1 /* CVS socket client stuff. 2 3 This program is free software; you can redistribute it and/or modify 4 it under the terms of the GNU General Public License as published by 5 the Free Software Foundation; either version 2, or (at your option) 6 any later version. 7 8 This program is distributed in the hope that it will be useful, 9 but WITHOUT ANY WARRANTY; without even the implied warranty of 10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 GNU General Public License for more details. */ 12 #include <sys/cdefs.h> 13 __RCSID("$NetBSD: socket-client.c,v 1.2 2016/05/17 14:00:09 christos Exp $"); 14 15 /*** 16 *** THIS FILE SHOULD NEVER BE COMPILED UNLESS NO_SOCKET_TO_FD IS DEFINED. 17 ***/ 18 19 #ifdef HAVE_CONFIG_H 20 # include <config.h> 21 #endif 22 23 #ifdef CLIENT_SUPPORT 24 25 #include "cvs.h" 26 #include "buffer.h" 27 28 #include "socket-client.h" 29 30 31 /* Under certain circumstances, we must communicate with the server 32 via a socket using send() and recv(). This is because under some 33 operating systems (OS/2 and Windows 95 come to mind), a socket 34 cannot be converted to a file descriptor -- it must be treated as a 35 socket and nothing else. 36 37 We may also need to deal with socket routine error codes differently 38 in these cases. This is handled through the SOCK_ERRNO and 39 SOCK_STRERROR macros. */ 40 41 /* These routines implement a buffer structure which uses send and 42 recv. The buffer is always in blocking mode so we don't implement 43 the block routine. */ 44 45 /* Note that it is important that these routines always handle errors 46 internally and never return a positive errno code, since it would in 47 general be impossible for the caller to know in general whether any 48 error code came from a socket routine (to decide whether to use 49 SOCK_STRERROR or simply strerror to print an error message). */ 50 51 /* We use an instance of this structure as the closure field. */ 52 53 struct socket_buffer 54 { 55 /* The socket number. */ 56 int socket; 57 }; 58 59 60 61 /* The buffer input function for a buffer built on a socket. */ 62 63 static int 64 socket_buffer_input (void *closure, char *data, size_t need, size_t size, 65 size_t *got) 66 { 67 struct socket_buffer *sb = closure; 68 int nbytes; 69 70 /* I believe that the recv function gives us exactly the semantics 71 we want. If there is a message, it returns immediately with 72 whatever it could get. If there is no message, it waits until 73 one comes in. In other words, it is not like read, which in 74 blocking mode normally waits until all the requested data is 75 available. */ 76 77 assert (size >= need); 78 79 *got = 0; 80 81 do 82 { 83 84 /* Note that for certain (broken?) networking stacks, like 85 VMS's UCX (not sure what version, problem reported with 86 recv() in 1997), and (according to windows-NT/config.h) 87 Windows NT 3.51, we must call recv or send with a 88 moderately sized buffer (say, less than 200K or something), 89 or else there may be network errors (somewhat hard to 90 produce, e.g. WAN not LAN or some such). buf_read_data 91 makes sure that we only recv() BUFFER_DATA_SIZE bytes at 92 a time. */ 93 94 nbytes = recv (sb->socket, data + *got, size - *got, 0); 95 if (nbytes < 0) 96 error (1, 0, "reading from server: %s", 97 SOCK_STRERROR (SOCK_ERRNO)); 98 if (nbytes == 0) 99 { 100 /* End of file (for example, the server has closed 101 the connection). If we've already read something, we 102 just tell the caller about the data, not about the end of 103 file. If we've read nothing, we return end of file. */ 104 if (*got == 0) 105 return -1; 106 else 107 return 0; 108 } 109 *got += nbytes; 110 } 111 while (*got < need); 112 113 return 0; 114 } 115 116 117 118 /* The buffer output function for a buffer built on a socket. */ 119 120 static int 121 socket_buffer_output (void *closure, const char *data, size_t have, 122 size_t *wrote) 123 { 124 struct socket_buffer *sb = closure; 125 126 *wrote = have; 127 128 /* See comment in socket_buffer_input regarding buffer size we pass 129 to send and recv. */ 130 131 # ifdef SEND_NEVER_PARTIAL 132 /* If send() never will produce a partial write, then just do it. This 133 is needed for systems where its return value is something other than 134 the number of bytes written. */ 135 if (send (sb->socket, data, have, 0) < 0) 136 error (1, 0, "writing to server socket: %s", 137 SOCK_STRERROR (SOCK_ERRNO)); 138 # else 139 while (have > 0) 140 { 141 int nbytes; 142 143 nbytes = send (sb->socket, data, have, 0); 144 if (nbytes < 0) 145 error (1, 0, "writing to server socket: %s", 146 SOCK_STRERROR (SOCK_ERRNO)); 147 148 have -= nbytes; 149 data += nbytes; 150 } 151 # endif 152 153 return 0; 154 } 155 156 157 158 /* The buffer flush function for a buffer built on a socket. */ 159 160 /*ARGSUSED*/ 161 static int 162 socket_buffer_flush (void *closure) 163 { 164 /* Nothing to do. Sockets are always flushed. */ 165 return 0; 166 } 167 168 169 170 static int 171 socket_buffer_shutdown (struct buffer *buf) 172 { 173 struct socket_buffer *n = buf->closure; 174 char tmp; 175 176 /* no need to flush children of an endpoint buffer here */ 177 178 if (buf->input) 179 { 180 int err = 0; 181 if (! buf_empty_p (buf) 182 || (err = recv (n->socket, &tmp, 1, 0)) > 0) 183 error (0, 0, "dying gasps from %s unexpected", 184 current_parsed_root->hostname); 185 else if (err == -1) 186 error (0, 0, "reading from %s: %s", current_parsed_root->hostname, 187 SOCK_STRERROR (SOCK_ERRNO)); 188 189 /* shutdown() socket */ 190 # ifdef SHUTDOWN_SERVER 191 if (current_parsed_root->method != server_method) 192 # endif 193 if (shutdown (n->socket, 0) < 0) 194 { 195 error (1, 0, "shutting down server socket: %s", 196 SOCK_STRERROR (SOCK_ERRNO)); 197 } 198 199 buf->input = NULL; 200 } 201 else if (buf->output) 202 { 203 /* shutdown() socket */ 204 # ifdef SHUTDOWN_SERVER 205 /* FIXME: Should have a SHUTDOWN_SERVER_INPUT & 206 * SHUTDOWN_SERVER_OUTPUT 207 */ 208 if (current_parsed_root->method == server_method) 209 SHUTDOWN_SERVER (n->socket); 210 else 211 # endif 212 if (shutdown (n->socket, 1) < 0) 213 { 214 error (1, 0, "shutting down server socket: %s", 215 SOCK_STRERROR (SOCK_ERRNO)); 216 } 217 218 buf->output = NULL; 219 } 220 221 return 0; 222 } 223 224 225 226 /* Create a buffer based on a socket. */ 227 228 struct buffer * 229 socket_buffer_initialize (int socket, int input, 230 void (*memory) (struct buffer *)) 231 { 232 struct socket_buffer *sbuf = xmalloc (sizeof *sbuf); 233 sbuf->socket = socket; 234 return buf_initialize (input ? socket_buffer_input : NULL, 235 input ? NULL : socket_buffer_output, 236 input ? NULL : socket_buffer_flush, 237 NULL, NULL, 238 socket_buffer_shutdown, 239 memory, 240 sbuf); 241 } 242 243 #endif /* CLIENT_SUPPORT */ 244