xref: /netbsd-src/games/battlestar/init.c (revision d0fed6c87ddc40a8bffa6f99e7433ddfc864dd83)
1 /*	$NetBSD: init.c,v 1.5 1997/01/07 11:56:45 tls Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)init.c	8.4 (Berkeley) 4/30/95";
39 #else
40 static char rcsid[] = "$NetBSD: init.c,v 1.5 1997/01/07 11:56:45 tls Exp $";
41 #endif
42 #endif /* not lint */
43 
44 #include <sys/types.h>
45 #include "extern.h"
46 #include <pwd.h>
47 
48 initialize(startup)
49 	char startup;
50 {
51 	register struct objs *p;
52 	void die();
53 
54 	puts("Version 4.2, fall 1984.");
55 	puts("First Adventure game written by His Lordship, the honorable");
56 	puts("Admiral D.W. Riggle\n");
57 	location = dayfile;
58 	srand(getpid());
59 	getutmp(uname);
60 	wordinit();
61 	if (startup) {
62 		direction = NORTH;
63 		time = 0;
64 		snooze = CYCLE * 1.5;
65 		position = 22;
66 		setbit(wear, PAJAMAS);
67 		fuel = TANKFULL;
68 		torps = TORPEDOES;
69 		for (p = dayobjs; p->room != 0; p++)
70 			setbit(location[p->room].objects, p->obj);
71 	} else
72 		restore();
73 	wiz = wizard(uname);
74 	signal(SIGINT, die);
75 }
76 
77 getutmp(uname)
78 	char *uname;
79 {
80 	struct passwd *ptr;
81 
82 	ptr = getpwuid(getuid());
83 	strcpy(uname, ptr ? ptr->pw_name : "");
84 }
85 
86 char *list[] = {	/* hereditary wizards */
87 	"riggle",
88 	"chris",
89 	"edward",
90 	"comay",
91 	"yee",
92 	"dmr",
93 	"ken",
94 	0
95 };
96 
97 char *badguys[] = {
98 	"wnj",
99 	"root",
100 	"ted",
101 	0
102 };
103 
104 wizard(uname)
105 	char *uname;
106 {
107 	char flag;
108 
109 	if (flag = checkout(uname))
110 		printf("You are the Great wizard %s.\n", uname);
111 	return flag;
112 }
113 
114 checkout(uname)
115 	register char *uname;
116 {
117 	register char **ptr;
118 
119 	for (ptr = list; *ptr; ptr++)
120 		if (strcmp(*ptr, uname) == 0)
121 			return 1;
122 	for (ptr = badguys; *ptr; ptr++)
123 		if (strcmp(*ptr, uname) == 0) {
124 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
125 				uname);
126 			CUMBER = 3;
127 			WEIGHT = 9;	/* that'll get him! */
128 			clock = 10;
129 			setbit(location[7].objects, WOODSMAN);	/* viper room */
130 			setbit(location[20].objects, WOODSMAN);	/* laser " */
131 			setbit(location[13].objects, DARK);	/* amulet " */
132 			setbit(location[8].objects, ELF);	/* closet */
133 			return 0;	/* anything else, Chris? */
134 		}
135 	return 0;
136 }
137