1*e3b78ef1SRobin Karlsson$NetBSD: CHANGES,v 1.3 2000/03/13 22:53:22 soren Exp $ 2*e3b78ef1SRobin Karlsson 3*e3b78ef1SRobin KarlssonFrom: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU 4*e3b78ef1SRobin KarlssonDate: 30 Nov 87 15:08:15 PST (Mon) 5*e3b78ef1SRobin KarlssonTo: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick) 6*e3b78ef1SRobin KarlssonSubject: Re: Public domain rogue 7*e3b78ef1SRobin KarlssonReturn-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU 8*e3b78ef1SRobin Karlsson 9*e3b78ef1SRobin KarlssonHere is a list of discrepencies from the documentation you sent me: 10*e3b78ef1SRobin Karlsson 11*e3b78ef1SRobin KarlssonThe -d option not implemented. 12*e3b78ef1SRobin KarlssonThe -r option not implemented, use "rogue save_file" instead. 13*e3b78ef1SRobin KarlssonStrength is between 1 and 99, not 3 and 32. 14*e3b78ef1SRobin KarlssonThe D command is not implemented. 15*e3b78ef1SRobin KarlssonOnly scrolls,potions,wands,and rings may be "call"ed something. 16*e3b78ef1SRobin KarlssonThe ^P command may be used to go 4 messages back, instead of just 1. 17*e3b78ef1SRobin KarlssonThe @ comand is not implemented. 18*e3b78ef1SRobin KarlssonThere are no dark rooms. 19*e3b78ef1SRobin KarlssonROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored. 20*e3b78ef1SRobin Karlsson 'askquit' is added to prevent ^\ from terminating the game accidentally. 21*e3b78ef1SRobin Karlsson If 'noaskquit' is 22*e3b78ef1SRobin Karlsson found in the ROGUEOPTS string, the ^\ kills the game, otherwise, 23*e3b78ef1SRobin Karlsson the player is asked if he really wants to quit. In either case, no 24*e3b78ef1SRobin Karlsson score file processing is attempted. 25*e3b78ef1SRobin KarlssonThe score is keyed to winning scores, and no player may appear twice. 26*e3b78ef1SRobin Karlsson 27*e3b78ef1SRobin Karlsson 28*e3b78ef1SRobin Karlsson 29*e3b78ef1SRobin Karlsson 30*e3b78ef1SRobin Karlsson 31*e3b78ef1SRobin Karlsson 32*e3b78ef1SRobin KarlssonOther differences from "standard" rogue 5.3. This list covers externally 33*e3b78ef1SRobin Karlssonvisible differences only. 34*e3b78ef1SRobin Karlsson 35*e3b78ef1SRobin KarlssonThere should be NO bugs with any severe consequences. Absolutely NO 36*e3b78ef1SRobin Karlsson game-stopping, or game-winning bugs should be present. 37*e3b78ef1SRobin KarlssonTraps fail occasionally, that is, they sometimes are sprung but miss. 38*e3b78ef1SRobin KarlssonThe ^A command prints out some stuff you're probably not interested in. 39*e3b78ef1SRobin KarlssonThe '&' command silently saves your screen into the file 'rogue.screen' 40*e3b78ef1SRobin KarlssonAny inventory selection command that takes '*' as a request to list all 41*e3b78ef1SRobin Karlsson appropriate items, can take one of "=?:)]!/" to list only rings, 42*e3b78ef1SRobin Karlsson scrolls, or whatever. 43*e3b78ef1SRobin KarlssonScrolls and potions, once used, become identified. All other objects become 44*e3b78ef1SRobin Karlsson identified only by scroll of identification. 45*e3b78ef1SRobin KarlssonThere is only one scroll of identification, and it works on any item. 46*e3b78ef1SRobin KarlssonROGUEOPTS 47*e3b78ef1SRobin Karlsson Only the following are implemented: 48*e3b78ef1SRobin Karlsson file,jump,name,askquit,tombstone,passgo 49*e3b78ef1SRobin Karlsson "askquit" is used to prevent accidental termination of the game via ^\ 50*e3b78ef1SRobin KarlssonYou may drop objects in doorways. 51*e3b78ef1SRobin KarlssonPrints a picture of a skull, not a tombstone, upon death. 52*e3b78ef1SRobin KarlssonThe save/restore game function is faster and machine-independent, but sometimes 53*e3b78ef1SRobin Karlsson requires modification when new variables are added to the source. 54*e3b78ef1SRobin KarlssonThe potion of detect monster lasts for the whole level. 55*e3b78ef1SRobin KarlssonTheir is no wand of light. 56