xref: /netbsd-src/external/gpl3/gcc.old/dist/libstdc++-v3/doc/html/manual/using_concurrency.html (revision 95b39c65ca575fb40c6bb7083e0eb7ec28eabef1)
1<?xml version="1.0" encoding="UTF-8" standalone="no"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Concurrency</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.78.1" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="using.html" title="Chapter 3. Using" /><link rel="prev" href="using_dynamic_or_shared.html" title="Linking" /><link rel="next" href="using_exceptions.html" title="Exceptions" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concurrency</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td width="20%" align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.intro.using.concurrency"></a>Concurrency</h2></div></div></div><p>This section discusses issues surrounding the proper compilation
3      of multithreaded applications which use the Standard C++
4      library.  This information is GCC-specific since the C++
5      standard does not address matters of multithreaded applications.
6   </p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.prereq"></a>Prerequisites</h3></div></div></div><p>All normal disclaimers aside, multithreaded C++ application are
7      only supported when libstdc++ and all user code was built with
8      compilers which report (via <code class="code"> gcc/g++ -v </code>) the same thread
9      model and that model is not <span class="emphasis"><em>single</em></span>.  As long as your
10      final application is actually single-threaded, then it should be
11      safe to mix user code built with a thread model of
12      <span class="emphasis"><em>single</em></span> with a libstdc++ and other C++ libraries built
13      with another thread model useful on the platform.  Other mixes
14      may or may not work but are not considered supported.  (Thus, if
15      you distribute a shared C++ library in binary form only, it may
16      be best to compile it with a GCC configured with
17      --enable-threads for maximal interchangeability and usefulness
18      with a user population that may have built GCC with either
19      --enable-threads or --disable-threads.)
20   </p><p>When you link a multithreaded application, you will probably
21      need to add a library or flag to g++.  This is a very
22      non-standardized area of GCC across ports.  Some ports support a
23      special flag (the spelling isn't even standardized yet) to add
24      all required macros to a compilation (if any such flags are
25      required then you must provide the flag for all compilations not
26      just linking) and link-library additions and/or replacements at
27      link time.  The documentation is weak.  Here is a quick summary
28      to display how ad hoc this is: On Solaris, both -pthreads and
29      -threads (with subtly different meanings) are honored.
30      On GNU/Linux x86, -pthread is honored.  On FreeBSD,
31      -pthread is honored.  Some other ports use other switches.
32      AFAIK, none of this is properly documented anywhere other than
33      in ``gcc -dumpspecs'' (look at lib and cpp entries).
34   </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.thread_safety"></a>Thread Safety</h3></div></div></div><p>
35In the terms of the 2011 C++ standard a thread-safe program is one which
36does not perform any conflicting non-atomic operations on memory locations
37and so does not contain any data races.
38The standard places requirements on the library to ensure that no data
39races are caused by the library itself or by programs which use the
40library correctly (as described below).
41The C++11 memory model and library requirements are a more formal version
42of the <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html" target="_top">SGI STL</a> definition of thread safety, which the library used
43prior to the 2011 standard.
44</p><p>The library strives to be thread-safe when all of the following
45	 conditions are met:
46      </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>The system's libc is itself thread-safe,
47       </p></li><li class="listitem"><p>
48	   The compiler in use reports a thread model other than
49	   'single'. This can be tested via output from <code class="code">gcc
50	   -v</code>. Multi-thread capable versions of gcc output
51	   something like this:
52	 </p><pre class="programlisting">
53%gcc -v
54Using built-in specs.
55...
56Thread model: posix
57gcc version 4.1.2 20070925 (Red Hat 4.1.2-33)
58</pre><p>Look for "Thread model" lines that aren't equal to "single."</p></li><li class="listitem"><p>
59	 Requisite command-line flags are used for atomic operations
60	 and threading. Examples of this include <code class="code">-pthread</code>
61	 and <code class="code">-march=native</code>, although specifics vary
62	 depending on the host environment. See <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html" target="_top">Machine
63	 Dependent Options</a>.
64       </p></li><li class="listitem"><p>
65	   An implementation of atomicity.h functions
66	   exists for the architecture in question. See the internals documentation for more <a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">details</a>.
67       </p></li></ul></div><p>The user code must guard against concurrent function calls which
68         access any particular library object's state when one or more of
69         those accesses modifies the state. An object will be modified by
70         invoking a non-const member function on it or passing it as a
71         non-const argument to a library function. An object will not be
72         modified by invoking a const member function on it or passing it to
73         a function as a pointer- or reference-to-const.
74         Typically, the application
75         programmer may infer what object locks must be held based on the
76         objects referenced in a function call and whether the objects are
77         accessed as const or non-const.  Without getting
78	 into great detail, here is an example which requires user-level
79	 locks:
80      </p><pre class="programlisting">
81     library_class_a shared_object_a;
82
83     void thread_main () {
84       library_class_b *object_b = new library_class_b;
85       shared_object_a.add_b (object_b);   // must hold lock for shared_object_a
86       shared_object_a.mutate ();          // must hold lock for shared_object_a
87     }
88
89     // Multiple copies of thread_main() are started in independent threads.</pre><p>Under the assumption that object_a and object_b are never exposed to
90	 another thread, here is an example that does not require any
91	 user-level locks:
92      </p><pre class="programlisting">
93     void thread_main () {
94       library_class_a object_a;
95       library_class_b *object_b = new library_class_b;
96       object_a.add_b (object_b);
97       object_a.mutate ();
98     } </pre><p>All library types are safe to use in a multithreaded program
99         if objects are not shared between threads or as
100	 long each thread carefully locks out access by any other
101	 thread while it modifies any object visible to another thread.
102	 Unless otherwise documented, the only exceptions to these rules
103         are atomic operations on the types in
104         <code class="filename">&lt;atomic&gt;</code>
105         and lock/unlock operations on the standard mutex types in
106         <code class="filename">&lt;mutex&gt;</code>. These
107         atomic operations allow concurrent accesses to the same object
108         without introducing data races.
109      </p><p>The following member functions of standard containers can be
110         considered to be const for the purposes of avoiding data races:
111         <code class="code">begin</code>, <code class="code">end</code>, <code class="code">rbegin</code>, <code class="code">rend</code>,
112         <code class="code">front</code>, <code class="code">back</code>, <code class="code">data</code>,
113         <code class="code">find</code>, <code class="code">lower_bound</code>, <code class="code">upper_bound</code>,
114         <code class="code">equal_range</code>, <code class="code">at</code>
115         and, except in associative or unordered associative containers,
116         <code class="code">operator[]</code>. In other words, although they are non-const
117         so that they can return mutable iterators, those member functions
118         will not modify the container.
119         Accessing an iterator might cause a non-modifying access to
120         the container the iterator refers to (for example incrementing a
121         list iterator must access the pointers between nodes, which are part
122         of the container and so conflict with other accesses to the container).
123      </p><p>Programs which follow the rules above will not encounter data
124         races in library code, even when using library types which share
125         state between distinct objects.  In the example below the
126         <code class="code">shared_ptr</code> objects share a reference count, but
127         because the code does not perform any non-const operations on the
128         globally-visible object, the library ensures that the reference
129         count updates are atomic and do not introduce data races:
130      </p><pre class="programlisting">
131    std::shared_ptr&lt;int&gt; global_sp;
132
133    void thread_main() {
134      auto local_sp = global_sp;  // OK, copy constructor's parameter is reference-to-const
135
136      int i = *global_sp;         // OK, operator* is const
137      int j = *local_sp;          // OK, does not operate on global_sp
138
139      // *global_sp = 2;          // NOT OK, modifies int visible to other threads
140      // *local_sp = 2;           // NOT OK, modifies int visible to other threads
141
142      // global_sp.reset();       // NOT OK, reset is non-const
143      local_sp.reset();           // OK, does not operate on global_sp
144    }
145
146    int main() {
147      global_sp.reset(new int(1));
148      std::thread t1(thread_main);
149      std::thread t2(thread_main);
150      t1.join();
151      t2.join();
152    }
153      </pre><p>For further details of the C++11 memory model see Hans-J. Boehm's
154      <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/user-faq.html" target="_top">Threads
155      and memory model for C++</a> pages, particularly the <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/threadsintro.html" target="_top">introduction</a>
156      and <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/user-faq.html" target="_top">FAQ</a>.
157      </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.atomics"></a>Atomics</h3></div></div></div><p>
158    </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.io"></a>IO</h3></div></div></div><p>This gets a bit tricky.  Please read carefully, and bear with me.
159   </p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.structure"></a>Structure</h4></div></div></div><p>A wrapper
160      type called <code class="code">__basic_file</code> provides our abstraction layer
161      for the <code class="code">std::filebuf</code> classes.  Nearly all decisions dealing
162      with actual input and output must be made in <code class="code">__basic_file</code>.
163   </p><p>A generic locking mechanism is somewhat in place at the filebuf layer,
164      but is not used in the current code.  Providing locking at any higher
165      level is akin to providing locking within containers, and is not done
166      for the same reasons (see the links above).
167   </p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.defaults"></a>Defaults</h4></div></div></div><p>The __basic_file type is simply a collection of small wrappers around
168      the C stdio layer (again, see the link under Structure).  We do no
169      locking ourselves, but simply pass through to calls to <code class="code">fopen</code>,
170      <code class="code">fwrite</code>, and so forth.
171   </p><p>So, for 3.0, the question of "is multithreading safe for I/O"
172      must be answered with, "is your platform's C library threadsafe
173      for I/O?"  Some are by default, some are not; many offer multiple
174      implementations of the C library with varying tradeoffs of threadsafety
175      and efficiency.  You, the programmer, are always required to take care
176      with multiple threads.
177   </p><p>(As an example, the POSIX standard requires that C stdio FILE*
178       operations are atomic.  POSIX-conforming C libraries (e.g, on Solaris
179       and GNU/Linux) have an internal mutex to serialize operations on
180       FILE*s.  However, you still need to not do stupid things like calling
181       <code class="code">fclose(fs)</code> in one thread followed by an access of
182       <code class="code">fs</code> in another.)
183   </p><p>So, if your platform's C library is threadsafe, then your
184      <code class="code">fstream</code> I/O operations will be threadsafe at the lowest
185      level.  For higher-level operations, such as manipulating the data
186      contained in the stream formatting classes (e.g., setting up callbacks
187      inside an <code class="code">std::ofstream</code>), you need to guard such accesses
188      like any other critical shared resource.
189   </p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.future"></a>Future</h4></div></div></div><p> A
190      second choice may be available for I/O implementations:  libio.  This is
191      disabled by default, and in fact will not currently work due to other
192      issues.  It will be revisited, however.
193   </p><p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
194      implementation.  When libio is in use, the <code class="code">__basic_file</code>
195      type is basically derived from FILE.  (The real situation is more
196      complex than that... it's derived from an internal type used to
197      implement FILE.  See libio/libioP.h to see scary things done with
198      vtbls.)  The result is that there is no "layer" of C stdio
199      to go through; the filebuf makes calls directly into the same
200      functions used to implement <code class="code">fread</code>, <code class="code">fwrite</code>,
201      and so forth, using internal data structures.  (And when I say
202      "makes calls directly," I mean the function is literally
203      replaced by a jump into an internal function.  Fast but frightening.
204      *grin*)
205   </p><p>Also, the libio internal locks are used.  This requires pulling in
206      large chunks of glibc, such as a pthreads implementation, and is one
207      of the issues preventing widespread use of libio as the libstdc++
208      cstdio implementation.
209   </p><p>But we plan to make this work, at least as an option if not a future
210      default.  Platforms running a copy of glibc with a recent-enough
211      version will see calls from libstdc++ directly into the glibc already
212      installed.  For other platforms, a copy of the libio subsection will
213      be built and included in libstdc++.
214   </p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.alt"></a>Alternatives</h4></div></div></div><p>Don't forget that other cstdio implementations are possible.  You could
215      easily write one to perform your own forms of locking, to solve your
216      "interesting" problems.
217   </p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.containers"></a>Containers</h3></div></div></div><p>This section discusses issues surrounding the design of
218      multithreaded applications which use Standard C++ containers.
219      All information in this section is current as of the gcc 3.0
220      release and all later point releases.  Although earlier gcc
221      releases had a different approach to threading configuration and
222      proper compilation, the basic code design rules presented here
223      were similar.  For information on all other aspects of
224      multithreading as it relates to libstdc++, including details on
225      the proper compilation of threaded code (and compatibility between
226      threaded and non-threaded code), see Chapter 17.
227   </p><p>Two excellent pages to read when working with the Standard C++
228      containers and threads are
229      <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html" target="_top">SGI's
230      http://www.sgi.com/tech/stl/thread_safety.html</a> and
231      <a class="link" href="http://www.sgi.com/tech/stl/Allocators.html" target="_top">SGI's
232      http://www.sgi.com/tech/stl/Allocators.html</a>.
233   </p><p><span class="emphasis"><em>However, please ignore all discussions about the user-level
234      configuration of the lock implementation inside the STL
235      container-memory allocator on those pages.  For the sake of this
236      discussion, libstdc++ configures the SGI STL implementation,
237      not you.  This is quite different from how gcc pre-3.0 worked.
238      In particular, past advice was for people using g++ to
239      explicitly define _PTHREADS or other macros or port-specific
240      compilation options on the command line to get a thread-safe
241      STL.  This is no longer required for any port and should no
242      longer be done unless you really know what you are doing and
243      assume all responsibility.</em></span>
244   </p><p>Since the container implementation of libstdc++ uses the SGI
245      code, we use the same definition of thread safety as SGI when
246      discussing design.  A key point that beginners may miss is the
247      fourth major paragraph of the first page mentioned above
248      (<span class="emphasis"><em>For most clients...</em></span>), which points out that
249      locking must nearly always be done outside the container, by
250      client code (that'd be you, not us).  There is a notable
251      exceptions to this rule.  Allocators called while a container or
252      element is constructed uses an internal lock obtained and
253      released solely within libstdc++ code (in fact, this is the
254      reason STL requires any knowledge of the thread configuration).
255   </p><p>For implementing a container which does its own locking, it is
256      trivial to provide a wrapper class which obtains the lock (as
257      SGI suggests), performs the container operation, and then
258      releases the lock.  This could be templatized <span class="emphasis"><em>to a certain
259      extent</em></span>, on the underlying container and/or a locking
260      mechanism.  Trying to provide a catch-all general template
261      solution would probably be more trouble than it's worth.
262   </p><p>The library implementation may be configured to use the
263      high-speed caching memory allocator, which complicates thread
264      safety issues. For all details about how to globally override
265      this at application run-time
266      see <a class="link" href="using_macros.html" title="Macros">here</a>. Also
267      useful are details
268      on <a class="link" href="memory.html#std.util.memory.allocator" title="Allocators">allocator</a>
269      options and capabilities.
270   </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="using.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Linking </td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top"> Exceptions</td></tr></table></div></body></html>