xref: /netbsd-src/games/battlestar/battlestar.6 (revision 037708cbd4616ccd0d7d0381ebd3964d6696c188)
1.\"	$NetBSD: battlestar.6,v 1.4 1995/03/21 15:06:42 cgd Exp $
2.\"
3.\" Copyright (c) 1983, 1993
4.\"	The Regents of the University of California.  All rights reserved.
5.\"
6.\" Redistribution and use in source and binary forms, with or without
7.\" modification, are permitted provided that the following conditions
8.\" are met:
9.\" 1. Redistributions of source code must retain the above copyright
10.\"    notice, this list of conditions and the following disclaimer.
11.\" 2. Redistributions in binary form must reproduce the above copyright
12.\"    notice, this list of conditions and the following disclaimer in the
13.\"    documentation and/or other materials provided with the distribution.
14.\" 3. All advertising materials mentioning features or use of this software
15.\"    must display the following acknowledgement:
16.\"	This product includes software developed by the University of
17.\"	California, Berkeley and its contributors.
18.\" 4. Neither the name of the University nor the names of its contributors
19.\"    may be used to endorse or promote products derived from this software
20.\"    without specific prior written permission.
21.\"
22.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25.\" ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32.\" SUCH DAMAGE.
33.\"
34.\"	@(#)battlestar.6	8.1 (Berkeley) 5/31/93
35.\"
36.Dd May 31, 1993
37.Dt BATTLESTAR 6
38.Os
39.Sh NAME
40.Nm battlestar
41.Nd a tropical adventure game
42.Sh SYNOPSIS
43.Nm battlestar
44.Op Fl r Em Pq recover a saved game
45.Sh DESCRIPTION
46.Nm Battlestar
47is an adventure game in the classic style.  However, It's slightly less
48of a
49puzzle and more a game of exploration.  There are a few magical words
50in the game, but on the whole, simple English
51should suffice to make one's desires understandable to the parser.
52.Sh THE SETTING
53In the days before the darkness came, when battlestars ruled the
54heavens...
55.Bd -literal -offset indent
56Three He made and gave them to His daughters,
57Beautiful nymphs, the goddesses of the waters.
58One to bring good luck and simple feats of wonder,
59Two to wash the lands and churn the waves asunder,
60Three to rule the world and purge the skies with thunder.
61.Ed
62.Pp
63In those times great wizards were known and their powers were beyond
64belief.  They could take any object from thin air, and, uttering the
65word
66.Sq su
67could disappear.
68.Pp
69In those times men were known for their lust of gold and desire to
70wear fine weapons.  Swords and coats of mail were fashioned that could
71withstand a laser blast.
72.Pp
73But when the darkness fell, the rightful reigns were toppled.  Swords
74and helms and heads of state went rolling across the grass.  The entire
75fleet of battlestars was reduced to a single ship.
76.Sh SAMPLE COMMANDS
77.Bd -literal -offset indent
78take	---	take an object
79drop	---	drop an object
80
81wear	---	wear an object you are holding
82draw	---	carry an object you are wearing
83
84puton	---	take an object and wear it
85take off --	draw an object and drop it
86
87throw  <object> <direction>
88
89!	<shell esc>
90.Ed
91.Sh IMPLIED OBJECTS
92.Bd -literal -offset indent
93>-: take watermelon
94watermelon:
95Taken.
96>-: eat
97watermelon:
98Eaten.
99>-: take knife and sword and apple, drop all
100knife:
101Taken.
102broadsword:
103Taken.
104apple:
105Taken.
106knife:
107Dropped.
108broadsword:
109Dropped.
110apple:
111Dropped.
112>-: get
113knife:
114Taken.
115.Ed
116.Pp
117Notice that the "shadow" of the next word stays around if you
118want to take advantage of it.  That is, saying "take knife" and then
119"drop"
120will drop the knife you just took.
121.Sh SCORE & INVEN
122The two commands "score" and "inven" will print out your current status
123in the game.
124.Sh SAVING A GAME
125The command "save" will save your game in a file called "Bstar."  You
126can recover a saved game by using the "-r" option when you start up the
127game.
128.Sh DIRECTIONS
129The compass directions N, S, E, and W can be used if you have a compass.
130If you don't have a compass, you'll have to say R, L, A, or B, which
131stand for Right, Left, Ahead, and Back.
132Directions printed in room descriptions are
133always printed in R, L, A, & B relative directions.
134.Sh HISTORY
135I wrote Battlestar in 1979 in order to experiment with the niceties of
136the C Language.
137Most interesting things that happen in the game are hardwired into the
138code, so don't send me any hate mail about it!
139Instead, enjoy art for art's sake!
140.Sh AUTHOR
141David Riggle
142.Sh INSPIRATION & ASSISTANCE
143.Bl -item -compact
144.It
145Chris Guthrie
146.It
147Peter Da Silva
148.It
149Kevin Brown
150.It
151Edward Wang
152.It
153Ken Arnold & Company
154.El
155.Sh BUGS
156Countless.
157.Sh FAN MAIL
158Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
159riggle.pa@xerox.arpa.
160