1 /* $NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $ */ 2 3 /* 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #include <sys/cdefs.h> 33 #ifndef lint 34 #if 0 35 static char sccsid[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95"; 36 #else 37 __RCSID("$NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $"); 38 #endif 39 #endif /* not lint */ 40 41 #include "extern.h" 42 43 int 44 fight(enemy, strength) 45 int enemy, strength; 46 { 47 int lifeline = 0; 48 int hurt; 49 char auxbuf[LINELENGTH]; 50 char *next; 51 int i; 52 int exhaustion; 53 54 exhaustion = 0; 55 fighton: 56 ourtime++; 57 snooze -= 5; 58 if (snooze > ourtime) 59 exhaustion = CYCLE / (snooze - ourtime); 60 else { 61 puts("You collapse exhausted, and he pulverizes your skull."); 62 die(); 63 } 64 if (snooze - ourtime < 20) 65 puts("You look tired! I hope you're able to fight."); 66 next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0); 67 for (i = 0; next && i < 10; i++) 68 next = getword(next, words[i], -1); 69 parse(); 70 switch (wordvalue[wordnumber]) { 71 72 case KILL: 73 case SMITE: 74 if (testbit(inven, TWO_HANDED)) 75 hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion; 76 else if (testbit(inven, SWORD) || testbit(inven, BROAD)) 77 hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion; 78 else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD)) 79 hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion; 80 else 81 hurt = rnd(7) - encumber; 82 if (hurt < 5) 83 switch (rnd(3)) { 84 85 case 0: 86 puts("You swung wide and missed."); 87 break; 88 case 1: 89 puts("He checked your blow. CLASH! CLANG!"); 90 break; 91 case 2: 92 puts("His filthy tunic hangs by one less thread."); 93 break; 94 } 95 else if (hurt < 10) { 96 switch (rnd(3)) { 97 case 0: 98 puts("He's bleeding."); 99 break; 100 case 1: 101 puts("A trickle of blood runs down his face."); 102 break; 103 case 2: 104 puts("A huge purple bruise is forming on the side of his face."); 105 break; 106 } 107 lifeline++; 108 } else if (hurt < 20) { 109 switch (rnd(3)) { 110 case 0: 111 puts("He staggers back quavering."); 112 break; 113 case 1: 114 puts("He jumps back with his hand over the wound."); 115 break; 116 case 2: 117 puts("His shirt falls open with a swath across the chest."); 118 break; 119 } 120 lifeline += 5; 121 } else if (hurt < 30) { 122 switch (rnd(3)) { 123 case 0: 124 printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right")); 125 break; 126 case 1: 127 puts("The steel bites home and scrapes along his ribs."); 128 break; 129 case 2: 130 puts("You pierce him, and his breath hisses through clenched teeth."); 131 break; 132 } 133 lifeline += 10; 134 } else if (hurt < 40) { 135 switch (rnd(3)) { 136 case 0: 137 puts("You smite him to the ground."); 138 if (strength - lifeline > 20) 139 puts("But in a flurry of steel he regains his feet!"); 140 break; 141 case 1: 142 puts("The force of your blow sends him to his knees."); 143 puts("His arm swings lifeless at his side."); 144 break; 145 case 2: 146 puts("Clutching his blood drenched shirt, he collapses stunned."); 147 break; 148 } 149 lifeline += 20; 150 } else { 151 switch (rnd(3)) { 152 case 0: 153 puts("His ribs crack under your powerful swing, flooding his lungs with blood."); 154 break; 155 case 1: 156 puts("You shatter his upheld arm in a spray of blood. The blade continues deep"); 157 puts("into his back, severing the spinal cord."); 158 lifeline += 25; 159 break; 160 case 2: 161 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground."); 162 lifeline += 25; 163 break; 164 } 165 lifeline += 30; 166 } 167 break; 168 169 case BACK: 170 if (enemy == DARK && lifeline > strength * 0.33) { 171 puts("He throws you back against the rock and pummels your face."); 172 if (testbit(inven, AMULET) || testbit(wear, AMULET)) { 173 printf("Lifting the amulet from you, "); 174 if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) { 175 puts("his power grows and the walls of\nthe earth tremble."); 176 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse."); 177 puts("The planet is consumed by darkness."); 178 die(); 179 } 180 if (testbit(inven, AMULET)) { 181 clearbit(inven, AMULET); 182 carrying -= objwt[AMULET]; 183 encumber -= objcumber[AMULET]; 184 } else 185 clearbit(wear, AMULET); 186 puts("he flees down the dark caverns."); 187 clearbit(location[position].objects, DARK); 188 injuries[SKULL] = 1; 189 followfight = ourtime; 190 return (0); 191 } else { 192 puts("I'm afraid you have been killed."); 193 die(); 194 } 195 } else { 196 puts("You escape stunned and disoriented from the fight."); 197 puts("A victorious bellow echoes from the battlescene."); 198 if (back && position != back) 199 moveplayer(back, BACK); 200 else if (ahead && position != ahead) 201 moveplayer(ahead, AHEAD); 202 else if (left && position != left) 203 moveplayer(left, LEFT); 204 else if (right && position != right) 205 moveplayer(right, RIGHT); 206 else 207 moveplayer(location[position].down, AHEAD); 208 return (0); 209 } 210 211 case SHOOT: 212 if (testbit(inven, LASER)) { 213 if (strength - lifeline <= 50) { 214 printf("The %s took a direct hit!\n", objsht[enemy]); 215 lifeline += 50; 216 } else { 217 puts("With his bare hand he deflects the laser blast and whips the pistol from you!"); 218 clearbit(inven, LASER); 219 setbit(location[position].objects, LASER); 220 carrying -= objwt[LASER]; 221 encumber -= objcumber[LASER]; 222 } 223 } else 224 puts("Unfortunately, you don't have a blaster handy."); 225 break; 226 227 case DROP: 228 case DRAW: 229 cypher(); 230 ourtime--; 231 break; 232 233 default: 234 puts("You don't have a chance; he is too quick."); 235 break; 236 237 } 238 if (lifeline >= strength) { 239 printf("You have killed the %s.\n", objsht[enemy]); 240 if (enemy == ELF || enemy == DARK) 241 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!"); 242 clearbit(location[position].objects, enemy); 243 power += 2; 244 notes[JINXED]++; 245 return (0); 246 } 247 puts("He attacks..."); 248 /* Some embellishments. */ 249 hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0); 250 hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0); 251 hurt = hurt < 0 ? 0 : hurt; 252 hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt; 253 if (!injuries[hurt]) { 254 injuries[hurt] = 1; 255 printf("I'm afraid you have suffered %s.\n", ouch[hurt]); 256 } else 257 puts("You emerge unscathed."); 258 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { 259 puts("I'm afraid you have suffered fatal injuries."); 260 die(); 261 } 262 goto fighton; 263 } 264