xref: /netbsd-src/games/battlestar/command4.c (revision d710132b4b8ce7f7cccaaf660cb16aa16b4077a0)
1 /*	$NetBSD: command4.c,v 1.1 2001/10/19 03:06:11 tv Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)com4.c	8.2 (Berkeley) 4/28/95";
40 #else
41 __RCSID("$NetBSD: command4.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
42 #endif
43 #endif				/* not lint */
44 
45 #include "extern.h"
46 
47 int
48 take(from)
49 	unsigned int from[];
50 {
51 	int     firstnumber, heavy, bulky, value;
52 
53 	firstnumber = wordnumber;
54 	if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
55 		wordnumber++;
56 		wordvalue[wordnumber] = TAKEOFF;
57 		wordtype[wordnumber] = VERB;
58 		return (cypher());
59 	} else {
60 		wordnumber++;
61 		while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
62 			value = wordvalue[wordnumber];
63 			printf("%s:\n", objsht[value]);
64 			heavy = (carrying + objwt[value]) <= WEIGHT;
65 			bulky = (encumber + objcumber[value]) <= CUMBER;
66 			if ((testbit(from, value) || wiz || tempwiz) && heavy && bulky && !testbit(inven, value)) {
67 				setbit(inven, value);
68 				carrying += objwt[value];
69 				encumber += objcumber[value];
70 				ourtime++;
71 				if (testbit(from, value))
72 					printf("Taken.\n");
73 				else
74 					printf("Zap! Taken from thin air.\n");
75 				clearbit(from, value);
76 				if (value == MEDALION)
77 					win--;
78 			} else if (testbit(inven, value))
79 				printf("You're already holding %s%s.\n",
80 				    A_OR_AN_OR_BLANK(value),
81 				    objsht[value]);
82 			else if (!testbit(from, value))
83 				printf("I don't see any %s around here.\n", objsht[value]);
84 			else if (!heavy)
85 				printf("The %s %stoo heavy.\n", objsht[value],
86 				    IS_OR_ARE(value));
87 			else
88 				printf("The %s %stoo cumbersome to hold.\n",
89 				    objsht[value], IS_OR_ARE(value));
90 			if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
91 				wordnumber++;
92 			else
93 				return (firstnumber);
94 		}
95 	}
96 	/* special cases with their own return()'s */
97 
98 	if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
99 		switch (wordvalue[wordnumber]) {
100 
101 		case SWORD:
102 			if (testbit(from, SWORD)) {
103 				wordtype[wordnumber--] = OBJECT;
104 				return (take(from));
105 			}
106 			if (testbit(from, TWO_HANDED)) {
107 				wordvalue[wordnumber] = TWO_HANDED;
108 				wordtype[wordnumber--] = OBJECT;
109 				return (take(from));
110 			}
111 			wordvalue[wordnumber] = BROAD;
112 			wordtype[wordnumber--] = OBJECT;
113 			return (take(from));
114 
115 		case BODY:
116 			if (testbit(from, MAID)) {
117 				wordvalue[wordnumber] = MAID;
118 				wordtype[wordnumber--] = OBJECT;
119 				return (take(from));
120 			} else if (testbit(from, DEADWOOD)) {
121 				wordvalue[wordnumber] = DEADWOOD;
122 				wordtype[wordnumber--] = OBJECT;
123 				return (take(from));
124 			} else if (testbit(from, DEADNATIVE)) {
125 				wordvalue[wordnumber] = DEADNATIVE;
126 				wordtype[wordnumber--] = OBJECT;
127 				return (take(from));
128 			} else {
129 				if (testbit(from, DEADGOD)) {
130 					wordvalue[wordnumber] = DEADGOD;
131 					wordtype[wordnumber--] = OBJECT;
132 					return (take(from));
133 				} else {
134 					wordvalue[wordnumber] = DEADTIME;
135 					wordtype[wordnumber--] = OBJECT;
136 					return (take(from));
137 				}
138 			}
139 			break;
140 
141 		case AMULET:
142 			if (testbit(location[position].objects, AMULET)) {
143 				puts("The amulet is warm to the touch, and its beauty catches your breath.");
144 				puts("A mist falls over your eyes, but then it is gone.  Sounds seem clearer");
145 				puts("and sharper but far away as if in a dream.  The sound of purling water");
146 				puts("reaches you from afar.  The mist falls again, and your heart leaps in horror.");
147 				puts("The gold freezes your hands and fathomless darkness engulfs your soul.");
148 			}
149 			wordtype[wordnumber--] = OBJECT;
150 			return (take(from));
151 
152 		case MEDALION:
153 			if (testbit(location[position].objects, MEDALION)) {
154 				puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
155 				puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
156 			}
157 			wordtype[wordnumber--] = OBJECT;
158 			return (take(from));
159 
160 		case TALISMAN:
161 			if (testbit(location[position].objects, TALISMAN)) {
162 				puts("The talisman is cold to the touch, and it sends a chill down your spine.");
163 			}
164 			wordtype[wordnumber--] = OBJECT;
165 			return (take(from));
166 
167 		case NORMGOD:
168 			if (testbit(location[position].objects, BATHGOD) && (testbit(wear, AMULET) || testbit(inven, AMULET))) {
169 				puts("She offers a delicate hand, and you help her out of the sparkling springs.");
170 				puts("Water droplets like liquid silver bedew her golden skin, but when they part");
171 				puts("from her, they fall as teardrops.  She wraps a single cloth around her and");
172 				puts("ties it at the waist.  Around her neck hangs a golden amulet.");
173 				puts("She bids you to follow her, and walks away.");
174 				pleasure++;
175 				followgod = ourtime;
176 				clearbit(location[position].objects, BATHGOD);
177 			} else
178 				if (!testbit(location[position].objects, BATHGOD))
179 					puts("You're in no position to take her.");
180 				else
181 					puts("She moves away from you.");
182 			break;
183 
184 		default:
185 			puts("It doesn't seem to work.");
186 		}
187 	else
188 		puts("You've got to be kidding.");
189 	return (firstnumber);
190 }
191 
192 int
193 throw(name)
194 	const char   *name;
195 {
196 	unsigned int     n;
197 	int     deposit = 0;
198 	int     first, value;
199 
200 	first = wordnumber;
201 	if (drop(name) != -1) {
202 		switch (wordvalue[wordnumber]) {
203 
204 		case AHEAD:
205 			deposit = ahead;
206 			break;
207 
208 		case BACK:
209 			deposit = back;
210 			break;
211 
212 		case LEFT:
213 			deposit = left;
214 			break;
215 
216 		case RIGHT:
217 			deposit = right;
218 			break;
219 
220 		case UP:
221 			deposit = location[position].up * (location[position].access || position == FINAL);
222 			break;
223 
224 		case DOWN:
225 			deposit = location[position].down;
226 			break;
227 		}
228 		wordnumber = first + 1;
229 		while (wordnumber <= wordcount) {
230 			value = wordvalue[wordnumber];
231 			if (deposit && testbit(location[position].objects, value)) {
232 				clearbit(location[position].objects, value);
233 				if (value != GRENADE)
234 					setbit(location[deposit].objects, value);
235 				else {
236 					puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
237 					for (n = 0; n < NUMOFWORDS; n++)
238 						location[deposit].objects[n] = 0;
239 					setbit(location[deposit].objects, CHAR);
240 				}
241 				if (value == ROPE && position == FINAL)
242 					location[position].access = 1;
243 				switch (deposit) {
244 				case 189:
245 				case 231:
246 					puts("The stone door is unhinged.");
247 					location[189].north = 231;
248 					location[231].south = 189;
249 					break;
250 				case 30:
251 					puts("The wooden door is blown open.");
252 					location[30].west = 25;
253 					break;
254 				case 31:
255 					puts("The door is not damaged.");
256 				}
257 			} else
258 				if (value == GRENADE && testbit(location[position].objects, value)) {
259 					puts("You are blown into shreds when your grenade explodes.");
260 					die();
261 				}
262 			if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
263 				wordnumber++;
264 			else
265 				return (first);
266 		}
267 		return (first);
268 	}
269 	return (first);
270 }
271 
272 int
273 drop(name)
274 	const char   *name;
275 {
276 
277 	int     firstnumber, value;
278 
279 	firstnumber = wordnumber;
280 	wordnumber++;
281 	while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
282 		value = wordvalue[wordnumber];
283 		if (value == BODY) {	/* special case */
284 			wordtype[wordnumber] = OBJECT;
285 			if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
286 				value = MAID;
287 			else if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
288 				value = DEADWOOD;
289 			else if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
290 				value = DEADGOD;
291 			else if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
292 				value = DEADTIME;
293 			else if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
294 				value = DEADNATIVE;
295 		}
296 		if (wordtype[wordnumber] == NOUNS && value == DOOR) {
297 			if (*name == 'K')
298 				puts("You hurt your foot.");
299 			else
300 				puts("You're not holding a door.");
301 		} else if (objsht[value] == NULL) {
302 			if (*name == 'K')
303 				puts("That's not for kicking!");
304 			else
305 				puts("You don't have that.");
306 		} else {
307 			printf("%s:\n", objsht[value]);
308 			if (testbit(inven, value)) {
309 				clearbit(inven, value);
310 				carrying -= objwt[value];
311 				encumber -= objcumber[value];
312 				if (value == BOMB) {
313 					puts("The bomb explodes.  A blinding white light and immense concussion obliterate us.");
314 					die();
315 				}
316 				if (value != AMULET && value != MEDALION && value != TALISMAN)
317 					setbit(location[position].objects, value);
318 				else
319 					tempwiz = 0;
320 				ourtime++;
321 				if (*name == 'K')
322 					puts("Drop kicked.");
323 				else
324 					printf("%s.\n", name);
325 			} else {
326 				if (*name != 'K') {
327 					printf("You aren't holding the %s.\n", objsht[value]);
328 					if (testbit(location[position].objects, value)) {
329 						if (*name == 'T')
330 							puts("Kicked instead.");
331 						else if (*name == 'G')
332 							puts("Given anyway.");
333 					}
334 				} else if (testbit(location[position].objects, value))
335 					puts("Kicked.");
336 				else if (testbit(wear, value))
337 					puts("Not while it's being worn.");
338 				else
339 					puts("Not found.");
340 			}
341 		}
342 		if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
343 			wordnumber++;
344 		else
345 			return (firstnumber);
346 	}
347 	puts("Do what?");
348 	return (-1);
349 }
350 
351 int
352 takeoff()
353 {
354 	wordnumber = take(wear);
355 	return (drop("Dropped"));
356 }
357 
358 int
359 puton()
360 {
361 	wordnumber = take(location[position].objects);
362 	return (wearit());
363 }
364 
365 int
366 eat()
367 {
368 	int     firstnumber, value;
369 
370 	firstnumber = wordnumber;
371 	wordnumber++;
372 	while (wordnumber <= wordcount) {
373 		value = wordvalue[wordnumber];
374 		if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
375 			value = -2;
376 		switch (value) {
377 
378 		case -2:
379 			puts("You can't eat that!");
380 			return (firstnumber);
381 
382 		case -1:
383 			puts("Eat what?");
384 			return (firstnumber);
385 
386 		default:
387 			printf("You can't eat %s%s!\n",
388 			    A_OR_AN_OR_BLANK(value), objsht[value]);
389 			return (firstnumber);
390 
391 		case PAPAYAS:
392 		case PINEAPPLE:
393 		case KIWI:
394 		case COCONUTS:	/* eatable things */
395 		case MANGO:
396 
397 			printf("%s:\n", objsht[value]);
398 			if (testbit(inven, value) &&
399 			    ourtime > ate - CYCLE &&
400 			    testbit(inven, KNIFE)) {
401 				clearbit(inven, value);
402 				carrying -= objwt[value];
403 				encumber -= objcumber[value];
404 				ate = max(ourtime, ate) + CYCLE / 3;
405 				snooze += CYCLE / 10;
406 				ourtime++;
407 				puts("Eaten.  You can explore a little longer now.");
408 			} else if (!testbit(inven, value))
409 				printf("You aren't holding the %s.\n", objsht[value]);
410 			else if (!testbit(inven, KNIFE))
411 				puts("You need a knife.");
412 			else
413 				puts("You're stuffed.");
414 			if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
415 				wordnumber++;
416 			else
417 				return (firstnumber);
418 		}		/* end switch */
419 	}			/* end while */
420 	return (firstnumber);
421 }
422