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3  Input and Output
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6    Standard Contents
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8  Input and Output
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10</h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl class="toc"><dt><span class="section"><a href="io.html#std.io.objects">Iostream Objects</a></span></dt><dt><span class="section"><a href="streambufs.html">Stream Buffers</a></span></dt><dd><dl><dt><span class="section"><a href="streambufs.html#io.streambuf.derived">Derived streambuf Classes</a></span></dt><dt><span class="section"><a href="streambufs.html#io.streambuf.buffering">Buffering</a></span></dt></dl></dd><dt><span class="section"><a href="stringstreams.html">Memory Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="stringstreams.html#std.io.memstreams.compat">Compatibility With strstream</a></span></dt></dl></dd><dt><span class="section"><a href="fstreams.html">File Based Streams</a></span></dt><dd><dl><dt><span class="section"><a href="fstreams.html#std.io.filestreams.copying_a_file">Copying a File</a></span></dt><dt><span class="section"><a href="fstreams.html#std.io.filestreams.binary">Binary Input and Output</a></span></dt></dl></dd><dt><span class="section"><a href="io_and_c.html">Interacting with C</a></span></dt><dd><dl><dt><span class="section"><a href="io_and_c.html#std.io.c.FILE">Using FILE* and file descriptors</a></span></dt><dt><span class="section"><a href="io_and_c.html#std.io.c.sync">Performance</a></span></dt></dl></dd></dl></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="std.io.objects"></a>Iostream Objects</h2></div></div></div><p>To minimize the time you have to wait on the compiler, it's good to
11      only include the headers you really need.  Many people simply include
12      &lt;iostream&gt; when they don't need to -- and that can <span class="emphasis"><em>penalize
13      your runtime as well.</em></span>  Here are some tips on which header to use
14      for which situations, starting with the simplest.
15   </p><p><span class="emphasis"><em>&lt;iosfwd&gt;</em></span> should be included whenever you simply
16      need the <span class="emphasis"><em>name</em></span> of an I/O-related class, such as
17      "ofstream" or "basic_streambuf".  Like the name
18      implies, these are forward declarations.  (A word to all you fellow
19      old school programmers:  trying to forward declare classes like
20      "class istream;" won't work.  Look in the iosfwd header if
21      you'd like to know why.)  For example,
22   </p><pre class="programlisting">
23    #include &lt;iosfwd&gt;
24
25    class MyClass
26    {
27	....
28	std::ifstream&amp;   input_file;
29    };
30
31    extern std::ostream&amp; operator&lt;&lt; (std::ostream&amp;, MyClass&amp;);
32   </pre><p><span class="emphasis"><em>&lt;ios&gt;</em></span> declares the base classes for the entire
33      I/O stream hierarchy, std::ios_base and std::basic_ios&lt;charT&gt;, the
34      counting types std::streamoff and std::streamsize, the file
35      positioning type std::fpos, and the various manipulators like
36      std::hex, std::fixed, std::noshowbase, and so forth.
37   </p><p>The ios_base class is what holds the format flags, the state flags,
38      and the functions which change them (setf(), width(), precision(),
39      etc).  You can also store extra data and register callback functions
40      through ios_base, but that has been historically underused.  Anything
41      which doesn't depend on the type of characters stored is consolidated
42      here.
43   </p><p>The template class basic_ios is the highest template class in the
44      hierarchy; it is the first one depending on the character type, and
45      holds all general state associated with that type:  the pointer to the
46      polymorphic stream buffer, the facet information, etc.
47   </p><p><span class="emphasis"><em>&lt;streambuf&gt;</em></span> declares the template class
48      basic_streambuf, and two standard instantiations, streambuf and
49      wstreambuf.  If you need to work with the vastly useful and capable
50      stream buffer classes, e.g., to create a new form of storage
51      transport, this header is the one to include.
52   </p><p><span class="emphasis"><em>&lt;istream&gt;</em></span>/<span class="emphasis"><em>&lt;ostream&gt;</em></span> are
53      the headers to include when you are using the &gt;&gt;/&lt;&lt;
54      interface, or any of the other abstract stream formatting functions.
55      For example,
56   </p><pre class="programlisting">
57    #include &lt;istream&gt;
58
59    std::ostream&amp; operator&lt;&lt; (std::ostream&amp; os, MyClass&amp; c)
60    {
61       return os &lt;&lt; c.data1() &lt;&lt; c.data2();
62    }
63   </pre><p>The std::istream and std::ostream classes are the abstract parents of
64      the various concrete implementations.  If you are only using the
65      interfaces, then you only need to use the appropriate interface header.
66   </p><p><span class="emphasis"><em>&lt;iomanip&gt;</em></span> provides "extractors and inserters
67      that alter information maintained by class ios_base and its derived
68      classes," such as std::setprecision and std::setw.  If you need
69      to write expressions like <code class="code">os &lt;&lt; setw(3);</code> or
70      <code class="code">is &gt;&gt; setbase(8);</code>, you must include &lt;iomanip&gt;.
71   </p><p><span class="emphasis"><em>&lt;sstream&gt;</em></span>/<span class="emphasis"><em>&lt;fstream&gt;</em></span>
72      declare the six stringstream and fstream classes.  As they are the
73      standard concrete descendants of istream and ostream, you will already
74      know about them.
75   </p><p>Finally, <span class="emphasis"><em>&lt;iostream&gt;</em></span> provides the eight standard
76      global objects (cin, cout, etc).  To do this correctly, this header
77      also provides the contents of the &lt;istream&gt; and &lt;ostream&gt;
78      headers, but nothing else.  The contents of this header look like
79   </p><pre class="programlisting">
80    #include &lt;ostream&gt;
81    #include &lt;istream&gt;
82
83    namespace std
84    {
85	extern istream cin;
86	extern ostream cout;
87	....
88
89	// this is explained below
90	<span class="emphasis"><em>static ios_base::Init __foo;</em></span>    // not its real name
91    }
92   </pre><p>Now, the runtime penalty mentioned previously:  the global objects
93      must be initialized before any of your own code uses them; this is
94      guaranteed by the standard.  Like any other global object, they must
95      be initialized once and only once.  This is typically done with a
96      construct like the one above, and the nested class ios_base::Init is
97      specified in the standard for just this reason.
98   </p><p>How does it work?  Because the header is included before any of your
99      code, the <span class="emphasis"><em>__foo</em></span> object is constructed before any of
100      your objects.  (Global objects are built in the order in which they
101      are declared, and destroyed in reverse order.)  The first time the
102      constructor runs, the eight stream objects are set up.
103   </p><p>The <code class="code">static</code> keyword means that each object file compiled
104      from a source file containing &lt;iostream&gt; will have its own
105      private copy of <span class="emphasis"><em>__foo</em></span>.  There is no specified order
106      of construction across object files (it's one of those pesky NP
107      problems that make life so interesting), so one copy in each object
108      file means that the stream objects are guaranteed to be set up before
109      any of your code which uses them could run, thereby meeting the
110      requirements of the standard.
111   </p><p>The penalty, of course, is that after the first copy of
112      <span class="emphasis"><em>__foo</em></span> is constructed, all the others are just wasted
113      processor time.  The time spent is merely for an increment-and-test
114      inside a function call, but over several dozen or hundreds of object
115      files, that time can add up.  (It's not in a tight loop, either.)
116   </p><p>The lesson?  Only include &lt;iostream&gt; when you need to use one of
117      the standard objects in that source file; you'll pay less startup
118      time.  Only include the header files you need to in general; your
119      compile times will go down when there's less parsing work to do.
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