xref: /netbsd-src/external/bsd/ntp/dist/tests/ntpd/run-t-ntp_signd.c (revision bdc22b2e01993381dcefeff2bc9b56ca75a4235c)
1 /*	$NetBSD: run-t-ntp_signd.c,v 1.2 2018/04/07 00:19:54 christos Exp $	*/
2 
3 /* AUTOGENERATED FILE. DO NOT EDIT. */
4 
5 //=======Test Runner Used To Run Each Test Below=====
6 #define RUN_TEST(TestFunc, TestLineNum) \
7 { \
8   Unity.CurrentTestName = #TestFunc; \
9   Unity.CurrentTestLineNumber = TestLineNum; \
10   Unity.NumberOfTests++; \
11   if (TEST_PROTECT()) \
12   { \
13       setUp(); \
14       TestFunc(); \
15   } \
16   if (TEST_PROTECT() && !TEST_IS_IGNORED) \
17   { \
18     tearDown(); \
19   } \
20   UnityConcludeTest(); \
21 }
22 
23 //=======Automagically Detected Files To Include=====
24 #include "unity.h"
25 #include <setjmp.h>
26 #include <stdio.h>
27 #include "config.h"
28 #include "ntp.h"
29 #include "ntp_calendar.h"
30 #include "ntp_stdlib.h"
31 #include "test-libntp.h"
32 
33 //=======External Functions This Runner Calls=====
34 extern void setUp(void);
35 extern void tearDown(void);
36 extern void test_connect_incorrect_socket(void);
37 extern void test_connect_correct_socket(void);
38 extern void test_write_all(void);
39 extern void test_send_packet(void);
40 extern void test_recv_packet(void);
41 extern void test_send_via_ntp_signd(void);
42 
43 
44 //=======Suite Setup=====
45 static void suite_setup(void)
46 {
47 extern int change_logfile(const char*, int);
48 change_logfile("stderr", 0);
49 }
50 
51 //=======Test Reset Option=====
52 void resetTest(void);
53 void resetTest(void)
54 {
55   tearDown();
56   setUp();
57 }
58 
59 char const *progname;
60 
61 
62 //=======MAIN=====
63 int main(int argc, char *argv[])
64 {
65   progname = argv[0];
66   suite_setup();
67   UnityBegin("t-ntp_signd.c");
68   RUN_TEST(test_connect_incorrect_socket, 67);
69   RUN_TEST(test_connect_correct_socket, 68);
70   RUN_TEST(test_write_all, 69);
71   RUN_TEST(test_send_packet, 70);
72   RUN_TEST(test_recv_packet, 71);
73   RUN_TEST(test_send_via_ntp_signd, 72);
74 
75   return (UnityEnd());
76 }
77