xref: /netbsd-src/games/battlestar/init.c (revision ae1bfcddc410612bc8c58b807e1830becb69a24c)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)init.c	5.5 (Berkeley) 2/27/91";*/
36 static char rcsid[] = "$Id: init.c,v 1.3 1993/08/01 18:55:59 mycroft Exp $";
37 #endif /* not lint */
38 
39 #include <sys/types.h>
40 #include "externs.h"
41 #include <pwd.h>
42 
43 initialize(startup)
44 	char startup;
45 {
46 	register struct objs *p;
47 	void die();
48 
49 	puts("Version 4.2, fall 1984.");
50 	puts("First Adventure game written by His Lordship, the honorable");
51 	puts("Admiral D.W. Riggle\n");
52 	srand(getpid());
53 	getutmp(uname);
54 	wordinit();
55 	if (startup) {
56 		location = dayfile;
57 		direction = NORTH;
58 		time = 0;
59 		snooze = CYCLE * 1.5;
60 		position = 22;
61 		setbit(wear, PAJAMAS);
62 		fuel = TANKFULL;
63 		torps = TORPEDOES;
64 		for (p = dayobjs; p->room != 0; p++)
65 			setbit(location[p->room].objects, p->obj);
66 	} else
67 		restore();
68 	wiz = wizard(uname);
69 	signal(SIGINT, die);
70 }
71 
72 getutmp(uname)
73 	char *uname;
74 {
75 	struct passwd *ptr;
76 
77 	ptr = getpwuid(getuid());
78 	strcpy(uname, ptr ? ptr->pw_name : "");
79 }
80 
81 char *list[] = {	/* hereditary wizards */
82 	"riggle",
83 	"chris",
84 	"edward",
85 	"comay",
86 	"yee",
87 	"dmr",
88 	"ken",
89 	0
90 };
91 
92 char *badguys[] = {
93 	"wnj",
94 	"root",
95 	"ted",
96 	0
97 };
98 
99 wizard(uname)
100 	char *uname;
101 {
102 	char flag;
103 
104 	if (flag = checkout(uname))
105 		printf("You are the Great wizard %s.\n", uname);
106 	return flag;
107 }
108 
109 checkout(uname)
110 	register char *uname;
111 {
112 	register char **ptr;
113 
114 	for (ptr = list; *ptr; ptr++)
115 		if (strcmp(*ptr, uname) == 0)
116 			return 1;
117 	for (ptr = badguys; *ptr; ptr++)
118 		if (strcmp(*ptr, uname) == 0) {
119 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
120 				uname);
121 			CUMBER = 3;
122 			WEIGHT = 9;	/* that'll get him! */
123 			clock = 10;
124 			setbit(location[7].objects, WOODSMAN);	/* viper room */
125 			setbit(location[20].objects, WOODSMAN);	/* laser " */
126 			setbit(location[13].objects, DARK);	/* amulet " */
127 			setbit(location[8].objects, ELF);	/* closet */
128 			return 0;	/* anything else, Chris? */
129 		}
130 	return 0;
131 }
132