xref: /minix3/games/rogue/CHANGES (revision e3b78ef14fd58bd4477a5899732f50e4798b9dff)
1*e3b78ef1SRobin Karlsson$NetBSD: CHANGES,v 1.3 2000/03/13 22:53:22 soren Exp $
2*e3b78ef1SRobin Karlsson
3*e3b78ef1SRobin KarlssonFrom:    tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
4*e3b78ef1SRobin KarlssonDate:    30 Nov 87 15:08:15 PST (Mon)
5*e3b78ef1SRobin KarlssonTo:      okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick)
6*e3b78ef1SRobin KarlssonSubject: Re: Public domain rogue
7*e3b78ef1SRobin KarlssonReturn-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
8*e3b78ef1SRobin Karlsson
9*e3b78ef1SRobin KarlssonHere is a list of discrepencies from the documentation you sent me:
10*e3b78ef1SRobin Karlsson
11*e3b78ef1SRobin KarlssonThe -d option not implemented.
12*e3b78ef1SRobin KarlssonThe -r option not implemented, use "rogue save_file" instead.
13*e3b78ef1SRobin KarlssonStrength is between 1 and 99, not 3 and 32.
14*e3b78ef1SRobin KarlssonThe D command is not implemented.
15*e3b78ef1SRobin KarlssonOnly scrolls,potions,wands,and rings may be "call"ed something.
16*e3b78ef1SRobin KarlssonThe ^P command may be used to go 4 messages back, instead of just 1.
17*e3b78ef1SRobin KarlssonThe @ comand is not implemented.
18*e3b78ef1SRobin KarlssonThere are no dark rooms.
19*e3b78ef1SRobin KarlssonROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
20*e3b78ef1SRobin Karlsson	'askquit' is added to prevent ^\ from terminating the game accidentally.
21*e3b78ef1SRobin Karlsson	If 'noaskquit' is
22*e3b78ef1SRobin Karlsson	found in the ROGUEOPTS string, the ^\ kills the game, otherwise,
23*e3b78ef1SRobin Karlsson	the player is asked if he really wants to quit.  In either case, no
24*e3b78ef1SRobin Karlsson	score file processing is attempted.
25*e3b78ef1SRobin KarlssonThe score is keyed to winning scores, and no player may appear twice.
26*e3b78ef1SRobin Karlsson
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31*e3b78ef1SRobin Karlsson
32*e3b78ef1SRobin KarlssonOther differences from "standard" rogue 5.3.  This list covers externally
33*e3b78ef1SRobin Karlssonvisible differences only.
34*e3b78ef1SRobin Karlsson
35*e3b78ef1SRobin KarlssonThere should be NO bugs with any severe consequences.  Absolutely NO
36*e3b78ef1SRobin Karlsson    game-stopping, or game-winning bugs should be present.
37*e3b78ef1SRobin KarlssonTraps fail occasionally, that is, they sometimes are sprung but miss.
38*e3b78ef1SRobin KarlssonThe ^A command prints out some stuff you're probably not interested in.
39*e3b78ef1SRobin KarlssonThe '&' command silently saves your screen into the file 'rogue.screen'
40*e3b78ef1SRobin KarlssonAny inventory selection command that takes '*' as a request to list all
41*e3b78ef1SRobin Karlsson    appropriate items, can take one of "=?:)]!/" to list only rings,
42*e3b78ef1SRobin Karlsson    scrolls, or whatever.
43*e3b78ef1SRobin KarlssonScrolls and potions, once used, become identified.  All other objects become
44*e3b78ef1SRobin Karlsson    identified only by scroll of identification.
45*e3b78ef1SRobin KarlssonThere is only one scroll of identification, and it works on any item.
46*e3b78ef1SRobin KarlssonROGUEOPTS
47*e3b78ef1SRobin Karlsson    Only the following are implemented:
48*e3b78ef1SRobin Karlsson        file,jump,name,askquit,tombstone,passgo
49*e3b78ef1SRobin Karlsson    "askquit" is used to prevent accidental termination of the game via ^\
50*e3b78ef1SRobin KarlssonYou may drop objects in doorways.
51*e3b78ef1SRobin KarlssonPrints a picture of a skull, not a tombstone, upon death.
52*e3b78ef1SRobin KarlssonThe save/restore game function is faster and machine-independent, but sometimes
53*e3b78ef1SRobin Karlsson    requires modification when new variables are added to the source.
54*e3b78ef1SRobin KarlssonThe potion of detect monster lasts for the whole level.
55*e3b78ef1SRobin KarlssonTheir is no wand of light.
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