xref: /netbsd-src/external/gpl3/gcc.old/dist/libobjc/class.c (revision 181254a7b1bdde6873432bffef2d2decc4b5c22f)
1 /* GNU Objective C Runtime class related functions
2    Copyright (C) 1993-2018 Free Software Foundation, Inc.
3    Contributed by Kresten Krab Thorup and Dennis Glatting.
4 
5    Lock-free class table code designed and written from scratch by
6    Nicola Pero, 2001.
7 
8 This file is part of GCC.
9 
10 GCC is free software; you can redistribute it and/or modify it under the
11 terms of the GNU General Public License as published by the Free Software
12 Foundation; either version 3, or (at your option) any later version.
13 
14 GCC is distributed in the hope that it will be useful, but WITHOUT ANY
15 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
17 details.
18 
19 Under Section 7 of GPL version 3, you are granted additional
20 permissions described in the GCC Runtime Library Exception, version
21 3.1, as published by the Free Software Foundation.
22 
23 You should have received a copy of the GNU General Public License and
24 a copy of the GCC Runtime Library Exception along with this program;
25 see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
26 <http://www.gnu.org/licenses/>.  */
27 
28 /* The code in this file critically affects class method invocation
29   speed.  This long preamble comment explains why, and the issues
30   involved.
31 
32   One of the traditional weaknesses of the GNU Objective-C runtime is
33   that class method invocations are slow.  The reason is that when you
34   write
35 
36   array = [NSArray new];
37 
38   this gets basically compiled into the equivalent of
39 
40   array = [(objc_get_class ("NSArray")) new];
41 
42   objc_get_class returns the class pointer corresponding to the string
43   `NSArray'; and because of the lookup, the operation is more
44   complicated and slow than a simple instance method invocation.
45 
46   Most high performance Objective-C code (using the GNU Objc runtime)
47   I had the opportunity to read (or write) work around this problem by
48   caching the class pointer:
49 
50   Class arrayClass = [NSArray class];
51 
52   ... later on ...
53 
54   array = [arrayClass new];
55   array = [arrayClass new];
56   array = [arrayClass new];
57 
58   In this case, you always perform a class lookup (the first one), but
59   then all the [arrayClass new] methods run exactly as fast as an
60   instance method invocation.  It helps if you have many class method
61   invocations to the same class.
62 
63   The long-term solution to this problem would be to modify the
64   compiler to output tables of class pointers corresponding to all the
65   class method invocations, and to add code to the runtime to update
66   these tables - that should in the end allow class method invocations
67   to perform precisely as fast as instance method invocations, because
68   no class lookup would be involved.  I think the Apple Objective-C
69   runtime uses this technique.  Doing this involves synchronized
70   modifications in the runtime and in the compiler.
71 
72   As a first medicine to the problem, I [NP] have redesigned and
73   rewritten the way the runtime is performing class lookup.  This
74   doesn't give as much speed as the other (definitive) approach, but
75   at least a class method invocation now takes approximately 4.5 times
76   an instance method invocation on my machine (it would take approx 12
77   times before the rewriting), which is a lot better.
78 
79   One of the main reason the new class lookup is so faster is because
80   I implemented it in a way that can safely run multithreaded without
81   using locks - a so-called `lock-free' data structure.  The atomic
82   operation is pointer assignment.  The reason why in this problem
83   lock-free data structures work so well is that you never remove
84   classes from the table - and the difficult thing with lock-free data
85   structures is freeing data when is removed from the structures.  */
86 
87 #include "objc-private/common.h"
88 #include "objc-private/error.h"
89 #include "objc/runtime.h"
90 #include "objc/thr.h"
91 #include "objc-private/module-abi-8.h"  /* For CLS_ISCLASS and similar.  */
92 #include "objc-private/runtime.h"       /* the kitchen sink */
93 #include "objc-private/sarray.h"        /* For sarray_put_at_safe.  */
94 #include "objc-private/selector.h"      /* For sarray_put_at_safe.  */
95 #include <string.h>                     /* For memset */
96 
97 /* We use a table which maps a class name to the corresponding class
98    pointer.  The first part of this file defines this table, and
99    functions to do basic operations on the table.  The second part of
100    the file implements some higher level Objective-C functionality for
101    classes by using the functions provided in the first part to manage
102    the table. */
103 
104 /**
105  ** Class Table Internals
106  **/
107 
108 /* A node holding a class */
109 typedef struct class_node
110 {
111   struct class_node *next;      /* Pointer to next entry on the list.
112                                    NULL indicates end of list. */
113 
114   const char *name;             /* The class name string */
115   int length;                   /* The class name string length */
116   Class pointer;                /* The Class pointer */
117 
118 } *class_node_ptr;
119 
120 /* A table containing classes is a class_node_ptr (pointing to the
121    first entry in the table - if it is NULL, then the table is
122    empty). */
123 
124 /* We have 1024 tables.  Each table contains all class names which
125    have the same hash (which is a number between 0 and 1023).  To look
126    up a class_name, we compute its hash, and get the corresponding
127    table.  Once we have the table, we simply compare strings directly
128    till we find the one which we want (using the length first).  The
129    number of tables is quite big on purpose (a normal big application
130    has less than 1000 classes), so that you shouldn't normally get any
131    collisions, and get away with a single comparison (which we can't
132    avoid since we need to know that you have got the right thing).  */
133 #define CLASS_TABLE_SIZE 1024
134 #define CLASS_TABLE_MASK 1023
135 
136 static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
137 
138 /* The table writing mutex - we lock on writing to avoid conflicts
139    between different writers, but we read without locks.  That is
140    possible because we assume pointer assignment to be an atomic
141    operation.  TODO: This is only true under certain circumstances,
142    which should be clarified.  */
143 static objc_mutex_t __class_table_lock = NULL;
144 
145 /* CLASS_TABLE_HASH is how we compute the hash of a class name.  It is
146    a macro - *not* a function - arguments *are* modified directly.
147 
148    INDEX should be a variable holding an int;
149    HASH should be a variable holding an int;
150    CLASS_NAME should be a variable holding a (char *) to the class_name.
151 
152    After the macro is executed, INDEX contains the length of the
153    string, and HASH the computed hash of the string; CLASS_NAME is
154    untouched.  */
155 
156 #define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME)			\
157   do {									\
158     HASH = 0;								\
159     for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++)			\
160       {									\
161 	HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX];		\
162       }									\
163 									\
164     HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;	\
165   } while (0)
166 
167 /* Setup the table.  */
168 static void
169 class_table_setup (void)
170 {
171   /* Start - nothing in the table.  */
172   memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
173 
174   /* The table writing mutex.  */
175   __class_table_lock = objc_mutex_allocate ();
176 }
177 
178 
179 /* Insert a class in the table (used when a new class is
180    registered).  */
181 static void
182 class_table_insert (const char *class_name, Class class_pointer)
183 {
184   int hash, length;
185   class_node_ptr new_node;
186 
187   /* Find out the class name's hash and length.  */
188   CLASS_TABLE_HASH (length, hash, class_name);
189 
190   /* Prepare the new node holding the class.  */
191   new_node = objc_malloc (sizeof (struct class_node));
192   new_node->name = class_name;
193   new_node->length = length;
194   new_node->pointer = class_pointer;
195 
196   /* Lock the table for modifications.  */
197   objc_mutex_lock (__class_table_lock);
198 
199   /* Insert the new node in the table at the beginning of the table at
200      class_table_array[hash].  */
201   new_node->next = class_table_array[hash];
202   class_table_array[hash] = new_node;
203 
204   objc_mutex_unlock (__class_table_lock);
205 }
206 
207 /* Get a class from the table.  This does not need mutex protection.
208    Currently, this function is called each time you call a static
209    method, this is why it must be very fast.  */
210 static inline Class
211 class_table_get_safe (const char *class_name)
212 {
213   class_node_ptr node;
214   int length, hash;
215 
216   /* Compute length and hash.  */
217   CLASS_TABLE_HASH (length, hash, class_name);
218 
219   node = class_table_array[hash];
220 
221   if (node != NULL)
222     {
223       do
224         {
225           if (node->length == length)
226             {
227               /* Compare the class names.  */
228               int i;
229 
230               for (i = 0; i < length; i++)
231                 {
232                   if ((node->name)[i] != class_name[i])
233 		    break;
234                 }
235 
236               if (i == length)
237                 {
238                   /* They are equal!  */
239                   return node->pointer;
240                 }
241             }
242         }
243       while ((node = node->next) != NULL);
244     }
245 
246   return Nil;
247 }
248 
249 /* Enumerate over the class table.  */
250 struct class_table_enumerator
251 {
252   int hash;
253   class_node_ptr node;
254 };
255 
256 
257 static Class
258 class_table_next (struct class_table_enumerator **e)
259 {
260   struct class_table_enumerator *enumerator = *e;
261   class_node_ptr next;
262 
263   if (enumerator == NULL)
264     {
265        *e = objc_malloc (sizeof (struct class_table_enumerator));
266       enumerator = *e;
267       enumerator->hash = 0;
268       enumerator->node = NULL;
269 
270       next = class_table_array[enumerator->hash];
271     }
272   else
273     next = enumerator->node->next;
274 
275   if (next != NULL)
276     {
277       enumerator->node = next;
278       return enumerator->node->pointer;
279     }
280   else
281     {
282       enumerator->hash++;
283 
284       while (enumerator->hash < CLASS_TABLE_SIZE)
285         {
286           next = class_table_array[enumerator->hash];
287           if (next != NULL)
288             {
289               enumerator->node = next;
290               return enumerator->node->pointer;
291             }
292           enumerator->hash++;
293         }
294 
295       /* Ok - table finished - done.  */
296       objc_free (enumerator);
297       return Nil;
298     }
299 }
300 
301 #if 0 /* DEBUGGING FUNCTIONS */
302 /* Debugging function - print the class table.  */
303 void
304 class_table_print (void)
305 {
306   int i;
307 
308   for (i = 0; i < CLASS_TABLE_SIZE; i++)
309     {
310       class_node_ptr node;
311 
312       printf ("%d:\n", i);
313       node = class_table_array[i];
314 
315       while (node != NULL)
316         {
317           printf ("\t%s\n", node->name);
318           node = node->next;
319         }
320     }
321 }
322 
323 /* Debugging function - print an histogram of number of classes in
324    function of hash key values.  Useful to evaluate the hash function
325    in real cases.  */
326 void
327 class_table_print_histogram (void)
328 {
329   int i, j;
330   int counter = 0;
331 
332   for (i = 0; i < CLASS_TABLE_SIZE; i++)
333     {
334       class_node_ptr node;
335 
336       node = class_table_array[i];
337 
338       while (node != NULL)
339         {
340           counter++;
341           node = node->next;
342         }
343       if (((i + 1) % 50) == 0)
344         {
345           printf ("%4d:", i + 1);
346           for (j = 0; j < counter; j++)
347 	    printf ("X");
348 
349           printf ("\n");
350           counter = 0;
351         }
352     }
353   printf ("%4d:", i + 1);
354   for (j = 0; j < counter; j++)
355     printf ("X");
356 
357   printf ("\n");
358 }
359 #endif /* DEBUGGING FUNCTIONS */
360 
361 /**
362  ** Objective-C runtime functions
363  **/
364 
365 /* From now on, the only access to the class table data structure
366    should be via the class_table_* functions.  */
367 
368 /* This is a hook which is called by objc_get_class and
369    objc_lookup_class if the runtime is not able to find the class.
370    This may e.g. try to load in the class using dynamic loading.
371 
372    This hook was a public, global variable in the Traditional GNU
373    Objective-C Runtime API (objc/objc-api.h).  The modern GNU
374    Objective-C Runtime API (objc/runtime.h) provides the
375    objc_setGetUnknownClassHandler() function instead.
376 */
377 Class (*_objc_lookup_class) (const char *name) = 0;      /* !T:SAFE */
378 
379 /* The handler currently in use.  PS: if both
380    __obj_get_unknown_class_handler and _objc_lookup_class are defined,
381    __objc_get_unknown_class_handler is called first.  */
382 static objc_get_unknown_class_handler
383 __objc_get_unknown_class_handler = NULL;
384 
385 objc_get_unknown_class_handler
386 objc_setGetUnknownClassHandler (objc_get_unknown_class_handler
387 				new_handler)
388 {
389   objc_get_unknown_class_handler old_handler
390     = __objc_get_unknown_class_handler;
391   __objc_get_unknown_class_handler = new_handler;
392   return old_handler;
393 }
394 
395 
396 /* True when class links has been resolved.  */
397 BOOL __objc_class_links_resolved = NO;                  /* !T:UNUSED */
398 
399 
400 void
401 __objc_init_class_tables (void)
402 {
403   /* Allocate the class hash table.  */
404 
405   if (__class_table_lock)
406     return;
407 
408   objc_mutex_lock (__objc_runtime_mutex);
409 
410   class_table_setup ();
411 
412   objc_mutex_unlock (__objc_runtime_mutex);
413 }
414 
415 /* This function adds a class to the class hash table, and assigns the
416    class a number, unless it's already known.  Return 'YES' if the
417    class was added.  Return 'NO' if the class was already known.  */
418 BOOL
419 __objc_add_class_to_hash (Class class)
420 {
421   Class existing_class;
422 
423   objc_mutex_lock (__objc_runtime_mutex);
424 
425   /* Make sure the table is there.  */
426   assert (__class_table_lock);
427 
428   /* Make sure it's not a meta class.  */
429   assert (CLS_ISCLASS (class));
430 
431   /* Check to see if the class is already in the hash table.  */
432   existing_class = class_table_get_safe (class->name);
433 
434   if (existing_class)
435     {
436       objc_mutex_unlock (__objc_runtime_mutex);
437       return NO;
438     }
439   else
440     {
441       /* The class isn't in the hash table.  Add the class and assign
442          a class number.  */
443       static unsigned int class_number = 1;
444 
445       CLS_SETNUMBER (class, class_number);
446       CLS_SETNUMBER (class->class_pointer, class_number);
447 
448       ++class_number;
449       class_table_insert (class->name, class);
450 
451       objc_mutex_unlock (__objc_runtime_mutex);
452       return YES;
453     }
454 }
455 
456 Class
457 objc_getClass (const char *name)
458 {
459   Class class;
460 
461   if (name == NULL)
462     return Nil;
463 
464   class = class_table_get_safe (name);
465 
466   if (class)
467     return class;
468 
469   if (__objc_get_unknown_class_handler)
470     return (*__objc_get_unknown_class_handler) (name);
471 
472   if (_objc_lookup_class)
473     return (*_objc_lookup_class) (name);
474 
475   return Nil;
476 }
477 
478 Class
479 objc_lookUpClass (const char *name)
480 {
481   if (name == NULL)
482     return Nil;
483   else
484     return class_table_get_safe (name);
485 }
486 
487 Class
488 objc_getMetaClass (const char *name)
489 {
490   Class class = objc_getClass (name);
491 
492   if (class)
493     return class->class_pointer;
494   else
495     return Nil;
496 }
497 
498 Class
499 objc_getRequiredClass (const char *name)
500 {
501   Class class = objc_getClass (name);
502 
503   if (class)
504     return class;
505   else
506     _objc_abort ("objc_getRequiredClass ('%s') failed: class not found\n", name);
507 }
508 
509 int
510 objc_getClassList (Class *returnValue, int maxNumberOfClassesToReturn)
511 {
512   /* Iterate over all entries in the table.  */
513   int hash, count = 0;
514 
515   for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
516     {
517       class_node_ptr node = class_table_array[hash];
518 
519       while (node != NULL)
520 	{
521 	  if (returnValue)
522 	    {
523 	      if (count < maxNumberOfClassesToReturn)
524 		returnValue[count] = node->pointer;
525 	      else
526 		return count;
527 	    }
528 	  count++;
529 	  node = node->next;
530 	}
531     }
532 
533   return count;
534 }
535 
536 Class
537 objc_allocateClassPair (Class super_class, const char *class_name, size_t extraBytes)
538 {
539   Class new_class;
540   Class new_meta_class;
541 
542   if (class_name == NULL)
543     return Nil;
544 
545   if (objc_getClass (class_name))
546     return Nil;
547 
548   if (super_class)
549     {
550       /* If you want to build a hierarchy of classes, you need to
551 	 build and register them one at a time.  The risk is that you
552 	 are able to cause confusion by registering a subclass before
553 	 the superclass or similar.  */
554       if (CLS_IS_IN_CONSTRUCTION (super_class))
555 	return Nil;
556     }
557 
558   /* Technically, we should create the metaclass first, then use
559      class_createInstance() to create the class.  That complication
560      would be relevant if we had class variables, but we don't, so we
561      just ignore it and create everything directly and assume all
562      classes have the same size.  */
563   new_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
564   new_meta_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
565 
566   /* We create an unresolved class, similar to one generated by the
567      compiler.  It will be resolved later when we register it.
568 
569      Note how the metaclass details are not that important; when the
570      class is resolved, the ones that matter will be fixed up.  */
571   new_class->class_pointer = new_meta_class;
572   new_meta_class->class_pointer = 0;
573 
574   if (super_class)
575     {
576       /* Force the name of the superclass in place of the link to the
577 	 actual superclass, which will be put there when the class is
578 	 resolved.  */
579       const char *super_class_name = class_getName (super_class);
580       new_class->super_class = (void *)super_class_name;
581       new_meta_class->super_class = (void *)super_class_name;
582     }
583   else
584     {
585       new_class->super_class = (void *)0;
586       new_meta_class->super_class = (void *)0;
587     }
588 
589   new_class->name = objc_malloc (strlen (class_name) + 1);
590   strcpy ((char*)new_class->name, class_name);
591   new_meta_class->name = new_class->name;
592 
593   new_class->version = 0;
594   new_meta_class->version = 0;
595 
596   new_class->info = _CLS_CLASS | _CLS_IN_CONSTRUCTION;
597   new_meta_class->info = _CLS_META | _CLS_IN_CONSTRUCTION;
598 
599   if (super_class)
600     new_class->instance_size = super_class->instance_size;
601   else
602     new_class->instance_size = 0;
603   new_meta_class->instance_size = sizeof (struct objc_class);
604 
605   return new_class;
606 }
607 
608 void
609 objc_registerClassPair (Class class_)
610 {
611   if (class_ == Nil)
612     return;
613 
614   if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
615     return;
616 
617   if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
618     return;
619 
620   objc_mutex_lock (__objc_runtime_mutex);
621 
622   if (objc_getClass (class_->name))
623     {
624       objc_mutex_unlock (__objc_runtime_mutex);
625       return;
626     }
627 
628   CLS_SET_NOT_IN_CONSTRUCTION (class_);
629   CLS_SET_NOT_IN_CONSTRUCTION (class_->class_pointer);
630 
631   __objc_init_class (class_);
632 
633   /* Resolve class links immediately.  No point in waiting.  */
634   __objc_resolve_class_links ();
635 
636   objc_mutex_unlock (__objc_runtime_mutex);
637 }
638 
639 void
640 objc_disposeClassPair (Class class_)
641 {
642   if (class_ == Nil)
643     return;
644 
645   if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
646     return;
647 
648   if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
649     return;
650 
651   /* Undo any class_addIvar().  */
652   if (class_->ivars)
653     {
654       int i;
655       for (i = 0; i < class_->ivars->ivar_count; i++)
656 	{
657 	  struct objc_ivar *ivar = &(class_->ivars->ivar_list[i]);
658 
659 	  objc_free ((char *)ivar->ivar_name);
660 	  objc_free ((char *)ivar->ivar_type);
661 	}
662 
663       objc_free (class_->ivars);
664     }
665 
666   /* Undo any class_addMethod().  */
667   if (class_->methods)
668     {
669       struct objc_method_list *list = class_->methods;
670       while (list)
671 	{
672 	  int i;
673 	  struct objc_method_list *next = list->method_next;
674 
675 	  for (i = 0; i < list->method_count; i++)
676 	    {
677 	      struct objc_method *method = &(list->method_list[i]);
678 
679 	      objc_free ((char *)method->method_name);
680 	      objc_free ((char *)method->method_types);
681 	    }
682 
683 	  objc_free (list);
684 	  list = next;
685 	}
686     }
687 
688   /* Undo any class_addProtocol().  */
689   if (class_->protocols)
690     {
691       struct objc_protocol_list *list = class_->protocols;
692       while (list)
693 	{
694 	  struct objc_protocol_list *next = list->next;
695 
696 	  objc_free (list);
697 	  list = next;
698 	}
699     }
700 
701   /* Undo any class_addMethod() on the meta-class.  */
702   if (class_->class_pointer->methods)
703     {
704       struct objc_method_list *list = class_->class_pointer->methods;
705       while (list)
706 	{
707 	  int i;
708 	  struct objc_method_list *next = list->method_next;
709 
710 	  for (i = 0; i < list->method_count; i++)
711 	    {
712 	      struct objc_method *method = &(list->method_list[i]);
713 
714 	      objc_free ((char *)method->method_name);
715 	      objc_free ((char *)method->method_types);
716 	    }
717 
718 	  objc_free (list);
719 	  list = next;
720 	}
721     }
722 
723   /* Undo objc_allocateClassPair().  */
724   objc_free ((char *)(class_->name));
725   objc_free (class_->class_pointer);
726   objc_free (class_);
727 }
728 
729 /* Traditional GNU Objective-C Runtime API.  Important: this method is
730    called automatically by the compiler while messaging (if using the
731    traditional ABI), so it is worth keeping it fast; don't make it
732    just a wrapper around objc_getClass().  */
733 /* Note that this is roughly equivalent to objc_getRequiredClass().  */
734 /* Get the class object for the class named NAME.  If NAME does not
735    identify a known class, the hook _objc_lookup_class is called.  If
736    this fails, an error message is issued and the system aborts.  */
737 Class
738 objc_get_class (const char *name)
739 {
740   Class class;
741 
742   class = class_table_get_safe (name);
743 
744   if (class)
745     return class;
746 
747   if (__objc_get_unknown_class_handler)
748     class = (*__objc_get_unknown_class_handler) (name);
749 
750   if ((!class)  &&  _objc_lookup_class)
751     class = (*_objc_lookup_class) (name);
752 
753   if (class)
754     return class;
755 
756   _objc_abort ("objc runtime: cannot find class %s\n", name);
757 
758   return 0;
759 }
760 
761 /* This is used by the compiler too.  */
762 Class
763 objc_get_meta_class (const char *name)
764 {
765   return objc_get_class (name)->class_pointer;
766 }
767 
768 /* This is not used by GCC, but the clang compiler seems to use it
769    when targeting the GNU runtime.  That's wrong, but we have it to
770    be compatible.  */
771 Class
772 objc_lookup_class (const char *name)
773 {
774   return objc_getClass (name);
775 }
776 
777 /* This is used when the implementation of a method changes.  It goes
778    through all classes, looking for the ones that have these methods
779    (either method_a or method_b; method_b can be NULL), and reloads
780    the implementation for these.  You should call this with the
781    runtime mutex already locked.  */
782 void
783 __objc_update_classes_with_methods (struct objc_method *method_a, struct objc_method *method_b)
784 {
785   int hash;
786 
787   /* Iterate over all classes.  */
788   for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
789     {
790       class_node_ptr node = class_table_array[hash];
791 
792       while (node != NULL)
793 	{
794 	  /* We execute this loop twice: the first time, we iterate
795 	     over all methods in the class (instance methods), while
796 	     the second time we iterate over all methods in the meta
797 	     class (class methods).  */
798 	  Class class = Nil;
799 	  BOOL done = NO;
800 
801 	  while (done == NO)
802 	    {
803 	      struct objc_method_list * method_list;
804 
805 	      if (class == Nil)
806 		{
807 		  /* The first time, we work on the class.  */
808 		  class = node->pointer;
809 		}
810 	      else
811 		{
812 		  /* The second time, we work on the meta class.  */
813 		  class = class->class_pointer;
814 		  done = YES;
815 		}
816 
817 	      method_list = class->methods;
818 
819 	      while (method_list)
820 		{
821 		  int i;
822 
823 		  for (i = 0; i < method_list->method_count; ++i)
824 		    {
825 		      struct objc_method *method = &method_list->method_list[i];
826 
827 		      /* If the method is one of the ones we are
828 			 looking for, update the implementation.  */
829 		      if (method == method_a)
830 			sarray_at_put_safe (class->dtable,
831 					    (sidx) method_a->method_name->sel_id,
832 					    method_a->method_imp);
833 
834 		      if (method == method_b)
835 			{
836 			  if (method_b != NULL)
837 			    sarray_at_put_safe (class->dtable,
838 						(sidx) method_b->method_name->sel_id,
839 						method_b->method_imp);
840 			}
841 		    }
842 
843 		  method_list = method_list->method_next;
844 		}
845 	    }
846 	  node = node->next;
847 	}
848     }
849 }
850 
851 /* Resolve super/subclass links for all classes.  The only thing we
852    can be sure of is that the class_pointer for class objects point to
853    the right meta class objects.  */
854 void
855 __objc_resolve_class_links (void)
856 {
857   struct class_table_enumerator *es = NULL;
858   Class object_class = objc_get_class ("Object");
859   Class class1;
860 
861   assert (object_class);
862 
863   objc_mutex_lock (__objc_runtime_mutex);
864 
865   /* Assign subclass links.  */
866   while ((class1 = class_table_next (&es)))
867     {
868       /* Make sure we have what we think we have.  */
869       assert (CLS_ISCLASS (class1));
870       assert (CLS_ISMETA (class1->class_pointer));
871 
872       /* The class_pointer of all meta classes point to Object's meta
873          class.  */
874       class1->class_pointer->class_pointer = object_class->class_pointer;
875 
876       if (! CLS_ISRESOLV (class1))
877         {
878           CLS_SETRESOLV (class1);
879           CLS_SETRESOLV (class1->class_pointer);
880 
881           if (class1->super_class)
882             {
883               Class a_super_class
884                 = objc_get_class ((char *) class1->super_class);
885 
886               assert (a_super_class);
887 
888               DEBUG_PRINTF ("making class connections for: %s\n",
889                             class1->name);
890 
891               /* Assign subclass links for superclass.  */
892               class1->sibling_class = a_super_class->subclass_list;
893               a_super_class->subclass_list = class1;
894 
895               /* Assign subclass links for meta class of superclass.  */
896               if (a_super_class->class_pointer)
897                 {
898                   class1->class_pointer->sibling_class
899                     = a_super_class->class_pointer->subclass_list;
900                   a_super_class->class_pointer->subclass_list
901                     = class1->class_pointer;
902                 }
903             }
904           else /* A root class, make its meta object be a subclass of
905                   Object.  */
906             {
907               class1->class_pointer->sibling_class
908                 = object_class->subclass_list;
909               object_class->subclass_list = class1->class_pointer;
910             }
911         }
912     }
913 
914   /* Assign superclass links.  */
915    es = NULL;
916    while ((class1 = class_table_next (&es)))
917     {
918       Class sub_class;
919       for (sub_class = class1->subclass_list; sub_class;
920            sub_class = sub_class->sibling_class)
921         {
922           sub_class->super_class = class1;
923           if (CLS_ISCLASS (sub_class))
924             sub_class->class_pointer->super_class = class1->class_pointer;
925         }
926     }
927 
928   objc_mutex_unlock (__objc_runtime_mutex);
929 }
930 
931 const char *
932 class_getName (Class class_)
933 {
934   if (class_ == Nil)
935     return "nil";
936 
937   return class_->name;
938 }
939 
940 BOOL
941 class_isMetaClass (Class class_)
942 {
943   /* CLS_ISMETA includes the check for Nil class_.  */
944   return CLS_ISMETA (class_);
945 }
946 
947 /* Even inside libobjc it may be worth using class_getSuperclass
948    instead of accessing class_->super_class directly because it
949    resolves the class links if needed.  If you access
950    class_->super_class directly, make sure to deal with the situation
951    where the class is not resolved yet!  */
952 Class
953 class_getSuperclass (Class class_)
954 {
955   if (class_ == Nil)
956     return Nil;
957 
958   /* Classes that are in construction are not resolved, and still have
959      the class name (instead of a class pointer) in the
960      class_->super_class field.  In that case we need to lookup the
961      superclass name to return the superclass.  We can not resolve the
962      class until it is registered.  */
963   if (CLS_IS_IN_CONSTRUCTION (class_))
964     {
965       if (CLS_ISMETA (class_))
966 	return object_getClass ((id)objc_lookUpClass ((const char *)(class_->super_class)));
967       else
968 	return objc_lookUpClass ((const char *)(class_->super_class));
969     }
970 
971   /* If the class is not resolved yet, super_class would point to a
972      string (the name of the super class) as opposed to the actual
973      super class.  In that case, we need to resolve the class links
974      before we can return super_class.  */
975   if (! CLS_ISRESOLV (class_))
976     __objc_resolve_class_links ();
977 
978   return class_->super_class;
979 }
980 
981 int
982 class_getVersion (Class class_)
983 {
984   if (class_ == Nil)
985     return 0;
986 
987   return (int)(class_->version);
988 }
989 
990 void
991 class_setVersion (Class class_, int version)
992 {
993   if (class_ == Nil)
994     return;
995 
996   class_->version = version;
997 }
998 
999 size_t
1000 class_getInstanceSize (Class class_)
1001 {
1002   if (class_ == Nil)
1003     return 0;
1004 
1005   return class_->instance_size;
1006 }
1007 
1008