1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 26 //=======External Functions This Runner Calls===== 27 extern void setUp(void); 28 extern void tearDown(void); 29 void resetTest(void); 30 extern void test_ClassBAddress(void); 31 extern void test_ClassCAddress(void); 32 extern void test_ClassAAddress(void); 33 extern void test_IPv6Address(void); 34 35 36 //=======Test Reset Option===== 37 void resetTest() 38 { 39 tearDown(); 40 setUp(); 41 } 42 43 char *progname; 44 45 46 //=======MAIN===== 47 int main(int argc, char *argv[]) 48 { 49 progname = argv[0]; 50 Unity.TestFile = "netof.c"; 51 UnityBegin("netof.c"); 52 RUN_TEST(test_ClassBAddress, 10); 53 RUN_TEST(test_ClassCAddress, 20); 54 RUN_TEST(test_ClassAAddress, 30); 55 RUN_TEST(test_IPv6Address, 43); 56 57 return (UnityEnd()); 58 } 59