1 /* $NetBSD: run-modetoa.c,v 1.1.1.5 2016/01/08 21:21:33 christos Exp $ */ 2 3 /* AUTOGENERATED FILE. DO NOT EDIT. */ 4 5 //=======Test Runner Used To Run Each Test Below===== 6 #define RUN_TEST(TestFunc, TestLineNum) \ 7 { \ 8 Unity.CurrentTestName = #TestFunc; \ 9 Unity.CurrentTestLineNumber = TestLineNum; \ 10 Unity.NumberOfTests++; \ 11 if (TEST_PROTECT()) \ 12 { \ 13 setUp(); \ 14 TestFunc(); \ 15 } \ 16 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 17 { \ 18 tearDown(); \ 19 } \ 20 UnityConcludeTest(); \ 21 } 22 23 //=======Automagically Detected Files To Include===== 24 #include "unity.h" 25 #include <setjmp.h> 26 #include <stdio.h> 27 28 //=======External Functions This Runner Calls===== 29 extern void setUp(void); 30 extern void tearDown(void); 31 extern void test_KnownMode(void); 32 extern void test_UnknownMode(void); 33 34 35 //=======Test Reset Option===== 36 void resetTest(void); 37 void resetTest(void) 38 { 39 tearDown(); 40 setUp(); 41 } 42 43 char const *progname; 44 45 46 //=======MAIN===== 47 int main(int argc, char *argv[]) 48 { 49 progname = argv[0]; 50 UnityBegin("modetoa.c"); 51 RUN_TEST(test_KnownMode, 8); 52 RUN_TEST(test_UnknownMode, 15); 53 54 return (UnityEnd()); 55 } 56