xref: /netbsd-src/games/battlestar/extern.h (revision 4472dbe5e3bd91ef2540bada7a7ca7384627ff9b)
1 /*	$NetBSD: extern.h,v 1.15 1999/09/14 19:54:47 jsm Exp $ */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  *
35  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
36  */
37 
38 #include <ctype.h>
39 #include <err.h>
40 #include <pwd.h>
41 #include <signal.h>
42 #include <stdio.h>
43 #include <stdlib.h>
44 #include <string.h>
45 #include <time.h>
46 #include <unistd.h>
47 
48 #define BITS (8 * sizeof (int))
49 
50 #define OUTSIDE		(position > 68 && position < 246 && position != 218)
51 #define rnd(x)		(rand() % (x))
52 #define max(a,b)	((a) < (b) ? (b) : (a))
53 #define testbit(array, index)	(array[index/BITS] & (1 << (index % BITS)))
54 #define setbit(array, index)	(array[index/BITS] |= (1 << (index % BITS)))
55 #define clearbit(array, index)	(array[index/BITS] &= ~(1 << (index % BITS)))
56 
57  /* well known rooms */
58 #define FINAL	275
59 #define GARDEN	197
60 #define POOLS	126
61 #define DOCK	93
62 
63  /* word types */
64 #define VERB	0
65 #define OBJECT  1
66 #define NOUNS	2
67 #define PREPS	3
68 #define ADJS	4
69 #define CONJ	5
70 
71  /* words numbers */
72 #define KNIFE		0
73 #define SWORD		1
74 #define LAND		2
75 #define WOODSMAN 	3
76 #define TWO_HANDED	4
77 #define CLEAVER		5
78 #define BROAD		6
79 #define MAIL		7
80 #define HELM		8
81 #define SHIELD		9
82 #define MAID		10
83 #define BODY		10
84 #define VIPER		11
85 #define LAMPON		12
86 #define SHOES		13
87 #define CYLON		14
88 #define PAJAMAS		15
89 #define ROBE		16
90 #define AMULET		17
91 #define MEDALION	18
92 #define TALISMAN	19
93 #define DEADWOOD	20
94 #define MALLET		21
95 #define LASER		22
96 #define BATHGOD		23
97 #define NORMGOD		24
98 #define GRENADE		25
99 #define CHAIN		26
100 #define ROPE		27
101 #define LEVIS		28
102 #define MACE		29
103 #define SHOVEL		30
104 #define HALBERD		31
105 #define	COMPASS		32
106 #define	CRASH		33
107 #define ELF		34
108 #define FOOT		35
109 #define COINS		36
110 #define MATCHES		37
111 #define MAN		38
112 #define PAPAYAS		39
113 #define PINEAPPLE	40
114 #define KIWI		41
115 #define COCONUTS	42
116 #define MANGO		43
117 #define RING		44
118 #define POTION		45
119 #define BRACELET	46
120 #define GIRL		47
121 #define GIRLTALK	48
122 #define DARK		49
123 #define TIMER		50
124 #define CHAR		53
125 #define BOMB		54
126 #define DEADGOD		55
127 #define DEADTIME	56
128 #define DEADNATIVE	57
129 #define NATIVE		58
130 #define HORSE		59
131 #define CAR		60
132 #define POT		61
133 #define BAR		62
134 #define	BLOCK		63
135 #define NUMOFOBJECTS	64
136  /* non-objects below */
137 #define UP	1000
138 #define DOWN	1001
139 #define AHEAD	1002
140 #define BACK	1003
141 #define RIGHT	1004
142 #define LEFT	1005
143 #define TAKE	1006
144 #define USE	1007
145 #define LOOK	1008
146 #define QUIT	1009
147 #define NORTH	1010
148 #define SOUTH	1011
149 #define EAST	1012
150 #define WEST	1013
151 #define SU      1014
152 #define DROP	1015
153 #define TAKEOFF	1016
154 #define DRAW	1017
155 #define PUTON	1018
156 #define WEARIT	1019
157 #define PUT	1020
158 #define INVEN	1021
159 #define EVERYTHING 1022
160 #define AND	1023
161 #define KILL	1024
162 #define RAVAGE	1025
163 #define UNDRESS	1026
164 #define THROW	1027
165 #define LAUNCH	1028
166 #define LANDIT	1029
167 #define LIGHT	1030
168 #define FOLLOW	1031
169 #define KISS	1032
170 #define LOVE	1033
171 #define GIVE	1034
172 #define SMITE	1035
173 #define SHOOT	1036
174 #define ON	1037
175 #define	OFF	1038
176 #define TIME	1039
177 #define SLEEP	1040
178 #define DIG	1041
179 #define EAT	1042
180 #define SWIM	1043
181 #define DRINK	1044
182 #define DOOR	1045
183 #define SAVE	1046
184 #define RIDE	1047
185 #define DRIVE	1048
186 #define SCORE	1049
187 #define BURY	1050
188 #define JUMP	1051
189 #define KICK	1052
190 
191  /* injuries */
192 #define ARM	6		/* broken arm */
193 #define RIBS	7		/* broken ribs */
194 #define SPINE	9		/* broken back */
195 #define SKULL	11		/* fractured skull */
196 #define INCISE	10		/* deep incisions */
197 #define NECK	12		/* broken NECK */
198 #define NUMOFINJURIES 13
199 
200  /* notes */
201 #define	CANTLAUNCH	0
202 #define LAUNCHED	1
203 #define CANTSEE		2
204 #define CANTMOVE	3
205 #define JINXED		4
206 #define DUG		5
207 #define NUMOFNOTES	6
208 
209  /* fundamental constants */
210 #define NUMOFROOMS	275
211 #define NUMOFWORDS	((NUMOFOBJECTS + BITS - 1) / BITS)
212 #define LINELENGTH	81
213 
214 #define TODAY		0
215 #define TONIGHT		1
216 #define CYCLE		100
217 
218  /* initial variable values */
219 #define TANKFULL	250
220 #define TORPEDOES	10
221 #define MAXWEIGHT	60
222 #define MAXCUMBER	10
223 
224 struct room {
225 	const char   *name;
226 	int     link[8];
227 #define north	link[0]
228 #define south	link[1]
229 #define east	link[2]
230 #define west	link[3]
231 #define up	link[4]
232 #define access	link[5]
233 #define down	link[6]
234 #define flyhere	link[7]
235 	const char   *desc;
236 	unsigned int objects[NUMOFWORDS];
237 };
238 extern struct room dayfile[];
239 extern struct room nightfile[];
240 extern struct room *location;
241 
242  /* object characteristics */
243 extern const char   *const objdes[NUMOFOBJECTS];
244 extern const char   *const objsht[NUMOFOBJECTS];
245 extern const char   *const ouch[NUMOFINJURIES];
246 extern const int     objwt[NUMOFOBJECTS];
247 extern const int     objcumber[NUMOFOBJECTS];
248 
249  /* current input line */
250 #define NWORD	20		/* words per line */
251 extern char    words[NWORD][15];
252 extern int     wordvalue[NWORD];
253 extern int     wordtype[NWORD];
254 extern int     wordcount, wordnumber;
255 
256  /* state of the game */
257 extern int     ourtime;
258 extern int     position;
259 extern int     direction;
260 extern int     left, right, ahead, back;
261 extern int     ourclock, fuel, torps;
262 extern int     carrying, encumber;
263 extern int     rythmn;
264 extern int     followfight;
265 extern int     ate;
266 extern int     snooze;
267 extern int     meetgirl;
268 extern int     followgod;
269 extern int     godready;
270 extern int     win;
271 extern int     wintime;
272 extern int     wiz;
273 extern int     tempwiz;
274 extern int     matchlight, matchcount;
275 extern int     loved;
276 extern int     pleasure, power, ego;
277 extern int     WEIGHT;
278 extern int     CUMBER;
279 extern int     notes[NUMOFNOTES];
280 extern unsigned int inven[NUMOFWORDS];
281 extern unsigned int wear[NUMOFWORDS];
282 extern char    beenthere[NUMOFROOMS + 1];
283 extern char    injuries[NUMOFINJURIES];
284 
285 extern char    username[9];
286 
287 struct wlist {
288 	const char   *string;
289 	int     value, article;
290 	struct wlist *next;
291 };
292 #define HASHSIZE	256
293 #define HASHMUL		81
294 #define HASHMASK	(HASHSIZE - 1)
295 extern struct wlist *hashtab[HASHSIZE];
296 extern struct wlist wlist[];
297 
298 struct objs {
299 	short   room;
300 	short   obj;
301 };
302 extern const struct objs dayobjs[];
303 extern const struct objs nightobjs[];
304 
305 #define DEFAULT_SAVE_FILE	".Bstar"
306 
307 void blast __P((void));
308 void bury __P((void));
309 int card __P((const char *, int));
310 int checkout __P((const char *));
311 void chime __P((void));
312 void convert __P((int));
313 void crash __P((void));
314 int cypher __P((void));
315 void die __P((void)) __attribute__((__noreturn__));
316 void diesig __P((int)) __attribute__((__noreturn__));
317 void dig __P((void));
318 int draw __P((void));
319 void drink __P((void));
320 int drive __P((void));
321 int drop __P((const char *));
322 int eat __P((void));
323 void endfly __P((void));
324 int fight __P((int, int));
325 int follow __P((void));
326 void getutmp __P((char *));
327 int give __P((void));
328 int hash __P((const char *));
329 void initialize __P((const char *));
330 void install __P((struct wlist *));
331 int jump __P((void));
332 void kiss __P((void));
333 int land __P((void));
334 int launch __P((void));
335 void light __P((void));
336 void live __P((void)) __attribute__((__noreturn__));
337 void love __P((void));
338 int move __P((int, int));
339 void moveenemy __P((int));
340 void murder __P((void));
341 void news __P((void));
342 void newway __P((int));
343 void notarget __P((void));
344 void open_score_file __P((void));
345 void parse __P((void));
346 void post __P((char));
347 void printobjs __P((void));
348 int put __P((void));
349 int puton __P((void));
350 void ravage __P((void));
351 void restore __P((const char *));
352 int ride __P((void));
353 void save __P((const char *));
354 char *save_file_name __P((const char *, size_t));
355 void screen __P((void));
356 int shoot __P((void));
357 void succumb __P((int));
358 int take __P((unsigned int[]));
359 int takeoff __P((void));
360 void target __P((void));
361 int throw __P((const char *));
362 int ucard __P((const unsigned int *));
363 int use __P((void));
364 int visual __P((void));
365 int wearit __P((void));
366 void whichway __P((struct room));
367 int wizard __P((const char *));
368 void wordinit __P((void));
369 void writedes __P((void));
370 int zzz __P((void));
371 char   *getcom __P((char *, int, const char *, const char *));
372 char   *getword __P((char *, char *, int));
373 const char   *rate __P((void));
374 const char   *truedirec __P((int, char));
375 struct wlist *lookup __P((const char *));
376