1 /* $NetBSD: run-lfpfunc.c,v 1.3 2020/05/25 20:47:36 christos Exp $ */ 2 3 /* AUTOGENERATED FILE. DO NOT EDIT. */ 4 5 //=======Test Runner Used To Run Each Test Below===== 6 #define RUN_TEST(TestFunc, TestLineNum) \ 7 { \ 8 Unity.CurrentTestName = #TestFunc; \ 9 Unity.CurrentTestLineNumber = TestLineNum; \ 10 Unity.NumberOfTests++; \ 11 if (TEST_PROTECT()) \ 12 { \ 13 setUp(); \ 14 TestFunc(); \ 15 } \ 16 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 17 { \ 18 tearDown(); \ 19 } \ 20 UnityConcludeTest(); \ 21 } 22 23 //=======Automagically Detected Files To Include===== 24 #include "unity.h" 25 #include <setjmp.h> 26 #include <stdio.h> 27 #include "config.h" 28 #include "ntp_stdlib.h" 29 #include "ntp_fp.h" 30 #include <float.h> 31 #include <math.h> 32 33 //=======External Functions This Runner Calls===== 34 extern void setUp(void); 35 extern void tearDown(void); 36 extern void test_AdditionLR(void); 37 extern void test_AdditionRL(void); 38 extern void test_SubtractionLR(void); 39 extern void test_SubtractionRL(void); 40 extern void test_Negation(void); 41 extern void test_Absolute(void); 42 extern void test_FDF_RoundTrip(void); 43 extern void test_SignedRelOps(void); 44 extern void test_UnsignedRelOps(void); 45 46 47 //=======Suite Setup===== 48 static void suite_setup(void) 49 { 50 extern int change_iobufs(int); 51 extern int change_logfile(const char*, int); 52 change_iobufs(1); 53 change_logfile("stderr", 0); 54 } 55 56 //=======Test Reset Option===== 57 void resetTest(void); 58 void resetTest(void) 59 { 60 tearDown(); 61 setUp(); 62 } 63 64 char const *progname; 65 66 67 //=======MAIN===== 68 int main(int argc, char *argv[]) 69 { 70 progname = argv[0]; 71 suite_setup(); 72 UnityBegin("lfpfunc.c"); 73 RUN_TEST(test_AdditionLR, 48); 74 RUN_TEST(test_AdditionRL, 49); 75 RUN_TEST(test_SubtractionLR, 50); 76 RUN_TEST(test_SubtractionRL, 51); 77 RUN_TEST(test_Negation, 52); 78 RUN_TEST(test_Absolute, 53); 79 RUN_TEST(test_FDF_RoundTrip, 54); 80 RUN_TEST(test_SignedRelOps, 55); 81 RUN_TEST(test_UnsignedRelOps, 56); 82 83 return (UnityEnd()); 84 } 85