xref: /netbsd-src/external/bsd/ntp/dist/tests/ntpd/run-ntp_prio_q.c (revision bdc22b2e01993381dcefeff2bc9b56ca75a4235c)
1 /*	$NetBSD: run-ntp_prio_q.c,v 1.2 2018/04/07 00:19:54 christos Exp $	*/
2 
3 /* AUTOGENERATED FILE. DO NOT EDIT. */
4 
5 //=======Test Runner Used To Run Each Test Below=====
6 #define RUN_TEST(TestFunc, TestLineNum) \
7 { \
8   Unity.CurrentTestName = #TestFunc; \
9   Unity.CurrentTestLineNumber = TestLineNum; \
10   Unity.NumberOfTests++; \
11   if (TEST_PROTECT()) \
12   { \
13       setUp(); \
14       TestFunc(); \
15   } \
16   if (TEST_PROTECT() && !TEST_IS_IGNORED) \
17   { \
18     tearDown(); \
19   } \
20   UnityConcludeTest(); \
21 }
22 
23 //=======Automagically Detected Files To Include=====
24 #include "unity.h"
25 #include <setjmp.h>
26 #include <stdio.h>
27 #include "config.h"
28 #include "ntp.h"
29 #include "ntp_calendar.h"
30 #include "ntp_stdlib.h"
31 #include "ntp_prio_q.h"
32 #include <string.h>
33 
34 //=======External Functions This Runner Calls=====
35 extern void setUp(void);
36 extern void tearDown(void);
37 extern void test_AllocateDeallocateNode(void);
38 extern void test_EmptyQueue(void);
39 extern void test_OneElementQueue(void);
40 extern void test_MultipleElementQueue(void);
41 extern void test_CustomOrderQueue(void);
42 extern void test_DestroyNonEmptyQueue(void);
43 extern void test_AppendQueues(void);
44 
45 
46 //=======Suite Setup=====
47 static void suite_setup(void)
48 {
49 extern int change_logfile(const char*, int);
50 change_logfile("stderr", 0);
51 }
52 
53 //=======Test Reset Option=====
54 void resetTest(void);
55 void resetTest(void)
56 {
57   tearDown();
58   setUp();
59 }
60 
61 char const *progname;
62 
63 
64 //=======MAIN=====
65 int main(int argc, char *argv[])
66 {
67   progname = argv[0];
68   suite_setup();
69   UnityBegin("ntp_prio_q.c");
70   RUN_TEST(test_AllocateDeallocateNode, 38);
71   RUN_TEST(test_EmptyQueue, 46);
72   RUN_TEST(test_OneElementQueue, 61);
73   RUN_TEST(test_MultipleElementQueue, 90);
74   RUN_TEST(test_CustomOrderQueue, 129);
75   RUN_TEST(test_DestroyNonEmptyQueue, 187);
76   RUN_TEST(test_AppendQueues, 211);
77 
78   return (UnityEnd());
79 }
80