xref: /netbsd-src/external/bsd/kyua-cli/dist/utils/config/lua_module.cpp (revision ba65fde2d7fefa7d39838fa5fa855e62bd606b5e)
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28 
29 #include "utils/config/lua_module.hpp"
30 
31 #include <lutok/stack_cleaner.hpp>
32 #include <lutok/state.ipp>
33 
34 #include "utils/config/exceptions.hpp"
35 #include "utils/config/tree.ipp"
36 
37 namespace config = utils::config;
38 
39 
40 namespace {
41 
42 
43 /// Gets the tree singleton stored in the Lua state.
44 ///
45 /// \param state The Lua state.  The metadata of _G must contain a key named
46 ///    "tree" with a pointer to the singleton.
47 ///
48 /// \return A reference to the tree associated with the Lua state.
49 ///
50 /// \throw syntax_error If the tree cannot be located.
51 config::tree&
52 get_global_tree(lutok::state& state)
53 {
54     lutok::stack_cleaner cleaner(state);
55 
56     if (!state.get_metafield(lutok::globals_index, "tree"))
57         throw config::syntax_error("Cannot find tree singleton; global state "
58                                    "corrupted?");
59     return **state.to_userdata< config::tree* >();
60 }
61 
62 
63 /// Gets a fully-qualified tree key from the state.
64 ///
65 /// \param state The Lua state.
66 /// \param table_index An index to the Lua stack pointing to the table being
67 ///     accessed.  If this table contains a tree_key metadata property, this is
68 ///     considered to be the prefix of the tree key.
69 /// \param field_index An index to the Lua stack pointing to the entry
70 ///     containing the name of the field being indexed.
71 ///
72 /// \return A dotted key.
73 ///
74 /// \throw invalid_key_error If the name of the key is invalid.
75 static std::string
76 get_tree_key(lutok::state& state, const int table_index, const int field_index)
77 {
78     PRE(state.is_string(field_index));
79     const std::string field = state.to_string(field_index);
80     if (!field.empty() && field[0] == '_')
81         throw config::invalid_key_error(
82             F("Configuration key cannot have an underscore as a prefix; "
83               "found %s") % field);
84 
85     std::string tree_key;
86     if (state.get_metafield(table_index, "tree_key")) {
87         tree_key = state.to_string(-1) + "." + state.to_string(field_index - 1);
88         state.pop(1);
89     } else
90         tree_key = state.to_string(field_index);
91     return tree_key;
92 }
93 
94 
95 static int redirect_newindex(lutok::state&);
96 static int redirect_index(lutok::state&);
97 
98 
99 /// Creates a table for a new configuration inner node.
100 ///
101 /// \post state(-1) Contains the new table.
102 ///
103 /// \param state The Lua state in which to push the table.
104 /// \param tree_key The key to which the new table corresponds.
105 static void
106 new_table_for_key(lutok::state& state, const std::string& tree_key)
107 {
108     state.new_table();
109     {
110         state.new_table();
111         {
112             state.push_string("__index");
113             state.push_cxx_function(redirect_index);
114             state.set_table(-3);
115 
116             state.push_string("__newindex");
117             state.push_cxx_function(redirect_newindex);
118             state.set_table(-3);
119 
120             state.push_string("tree_key");
121             state.push_string(tree_key);
122             state.set_table(-3);
123         }
124         state.set_metatable(-2);
125     }
126 }
127 
128 
129 /// Sets the value of an configuration node.
130 ///
131 /// \pre state(-3) The table to index.  If this is not _G, then the table
132 ///     metadata must contain a tree_key property describing the path to
133 ///     current level.
134 /// \pre state(-2) The field to index into the table.  Must be a string.
135 /// \pre state(-1) The value to set the indexed table field to.
136 ///
137 /// \param state The Lua state in which to operate.
138 ///
139 /// \return The number of result values on the Lua stack; always 0.
140 ///
141 /// \throw invalid_key_error If the provided key is invalid.
142 /// \throw unknown_key_error If the key cannot be located.
143 /// \throw value_error If the value has an unsupported type or cannot be
144 ///     set on the key, or if the input table or index are invalid.
145 static int
146 redirect_newindex(lutok::state& state)
147 {
148     if (!state.is_table(-3))
149         throw config::value_error("Indexed object is not a table");
150     if (!state.is_string(-2))
151         throw config::value_error("Invalid field in configuration object "
152                                   "reference; must be a string");
153 
154     const std::string dotted_key = get_tree_key(state, -3, -2);
155     try {
156         config::tree& tree = get_global_tree(state);
157         tree.set_lua(dotted_key, state, -1);
158     } catch (const config::value_error& e) {
159         throw config::value_error(F("Invalid value for key '%s' (%s)") %
160                                   dotted_key % e.what());
161     }
162 
163     // Now really set the key in the Lua table, but prevent direct accesses from
164     // the user by prefixing it.  We do this to ensure that re-setting the same
165     // key of the tree results in a call to __newindex instead of __index.
166     state.push_string("_" + state.to_string(-2));
167     state.push_value(-2);
168     state.raw_set(-5);
169 
170     return 0;
171 }
172 
173 
174 /// Indexes a configuration node.
175 ///
176 /// \pre state(-3) The table to index.  If this is not _G, then the table
177 ///     metadata must contain a tree_key property describing the path to
178 ///     current level.  If the field does not exist, a new table is created.
179 /// \pre state(-1) The field to index into the table.  Must be a string.
180 ///
181 /// \param state The Lua state in which to operate.
182 ///
183 /// \return The number of result values on the Lua stack; always 1.
184 ///
185 /// \throw value_error If the input table or index are invalid.
186 static int
187 redirect_index(lutok::state& state)
188 {
189     if (!state.is_table(-2))
190         throw config::value_error("Indexed object is not a table");
191     if (!state.is_string(-1))
192         throw config::value_error("Invalid field in configuration object "
193                                   "reference; must be a string");
194 
195     // Query if the key has already been set by a call to redirect_newindex.
196     state.push_string("_" + state.to_string(-1));
197     state.raw_get(-3);
198     if (!state.is_nil(-1))
199         return 1;
200     state.pop(1);
201 
202     state.push_value(-1);  // Duplicate the field name.
203     state.raw_get(-3);  // Get table[field] to see if it's defined.
204     if (state.is_nil(-1)) {
205         state.pop(1);
206 
207         // The stack is now the same as when we entered the function, but we
208         // know that the field is undefined and thus have to create a new
209         // configuration table.
210         INV(state.is_table(-2));
211         INV(state.is_string(-1));
212 
213         const config::tree& tree = get_global_tree(state);
214         const std::string tree_key = get_tree_key(state, -2, -1);
215         if (tree.is_set(tree_key)) {
216             // Publish the pre-recorded value in the tree to the Lua state,
217             // instead of considering this table key a new inner node.
218             tree.push_lua(tree_key, state);
219         } else {
220             state.push_string("_" + state.to_string(-1));
221             state.insert(-2);
222             state.pop(1);
223 
224             new_table_for_key(state, tree_key);
225 
226             // Duplicate the newly created table and place it deep in the stack
227             // so that the raw_set below leaves us with the return value of this
228             // function at the top of the stack.
229             state.push_value(-1);
230             state.insert(-4);
231 
232             state.raw_set(-3);
233             state.pop(1);
234         }
235     }
236     return 1;
237 }
238 
239 
240 }  // anonymous namespace
241 
242 
243 /// Install wrappers for globals to set values in the configuration tree.
244 ///
245 /// This function installs wrappers to capture all accesses to global variables.
246 /// Such wrappers redirect the reads and writes to the out_tree, which is the
247 /// entity that defines what configuration variables exist.
248 ///
249 /// \param state The Lua state into which to install the wrappers.
250 /// \param out_tree The tree with the layout definition and where the
251 ///     configuration settings will be collected.
252 void
253 config::redirect(lutok::state& state, tree& out_tree)
254 {
255     lutok::stack_cleaner cleaner(state);
256 
257     state.new_table();
258     {
259         state.push_string("__index");
260         state.push_cxx_function(redirect_index);
261         state.set_table(-3);
262 
263         state.push_string("__newindex");
264         state.push_cxx_function(redirect_newindex);
265         state.set_table(-3);
266 
267         state.push_string("tree");
268         config::tree** tree = state.new_userdata< config::tree* >();
269         *tree = &out_tree;
270         state.set_table(-3);
271     }
272     state.set_metatable(lutok::globals_index);
273 }
274