1@c \input texinfo 2@c %**start of header 3@c @setfilename agentexpr.info 4@c @settitle GDB Agent Expressions 5@c @setchapternewpage off 6@c %**end of header 7 8@c This file is part of the GDB manual. 9@c 10@c Copyright (C) 2003-2019 Free Software Foundation, Inc. 11@c 12@c See the file gdb.texinfo for copying conditions. 13 14@node Agent Expressions 15@appendix The GDB Agent Expression Mechanism 16 17In some applications, it is not feasible for the debugger to interrupt 18the program's execution long enough for the developer to learn anything 19helpful about its behavior. If the program's correctness depends on its 20real-time behavior, delays introduced by a debugger might cause the 21program to fail, even when the code itself is correct. It is useful to 22be able to observe the program's behavior without interrupting it. 23 24Using GDB's @code{trace} and @code{collect} commands, the user can 25specify locations in the program, and arbitrary expressions to evaluate 26when those locations are reached. Later, using the @code{tfind} 27command, she can examine the values those expressions had when the 28program hit the trace points. The expressions may also denote objects 29in memory --- structures or arrays, for example --- whose values GDB 30should record; while visiting a particular tracepoint, the user may 31inspect those objects as if they were in memory at that moment. 32However, because GDB records these values without interacting with the 33user, it can do so quickly and unobtrusively, hopefully not disturbing 34the program's behavior. 35 36When GDB is debugging a remote target, the GDB @dfn{agent} code running 37on the target computes the values of the expressions itself. To avoid 38having a full symbolic expression evaluator on the agent, GDB translates 39expressions in the source language into a simpler bytecode language, and 40then sends the bytecode to the agent; the agent then executes the 41bytecode, and records the values for GDB to retrieve later. 42 43The bytecode language is simple; there are forty-odd opcodes, the bulk 44of which are the usual vocabulary of C operands (addition, subtraction, 45shifts, and so on) and various sizes of literals and memory reference 46operations. The bytecode interpreter operates strictly on machine-level 47values --- various sizes of integers and floating point numbers --- and 48requires no information about types or symbols; thus, the interpreter's 49internal data structures are simple, and each bytecode requires only a 50few native machine instructions to implement it. The interpreter is 51small, and strict limits on the memory and time required to evaluate an 52expression are easy to determine, making it suitable for use by the 53debugging agent in real-time applications. 54 55@menu 56* General Bytecode Design:: Overview of the interpreter. 57* Bytecode Descriptions:: What each one does. 58* Using Agent Expressions:: How agent expressions fit into the big picture. 59* Varying Target Capabilities:: How to discover what the target can do. 60* Rationale:: Why we did it this way. 61@end menu 62 63 64@c @node Rationale 65@c @section Rationale 66 67 68@node General Bytecode Design 69@section General Bytecode Design 70 71The agent represents bytecode expressions as an array of bytes. Each 72instruction is one byte long (thus the term @dfn{bytecode}). Some 73instructions are followed by operand bytes; for example, the @code{goto} 74instruction is followed by a destination for the jump. 75 76The bytecode interpreter is a stack-based machine; most instructions pop 77their operands off the stack, perform some operation, and push the 78result back on the stack for the next instruction to consume. Each 79element of the stack may contain either a integer or a floating point 80value; these values are as many bits wide as the largest integer that 81can be directly manipulated in the source language. Stack elements 82carry no record of their type; bytecode could push a value as an 83integer, then pop it as a floating point value. However, GDB will not 84generate code which does this. In C, one might define the type of a 85stack element as follows: 86@example 87union agent_val @{ 88 LONGEST l; 89 DOUBLEST d; 90@}; 91@end example 92@noindent 93where @code{LONGEST} and @code{DOUBLEST} are @code{typedef} names for 94the largest integer and floating point types on the machine. 95 96By the time the bytecode interpreter reaches the end of the expression, 97the value of the expression should be the only value left on the stack. 98For tracing applications, @code{trace} bytecodes in the expression will 99have recorded the necessary data, and the value on the stack may be 100discarded. For other applications, like conditional breakpoints, the 101value may be useful. 102 103Separate from the stack, the interpreter has two registers: 104@table @code 105@item pc 106The address of the next bytecode to execute. 107 108@item start 109The address of the start of the bytecode expression, necessary for 110interpreting the @code{goto} and @code{if_goto} instructions. 111 112@end table 113@noindent 114Neither of these registers is directly visible to the bytecode language 115itself, but they are useful for defining the meanings of the bytecode 116operations. 117 118There are no instructions to perform side effects on the running 119program, or call the program's functions; we assume that these 120expressions are only used for unobtrusive debugging, not for patching 121the running code. 122 123Most bytecode instructions do not distinguish between the various sizes 124of values, and operate on full-width values; the upper bits of the 125values are simply ignored, since they do not usually make a difference 126to the value computed. The exceptions to this rule are: 127@table @asis 128 129@item memory reference instructions (@code{ref}@var{n}) 130There are distinct instructions to fetch different word sizes from 131memory. Once on the stack, however, the values are treated as full-size 132integers. They may need to be sign-extended; the @code{ext} instruction 133exists for this purpose. 134 135@item the sign-extension instruction (@code{ext} @var{n}) 136These clearly need to know which portion of their operand is to be 137extended to occupy the full length of the word. 138 139@end table 140 141If the interpreter is unable to evaluate an expression completely for 142some reason (a memory location is inaccessible, or a divisor is zero, 143for example), we say that interpretation ``terminates with an error''. 144This means that the problem is reported back to the interpreter's caller 145in some helpful way. In general, code using agent expressions should 146assume that they may attempt to divide by zero, fetch arbitrary memory 147locations, and misbehave in other ways. 148 149Even complicated C expressions compile to a few bytecode instructions; 150for example, the expression @code{x + y * z} would typically produce 151code like the following, assuming that @code{x} and @code{y} live in 152registers, and @code{z} is a global variable holding a 32-bit 153@code{int}: 154@example 155reg 1 156reg 2 157const32 @i{address of z} 158ref32 159ext 32 160mul 161add 162end 163@end example 164 165In detail, these mean: 166@table @code 167 168@item reg 1 169Push the value of register 1 (presumably holding @code{x}) onto the 170stack. 171 172@item reg 2 173Push the value of register 2 (holding @code{y}). 174 175@item const32 @i{address of z} 176Push the address of @code{z} onto the stack. 177 178@item ref32 179Fetch a 32-bit word from the address at the top of the stack; replace 180the address on the stack with the value. Thus, we replace the address 181of @code{z} with @code{z}'s value. 182 183@item ext 32 184Sign-extend the value on the top of the stack from 32 bits to full 185length. This is necessary because @code{z} is a signed integer. 186 187@item mul 188Pop the top two numbers on the stack, multiply them, and push their 189product. Now the top of the stack contains the value of the expression 190@code{y * z}. 191 192@item add 193Pop the top two numbers, add them, and push the sum. Now the top of the 194stack contains the value of @code{x + y * z}. 195 196@item end 197Stop executing; the value left on the stack top is the value to be 198recorded. 199 200@end table 201 202 203@node Bytecode Descriptions 204@section Bytecode Descriptions 205 206Each bytecode description has the following form: 207 208@table @asis 209 210@item @code{add} (0x02): @var{a} @var{b} @result{} @var{a+b} 211 212Pop the top two stack items, @var{a} and @var{b}, as integers; push 213their sum, as an integer. 214 215@end table 216 217In this example, @code{add} is the name of the bytecode, and 218@code{(0x02)} is the one-byte value used to encode the bytecode, in 219hexadecimal. The phrase ``@var{a} @var{b} @result{} @var{a+b}'' shows 220the stack before and after the bytecode executes. Beforehand, the stack 221must contain at least two values, @var{a} and @var{b}; since the top of 222the stack is to the right, @var{b} is on the top of the stack, and 223@var{a} is underneath it. After execution, the bytecode will have 224popped @var{a} and @var{b} from the stack, and replaced them with a 225single value, @var{a+b}. There may be other values on the stack below 226those shown, but the bytecode affects only those shown. 227 228Here is another example: 229 230@table @asis 231 232@item @code{const8} (0x22) @var{n}: @result{} @var{n} 233Push the 8-bit integer constant @var{n} on the stack, without sign 234extension. 235 236@end table 237 238In this example, the bytecode @code{const8} takes an operand @var{n} 239directly from the bytecode stream; the operand follows the @code{const8} 240bytecode itself. We write any such operands immediately after the name 241of the bytecode, before the colon, and describe the exact encoding of 242the operand in the bytecode stream in the body of the bytecode 243description. 244 245For the @code{const8} bytecode, there are no stack items given before 246the @result{}; this simply means that the bytecode consumes no values 247from the stack. If a bytecode consumes no values, or produces no 248values, the list on either side of the @result{} may be empty. 249 250If a value is written as @var{a}, @var{b}, or @var{n}, then the bytecode 251treats it as an integer. If a value is written is @var{addr}, then the 252bytecode treats it as an address. 253 254We do not fully describe the floating point operations here; although 255this design can be extended in a clean way to handle floating point 256values, they are not of immediate interest to the customer, so we avoid 257describing them, to save time. 258 259 260@table @asis 261 262@item @code{float} (0x01): @result{} 263 264Prefix for floating-point bytecodes. Not implemented yet. 265 266@item @code{add} (0x02): @var{a} @var{b} @result{} @var{a+b} 267Pop two integers from the stack, and push their sum, as an integer. 268 269@item @code{sub} (0x03): @var{a} @var{b} @result{} @var{a-b} 270Pop two integers from the stack, subtract the top value from the 271next-to-top value, and push the difference. 272 273@item @code{mul} (0x04): @var{a} @var{b} @result{} @var{a*b} 274Pop two integers from the stack, multiply them, and push the product on 275the stack. Note that, when one multiplies two @var{n}-bit numbers 276yielding another @var{n}-bit number, it is irrelevant whether the 277numbers are signed or not; the results are the same. 278 279@item @code{div_signed} (0x05): @var{a} @var{b} @result{} @var{a/b} 280Pop two signed integers from the stack; divide the next-to-top value by 281the top value, and push the quotient. If the divisor is zero, terminate 282with an error. 283 284@item @code{div_unsigned} (0x06): @var{a} @var{b} @result{} @var{a/b} 285Pop two unsigned integers from the stack; divide the next-to-top value 286by the top value, and push the quotient. If the divisor is zero, 287terminate with an error. 288 289@item @code{rem_signed} (0x07): @var{a} @var{b} @result{} @var{a modulo b} 290Pop two signed integers from the stack; divide the next-to-top value by 291the top value, and push the remainder. If the divisor is zero, 292terminate with an error. 293 294@item @code{rem_unsigned} (0x08): @var{a} @var{b} @result{} @var{a modulo b} 295Pop two unsigned integers from the stack; divide the next-to-top value 296by the top value, and push the remainder. If the divisor is zero, 297terminate with an error. 298 299@item @code{lsh} (0x09): @var{a} @var{b} @result{} @var{a<<b} 300Pop two integers from the stack; let @var{a} be the next-to-top value, 301and @var{b} be the top value. Shift @var{a} left by @var{b} bits, and 302push the result. 303 304@item @code{rsh_signed} (0x0a): @var{a} @var{b} @result{} @code{(signed)}@var{a>>b} 305Pop two integers from the stack; let @var{a} be the next-to-top value, 306and @var{b} be the top value. Shift @var{a} right by @var{b} bits, 307inserting copies of the top bit at the high end, and push the result. 308 309@item @code{rsh_unsigned} (0x0b): @var{a} @var{b} @result{} @var{a>>b} 310Pop two integers from the stack; let @var{a} be the next-to-top value, 311and @var{b} be the top value. Shift @var{a} right by @var{b} bits, 312inserting zero bits at the high end, and push the result. 313 314@item @code{log_not} (0x0e): @var{a} @result{} @var{!a} 315Pop an integer from the stack; if it is zero, push the value one; 316otherwise, push the value zero. 317 318@item @code{bit_and} (0x0f): @var{a} @var{b} @result{} @var{a&b} 319Pop two integers from the stack, and push their bitwise @code{and}. 320 321@item @code{bit_or} (0x10): @var{a} @var{b} @result{} @var{a|b} 322Pop two integers from the stack, and push their bitwise @code{or}. 323 324@item @code{bit_xor} (0x11): @var{a} @var{b} @result{} @var{a^b} 325Pop two integers from the stack, and push their bitwise 326exclusive-@code{or}. 327 328@item @code{bit_not} (0x12): @var{a} @result{} @var{~a} 329Pop an integer from the stack, and push its bitwise complement. 330 331@item @code{equal} (0x13): @var{a} @var{b} @result{} @var{a=b} 332Pop two integers from the stack; if they are equal, push the value one; 333otherwise, push the value zero. 334 335@item @code{less_signed} (0x14): @var{a} @var{b} @result{} @var{a<b} 336Pop two signed integers from the stack; if the next-to-top value is less 337than the top value, push the value one; otherwise, push the value zero. 338 339@item @code{less_unsigned} (0x15): @var{a} @var{b} @result{} @var{a<b} 340Pop two unsigned integers from the stack; if the next-to-top value is less 341than the top value, push the value one; otherwise, push the value zero. 342 343@item @code{ext} (0x16) @var{n}: @var{a} @result{} @var{a}, sign-extended from @var{n} bits 344Pop an unsigned value from the stack; treating it as an @var{n}-bit 345twos-complement value, extend it to full length. This means that all 346bits to the left of bit @var{n-1} (where the least significant bit is bit 3470) are set to the value of bit @var{n-1}. Note that @var{n} may be 348larger than or equal to the width of the stack elements of the bytecode 349engine; in this case, the bytecode should have no effect. 350 351The number of source bits to preserve, @var{n}, is encoded as a single 352byte unsigned integer following the @code{ext} bytecode. 353 354@item @code{zero_ext} (0x2a) @var{n}: @var{a} @result{} @var{a}, zero-extended from @var{n} bits 355Pop an unsigned value from the stack; zero all but the bottom @var{n} 356bits. 357 358The number of source bits to preserve, @var{n}, is encoded as a single 359byte unsigned integer following the @code{zero_ext} bytecode. 360 361@item @code{ref8} (0x17): @var{addr} @result{} @var{a} 362@itemx @code{ref16} (0x18): @var{addr} @result{} @var{a} 363@itemx @code{ref32} (0x19): @var{addr} @result{} @var{a} 364@itemx @code{ref64} (0x1a): @var{addr} @result{} @var{a} 365Pop an address @var{addr} from the stack. For bytecode 366@code{ref}@var{n}, fetch an @var{n}-bit value from @var{addr}, using the 367natural target endianness. Push the fetched value as an unsigned 368integer. 369 370Note that @var{addr} may not be aligned in any particular way; the 371@code{ref@var{n}} bytecodes should operate correctly for any address. 372 373If attempting to access memory at @var{addr} would cause a processor 374exception of some sort, terminate with an error. 375 376@item @code{ref_float} (0x1b): @var{addr} @result{} @var{d} 377@itemx @code{ref_double} (0x1c): @var{addr} @result{} @var{d} 378@itemx @code{ref_long_double} (0x1d): @var{addr} @result{} @var{d} 379@itemx @code{l_to_d} (0x1e): @var{a} @result{} @var{d} 380@itemx @code{d_to_l} (0x1f): @var{d} @result{} @var{a} 381Not implemented yet. 382 383@item @code{dup} (0x28): @var{a} => @var{a} @var{a} 384Push another copy of the stack's top element. 385 386@item @code{swap} (0x2b): @var{a} @var{b} => @var{b} @var{a} 387Exchange the top two items on the stack. 388 389@item @code{pop} (0x29): @var{a} => 390Discard the top value on the stack. 391 392@item @code{pick} (0x32) @var{n}: @var{a} @dots{} @var{b} => @var{a} @dots{} @var{b} @var{a} 393Duplicate an item from the stack and push it on the top of the stack. 394@var{n}, a single byte, indicates the stack item to copy. If @var{n} 395is zero, this is the same as @code{dup}; if @var{n} is one, it copies 396the item under the top item, etc. If @var{n} exceeds the number of 397items on the stack, terminate with an error. 398 399@item @code{rot} (0x33): @var{a} @var{b} @var{c} => @var{c} @var{a} @var{b} 400Rotate the top three items on the stack. The top item (c) becomes the third 401item, the next-to-top item (b) becomes the top item and the third item (a) from 402the top becomes the next-to-top item. 403 404@item @code{if_goto} (0x20) @var{offset}: @var{a} @result{} 405Pop an integer off the stack; if it is non-zero, branch to the given 406offset in the bytecode string. Otherwise, continue to the next 407instruction in the bytecode stream. In other words, if @var{a} is 408non-zero, set the @code{pc} register to @code{start} + @var{offset}. 409Thus, an offset of zero denotes the beginning of the expression. 410 411The @var{offset} is stored as a sixteen-bit unsigned value, stored 412immediately following the @code{if_goto} bytecode. It is always stored 413most significant byte first, regardless of the target's normal 414endianness. The offset is not guaranteed to fall at any particular 415alignment within the bytecode stream; thus, on machines where fetching a 41616-bit on an unaligned address raises an exception, you should fetch the 417offset one byte at a time. 418 419@item @code{goto} (0x21) @var{offset}: @result{} 420Branch unconditionally to @var{offset}; in other words, set the 421@code{pc} register to @code{start} + @var{offset}. 422 423The offset is stored in the same way as for the @code{if_goto} bytecode. 424 425@item @code{const8} (0x22) @var{n}: @result{} @var{n} 426@itemx @code{const16} (0x23) @var{n}: @result{} @var{n} 427@itemx @code{const32} (0x24) @var{n}: @result{} @var{n} 428@itemx @code{const64} (0x25) @var{n}: @result{} @var{n} 429Push the integer constant @var{n} on the stack, without sign extension. 430To produce a small negative value, push a small twos-complement value, 431and then sign-extend it using the @code{ext} bytecode. 432 433The constant @var{n} is stored in the appropriate number of bytes 434following the @code{const}@var{b} bytecode. The constant @var{n} is 435always stored most significant byte first, regardless of the target's 436normal endianness. The constant is not guaranteed to fall at any 437particular alignment within the bytecode stream; thus, on machines where 438fetching a 16-bit on an unaligned address raises an exception, you 439should fetch @var{n} one byte at a time. 440 441@item @code{reg} (0x26) @var{n}: @result{} @var{a} 442Push the value of register number @var{n}, without sign extension. The 443registers are numbered following GDB's conventions. 444 445The register number @var{n} is encoded as a 16-bit unsigned integer 446immediately following the @code{reg} bytecode. It is always stored most 447significant byte first, regardless of the target's normal endianness. 448The register number is not guaranteed to fall at any particular 449alignment within the bytecode stream; thus, on machines where fetching a 45016-bit on an unaligned address raises an exception, you should fetch the 451register number one byte at a time. 452 453@item @code{getv} (0x2c) @var{n}: @result{} @var{v} 454Push the value of trace state variable number @var{n}, without sign 455extension. 456 457The variable number @var{n} is encoded as a 16-bit unsigned integer 458immediately following the @code{getv} bytecode. It is always stored most 459significant byte first, regardless of the target's normal endianness. 460The variable number is not guaranteed to fall at any particular 461alignment within the bytecode stream; thus, on machines where fetching a 46216-bit on an unaligned address raises an exception, you should fetch the 463register number one byte at a time. 464 465@item @code{setv} (0x2d) @var{n}: @var{v} @result{} @var{v} 466Set trace state variable number @var{n} to the value found on the top 467of the stack. The stack is unchanged, so that the value is readily 468available if the assignment is part of a larger expression. The 469handling of @var{n} is as described for @code{getv}. 470 471@item @code{trace} (0x0c): @var{addr} @var{size} @result{} 472Record the contents of the @var{size} bytes at @var{addr} in a trace 473buffer, for later retrieval by GDB. 474 475@item @code{trace_quick} (0x0d) @var{size}: @var{addr} @result{} @var{addr} 476Record the contents of the @var{size} bytes at @var{addr} in a trace 477buffer, for later retrieval by GDB. @var{size} is a single byte 478unsigned integer following the @code{trace} opcode. 479 480This bytecode is equivalent to the sequence @code{dup const8 @var{size} 481trace}, but we provide it anyway to save space in bytecode strings. 482 483@item @code{trace16} (0x30) @var{size}: @var{addr} @result{} @var{addr} 484Identical to trace_quick, except that @var{size} is a 16-bit big-endian 485unsigned integer, not a single byte. This should probably have been 486named @code{trace_quick16}, for consistency. 487 488@item @code{tracev} (0x2e) @var{n}: @result{} @var{a} 489Record the value of trace state variable number @var{n} in the trace 490buffer. The handling of @var{n} is as described for @code{getv}. 491 492@item @code{tracenz} (0x2f) @var{addr} @var{size} @result{} 493Record the bytes at @var{addr} in a trace buffer, for later retrieval 494by GDB. Stop at either the first zero byte, or when @var{size} bytes 495have been recorded, whichever occurs first. 496 497@item @code{printf} (0x34) @var{numargs} @var{string} @result{} 498Do a formatted print, in the style of the C function @code{printf}). 499The value of @var{numargs} is the number of arguments to expect on the 500stack, while @var{string} is the format string, prefixed with a 501two-byte length. The last byte of the string must be zero, and is 502included in the length. The format string includes escaped sequences 503just as it appears in C source, so for instance the format string 504@code{"\t%d\n"} is six characters long, and the output will consist of 505a tab character, a decimal number, and a newline. At the top of the 506stack, above the values to be printed, this bytecode will pop a 507``function'' and ``channel''. If the function is nonzero, then the 508target may treat it as a function and call it, passing the channel as 509a first argument, as with the C function @code{fprintf}. If the 510function is zero, then the target may simply call a standard formatted 511print function of its choice. In all, this bytecode pops 2 + 512@var{numargs} stack elements, and pushes nothing. 513 514@item @code{end} (0x27): @result{} 515Stop executing bytecode; the result should be the top element of the 516stack. If the purpose of the expression was to compute an lvalue or a 517range of memory, then the next-to-top of the stack is the lvalue's 518address, and the top of the stack is the lvalue's size, in bytes. 519 520@end table 521 522 523@node Using Agent Expressions 524@section Using Agent Expressions 525 526Agent expressions can be used in several different ways by @value{GDBN}, 527and the debugger can generate different bytecode sequences as appropriate. 528 529One possibility is to do expression evaluation on the target rather 530than the host, such as for the conditional of a conditional 531tracepoint. In such a case, @value{GDBN} compiles the source 532expression into a bytecode sequence that simply gets values from 533registers or memory, does arithmetic, and returns a result. 534 535Another way to use agent expressions is for tracepoint data 536collection. @value{GDBN} generates a different bytecode sequence for 537collection; in addition to bytecodes that do the calculation, 538@value{GDBN} adds @code{trace} bytecodes to save the pieces of 539memory that were used. 540 541@itemize @bullet 542 543@item 544The user selects trace points in the program's code at which GDB should 545collect data. 546 547@item 548The user specifies expressions to evaluate at each trace point. These 549expressions may denote objects in memory, in which case those objects' 550contents are recorded as the program runs, or computed values, in which 551case the values themselves are recorded. 552 553@item 554GDB transmits the tracepoints and their associated expressions to the 555GDB agent, running on the debugging target. 556 557@item 558The agent arranges to be notified when a trace point is hit. 559 560@item 561When execution on the target reaches a trace point, the agent evaluates 562the expressions associated with that trace point, and records the 563resulting values and memory ranges. 564 565@item 566Later, when the user selects a given trace event and inspects the 567objects and expression values recorded, GDB talks to the agent to 568retrieve recorded data as necessary to meet the user's requests. If the 569user asks to see an object whose contents have not been recorded, GDB 570reports an error. 571 572@end itemize 573 574 575@node Varying Target Capabilities 576@section Varying Target Capabilities 577 578Some targets don't support floating-point, and some would rather not 579have to deal with @code{long long} operations. Also, different targets 580will have different stack sizes, and different bytecode buffer lengths. 581 582Thus, GDB needs a way to ask the target about itself. We haven't worked 583out the details yet, but in general, GDB should be able to send the 584target a packet asking it to describe itself. The reply should be a 585packet whose length is explicit, so we can add new information to the 586packet in future revisions of the agent, without confusing old versions 587of GDB, and it should contain a version number. It should contain at 588least the following information: 589 590@itemize @bullet 591 592@item 593whether floating point is supported 594 595@item 596whether @code{long long} is supported 597 598@item 599maximum acceptable size of bytecode stack 600 601@item 602maximum acceptable length of bytecode expressions 603 604@item 605which registers are actually available for collection 606 607@item 608whether the target supports disabled tracepoints 609 610@end itemize 611 612@node Rationale 613@section Rationale 614 615Some of the design decisions apparent above are arguable. 616 617@table @b 618 619@item What about stack overflow/underflow? 620GDB should be able to query the target to discover its stack size. 621Given that information, GDB can determine at translation time whether a 622given expression will overflow the stack. But this spec isn't about 623what kinds of error-checking GDB ought to do. 624 625@item Why are you doing everything in LONGEST? 626 627Speed isn't important, but agent code size is; using LONGEST brings in a 628bunch of support code to do things like division, etc. So this is a 629serious concern. 630 631First, note that you don't need different bytecodes for different 632operand sizes. You can generate code without @emph{knowing} how big the 633stack elements actually are on the target. If the target only supports 63432-bit ints, and you don't send any 64-bit bytecodes, everything just 635works. The observation here is that the MIPS and the Alpha have only 636fixed-size registers, and you can still get C's semantics even though 637most instructions only operate on full-sized words. You just need to 638make sure everything is properly sign-extended at the right times. So 639there is no need for 32- and 64-bit variants of the bytecodes. Just 640implement everything using the largest size you support. 641 642GDB should certainly check to see what sizes the target supports, so the 643user can get an error earlier, rather than later. But this information 644is not necessary for correctness. 645 646 647@item Why don't you have @code{>} or @code{<=} operators? 648I want to keep the interpreter small, and we don't need them. We can 649combine the @code{less_} opcodes with @code{log_not}, and swap the order 650of the operands, yielding all four asymmetrical comparison operators. 651For example, @code{(x <= y)} is @code{! (x > y)}, which is @code{! (y < 652x)}. 653 654@item Why do you have @code{log_not}? 655@itemx Why do you have @code{ext}? 656@itemx Why do you have @code{zero_ext}? 657These are all easily synthesized from other instructions, but I expect 658them to be used frequently, and they're simple, so I include them to 659keep bytecode strings short. 660 661@code{log_not} is equivalent to @code{const8 0 equal}; it's used in half 662the relational operators. 663 664@code{ext @var{n}} is equivalent to @code{const8 @var{s-n} lsh const8 665@var{s-n} rsh_signed}, where @var{s} is the size of the stack elements; 666it follows @code{ref@var{m}} and @var{reg} bytecodes when the value 667should be signed. See the next bulleted item. 668 669@code{zero_ext @var{n}} is equivalent to @code{const@var{m} @var{mask} 670log_and}; it's used whenever we push the value of a register, because we 671can't assume the upper bits of the register aren't garbage. 672 673@item Why not have sign-extending variants of the @code{ref} operators? 674Because that would double the number of @code{ref} operators, and we 675need the @code{ext} bytecode anyway for accessing bitfields. 676 677@item Why not have constant-address variants of the @code{ref} operators? 678Because that would double the number of @code{ref} operators again, and 679@code{const32 @var{address} ref32} is only one byte longer. 680 681@item Why do the @code{ref@var{n}} operators have to support unaligned fetches? 682GDB will generate bytecode that fetches multi-byte values at unaligned 683addresses whenever the executable's debugging information tells it to. 684Furthermore, GDB does not know the value the pointer will have when GDB 685generates the bytecode, so it cannot determine whether a particular 686fetch will be aligned or not. 687 688In particular, structure bitfields may be several bytes long, but follow 689no alignment rules; members of packed structures are not necessarily 690aligned either. 691 692In general, there are many cases where unaligned references occur in 693correct C code, either at the programmer's explicit request, or at the 694compiler's discretion. Thus, it is simpler to make the GDB agent 695bytecodes work correctly in all circumstances than to make GDB guess in 696each case whether the compiler did the usual thing. 697 698@item Why are there no side-effecting operators? 699Because our current client doesn't want them? That's a cheap answer. I 700think the real answer is that I'm afraid of implementing function 701calls. We should re-visit this issue after the present contract is 702delivered. 703 704@item Why aren't the @code{goto} ops PC-relative? 705The interpreter has the base address around anyway for PC bounds 706checking, and it seemed simpler. 707 708@item Why is there only one offset size for the @code{goto} ops? 709Offsets are currently sixteen bits. I'm not happy with this situation 710either: 711 712Suppose we have multiple branch ops with different offset sizes. As I 713generate code left-to-right, all my jumps are forward jumps (there are 714no loops in expressions), so I never know the target when I emit the 715jump opcode. Thus, I have to either always assume the largest offset 716size, or do jump relaxation on the code after I generate it, which seems 717like a big waste of time. 718 719I can imagine a reasonable expression being longer than 256 bytes. I 720can't imagine one being longer than 64k. Thus, we need 16-bit offsets. 721This kind of reasoning is so bogus, but relaxation is pathetic. 722 723The other approach would be to generate code right-to-left. Then I'd 724always know my offset size. That might be fun. 725 726@item Where is the function call bytecode? 727 728When we add side-effects, we should add this. 729 730@item Why does the @code{reg} bytecode take a 16-bit register number? 731 732Intel's IA-64 architecture has 128 general-purpose registers, 733and 128 floating-point registers, and I'm sure it has some random 734control registers. 735 736@item Why do we need @code{trace} and @code{trace_quick}? 737Because GDB needs to record all the memory contents and registers an 738expression touches. If the user wants to evaluate an expression 739@code{x->y->z}, the agent must record the values of @code{x} and 740@code{x->y} as well as the value of @code{x->y->z}. 741 742@item Don't the @code{trace} bytecodes make the interpreter less general? 743They do mean that the interpreter contains special-purpose code, but 744that doesn't mean the interpreter can only be used for that purpose. If 745an expression doesn't use the @code{trace} bytecodes, they don't get in 746its way. 747 748@item Why doesn't @code{trace_quick} consume its arguments the way everything else does? 749In general, you do want your operators to consume their arguments; it's 750consistent, and generally reduces the amount of stack rearrangement 751necessary. However, @code{trace_quick} is a kludge to save space; it 752only exists so we needn't write @code{dup const8 @var{SIZE} trace} 753before every memory reference. Therefore, it's okay for it not to 754consume its arguments; it's meant for a specific context in which we 755know exactly what it should do with the stack. If we're going to have a 756kludge, it should be an effective kludge. 757 758@item Why does @code{trace16} exist? 759That opcode was added by the customer that contracted Cygnus for the 760data tracing work. I personally think it is unnecessary; objects that 761large will be quite rare, so it is okay to use @code{dup const16 762@var{size} trace} in those cases. 763 764Whatever we decide to do with @code{trace16}, we should at least leave 765opcode 0x30 reserved, to remain compatible with the customer who added 766it. 767 768@end table 769