xref: /netbsd-src/games/dab/algor.cc (revision de1dfb1250df962f1ff3a011772cf58e605aed11)
1 /*	$NetBSD: algor.cc,v 1.1 2003/12/27 01:16:55 christos Exp $	*/
2 
3 /*-
4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. All advertising materials mentioning features or use of this software
19  *    must display the following acknowledgement:
20  *        This product includes software developed by the NetBSD
21  *        Foundation, Inc. and its contributors.
22  * 4. Neither the name of The NetBSD Foundation nor the names of its
23  *    contributors may be used to endorse or promote products derived
24  *    from this software without specific prior written permission.
25  *
26  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
29  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
30  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
31  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
32  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
33  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
34  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
35  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
36  * POSSIBILITY OF SUCH DAMAGE.
37  */
38 
39 /*
40  * algor.C: Computer algorithm
41  */
42 #include "defs.h"
43 RCSID("$NetBSD: algor.cc,v 1.1 2003/12/27 01:16:55 christos Exp $")
44 
45 #include "algor.h"
46 #include "board.h"
47 #include "box.h"
48 #include "random.h"
49 
50 ALGOR::ALGOR(const char c) : PLAYER(c)
51 {
52 #ifdef notyet
53     // Single Edges = (x + y) * 2
54     _edge1 = (_b.nx() * _b.ny()) * 2;
55     // Shared Edges = (x * (y - 1)) + ((x - 1) * y)
56     _edge2 = (_b.nx() * (_b.ny() - 1)) + ((_b.nx() - 1) * _b.ny());
57     // Maximum Edges filled before closure = x * y * 2
58     _maxedge = _b.nx() * _b.ny() * 2;
59 #endif
60 }
61 
62 // Find the first closure, i.e. a box that has 3 edges
63 int ALGOR::find_closure(size_t& y, size_t& x, int& dir, BOARD& b)
64 {
65     RANDOM rdy(b.ny()), rdx(b.nx());
66 
67     for (y = rdy(); y < b.ny(); y = rdy()) {
68 	rdx.clear();
69 	for (x = rdx(); x < b.nx(); x = rdx()) {
70 	    BOX box(y, x, b);
71 	    if (box.count() == 3) {
72 		for (dir = BOX::first; dir < BOX::last; dir++)
73 		    if (!box.isset(dir))
74 			return 1;
75 		b.abort("find_closure: 3 sided box[%d,%d] has no free sides",
76 			y, x);
77 	    }
78 	}
79     }
80     return 0;
81 }
82 
83 #if 0
84 size_t ALGOR::find_single()
85 {
86     size_t ne;
87 
88     // Find the number of single edges in use
89     for (size_t x = 0; x < b.nx(); x++) {
90 	BOX tbox(0, x, b);
91 	ne += tbox.isset(BOX::top);
92 	BOX bbox(b.ny() - 1, x, b);
93 	ne += bbox.isset(BOX::bottom);
94     }
95     for (size_t y = 0; y < _b.ny(); y++) {
96 	BOX lbox(y, 0, b);
97 	ne += lbox.isset(BOX::left);
98 	BOX rbox(y,_b.nx() - 1, b);
99 	ne += rbox.isset(BOX::right);
100     }
101     return ne;
102 }
103 #endif
104 
105 
106 // Count a closure, by counting all boxes that we can close in the current
107 // move
108 size_t ALGOR::count_closure(size_t& y, size_t& x, int& dir, BOARD& b)
109 {
110     size_t i = 0;
111     size_t tx, ty;
112     int tdir, mv;
113 
114     while (find_closure(ty, tx, tdir, b)) {
115 	if (i == 0) {
116 	    // Mark the beginning of the closure
117 	    x = tx;
118 	    y = ty;
119 	    dir = tdir;
120 	}
121 	if ((mv = b.domove(ty, tx, tdir, getWho())) == -1)
122 	    b.abort("count_closure: Invalid move (%d, %d, %d)", y, x, dir);
123 	else
124 	    i += mv;
125     }
126     return i;
127 }
128 
129 
130 /*
131  * Find the largest closure, by closing all possible closures.
132  * return the number of boxes closed in the maximum closure,
133  * and the first box of the maximum closure in (x, y, dir)
134  */
135 int ALGOR::find_max_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
136 {
137     BOARD nb(b);
138     int tdir, maxdir = -1;
139     size_t nbox, maxbox = 0;
140     size_t tx, ty, maxx = ~0, maxy = ~0;
141 
142     while ((nbox = count_closure(ty, tx, tdir, nb)) != 0)
143 	if (nbox > maxbox) {
144 	    // This closure is better, update max
145 	    maxbox = nbox;
146 	    maxx = tx;
147 	    maxy = ty;
148 	    maxdir = tdir;
149 	}
150 
151     // Return the max found
152     y = maxy;
153     x = maxx;
154     dir = maxdir;
155     return maxbox;
156 }
157 
158 
159 // Find if a turn does not result in a capture on the given box
160 // and return the direction if found.
161 int ALGOR::try_good_turn(BOX& box, size_t y, size_t x, int& dir, BOARD& b)
162 {
163     // Sanity check; we must have a good box
164     if (box.count() >= 2)
165 	b.abort("try_good_turn: box[%d,%d] has more than 2 sides occupied",
166 		y, x);
167 
168     // Make sure we don't make a closure in an adjacent box.
169     // We use a random direction to randomize the game
170     RANDOM rd(BOX::last);
171     for (dir = rd(); dir < BOX::last; dir = rd())
172 	if (!box.isset(dir)) {
173 	    size_t by = y + BOX::edges[dir].y;
174 	    size_t bx = x + BOX::edges[dir].x;
175 	    if (!b.bounds(by, bx))
176 		return 1;
177 
178 	    BOX nbox(by, bx, b);
179 	    if (nbox.count() < 2)
180 		return 1;
181 	}
182 
183     return 0;
184 }
185 
186 
187 // Try to find a turn that does not result in an opponent closure, and
188 // return it in (x, y, dir); if not found return 0.
189 int ALGOR::find_good_turn(size_t& y, size_t& x, int& dir, const BOARD& b)
190 {
191     BOARD nb(b);
192     RANDOM rdy(b.ny()), rdx(b.nx());
193 
194     for (y = rdy(); y < b.ny(); y = rdy()) {
195 	rdx.clear();
196 	for (x = rdx(); x < b.nx(); x = rdx()) {
197 	    BOX box(y, x, nb);
198 	    if (box.count() < 2 && try_good_turn(box, y, x, dir, nb))
199 		return 1;
200 	}
201     }
202     return 0;
203 }
204 
205 // On a box with 2 edges, return the first or the last free edge, depending
206 // on the order specified
207 int ALGOR::try_bad_turn(BOX& box, size_t& y, size_t& x, int& dir, BOARD& b,
208 			int last)
209 {
210     if (4 - box.count() <= last)
211 	b.abort("try_bad_turn: Called at [%d,%d] for %d with %d",
212 		y, x, last, box.count());
213     for (dir = BOX::first; dir < BOX::last; dir++)
214 	if (!box.isset(dir)) {
215 	    if (!last)
216 		return 1;
217 	    else
218 		last--;
219 	}
220     return 0;
221 }
222 
223 // Find a box that has 2 edges and return the first free edge of that
224 // box or the last free edge of that box
225 int ALGOR::find_bad_turn(size_t& y, size_t& x, int& dir, BOARD& b, int last)
226 {
227     RANDOM rdy(b.ny()), rdx(b.nx());
228     for (y = rdy(); y < b.ny(); y = rdy()) {
229 	rdx.clear();
230 	for (x = rdx(); x < b.nx(); x = rdx()) {
231 	    BOX box(y, x, b);
232 	    if ((4 - box.count()) > last &&
233 		try_bad_turn(box, y, x, dir, b, last))
234 		return 1;
235 	}
236     }
237     return 0;
238 }
239 
240 int ALGOR::find_min_closure1(size_t& y, size_t& x, int& dir, const BOARD& b,
241 			    int last)
242 {
243     BOARD nb(b);
244     int tdir, mindir = -1, xdir, mv;
245     // number of boxes per closure
246     size_t nbox, minbox = nb.nx() * nb.ny() + 1;
247     size_t tx, ty, minx = ~0, miny = ~0;
248 
249     while (find_bad_turn(ty, tx, tdir, nb, last)) {
250 
251         // Play a bad move that would cause the opponent's closure
252 	if ((mv = nb.domove(ty, tx, tdir, getWho())) != 0)
253 	    b.abort("find_min_closure1: Invalid move %d (%d, %d, %d)", mv,
254 		    ty, tx, tdir);
255 
256         // Count the opponent's closure
257 	if ((nbox = count_closure(y, x, xdir, nb)) == 0)
258 	    b.abort("find_min_closure1: no closure found");
259 
260 	if (nbox <= minbox) {
261 	    // This closure has fewer boxes
262 	    minbox = nbox;
263 	    minx = tx;
264 	    miny = ty;
265 	    mindir = tdir;
266 	}
267     }
268 
269     y = miny;
270     x = minx;
271     dir = mindir;
272     return minbox;
273 }
274 
275 
276 // Search for the move that makes the opponent close the least number of
277 // boxes; returns 1 if a move found, 0 otherwise
278 int ALGOR::find_min_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
279 {
280     size_t x1, y1;
281     int dir1;
282     int count = b.ny() * b.nx() + 1, count1;
283 
284     for (size_t i = 0; i < 3; i++)
285 	if (count > (count1 = find_min_closure1(y1, x1, dir1, b, i))) {
286 	    count = count1;
287 	    y = y1;
288 	    x = x1;
289 	    dir = dir1;
290 	}
291 
292     return (size_t) count != b.ny() * b.nx() + 1;
293 }
294 
295 // Return a move in (y, x, dir)
296 void ALGOR::play(const BOARD& b, size_t& y, size_t& x, int& dir)
297 {
298     // See if we can close the largest closure available
299     if (find_max_closure(y, x, dir, b))
300 	return;
301 
302 #ifdef notyet
303     size_t sgl = find_single();
304     size_t dbl = find_double();
305 #endif
306 
307     // See if we can play an edge without giving the opponent a box
308     if (find_good_turn(y, x, dir, b))
309 	return;
310 
311     // Too bad, find the move that gives the opponent the fewer boxes
312     if (find_min_closure(y, x, dir, b))
313 	return;
314 }
315