	    box2.name() = c;
145 	    box2.paint();
146 	    closed++;
147 	}
148     }
149     return closed;
150 }
151 
152 // Return true if the board is full
153 int BOARD::full(void) const
154 {
155     for (size_t y = 0; y < _ny; y++)
156 	for (size_t x = 0; x < _nx; x++) {
157 	    BOX box(y, x, const_cast<BOARD&>(*this));
158 	    if (box.count() != 4)
159 		return 0;
160 	}
161     return 1;
162 }
163 
164 // Return if the coordinates are within bounds; we don't check for < 0,
165 // since size_t is unsigned
166 int BOARD::bounds(size_t y, size_t x) const
167 {
168     return x < _nx && y < _ny;
169 }
170 
171 // Paint all boxes, effectively redrawing the board
172 void BOARD::paint(void) const
173 {
174     for (size_t y = 0; y < _ny; y++)
175 	for (size_t x = 0; x < _nx; x++) {
176 	    BOX box(y, x, const_cast<BOARD&>(*this));
177 	    box.paint();
178 	}
179 }
180 
181 // Clear the screen
182 void BOARD::clean(void) const
183 {
184     if (!_scrn)
185 	return;
186     _scrn->clean();
187 }
188 
189 // Move cursor to x, y
190 void BOARD::setpos(size_t y, size_t x) const
191 {
192     if (!_scrn)
193 	return;
194     _scrn->moveto(y, x);
195     _scrn->redraw();
196 }
197 
198 // Return character indicating move
199 int BOARD::getmove(void) const
200 {
201     if (!_scrn)
202 	return 'q';
203     _scrn->redraw();
204     return _scrn->getinput();
205 }
206 
207 // Ring the bell
208 void BOARD::bell(void) const
209 {
210     if (!_scrn)
211 	return;
212     _scrn->bell();
213 }
214 
215 // Post the score in the current game for player i
216 void BOARD::score(size_t i, const PLAYER& p)
217 {
218     if (_scrn == NULL)
219 	return;
220     _scrn->score(i, p);
221 }
222 
223 // Post the number of games won for player i
224 void BOARD::games(size_t i, const PLAYER& p)
225 {
226     if (_scrn == NULL)
227 	return;
228     _scrn->games(i, p);
229 }
230 
231 // Post the total score for player i
232 void BOARD::total(size_t i, const PLAYER& p)
233 {
234     if (_scrn == NULL)
235 	return;
236     _scrn->total(i, p);
237 }
238 
239 // Post the total score for player i
240 void BOARD::ties(const PLAYER& p)
241 {
242     if (_scrn == NULL)
243 	return;
244     _scrn->ties(p);
245 }
246 
247 // Internal algorithm error; post and abort
248 void BOARD::abort(const char* s, ...) const
249 {
250     for (size_t i = 0; i < _ny; i++)
251 	fprintf(stderr, "\n");
252 
253     va_list ap;
254     fprintf(stderr, "Algorithm internal error: ");
255     va_start(ap, s);
256     vfprintf(stderr, s, ap);
257     va_end(ap);
258     fprintf(stderr, "\n");
259     ::abort();
260 }
261