1 /* $NetBSD: run-realpath.c,v 1.2 2024/08/18 20:47:27 christos Exp $ */ 2 3 /* AUTOGENERATED FILE. DO NOT EDIT. */ 4 5 //=======Test Runner Used To Run Each Test Below===== 6 #define RUN_TEST(TestFunc, TestLineNum) \ 7 { \ 8 Unity.CurrentTestName = #TestFunc; \ 9 Unity.CurrentTestLineNumber = TestLineNum; \ 10 Unity.NumberOfTests++; \ 11 if (TEST_PROTECT()) \ 12 { \ 13 setUp(); \ 14 TestFunc(); \ 15 } \ 16 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 17 { \ 18 tearDown(); \ 19 } \ 20 UnityConcludeTest(); \ 21 } 22 23 //=======Automagically Detected Files To Include===== 24 #include "unity.h" 25 #include <setjmp.h> 26 #include <stdio.h> 27 #include "config.h" 28 #include "ntp_stdlib.h" 29 #include <sys/types.h> 30 #include <sys/stat.h> 31 #include <unistd.h> 32 #include <dirent.h> 33 #include <stdarg.h> 34 35 //=======External Functions This Runner Calls===== 36 extern void setUp(void); 37 extern void tearDown(void); 38 extern void test_CurrentWorkingDir(void); 39 extern void test_DevLinks(void); 40 41 42 //=======Suite Setup===== 43 static void suite_setup(void) 44 { 45 extern int change_iobufs(int); 46 extern int change_logfile(const char*, int); 47 change_iobufs(1); 48 change_logfile("stderr", 0); 49 } 50 51 //=======Test Reset Option===== 52 void resetTest(void); 53 void resetTest(void) 54 { 55 tearDown(); 56 setUp(); 57 } 58 59 char const *progname; 60 61 62 //=======MAIN===== 63 int main(int argc, char *argv[]) 64 { 65 progname = argv[0]; 66 suite_setup(); 67 UnityBegin("realpath.c"); 68 RUN_TEST(test_CurrentWorkingDir, 48); 69 RUN_TEST(test_DevLinks, 59); 70 71 return (UnityEnd()); 72 } 73