xref: /netbsd-src/external/mit/lua/dist/src/lvm.h (revision bdc22b2e01993381dcefeff2bc9b56ca75a4235c)
1 /*	$NetBSD: lvm.h,v 1.9 2017/04/26 13:17:33 mbalmer Exp $	*/
2 
3 /*
4 ** Id: lvm.h,v 2.41 2016/12/22 13:08:50 roberto Exp
5 ** Lua virtual machine
6 ** See Copyright Notice in lua.h
7 */
8 
9 #ifndef lvm_h
10 #define lvm_h
11 
12 
13 #include "ldo.h"
14 #include "lobject.h"
15 #include "ltm.h"
16 
17 
18 #if !defined(LUA_NOCVTN2S)
19 #define cvt2str(o)	ttisnumber(o)
20 #else
21 #define cvt2str(o)	0	/* no conversion from numbers to strings */
22 #endif
23 
24 
25 #if !defined(LUA_NOCVTS2N)
26 #define cvt2num(o)	ttisstring(o)
27 #else
28 #define cvt2num(o)	0	/* no conversion from strings to numbers */
29 #endif
30 
31 
32 /*
33 ** You can define LUA_FLOORN2I if you want to convert floats to integers
34 ** by flooring them (instead of raising an error if they are not
35 ** integral values)
36 */
37 #if !defined(LUA_FLOORN2I)
38 #define LUA_FLOORN2I		0
39 #endif
40 
41 
42 #ifndef _KERNEL
43 #define tonumber(o,n) \
44 	(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
45 #else /* _KERNEL */
46 #define tonumber       tointeger
47 #endif /* _KERNEL */
48 
49 #define tointeger(o,i) \
50     (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I))
51 
52 #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
53 
54 #define luaV_rawequalobj(t1,t2)		luaV_equalobj(NULL,t1,t2)
55 
56 
57 /*
58 ** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
59 ** return 1 with 'slot' pointing to 't[k]' (final result).  Otherwise,
60 ** return 0 (meaning it will have to check metamethod) with 'slot'
61 ** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
62 ** 'f' is the raw get function to use.
63 */
64 #define luaV_fastget(L,t,k,slot,f) \
65   (!ttistable(t)  \
66    ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
67    : (slot = f(hvalue(t), k),  /* else, do raw access */  \
68       !ttisnil(slot)))  /* result not nil? */
69 
70 /*
71 ** standard implementation for 'gettable'
72 */
73 #define luaV_gettable(L,t,k,v) { const TValue *slot; \
74   if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
75   else luaV_finishget(L,t,k,v,slot); }
76 
77 
78 /*
79 ** Fast track for set table. If 't' is a table and 't[k]' is not nil,
80 ** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
81 ** return false with 'slot' equal to NULL (if 't' is not a table) or
82 ** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
83 ** returns true, there is no need to 'invalidateTMcache', because the
84 ** call is not creating a new entry.
85 */
86 #define luaV_fastset(L,t,k,slot,f,v) \
87   (!ttistable(t) \
88    ? (slot = NULL, 0) \
89    : (slot = f(hvalue(t), k), \
90      ttisnil(slot) ? 0 \
91      : (luaC_barrierback(L, hvalue(t), v), \
92         setobj2t(L, cast(TValue *,slot), v), \
93         1)))
94 
95 
96 #define luaV_settable(L,t,k,v) { const TValue *slot; \
97   if (!luaV_fastset(L,t,k,slot,luaH_get,v)) \
98     luaV_finishset(L,t,k,v,slot); }
99 
100 
101 
102 LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
103 LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
104 LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
105 LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
106 LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode);
107 LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
108                                StkId val, const TValue *slot);
109 LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
110                                StkId val, const TValue *slot);
111 LUAI_FUNC void luaV_finishOp (lua_State *L);
112 LUAI_FUNC void luaV_execute (lua_State *L);
113 LUAI_FUNC void luaV_concat (lua_State *L, int total);
114 LUAI_FUNC lua_Integer luaV_div (lua_State *L, lua_Integer x, lua_Integer y);
115 LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
116 LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
117 LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
118 
119 #endif
120