xref: /netbsd-src/games/backgammon/common_source/back.h (revision a5847cc334d9a7029f6352b847e9e8d71a0f9e0c)
1 /*	$NetBSD: back.h,v 1.18 2011/08/26 06:18:16 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  *
31  *	@(#)back.h	8.1 (Berkeley) 5/31/93
32  */
33 
34 #include <sys/types.h>
35 #include <sys/uio.h>
36 
37 #include <fcntl.h>
38 #include <signal.h>
39 #include <stdio.h>
40 #include <stdlib.h>
41 #include <string.h>
42 #include <termios.h>
43 #include <termcap.h>
44 #include <unistd.h>
45 
46 #define rnum(r)	(random()%r)
47 #define D0	dice[0]
48 #define D1	dice[1]
49 #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
50 
51 /*
52  *
53  * Some numerical conventions:
54  *
55  *	Arrays have white's value in [0], red in [1].
56  *	Numeric values which are one color or the other use
57  *	-1 for white, 1 for red.
58  *	Hence, white will be negative values, red positive one.
59  *	This makes a lot of sense since white is going in decending
60  *	order around the board, and red is ascending.
61  *
62  */
63 
64 extern	const char	EXEC[];		/* object for main program */
65 extern	const char	TEACH[];	/* object for tutorial program */
66 
67 extern	int	pnum;		/* color of player:
68 					-1 = white
69 					 1 = red
70 					 0 = both
71 					 2 = not yet init'ed */
72 extern	char	args[100];	/* args passed to teachgammon and back */
73 extern	int	acnt;		/* length of args */
74 extern	int	aflag;		/* flag to ask for rules or instructions */
75 extern	int	bflag;		/* flag for automatic board printing */
76 extern	int	cflag;		/* case conversion flag */
77 extern	int	hflag;		/* flag for cleaning screen */
78 extern	int	mflag;		/* backgammon flag */
79 extern	int	raflag;		/* 'roll again' flag for recovered game */
80 extern	int	rflag;		/* recovered game flag */
81 extern	int	tflag;		/* cursor addressing flag */
82 extern	int	rfl;		/* saved value of rflag */
83 extern	int	iroll;		/* special flag for inputting rolls */
84 extern	int	board[26];	/* board:  negative values are white,
85 				   positive are red */
86 extern	int	dice[2];	/* value of dice */
87 extern	int	mvlim;		/* 'move limit':  max. number of moves */
88 extern	int	mvl;		/* working copy of mvlim */
89 extern	int	p[5];		/* starting position of moves */
90 extern	int	g[5];		/* ending position of moves (goals) */
91 extern	int	h[4];		/* flag for each move if a man was hit */
92 extern	int	cturn;		/* whose turn it currently is:
93 					-1 = white
94 					 1 = red
95 					 0 = just quitted
96 					-2 = white just lost
97 					 2 = red just lost */
98 extern	int	d0;		/* flag if dice have been reversed from
99 				   original position */
100 extern	int	table[6][6];	/* odds table for possible rolls */
101 extern	int	rscore;		/* red's score */
102 extern	int	wscore;		/* white's score */
103 extern	int	gvalue;		/* value of game (64 max.) */
104 extern	int	dlast;		/* who doubled last (0 = neither) */
105 extern	int	bar;		/* position of bar for current player */
106 extern	int	home;		/* position of home for current player */
107 extern	int	off[2];		/* number of men off board */
108 extern	int	*offptr;	/* pointer to off for current player */
109 extern	int	*offopp;	/* pointer to off for opponent */
110 extern	int	in[2];		/* number of men in inner table */
111 extern	int	*inptr;		/* pointer to in for current player */
112 extern	int	*inopp;		/* pointer to in for opponent */
113 
114 extern	int	ncin;		/* number of characters in cin */
115 extern	char	cin[100];	/* input line of current move
116 				   (used for reconstructing input after
117 				   a backspace) */
118 
119 extern	const char	*const color[];
120 				/* colors as strings */
121 extern	const char	*const *colorptr;	/* color of current player */
122 extern	const char	*const *Colorptr;	/* color of current player, capitalized */
123 extern	int	colen;		/* length of color of current player */
124 
125 extern	struct termios	old, noech, raw;/* original tty status */
126 
127 extern	int	curr;		/* row position of cursor */
128 extern	int	curc;		/* column position of cursor */
129 extern	int	begscr;		/* 'beginning' of screen
130 				   (not including board) */
131 
132 int	addbuf(int);
133 void	backone(int);
134 void	buflush(void);
135 int	canhit(int, int);
136 int	checkmove(int);
137 void	clear(void);
138 void	clend(void);
139 void	cline(void);
140 int	count(void);
141 void	curmove(int, int);
142 void	errexit(const char *) __dead;
143 void	fancyc(int);
144 void	fboard(void);
145 void	fixtty(struct termios *);
146 void	getarg(char ***);
147 int	getcaps(const char *);
148 void	getmove(void);
149 void	getout(int) __dead;
150 void	gwrite(void);
151 void	init(void);
152 int	main(int, char *[]);
153 int	makmove(int);
154 int	movallow(void);
155 void	movback(int);
156 void	moverr(int);
157 int	movokay(int);
158 void	newpos(void);
159 void	nexturn(void);
160 void	odds(int, int, int);
161 void	proll(void);
162 int	quit(void);
163 int	readc(void);
164 void	recover(const char *);
165 void	refresh(void);
166 void	roll(void);
167 void	save(int);
168 int	wrtext(const char *const *);
169 void	wrboard(void);
170 void	wrhit(int);
171 void	wrint(int);
172 void	writec(int);
173 void	writel(const char *);
174 void	wrscore(void);
175 int	yorn(int);
176