1 /* $NetBSD: run-networking.c,v 1.2 2018/04/07 00:19:53 christos Exp $ */ 2 3 /* AUTOGENERATED FILE. DO NOT EDIT. */ 4 5 //=======Test Runner Used To Run Each Test Below===== 6 #define RUN_TEST(TestFunc, TestLineNum) \ 7 { \ 8 Unity.CurrentTestName = #TestFunc; \ 9 Unity.CurrentTestLineNumber = TestLineNum; \ 10 Unity.NumberOfTests++; \ 11 if (TEST_PROTECT()) \ 12 { \ 13 setUp(); \ 14 TestFunc(); \ 15 } \ 16 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 17 { \ 18 tearDown(); \ 19 } \ 20 UnityConcludeTest(); \ 21 } 22 23 //=======Automagically Detected Files To Include===== 24 #include "unity.h" 25 #include <setjmp.h> 26 #include <stdio.h> 27 #include "config.h" 28 #include "sntptest.h" 29 #include "networking.h" 30 31 //=======External Functions This Runner Calls===== 32 extern void setUp(void); 33 extern void tearDown(void); 34 35 36 //=======Suite Setup===== 37 static void suite_setup(void) 38 { 39 extern int change_logfile(const char*, int); 40 change_logfile("stderr", 0); 41 } 42 43 //=======Test Reset Option===== 44 void resetTest(void); 45 void resetTest(void) 46 { 47 tearDown(); 48 setUp(); 49 } 50 51 char const *progname; 52 53 54 //=======MAIN===== 55 int main(int argc, char *argv[]) 56 { 57 progname = argv[0]; 58 suite_setup(); 59 UnityBegin("networking.c"); 60 61 return (UnityEnd()); 62 } 63