1<chapter xmlns="http://docbook.org/ns/docbook" version="5.0" 2 xml:id="std.io" xreflabel="Input and Output"> 3<?dbhtml filename="io.html"?> 4 5<info><title> 6 Input and Output 7 <indexterm><primary>Input and Output</primary></indexterm> 8</title> 9 <keywordset> 10 <keyword>ISO C++</keyword> 11 <keyword>library</keyword> 12 </keywordset> 13</info> 14 15 16 17<!-- Sect1 01 : Iostream Objects --> 18<section xml:id="std.io.objects" xreflabel="IO Objects"><info><title>Iostream Objects</title></info> 19<?dbhtml filename="iostream_objects.html"?> 20 21 22 <para>To minimize the time you have to wait on the compiler, it's good to 23 only include the headers you really need. Many people simply include 24 <filename class="headerfile"><iostream></filename> when they don't 25 need to -- and that can <emphasis>penalize your runtime as well.</emphasis> 26 Here are some tips on which header to use 27 for which situations, starting with the simplest. 28 </para> 29 <para><emphasis><filename class="headerfile"><iosfwd></filename></emphasis> 30 should be included whenever you simply need the <emphasis>name</emphasis> 31 of an I/O-related class, such as "<classname>ofstream</classname>" or 32 "<classname>basic_streambuf</classname>". 33 Like the name implies, these are forward declarations. 34 (A word to all you fellow old school programmers: 35 trying to forward declare classes like "<code>class istream;</code>" 36 won't work. 37 Look in the <filename class="headerfile"><iosfwd></filename> header 38 if you'd like to know why.) For example, 39 </para> 40 <programlisting> 41 #include <iosfwd> 42 43 class MyClass 44 { 45 .... 46 std::ifstream& input_file; 47 }; 48 49 extern std::ostream& operator<< (std::ostream&, MyClass&); 50 </programlisting> 51 <para><emphasis><filename class="headerfile"><ios></filename></emphasis> 52 declares the base classes for the entire I/O stream hierarchy, 53 <classname>std::ios_base</classname> and <classname>std::basic_ios<charT></classname>, 54 the counting types <type>std::streamoff</type> and <type>std::streamsize</type>, 55 the file positioning type <type>std::fpos</type>, 56 and the various manipulators like <function>std::hex</function>, 57 <function>std::fixed</function>, <function>std::noshowbase</function>, 58 and so forth. 59 </para> 60 <para>The <classname>ios_base</classname> class is what holds the format 61 flags, the state flags, and the functions which change them 62 (<function>setf()</function>, <function>width()</function>, 63 <function>precision()</function>, etc). 64 You can also store extra data and register callback functions 65 through <classname>ios_base</classname>, but that has been historically 66 underused. Anything 67 which doesn't depend on the type of characters stored is consolidated 68 here. 69 </para> 70 <para>The class template <classname>basic_ios</classname> is the highest 71 class template in the 72 hierarchy; it is the first one depending on the character type, and 73 holds all general state associated with that type: the pointer to the 74 polymorphic stream buffer, the facet information, etc. 75 </para> 76 <para><emphasis><filename class="headerfile"><streambuf></filename></emphasis> 77 declares the class template <classname>basic_streambuf</classname>, and 78 two standard instantiations, <type>streambuf</type> and 79 <type>wstreambuf</type>. If you need to work with the vastly useful and 80 capable stream buffer classes, e.g., to create a new form of storage 81 transport, this header is the one to include. 82 </para> 83 <para><emphasis><filename class="headerfile"><istream></filename></emphasis> 84 and <emphasis><filename class="headerfile"><ostream></filename></emphasis> 85 are the headers to include when you are using the overloaded 86 <code>>></code> and <code><<</code> operators, 87 or any of the other abstract stream formatting functions. 88 For example, 89 </para> 90 <programlisting> 91 #include <istream> 92 93 std::ostream& operator<< (std::ostream& os, MyClass& c) 94 { 95 return os << c.data1() << c.data2(); 96 } 97 </programlisting> 98 <para>The <type>std::istream</type> and <type>std::ostream</type> classes 99 are the abstract parents of 100 the various concrete implementations. If you are only using the 101 interfaces, then you only need to use the appropriate interface header. 102 </para> 103 <para><emphasis><filename class="headerfile"><iomanip></filename></emphasis> 104 provides "extractors and inserters that alter information maintained by 105 class <classname>ios_base</classname> and its derived classes," 106 such as <function>std::setprecision</function> and 107 <function>std::setw</function>. If you need 108 to write expressions like <code>os << setw(3);</code> or 109 <code>is >> setbase(8);</code>, you must include 110 <filename class="headerfile"><iomanip></filename>. 111 </para> 112 <para><emphasis><filename class="headerfile"><sstream></filename></emphasis> 113 and <emphasis><filename class="headerfile"><fstream></filename></emphasis> 114 declare the six stringstream and fstream classes. As they are the 115 standard concrete descendants of <type>istream</type> and <type>ostream</type>, 116 you will already know about them. 117 </para> 118 <para>Finally, <emphasis><filename class="headerfile"><iostream></filename></emphasis> 119 provides the eight standard global objects 120 (<code>cin</code>, <code>cout</code>, etc). To do this correctly, this 121 header also provides the contents of the 122 <filename class="headerfile"><istream></filename> and 123 <filename class="headerfile"><ostream></filename> 124 headers, but nothing else. The contents of this header look like: 125 </para> 126 <programlisting> 127 #include <ostream> 128 #include <istream> 129 130 namespace std 131 { 132 extern istream cin; 133 extern ostream cout; 134 .... 135 136 // this is explained below 137 <emphasis>static ios_base::Init __foo;</emphasis> // not its real name 138 } 139 </programlisting> 140 <para>Now, the runtime penalty mentioned previously: the global objects 141 must be initialized before any of your own code uses them; this is 142 guaranteed by the standard. Like any other global object, they must 143 be initialized once and only once. This is typically done with a 144 construct like the one above, and the nested class 145 <classname>ios_base::Init</classname> is 146 specified in the standard for just this reason. 147 </para> 148 <para>How does it work? Because the header is included before any of your 149 code, the <emphasis>__foo</emphasis> object is constructed before any of 150 your objects. (Global objects are built in the order in which they 151 are declared, and destroyed in reverse order.) The first time the 152 constructor runs, the eight stream objects are set up. 153 </para> 154 <para>The <code>static</code> keyword means that each object file compiled 155 from a source file containing 156 <filename class="headerfile"><iostream></filename> will have its own 157 private copy of <emphasis>__foo</emphasis>. There is no specified order 158 of construction across object files (it's one of those pesky NP complete 159 problems that make life so interesting), so one copy in each object 160 file means that the stream objects are guaranteed to be set up before 161 any of your code which uses them could run, thereby meeting the 162 requirements of the standard. 163 </para> 164 <para>The penalty, of course, is that after the first copy of 165 <emphasis>__foo</emphasis> is constructed, all the others are just wasted 166 processor time. The time spent is merely for an increment-and-test 167 inside a function call, but over several dozen or hundreds of object 168 files, that time can add up. (It's not in a tight loop, either.) 169 </para> 170 <para>The lesson? Only include 171 <filename class="headerfile"><iostream></filename> when you need 172 to use one of 173 the standard objects in that source file; you'll pay less startup 174 time. Only include the header files you need to in general; your 175 compile times will go down when there's less parsing work to do. 176 </para> 177 178</section> 179 180<!-- Sect1 02 : Stream Buffers --> 181<section xml:id="std.io.streambufs" xreflabel="Stream Buffers"><info><title>Stream Buffers</title></info> 182<?dbhtml filename="streambufs.html"?> 183 184 185 <section xml:id="io.streambuf.derived" xreflabel="Derived streambuf Classes"><info><title>Derived streambuf Classes</title></info> 186 187 <para> 188 </para> 189 190 <para>Creating your own stream buffers for I/O can be remarkably easy. 191 If you are interested in doing so, we highly recommend two very 192 excellent books: 193 <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://www.angelikalanger.com/iostreams.html">Standard C++ 194 IOStreams and Locales</link> by Langer and Kreft, ISBN 0-201-18395-1, and 195 <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://www.josuttis.com/libbook/">The C++ Standard Library</link> 196 by Nicolai Josuttis, ISBN 0-201-37926-0. Both are published by 197 Addison-Wesley, who isn't paying us a cent for saying that, honest. 198 </para> 199 <para>Here is a simple example, io/outbuf1, from the Josuttis text. It 200 transforms everything sent through it to uppercase. This version 201 assumes many things about the nature of the character type being 202 used (for more information, read the books or the newsgroups): 203 </para> 204 <programlisting> 205 #include <iostream> 206 #include <streambuf> 207 #include <locale> 208 #include <cstdio> 209 210 class outbuf : public std::streambuf 211 { 212 protected: 213 /* central output function 214 * - print characters in uppercase mode 215 */ 216 virtual int_type overflow (int_type c) { 217 if (c != EOF) { 218 // convert lowercase to uppercase 219 c = std::toupper(static_cast<char>(c),getloc()); 220 221 // and write the character to the standard output 222 if (putchar(c) == EOF) { 223 return EOF; 224 } 225 } 226 return c; 227 } 228 }; 229 230 int main() 231 { 232 // create special output buffer 233 outbuf ob; 234 // initialize output stream with that output buffer 235 std::ostream out(&ob); 236 237 out << "31 hexadecimal: " 238 << std::hex << 31 << std::endl; 239 return 0; 240 } 241 </programlisting> 242 <para>Try it yourself! More examples can be found in 3.1.x code, in 243 <filename>include/ext/*_filebuf.h</filename>, and in this article by James Kanze: 244 <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://kanze.james.neuf.fr/articles/fltrsbf1.html">Filtering 245 Streambufs</link>. 246 </para> 247 248 </section> 249 250 <section xml:id="io.streambuf.buffering" xreflabel="Buffering"><info><title>Buffering</title></info> 251 252 <para>First, are you sure that you understand buffering? Particularly 253 the fact that C++ may not, in fact, have anything to do with it? 254 </para> 255 <para>The rules for buffering can be a little odd, but they aren't any 256 different from those of C. (Maybe that's why they can be a bit 257 odd.) Many people think that writing a newline to an output 258 stream automatically flushes the output buffer. This is true only 259 when the output stream is, in fact, a terminal and not a file 260 or some other device -- and <emphasis>that</emphasis> may not even be true 261 since C++ says nothing about files nor terminals. All of that is 262 system-dependent. (The "newline-buffer-flushing only occurring 263 on terminals" thing is mostly true on Unix systems, though.) 264 </para> 265 <para>Some people also believe that sending <code>endl</code> down an 266 output stream only writes a newline. This is incorrect; after a 267 newline is written, the buffer is also flushed. Perhaps this 268 is the effect you want when writing to a screen -- get the text 269 out as soon as possible, etc -- but the buffering is largely 270 wasted when doing this to a file: 271 </para> 272 <programlisting> 273 output << "a line of text" << endl; 274 output << some_data_variable << endl; 275 output << "another line of text" << endl; </programlisting> 276 <para>The proper thing to do in this case to just write the data out 277 and let the libraries and the system worry about the buffering. 278 If you need a newline, just write a newline: 279 </para> 280 <programlisting> 281 output << "a line of text\n" 282 << some_data_variable << '\n' 283 << "another line of text\n"; </programlisting> 284 <para>I have also joined the output statements into a single statement. 285 You could make the code prettier by moving the single newline to 286 the start of the quoted text on the last line, for example. 287 </para> 288 <para>If you do need to flush the buffer above, you can send an 289 <code>endl</code> if you also need a newline, or just flush the buffer 290 yourself: 291 </para> 292 <programlisting> 293 output << ...... << flush; // can use std::flush manipulator 294 output.flush(); // or call a member fn </programlisting> 295 <para>On the other hand, there are times when writing to a file should 296 be like writing to standard error; no buffering should be done 297 because the data needs to appear quickly (a prime example is a 298 log file for security-related information). The way to do this is 299 just to turn off the buffering <emphasis>before any I/O operations at 300 all</emphasis> have been done (note that opening counts as an I/O operation): 301 </para> 302 <programlisting> 303 std::ofstream os; 304 std::ifstream is; 305 int i; 306 307 os.rdbuf()->pubsetbuf(0,0); 308 is.rdbuf()->pubsetbuf(0,0); 309 310 os.open("/foo/bar/baz"); 311 is.open("/qux/quux/quuux"); 312 ... 313 os << "this data is written immediately\n"; 314 is >> i; // and this will probably cause a disk read </programlisting> 315 <para>Since all aspects of buffering are handled by a streambuf-derived 316 member, it is necessary to get at that member with <code>rdbuf()</code>. 317 Then the public version of <code>setbuf</code> can be called. The 318 arguments are the same as those for the Standard C I/O Library 319 function (a buffer area followed by its size). 320 </para> 321 <para>A great deal of this is implementation-dependent. For example, 322 <code>streambuf</code> does not specify any actions for its own 323 <code>setbuf()</code>-ish functions; the classes derived from 324 <code>streambuf</code> each define behavior that "makes 325 sense" for that class: an argument of (0,0) turns off buffering 326 for <code>filebuf</code> but does nothing at all for its siblings 327 <code>stringbuf</code> and <code>strstreambuf</code>, and specifying 328 anything other than (0,0) has varying effects. 329 User-defined classes derived from <code>streambuf</code> can 330 do whatever they want. (For <code>filebuf</code> and arguments for 331 <code>(p,s)</code> other than zeros, libstdc++ does what you'd expect: 332 the first <code>s</code> bytes of <code>p</code> are used as a buffer, 333 which you must allocate and deallocate.) 334 </para> 335 <para>A last reminder: there are usually more buffers involved than 336 just those at the language/library level. Kernel buffers, disk 337 buffers, and the like will also have an effect. Inspecting and 338 changing those are system-dependent. 339 </para> 340 341 </section> 342</section> 343 344<!-- Sect1 03 : Memory-based Streams --> 345<section xml:id="std.io.memstreams" xreflabel="Memory Streams"><info><title>Memory Based Streams</title></info> 346<?dbhtml filename="stringstreams.html"?> 347 348 <section xml:id="std.io.memstreams.compat" xreflabel="Compatibility strstream"><info><title>Compatibility With strstream</title></info> 349 350 <para> 351 </para> 352 <para>Stringstreams (defined in the header <code><sstream></code>) 353 are in this author's opinion one of the coolest things since 354 sliced time. An example of their use is in the Received Wisdom 355 section for Sect1 21 (Strings), 356 <link linkend="strings.string.Cstring"> describing how to 357 format strings</link>. 358 </para> 359 <para>The quick definition is: they are siblings of ifstream and ofstream, 360 and they do for <code>std::string</code> what their siblings do for 361 files. All that work you put into writing <code><<</code> and 362 <code>>></code> functions for your classes now pays off 363 <emphasis>again!</emphasis> Need to format a string before passing the string 364 to a function? Send your stuff via <code><<</code> to an 365 ostringstream. You've read a string as input and need to parse it? 366 Initialize an istringstream with that string, and then pull pieces 367 out of it with <code>>></code>. Have a stringstream and need to 368 get a copy of the string inside? Just call the <code>str()</code> 369 member function. 370 </para> 371 <para>This only works if you've written your 372 <code><<</code>/<code>>></code> functions correctly, though, 373 and correctly means that they take istreams and ostreams as 374 parameters, not i<emphasis>f</emphasis>streams and o<emphasis>f</emphasis>streams. If they 375 take the latter, then your I/O operators will work fine with 376 file streams, but with nothing else -- including stringstreams. 377 </para> 378 <para>If you are a user of the strstream classes, you need to update 379 your code. You don't have to explicitly append <code>ends</code> to 380 terminate the C-style character array, you don't have to mess with 381 "freezing" functions, and you don't have to manage the 382 memory yourself. The strstreams have been officially deprecated, 383 which means that 1) future revisions of the C++ Standard won't 384 support them, and 2) if you use them, people will laugh at you. 385 </para> 386 387 388 </section> 389</section> 390 391<!-- Sect1 04 : File-based Streams --> 392<section xml:id="std.io.filestreams" xreflabel="File Streams"><info><title>File Based Streams</title></info> 393<?dbhtml filename="fstreams.html"?> 394 395 396 <section xml:id="std.io.filestreams.copying_a_file" xreflabel="Copying a File"><info><title>Copying a File</title></info> 397 398 <para> 399 </para> 400 401 <para>So you want to copy a file quickly and easily, and most important, 402 completely portably. And since this is C++, you have an open 403 ifstream (call it IN) and an open ofstream (call it OUT): 404 </para> 405 <programlisting> 406 #include <fstream> 407 408 std::ifstream IN ("input_file"); 409 std::ofstream OUT ("output_file"); </programlisting> 410 <para>Here's the easiest way to get it completely wrong: 411 </para> 412 <programlisting> 413 OUT << IN;</programlisting> 414 <para>For those of you who don't already know why this doesn't work 415 (probably from having done it before), I invite you to quickly 416 create a simple text file called "input_file" containing 417 the sentence 418 </para> 419 <programlisting> 420 The quick brown fox jumped over the lazy dog.</programlisting> 421 <para>surrounded by blank lines. Code it up and try it. The contents 422 of "output_file" may surprise you. 423 </para> 424 <para>Seriously, go do it. Get surprised, then come back. It's worth it. 425 </para> 426 <para>The thing to remember is that the <code>basic_[io]stream</code> classes 427 handle formatting, nothing else. In particular, they break up on 428 whitespace. The actual reading, writing, and storing of data is 429 handled by the <code>basic_streambuf</code> family. Fortunately, the 430 <code>operator<<</code> is overloaded to take an ostream and 431 a pointer-to-streambuf, in order to help with just this kind of 432 "dump the data verbatim" situation. 433 </para> 434 <para>Why a <emphasis>pointer</emphasis> to streambuf and not just a streambuf? Well, 435 the [io]streams hold pointers (or references, depending on the 436 implementation) to their buffers, not the actual 437 buffers. This allows polymorphic behavior on the chapter of the buffers 438 as well as the streams themselves. The pointer is easily retrieved 439 using the <code>rdbuf()</code> member function. Therefore, the easiest 440 way to copy the file is: 441 </para> 442 <programlisting> 443 OUT << IN.rdbuf();</programlisting> 444 <para>So what <emphasis>was</emphasis> happening with OUT<<IN? Undefined 445 behavior, since that particular << isn't defined by the Standard. 446 I have seen instances where it is implemented, but the character 447 extraction process removes all the whitespace, leaving you with no 448 blank lines and only "Thequickbrownfox...". With 449 libraries that do not define that operator, IN (or one of IN's 450 member pointers) sometimes gets converted to a void*, and the output 451 file then contains a perfect text representation of a hexadecimal 452 address (quite a big surprise). Others don't compile at all. 453 </para> 454 <para>Also note that none of this is specific to o<emphasis>*f*</emphasis>streams. 455 The operators shown above are all defined in the parent 456 basic_ostream class and are therefore available with all possible 457 descendants. 458 </para> 459 460 </section> 461 462 <section xml:id="std.io.filestreams.binary" xreflabel="Binary Input and Output"><info><title>Binary Input and Output</title></info> 463 464 <para> 465 </para> 466 <para>The first and most important thing to remember about binary I/O is 467 that opening a file with <code>ios::binary</code> is not, repeat 468 <emphasis>not</emphasis>, the only thing you have to do. It is not a silver 469 bullet, and will not allow you to use the <code><</>></code> 470 operators of the normal fstreams to do binary I/O. 471 </para> 472 <para>Sorry. Them's the breaks. 473 </para> 474 <para>This isn't going to try and be a complete tutorial on reading and 475 writing binary files (because "binary" 476 covers a lot of ground), but we will try and clear 477 up a couple of misconceptions and common errors. 478 </para> 479 <para>First, <code>ios::binary</code> has exactly one defined effect, no more 480 and no less. Normal text mode has to be concerned with the newline 481 characters, and the runtime system will translate between (for 482 example) '\n' and the appropriate end-of-line sequence (LF on Unix, 483 CRLF on DOS, CR on Macintosh, etc). (There are other things that 484 normal mode does, but that's the most obvious.) Opening a file in 485 binary mode disables this conversion, so reading a CRLF sequence 486 under Windows won't accidentally get mapped to a '\n' character, etc. 487 Binary mode is not supposed to suddenly give you a bitstream, and 488 if it is doing so in your program then you've discovered a bug in 489 your vendor's compiler (or some other chapter of the C++ implementation, 490 possibly the runtime system). 491 </para> 492 <para>Second, using <code><<</code> to write and <code>>></code> to 493 read isn't going to work with the standard file stream classes, even 494 if you use <code>skipws</code> during reading. Why not? Because 495 ifstream and ofstream exist for the purpose of <emphasis>formatting</emphasis>, 496 not reading and writing. Their job is to interpret the data into 497 text characters, and that's exactly what you don't want to happen 498 during binary I/O. 499 </para> 500 <para>Third, using the <code>get()</code> and <code>put()/write()</code> member 501 functions still aren't guaranteed to help you. These are 502 "unformatted" I/O functions, but still character-based. 503 (This may or may not be what you want, see below.) 504 </para> 505 <para>Notice how all the problems here are due to the inappropriate use 506 of <emphasis>formatting</emphasis> functions and classes to perform something 507 which <emphasis>requires</emphasis> that formatting not be done? There are a 508 seemingly infinite number of solutions, and a few are listed here: 509 </para> 510 <itemizedlist> 511 <listitem> 512 <para><quote>Derive your own fstream-type classes and write your own 513 <</>> operators to do binary I/O on whatever data 514 types you're using.</quote> 515 </para> 516 <para> 517 This is a Bad Thing, because while 518 the compiler would probably be just fine with it, other humans 519 are going to be confused. The overloaded bitshift operators 520 have a well-defined meaning (formatting), and this breaks it. 521 </para> 522 </listitem> 523 <listitem> 524 <para> 525 <quote>Build the file structure in memory, then 526 <code>mmap()</code> the file and copy the 527 structure. 528 </quote> 529 </para> 530 <para> 531 Well, this is easy to make work, and easy to break, and is 532 pretty equivalent to using <code>::read()</code> and 533 <code>::write()</code> directly, and makes no use of the 534 iostream library at all... 535 </para> 536 </listitem> 537 <listitem> 538 <para> 539 <quote>Use streambufs, that's what they're there for.</quote> 540 </para> 541 <para> 542 While not trivial for the beginner, this is the best of all 543 solutions. The streambuf/filebuf layer is the layer that is 544 responsible for actual I/O. If you want to use the C++ 545 library for binary I/O, this is where you start. 546 </para> 547 </listitem> 548 </itemizedlist> 549 <para>How to go about using streambufs is a bit beyond the scope of this 550 document (at least for now), but while streambufs go a long way, 551 they still leave a couple of things up to you, the programmer. 552 As an example, byte ordering is completely between you and the 553 operating system, and you have to handle it yourself. 554 </para> 555 <para>Deriving a streambuf or filebuf 556 class from the standard ones, one that is specific to your data 557 types (or an abstraction thereof) is probably a good idea, and 558 lots of examples exist in journals and on Usenet. Using the 559 standard filebufs directly (either by declaring your own or by 560 using the pointer returned from an fstream's <code>rdbuf()</code>) 561 is certainly feasible as well. 562 </para> 563 <para>One area that causes problems is trying to do bit-by-bit operations 564 with filebufs. C++ is no different from C in this respect: I/O 565 must be done at the byte level. If you're trying to read or write 566 a few bits at a time, you're going about it the wrong way. You 567 must read/write an integral number of bytes and then process the 568 bytes. (For example, the streambuf functions take and return 569 variables of type <code>int_type</code>.) 570 </para> 571 <para>Another area of problems is opening text files in binary mode. 572 Generally, binary mode is intended for binary files, and opening 573 text files in binary mode means that you now have to deal with all of 574 those end-of-line and end-of-file problems that we mentioned before. 575 </para> 576 <para> 577 An instructive thread from comp.lang.c++.moderated delved off into 578 this topic starting more or less at 579 <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://groups.google.com/group/comp.std.c++/browse_thread/thread/f87b4abd7954a87/946a3eb9921e382d?q=comp.std.c%2B%2B+binary+iostream#946a3eb9921e382d">this</link> 580 post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++ 581 and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl. 582 </para> 583 <para>Briefly, the problems of byte ordering and type sizes mean that 584 the unformatted functions like <code>ostream::put()</code> and 585 <code>istream::get()</code> cannot safely be used to communicate 586 between arbitrary programs, or across a network, or from one 587 invocation of a program to another invocation of the same program 588 on a different platform, etc. 589 </para> 590 </section> 591 592</section> 593 594<!-- Sect1 03 : Interacting with C --> 595<section xml:id="std.io.c" xreflabel="Interacting with C"><info><title>Interacting with C</title></info> 596<?dbhtml filename="io_and_c.html"?> 597 598 599 600 <section xml:id="std.io.c.FILE" xreflabel="Using FILE* and file descriptors"><info><title>Using FILE* and file descriptors</title></info> 601 602 <para> 603 See the <link linkend="manual.ext.io">extensions</link> for using 604 <type>FILE</type> and <type>file descriptors</type> with 605 <classname>ofstream</classname> and 606 <classname>ifstream</classname>. 607 </para> 608 </section> 609 610 <section xml:id="std.io.c.sync" xreflabel="Performance Issues"><info><title>Performance</title></info> 611 612 <para> 613 Pathetic Performance? Ditch C. 614 </para> 615 <para>It sounds like a flame on C, but it isn't. Really. Calm down. 616 I'm just saying it to get your attention. 617 </para> 618 <para>Because the C++ library includes the C library, both C-style and 619 C++-style I/O have to work at the same time. For example: 620 </para> 621 <programlisting> 622 #include <iostream> 623 #include <cstdio> 624 625 std::cout << "Hel"; 626 std::printf ("lo, worl"); 627 std::cout << "d!\n"; 628 </programlisting> 629 <para>This must do what you think it does. 630 </para> 631 <para>Alert members of the audience will immediately notice that buffering 632 is going to make a hash of the output unless special steps are taken. 633 </para> 634 <para>The special steps taken by libstdc++, at least for version 3.0, 635 involve doing very little buffering for the standard streams, leaving 636 most of the buffering to the underlying C library. (This kind of 637 thing is tricky to get right.) 638 The upside is that correctness is ensured. The downside is that 639 writing through <code>cout</code> can quite easily lead to awful 640 performance when the C++ I/O library is layered on top of the C I/O 641 library (as it is for 3.0 by default). Some patches have been applied 642 which improve the situation for 3.1. 643 </para> 644 <para>However, the C and C++ standard streams only need to be kept in sync 645 when both libraries' facilities are in use. If your program only uses 646 C++ I/O, then there's no need to sync with the C streams. The right 647 thing to do in this case is to call 648 </para> 649 <programlisting> 650 #include <emphasis>any of the I/O headers such as ios, iostream, etc</emphasis> 651 652 std::ios::sync_with_stdio(false); 653 </programlisting> 654 <para>You must do this before performing any I/O via the C++ stream objects. 655 Once you call this, the C++ streams will operate independently of the 656 (unused) C streams. For GCC 3.x, this means that <code>cout</code> and 657 company will become fully buffered on their own. 658 </para> 659 <para>Note, by the way, that the synchronization requirement only applies to 660 the standard streams (<code>cin</code>, <code>cout</code>, 661 <code>cerr</code>, 662 <code>clog</code>, and their wide-character counterparts). File stream 663 objects that you declare yourself have no such requirement and are fully 664 buffered. 665 </para> 666 667 668 </section> 669</section> 670 671</chapter> 672