xref: /netbsd-src/external/mit/lua/dist/src/luaconf.h (revision b7b7574d3bf8eeb51a1fa3977b59142ec6434a55)
1 /*	$NetBSD: luaconf.h,v 1.7 2014/03/26 22:03:26 christos Exp $	*/
2 
3 /*
4 ** Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
5 ** Configuration file for Lua
6 ** See Copyright Notice in lua.h
7 */
8 
9 
10 #ifndef lconfig_h
11 #define lconfig_h
12 
13 #include <limits.h>
14 #include <stddef.h>
15 
16 
17 /*
18 ** ==================================================================
19 ** Search for "@@" to find all configurable definitions.
20 ** ===================================================================
21 */
22 
23 
24 /*
25 @@ LUA_ANSI controls the use of non-ansi features.
26 ** CHANGE it (define it) if you want Lua to avoid the use of any
27 ** non-ansi feature or library.
28 */
29 #if defined(__STRICT_ANSI__)
30 #define LUA_ANSI
31 #endif
32 
33 
34 #if !defined(LUA_ANSI) && defined(_WIN32)
35 #define LUA_WIN
36 #endif
37 
38 #if defined(LUA_USE_LINUX)
39 #define LUA_USE_POSIX
40 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
41 #define LUA_USE_READLINE	/* needs some extra libraries */
42 #endif
43 
44 #if defined(LUA_USE_MACOSX)
45 #define LUA_USE_POSIX
46 #define LUA_DL_DYLD		/* does not need extra library */
47 #endif
48 
49 
50 
51 /*
52 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
53 @* Interfaces Extension (XSI).
54 ** CHANGE it (define it) if your system is XSI compatible.
55 */
56 #if defined(LUA_USE_POSIX)
57 #define LUA_USE_MKSTEMP
58 #define LUA_USE_ISATTY
59 #define LUA_USE_POPEN
60 #define LUA_USE_ULONGJMP
61 #endif
62 
63 
64 /*
65 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
66 @* Lua check to set its paths.
67 @@ LUA_INIT is the name of the environment variable that Lua
68 @* checks for initialization code.
69 ** CHANGE them if you want different names.
70 */
71 #define LUA_PATH        "LUA_PATH"
72 #define LUA_CPATH       "LUA_CPATH"
73 #define LUA_INIT	"LUA_INIT"
74 
75 
76 /*
77 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
78 @* Lua libraries.
79 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
80 @* C libraries.
81 ** CHANGE them if your machine has a non-conventional directory
82 ** hierarchy or if you want to install your libraries in
83 ** non-conventional directories.
84 */
85 #if defined(_WIN32)
86 /*
87 ** In Windows, any exclamation mark ('!') in the path is replaced by the
88 ** path of the directory of the executable file of the current process.
89 */
90 #define LUA_LDIR	"!\\lua\\"
91 #define LUA_CDIR	"!\\"
92 #define LUA_PATH_DEFAULT  \
93 		".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
94 		             LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
95 #define LUA_CPATH_DEFAULT \
96 	".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
97 
98 #else
99 #define LUA_ROOT	"/usr/"
100 #define LUA_LDIR	LUA_ROOT "share/lua/5.1/"
101 #define LUA_CDIR	LUA_ROOT "lib/lua/5.1/"
102 
103 /*
104  * The original Lua distribution contain "./?.lua" at the beginning
105  * of LUA_PATH_DEFAULT and "./?.so" at the beginning of LUA_CPATH_DEFAULT.
106  * These path elements have been removed for the NetBSD version of Lua
107  * to avoid potential security problems.
108  */
109 #define LUA_PATH_DEFAULT  \
110 	LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
111 	LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
112 #define LUA_CPATH_DEFAULT \
113 	LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
114 #endif
115 
116 
117 /*
118 @@ LUA_DIRSEP is the directory separator (for submodules).
119 ** CHANGE it if your machine does not use "/" as the directory separator
120 ** and is not Windows. (On Windows Lua automatically uses "\".)
121 */
122 #if defined(_WIN32)
123 #define LUA_DIRSEP	"\\"
124 #else
125 #define LUA_DIRSEP	"/"
126 #endif
127 
128 
129 /*
130 @@ LUA_PATHSEP is the character that separates templates in a path.
131 @@ LUA_PATH_MARK is the string that marks the substitution points in a
132 @* template.
133 @@ LUA_EXECDIR in a Windows path is replaced by the executable's
134 @* directory.
135 @@ LUA_IGMARK is a mark to ignore all before it when bulding the
136 @* luaopen_ function name.
137 ** CHANGE them if for some reason your system cannot use those
138 ** characters. (E.g., if one of those characters is a common character
139 ** in file/directory names.) Probably you do not need to change them.
140 */
141 #define LUA_PATHSEP	";"
142 #define LUA_PATH_MARK	"?"
143 #define LUA_EXECDIR	"!"
144 #define LUA_IGMARK	"-"
145 
146 
147 /*
148 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
149 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
150 ** machines, ptrdiff_t gives a good choice between int or long.)
151 */
152 #ifdef _KERNEL
153 #define LUA_INTEGER	LUA_NUMBER
154 #else
155 #define LUA_INTEGER	ptrdiff_t
156 #endif
157 
158 
159 /*
160 @@ LUA_API is a mark for all core API functions.
161 @@ LUALIB_API is a mark for all standard library functions.
162 ** CHANGE them if you need to define those functions in some special way.
163 ** For instance, if you want to create one Windows DLL with the core and
164 ** the libraries, you may want to use the following definition (define
165 ** LUA_BUILD_AS_DLL to get it).
166 */
167 #if defined(LUA_BUILD_AS_DLL)
168 
169 #if defined(LUA_CORE) || defined(LUA_LIB)
170 #define LUA_API __declspec(dllexport)
171 #else
172 #define LUA_API __declspec(dllimport)
173 #endif
174 
175 #else
176 
177 #define LUA_API		extern
178 
179 #endif
180 
181 /* more often than not the libs go together with the core */
182 #define LUALIB_API	LUA_API
183 
184 
185 /*
186 @@ LUAI_FUNC is a mark for all extern functions that are not to be
187 @* exported to outside modules.
188 @@ LUAI_DATA is a mark for all extern (const) variables that are not to
189 @* be exported to outside modules.
190 ** CHANGE them if you need to mark them in some special way. Elf/gcc
191 ** (versions 3.2 and later) mark them as "hidden" to optimize access
192 ** when Lua is compiled as a shared library.
193 */
194 #if defined(luaall_c)
195 #define LUAI_FUNC	static
196 #define LUAI_DATA	/* empty */
197 
198 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
199       defined(__ELF__)
200 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
201 #define LUAI_DATA	LUAI_FUNC
202 
203 #else
204 #define LUAI_FUNC	extern
205 #define LUAI_DATA	extern
206 #endif
207 
208 
209 
210 /*
211 @@ LUA_QL describes how error messages quote program elements.
212 ** CHANGE it if you want a different appearance.
213 */
214 #define LUA_QL(x)	"'" x "'"
215 #define LUA_QS		LUA_QL("%s")
216 
217 
218 /*
219 @@ LUA_IDSIZE gives the maximum size for the description of the source
220 @* of a function in debug information.
221 ** CHANGE it if you want a different size.
222 */
223 #define LUA_IDSIZE	60
224 
225 
226 /*
227 ** {==================================================================
228 ** Stand-alone configuration
229 ** ===================================================================
230 */
231 
232 #if defined(lua_c) || defined(luaall_c)
233 
234 /*
235 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
236 @* is, whether we're running lua interactively).
237 ** CHANGE it if you have a better definition for non-POSIX/non-Windows
238 ** systems.
239 */
240 #if defined(LUA_USE_ISATTY)
241 #include <unistd.h>
242 #define lua_stdin_is_tty()	isatty(0)
243 #elif defined(LUA_WIN)
244 #include <io.h>
245 #include <stdio.h>
246 #define lua_stdin_is_tty()	_isatty(_fileno(stdin))
247 #else
248 #define lua_stdin_is_tty()	1  /* assume stdin is a tty */
249 #endif
250 
251 
252 /*
253 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
254 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
255 ** CHANGE them if you want different prompts. (You can also change the
256 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
257 */
258 #define LUA_PROMPT		"> "
259 #define LUA_PROMPT2		">> "
260 
261 
262 /*
263 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
264 ** CHANGE it if your stand-alone interpreter has a different name and
265 ** your system is not able to detect that name automatically.
266 */
267 #define LUA_PROGNAME		"lua"
268 
269 
270 /*
271 @@ LUA_MAXINPUT is the maximum length for an input line in the
272 @* stand-alone interpreter.
273 ** CHANGE it if you need longer lines.
274 */
275 #define LUA_MAXINPUT	512
276 
277 
278 /*
279 @@ lua_readline defines how to show a prompt and then read a line from
280 @* the standard input.
281 @@ lua_saveline defines how to "save" a read line in a "history".
282 @@ lua_freeline defines how to free a line read by lua_readline.
283 ** CHANGE them if you want to improve this functionality (e.g., by using
284 ** GNU readline and history facilities).
285 */
286 #if defined(LUA_USE_READLINE)
287 #include <stdio.h>
288 #include <readline/readline.h>
289 #include <readline/history.h>
290 #define lua_readline(L,b,p)	((void)L, ((b)=readline(p)) != NULL)
291 #define lua_saveline(L,idx) \
292 	if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
293 	  add_history(lua_tostring(L, idx));  /* add it to history */
294 #define lua_freeline(L,b)	((void)L, free(b))
295 #else
296 #define lua_readline(L,b,p)	\
297 	((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
298 	fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
299 #define lua_saveline(L,idx)	{ (void)L; (void)idx; }
300 #define lua_freeline(L,b)	{ (void)L; (void)b; }
301 #endif
302 
303 #endif
304 
305 /* }================================================================== */
306 
307 
308 /*
309 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
310 @* as a percentage.
311 ** CHANGE it if you want the GC to run faster or slower (higher values
312 ** mean larger pauses which mean slower collection.) You can also change
313 ** this value dynamically.
314 */
315 #define LUAI_GCPAUSE	200  /* 200% (wait memory to double before next GC) */
316 
317 
318 /*
319 @@ LUAI_GCMUL defines the default speed of garbage collection relative to
320 @* memory allocation as a percentage.
321 ** CHANGE it if you want to change the granularity of the garbage
322 ** collection. (Higher values mean coarser collections. 0 represents
323 ** infinity, where each step performs a full collection.) You can also
324 ** change this value dynamically.
325 */
326 #define LUAI_GCMUL	200 /* GC runs 'twice the speed' of memory allocation */
327 
328 
329 
330 /*
331 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
332 ** CHANGE it (define it) if you want exact compatibility with the
333 ** behavior of setn/getn in Lua 5.0.
334 */
335 #undef LUA_COMPAT_GETN
336 
337 /*
338 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
339 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
340 ** function (the function is still available as 'package.loadlib').
341 */
342 #undef LUA_COMPAT_LOADLIB
343 
344 /*
345 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
346 ** CHANGE it to undefined as soon as your programs use only '...' to
347 ** access vararg parameters (instead of the old 'arg' table).
348 */
349 #define LUA_COMPAT_VARARG
350 
351 /*
352 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
353 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
354 ** the new '%' operator instead of 'math.mod'.
355 */
356 #define LUA_COMPAT_MOD
357 
358 /*
359 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
360 @* facility.
361 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
362 ** off the advisory error when nesting [[...]].
363 */
364 #define LUA_COMPAT_LSTR		1
365 
366 /*
367 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
368 ** CHANGE it to undefined as soon as you rename 'string.gfind' to
369 ** 'string.gmatch'.
370 */
371 #define LUA_COMPAT_GFIND
372 
373 /*
374 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
375 @* behavior.
376 ** CHANGE it to undefined as soon as you replace to 'luaL_register'
377 ** your uses of 'luaL_openlib'
378 */
379 #define LUA_COMPAT_OPENLIB
380 
381 
382 
383 /*
384 @@ luai_apicheck is the assert macro used by the Lua-C API.
385 ** CHANGE luai_apicheck if you want Lua to perform some checks in the
386 ** parameters it gets from API calls. This may slow down the interpreter
387 ** a bit, but may be quite useful when debugging C code that interfaces
388 ** with Lua. A useful redefinition is to use assert.h.
389 */
390 #if defined(LUA_USE_APICHECK)
391 #include <assert.h>
392 #define luai_apicheck(L,o)	{ (void)L; assert(o); }
393 #else
394 #define luai_apicheck(L,o)	{ (void)L; }
395 #endif
396 
397 
398 /*
399 @@ LUAI_BITSINT defines the number of bits in an int.
400 ** CHANGE here if Lua cannot automatically detect the number of bits of
401 ** your machine. Probably you do not need to change this.
402 */
403 /* avoid overflows in comparison */
404 #if INT_MAX-20 < 32760
405 #define LUAI_BITSINT	16
406 #elif INT_MAX > 2147483640L
407 /* int has at least 32 bits */
408 #define LUAI_BITSINT	32
409 #else
410 #error "you must define LUA_BITSINT with number of bits in an integer"
411 #endif
412 
413 
414 /*
415 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
416 @@ LUAI_INT32 is an signed integer with at least 32 bits.
417 @@ LUAI_UMEM is an unsigned integer big enough to count the total
418 @* memory used by Lua.
419 @@ LUAI_MEM is a signed integer big enough to count the total memory
420 @* used by Lua.
421 ** CHANGE here if for some weird reason the default definitions are not
422 ** good enough for your machine. (The definitions in the 'else'
423 ** part always works, but may waste space on machines with 64-bit
424 ** longs.) Probably you do not need to change this.
425 */
426 #if LUAI_BITSINT >= 32
427 #define LUAI_UINT32	unsigned int
428 #define LUAI_INT32	int
429 #define LUAI_MAXINT32	INT_MAX
430 #define LUAI_UMEM	size_t
431 #define LUAI_MEM	ptrdiff_t
432 #else
433 /* 16-bit ints */
434 #define LUAI_UINT32	unsigned long
435 #define LUAI_INT32	long
436 #define LUAI_MAXINT32	LONG_MAX
437 #define LUAI_UMEM	unsigned long
438 #define LUAI_MEM	long
439 #endif
440 
441 
442 /*
443 @@ LUAI_MAXCALLS limits the number of nested calls.
444 ** CHANGE it if you need really deep recursive calls. This limit is
445 ** arbitrary; its only purpose is to stop infinite recursion before
446 ** exhausting memory.
447 */
448 #define LUAI_MAXCALLS	20000
449 
450 
451 /*
452 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
453 @* can use.
454 ** CHANGE it if you need lots of (Lua) stack space for your C
455 ** functions. This limit is arbitrary; its only purpose is to stop C
456 ** functions to consume unlimited stack space. (must be smaller than
457 ** -LUA_REGISTRYINDEX)
458 */
459 #define LUAI_MAXCSTACK	8000
460 
461 
462 
463 /*
464 ** {==================================================================
465 ** CHANGE (to smaller values) the following definitions if your system
466 ** has a small C stack. (Or you may want to change them to larger
467 ** values if your system has a large C stack and these limits are
468 ** too rigid for you.) Some of these constants control the size of
469 ** stack-allocated arrays used by the compiler or the interpreter, while
470 ** others limit the maximum number of recursive calls that the compiler
471 ** or the interpreter can perform. Values too large may cause a C stack
472 ** overflow for some forms of deep constructs.
473 ** ===================================================================
474 */
475 
476 
477 /*
478 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
479 @* syntactical nested non-terminals in a program.
480 */
481 #define LUAI_MAXCCALLS		200
482 
483 
484 /*
485 @@ LUAI_MAXVARS is the maximum number of local variables per function
486 @* (must be smaller than 250).
487 */
488 #define LUAI_MAXVARS		200
489 
490 
491 /*
492 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
493 @* (must be smaller than 250).
494 */
495 #define LUAI_MAXUPVALUES	60
496 
497 
498 /*
499 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
500 */
501 #define LUAL_BUFFERSIZE		BUFSIZ
502 
503 /* }================================================================== */
504 
505 
506 
507 
508 /*
509 ** {==================================================================
510 @@ LUA_NUMBER is the type of numbers in Lua.
511 ** CHANGE the following definitions only if you want to build Lua
512 ** with a number type different from double. You may also need to
513 ** change lua_number2int & lua_number2integer.
514 ** ===================================================================
515 */
516 
517 #ifdef _KERNEL
518 #include <sys/stdint.h>
519 #define LUA_NUMBER	intmax_t
520 #else
521 #define LUA_NUMBER_DOUBLE
522 #define LUA_NUMBER	double
523 #endif
524 
525 /*
526 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
527 @* over a number.
528 */
529 #define LUAI_UACNUMBER	LUA_NUMBER
530 
531 /*
532 @@ LUA_NUMBER_SCAN is the format for reading numbers.
533 @@ LUA_NUMBER_FMT is the format for writing numbers.
534 @@ lua_number2str converts a number to a string.
535 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
536 @@ lua_str2number converts a string to a number.
537 */
538 #ifdef _KERNEL
539 #define LUA_NUMBER_SCAN		"%jd"
540 #define LUA_NUMBER_FMT		"%jd"
541 #define lua_str2number(s,p)	strtoimax((s), (p), 10)
542 #else
543 #define LUA_NUMBER_SCAN		"%lf"
544 #define LUA_NUMBER_FMT		"%.14g"
545 #define lua_str2number(s,p)	strtod((s), (p))
546 #endif
547 
548 #define lua_number2str(s,l,n)	snprintf((s), (l), LUA_NUMBER_FMT, (n))
549 #define LUAI_MAXNUMBER2STR	32 /* 16 digits, sign, point, and \0 */
550 
551 /*
552 @@ The luai_num* macros define the primitive operations over numbers.
553 */
554 #if defined(LUA_CORE)
555 #ifdef _KERNEL
556 #define luai_nummod(a,b)	((a)%(b))
557 #define luai_numpow(a,b)	luai_nummul(a,b)
558 #else
559 #include <math.h>
560 #define luai_nummod(a,b)	((a) - floor((a)/(b))*(b))
561 #define luai_numpow(a,b)	(pow(a,b))
562 #endif
563 
564 #define luai_numadd(a,b)	((a)+(b))
565 #define luai_numsub(a,b)	((a)-(b))
566 #define luai_nummul(a,b)	((a)*(b))
567 #define luai_numdiv(a,b)	((a)/(b))
568 #define luai_numunm(a)		(-(a))
569 #define luai_numeq(a,b)		((a)==(b))
570 #define luai_numlt(a,b)		((a)<(b))
571 #define luai_numle(a,b)		((a)<=(b))
572 #define luai_numisnan(a)	(!luai_numeq((a), (a)))
573 #endif
574 
575 
576 /*
577 @@ lua_number2int is a macro to convert lua_Number to int.
578 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
579 ** CHANGE them if you know a faster way to convert a lua_Number to
580 ** int (with any rounding method and without throwing errors) in your
581 ** system. In Pentium machines, a naive typecast from double to int
582 ** in C is extremely slow, so any alternative is worth trying.
583 */
584 
585 /* On a Pentium, resort to a trick */
586 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
587     (defined(__i386) || defined (_M_IX86) || defined(__i386__))
588 
589 /* On a Microsoft compiler, use assembler */
590 #if defined(_MSC_VER)
591 
592 #define lua_number2int(i,d)   __asm fld d   __asm fistp i
593 #define lua_number2integer(i,n)		lua_number2int(i, n)
594 
595 /* the next trick should work on any Pentium, but sometimes clashes
596    with a DirectX idiosyncrasy */
597 #else
598 
599 union luai_Cast { double l_d; long l_l; };
600 #define lua_number2int(i,d) \
601   { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
602 #define lua_number2integer(i,n)		lua_number2int(i, n)
603 
604 #endif
605 
606 
607 /* this option always works, but may be slow */
608 #else
609 #define lua_number2int(i,d)	((i)=(int)(d))
610 #define lua_number2integer(i,d)	((i)=(lua_Integer)(d))
611 
612 #endif
613 
614 /* }================================================================== */
615 
616 
617 /*
618 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
619 ** CHANGE it if your system requires alignments larger than double. (For
620 ** instance, if your system supports long doubles and they must be
621 ** aligned in 16-byte boundaries, then you should add long double in the
622 ** union.) Probably you do not need to change this.
623 */
624 #define LUAI_USER_ALIGNMENT_T	union { double u; void *s; long l; }
625 
626 
627 /*
628 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
629 ** CHANGE them if you prefer to use longjmp/setjmp even with C++
630 ** or if want/don't to use _longjmp/_setjmp instead of regular
631 ** longjmp/setjmp. By default, Lua handles errors with exceptions when
632 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
633 ** and with longjmp/setjmp otherwise.
634 */
635 #ifdef _KERNEL
636 /* in NetBSD kernel */
637 #define LUAI_THROW(L,c)	longjmp(& ((c)->b))
638 #define LUAI_TRY(L,c,a)	if (setjmp(& ((c)->b)) == 0) { a }
639 #define luai_jmpbuf	label_t
640 
641 #elif defined(__cplusplus)
642 /* C++ exceptions */
643 #define LUAI_THROW(L,c)	throw(c)
644 #define LUAI_TRY(L,c,a)	try { a } catch(...) \
645 	{ if ((c)->status == 0) (c)->status = -1; }
646 #define luai_jmpbuf	int  /* dummy variable */
647 
648 #elif defined(LUA_USE_ULONGJMP)
649 /* in Unix, try _longjmp/_setjmp (more efficient) */
650 #define LUAI_THROW(L,c)	_longjmp((c)->b, 1)
651 #define LUAI_TRY(L,c,a)	if (_setjmp((c)->b) == 0) { a }
652 #define luai_jmpbuf	jmp_buf
653 
654 #else
655 /* default handling with long jumps */
656 #define LUAI_THROW(L,c)	longjmp((c)->b, 1)
657 #define LUAI_TRY(L,c,a)	if (setjmp((c)->b) == 0) { a }
658 #define luai_jmpbuf	jmp_buf
659 
660 #endif
661 
662 
663 /*
664 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
665 @* can do during pattern-matching.
666 ** CHANGE it if you need more captures. This limit is arbitrary.
667 */
668 #define LUA_MAXCAPTURES		32
669 
670 
671 /*
672 @@ lua_tmpnam is the function that the OS library uses to create a
673 @* temporary name.
674 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
675 ** CHANGE them if you have an alternative to tmpnam (which is considered
676 ** insecure) or if you want the original tmpnam anyway.  By default, Lua
677 ** uses tmpnam except when POSIX is available, where it uses mkstemp.
678 */
679 #if defined(loslib_c) || defined(luaall_c)
680 
681 #if defined(LUA_USE_MKSTEMP)
682 #include <unistd.h>
683 #define LUA_TMPNAMBUFSIZE	32
684 #define lua_tmpnam(b,e)	{ \
685 	strcpy(b, "/tmp/lua_XXXXXX"); \
686 	e = mkstemp(b); \
687 	if (e != -1) close(e); \
688 	e = (e == -1); }
689 
690 #else
691 #define LUA_TMPNAMBUFSIZE	L_tmpnam
692 #define lua_tmpnam(b,e)		{ e = (tmpnam(b) == NULL); }
693 #endif
694 
695 #endif
696 
697 
698 /*
699 @@ lua_popen spawns a new process connected to the current one through
700 @* the file streams.
701 ** CHANGE it if you have a way to implement it in your system.
702 */
703 #if defined(LUA_USE_POPEN)
704 
705 #define lua_popen(L,c,m)	((void)L, fflush(NULL), popen(c,m))
706 #define lua_pclose(L,file)	((void)L, (pclose(file) != -1))
707 
708 #elif defined(LUA_WIN)
709 
710 #define lua_popen(L,c,m)	((void)L, _popen(c,m))
711 #define lua_pclose(L,file)	((void)L, (_pclose(file) != -1))
712 
713 #else
714 
715 #define lua_popen(L,c,m)	((void)((void)c, m),  \
716 		luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
717 #define lua_pclose(L,file)		((void)((void)L, file), 0)
718 
719 #endif
720 
721 /*
722 @@ LUA_DL_* define which dynamic-library system Lua should use.
723 ** CHANGE here if Lua has problems choosing the appropriate
724 ** dynamic-library system for your platform (either Windows' DLL, Mac's
725 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
726 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
727 ** it.  To use dlopen you also need to adapt the src/Makefile (probably
728 ** adding -ldl to the linker options), so Lua does not select it
729 ** automatically.  (When you change the makefile to add -ldl, you must
730 ** also add -DLUA_USE_DLOPEN.)
731 ** If you do not want any kind of dynamic library, undefine all these
732 ** options.
733 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
734 */
735 #if defined(LUA_USE_DLOPEN)
736 #define LUA_DL_DLOPEN
737 #endif
738 
739 #if defined(LUA_WIN)
740 #define LUA_DL_DLL
741 #endif
742 
743 
744 /*
745 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
746 @* (the data goes just *before* the lua_State pointer).
747 ** CHANGE (define) this if you really need that. This value must be
748 ** a multiple of the maximum alignment required for your machine.
749 */
750 #define LUAI_EXTRASPACE		0
751 
752 
753 /*
754 @@ luai_userstate* allow user-specific actions on threads.
755 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
756 ** extra when a thread is created/deleted/resumed/yielded.
757 */
758 #define luai_userstateopen(L)		((void)L)
759 #define luai_userstateclose(L)		((void)L)
760 #define luai_userstatethread(L,L1)	((void)L)
761 #define luai_userstatefree(L)		((void)L)
762 #define luai_userstateresume(L,n)	((void)L)
763 #define luai_userstateyield(L,n)	((void)L)
764 
765 
766 /*
767 @@ LUA_INTFRMLEN is the length modifier for integer conversions
768 @* in 'string.format'.
769 @@ LUA_INTFRM_T is the integer type correspoding to the previous length
770 @* modifier.
771 ** CHANGE them if your system supports long long or does not support long.
772 */
773 
774 #ifdef _KERNEL
775 
776 #define LUA_INTFRMLEN		"j"
777 #define LUA_INTFRM_T		intmax_t
778 #define LUA_UINTFRM_T		uintmax_t
779 
780 #elif defined(LUA_USELONGLONG)
781 
782 #define LUA_INTFRMLEN		"ll"
783 #define LUA_INTFRM_T		long long
784 
785 #else
786 
787 #define LUA_INTFRMLEN		"l"
788 #define LUA_INTFRM_T		long
789 
790 #endif
791 
792 
793 
794 /* =================================================================== */
795 
796 /*
797 ** Local configuration. You can use this space to add your redefinitions
798 ** without modifying the main part of the file.
799 */
800 
801 
802 
803 #endif
804 
805